cervelo84 said: »
do you actually counter as much as your gear hints to?
I kinda doubt it.
I kinda doubt it.
IiPunch - Monk Guide |
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iiPunch - Monk Guide
cervelo84 said: » do you actually counter as much as your gear hints to? I kinda doubt it. Quetzalcoatl.Kenrusai said: » why though The hits you dont counter would literally get you killed in any new content with that set. And just about anything else a mob does to you.
counter caps hard at 75% unless they have changed it recently. I have the parses on an old pc against 4-5 ancient gobbue fights, sorry dont have the screenies.
Asura.Slugman said: » counter caps hard at 75% unless they have changed it recently. I have the parses on an old pc against 4-5 ancient gobbue fights, sorry dont have the screenies. Edit: btw you wouldn't bother to use counterstance bc you have 50% already and with a few more pieces can be 53% so your defense would not be lacking. yep, it was some serious boredom/curiousity testing, I think the average i got was 76.something% that was with full counter gear, relic feet counterstance, yadda yadda.
Siren.Kyte
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Shiva.Tedril said: » Edit: btw you wouldn't bother to use counterstance bc you have 50% already and with a few more pieces can be 53% so your defense would not be lacking. I know it's a joke set, but you're using two non-ilvl pieces and that can indeed be large defensive handicap. Is Vanir Battery useful for Monk? If yes, TP or WS? Or Both?
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I don't think anyone has upgraded relic armor yet but I still wonder. Does upgrading my relic Armor remove our augment? It would sucks to lose Mantra or Hundred Fists boosts :(
Fairly sure it does not. If you look in the item description while chatting to the NPC the "enhances blah blah" is in the drop down part of the stat box.
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Definitely does not. In fact, if you don't already have the augment from the xp trial, when you upgrade to 109, you will get the augment.
Bottom line - 109 and 119 Relic armor come with the augments whether you obtained them from the xp trials or not. Also, it appears that the new 109 relic armor requires griffon hides. And just to throw this out there, you should easily be able to farm your 5 hides in Dynamis Sandoria so I would highly suggest not buying them off the AH. I brought my thf/dnc and 2-boxed my brd/whm mule and made out with 10 hides farming the northwest area, along with a bunch of bronze pieces and forgotten touch. I actually died several times since some plugins are messed up, and for some reason, mobs were blinking on my screen which caused me to lose my target and/or reacquire a different target. P.S. F*** eagle eye shot, lol Bismarck.Baalthus said: » Bismarck.Baalthus said: » The more accurate DPS math for MNK is as follows now: DPS = [(H2H skill * 0.11 + 3 + DMG of weapon) * 60] / (280 + Delay of weapon) * 2 fists Rigors: ((424 + 162) * 0.11 + 3 + 90) * 60 / (280 + 60) * 2 = 157.46 * 60 / 340 * 2 = 55.57 Ninzas +1: ((424 + 162) * 0.11 + 3 + 76 + 10 max augment) * 60 / (280 + 51) * 2 = 153.46 * 60 / 331 * 2 = 55.63 Maochinoli: ((424 + 177) * 0.11 + 3 + 110) * 60 / (280 + 96) * 2 = 179.11 * 60 / 376 * 2 = 57.16 Oatixur: ((424 + 228) * 0.11 + 3 + 126) * 60 / (280 + 96) * 2 = 200.72 * 60 / 376 * 2 = 64.06 R/E/Ms excluding Aftermath and hidden effect: Glanzfaust: ((424 + 242) * 0.11 + 3 + 115) * 60 / (280 + 96) * 2 = 191.26 * 60 / 376 * 2 = 61.04 Vere: ((424 + 242) * 0.11 + 3 + 96) * 60 / (280 + 51) * 2 = 172.26 * 60 / 331 * 2 = 62.45 Spharai: ((424 + 242) * 0.11 + 3 + 116) * 60 / (280 + 86) * 2 = 192.26 * 60 / 366 * 2 = 63.04 Em. Baghnakhs (under 100% TP and WS): ((424 + 203) * 0.11 + 3 + 91) * 60 / (280 + 51) * 2 = 162.97 * 60 / 331 * 2 = 59.08 Assuming max dmg augment will be same as +1 Ninzas +2(no aug): [(424 + 242) * 0.11 + 3 + 93) * 60 / (280 + 51) * 2 = 169.26 * 60 / 331 * 2 = 61.36 Ninzas +2(10dmg aug): [(424 + 242) * 0.11 + 3 + 93 + 10) * 60 / (280 + 51) * 2 = 179.26 * 60 / 331 * 2 = 64.99 Offline
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Since it's going to interest many monks, quick guide to skirmish v3.
It's similar to rala skirmish : 2 objectives, you have to kill enough mobs. Go in with a standard DD setup, and you'll be good. No mob is threatening, even NMs as long as you bring more than one DD. It will be hard to clear the zones with 3 or 4 people because there is still alot to kill. Otherwise it's straigthforward. Your objective is wailing stone +2. You can trade ghasty-0,1,2 , verdigris 0,1,2 and wailing 0,1 to the galka NPC for a large amount of obsidian fragments. Throughout the run you get serval type of stones including ghasty and verdigris, so even if you didn't get wailing +2 you don't waste time. Verdigris+2 can be exchanged for 4k obsidian and one wailing +2 costs 40k, the many wailing +1 that you get are traded for 800 obsidian, etc. You absolutely need to do skirmish many times until you get 5/5 KI needed to upgrade to +1. After that you can stick to buying +2.... Which is probably going to be the fastest way to max augments like always. When using wailing +2 you can get 2 or 3 augments. Those that I've seen so far are pdt (up to 4), acc, att, crit, mdt (up to 3), mdb (up to 2). Unsure if you can get 2 offensive stats at once but I did see 3 defensive stats at once (mdt3, pdt3, mdb2). Has potential. pchan said: » Your objective is wailing stone +2. You can trade ghasty-0,1,2 , verdigris 0,1,2 and wailing 0,1 to the galka NPC for a large amount of obsidian fragments. Throughout the run you get serval type of stones including ghasty and verdigris, so even if you didn't get wailing +2 you don't waste time. Verdigris+2 can be exchanged for 4k obsidian and one wailing +2 costs 40k, the many wailing +1 that you get are traded for 800 obsidian, etc. If Verdigris+2 give 4k and Wailing +2 Costs 40k it will take 10 Verdigris stones for 1 Wailing. But you can trade Ornery Dhole in Western Adoulin (I-10) 5 Verdigris +2 for 1 Wailing +2 directly. Sylph.Peldin
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Seems it would be a better use of time to just use Verdigris +2 on old Otronif gear since the difference is so marginal. Unless of course you've already got ideal augments.
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Shiva.Siral said: » If Verdigris+2 give 4k and Wailing +2 Costs 40k it will take 10 Verdigris stones for 1 Wailing. But you can trade Ornery Dhole in Western Adoulin (I-10) 5 Verdigris +2 for 1 Wailing +2 directly. It not listed in the dialog or I missed it. He says 5 ghatsy +0 > 1 verdi +0 5 verdi +0 > 1 1 wailing That's it for the stone exchange. Otherwise, trading other stones in bulk results in obsidian.. unless it's not listed. Verdigris+2 are not common anyway, but ghasty +2 and wailing +1 are. Anyway the price on wailing +2 is starting at 1 million ish on the AH, instead of the 7 millions it would give you seelling verdi+2 @ AH... Once again they are failing to give reasons to spam the event, oh well... pchan said: » Shiva.Siral said: » If Verdigris+2 give 4k and Wailing +2 Costs 40k it will take 10 Verdigris stones for 1 Wailing. But you can trade Ornery Dhole in Western Adoulin (I-10) 5 Verdigris +2 for 1 Wailing +2 directly. It not listed in the dialog or I missed it. He says 5 ghatsy +0 > 1 verdi +0 5 verdi +0 > 1 1 wailing That's it for the stone exchange. Otherwise, trading other stones in bulk results in obsidian.. unless it's not listed. Verdigris+2 are not common anyway, but ghasty +2 and wailing +1 are. Offline
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Ok so basically the fastest way is going to sell verdigris +2 at the AH and buy wailing +2 at the AH. At the same time trade every other type of stone for obsidian or maybe sell wailing +1 ? Those are so common that the price is going to be ridiculous soon though.
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I have 2 quick questions.
1) Has anyone done any kind of extensive testing on the AA's individual defensive stats by any chance? I've been digging but all I see/hear about is Evasion. I just want to know so I can optimize my gear appropriately, or get as close to optimal as I can for those fights at least, but the only stats I read about is evasion. 2) I was wondering if Tantra Cyclas +2 still has some practical usage in today's Victory Smite setups. When properly buffed, Tantra Cyclas pulls a steady 300-500 higher Damage Average than Anchorite +1 but how often do we see solid buffs anywhere other than Delve? Should I keep it around or just have a super specific spellcast rule for it or something? Yandaime said: » I have 2 quick questions. 1) Has anyone done any kind of extensive testing on the AA's individual defensive stats by any chance? I've been digging but all I see/hear about is Evasion. I just want to know so I can optimize my gear appropriately, or get as close to optimal as I can for those fights at least, but the only stats I read about is evasion. 2) I was wondering if Tantra Cyclas +2 still has some practical usage in today's Victory Smite setups. When properly buffed, Tantra Cyclas pulls a steady 300-500 higher Damage Average than Anchorite +1 but how often do we see solid buffs anywhere other than Delve? Should I keep it around or just have a super specific spellcast rule for it or something? The reason all you hear about is evasion is because it is the most important melee stat. If you aren't capping acc or getting close everything else is pointless. I'm not sure of your situation(how many brds or brd cor or how well they are geared or know how to play) but with 2 madrigals and sushi I'll use tantra body with impetus up on the taru galka and elvaan. For the mithra and hume I stick to Manibozho. It is also a great hundred fist piece, with impetus bonus and it's enhances martial arts if your acc is capped as well. Sylph.Peldin
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Tantra Cyclas +2 is the best body armor for Victory Smite when Impetus is up, unless you need more accuracy from your body slot.
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Kyler said: » The reason all you hear about is evasion is because it is the most important melee stat. If you aren't capping acc or getting close everything else is pointless. I'm not sure of your situation(how many brds or brd cor or how well they are geared or know how to play) but with 2 madrigals and sushi I'll use tantra body with impetus up on the taru galka and elvaan. For the mithra and hume I stick to Manibozho. It is also a great hundred fist piece, with impetus bonus and it's enhances martial arts if your acc is capped as well. Yea, I agree with that and for Hume and Mithra I stick to a strict max Accuracy set. I'm just curious about the other 3 is all. All I have to go off of at the moment is people saying that they are similar in power to Delve bosses so I've been using the Tojil model with a 6-man buffset in mind lol. But I dont know safe that is. Tojil's got 1900 DEF so I might be packing more Attack than I need which could be filled with Crit Rate, stuff like that. It's honestly rather trivial, if I'm doing my job of punching the NM's face it shouldn't matter. I just like to face punch with optimal efficiency is all lol. Yandaime said: » Yea, I agree with that and for Hume and Mithra I stick to a strict max Accuracy set. I'm just curious about the other 3 is all. All I have to go off of at the moment is people saying that they are similar in power to Delve bosses so I've been using the Tojil model with a 6-man buffset in mind lol. But I dont know safe that is. Tojil's got 1900 DEF so I might be packing more Attack than I need which could be filled with Crit Rate, stuff like that. It's honestly rather trivial, if I'm doing my job of punching the NM's face it shouldn't matter. I just like to face punch with optimal efficiency is all lol. I don't think id use tojil for comparison really. Mob stats are super weird now. Also I think that value was given to him to include the stupid attack down aura or perhaps I'm wrong. Most of the time on AA however, your only defense down will be dia2 possibly enhanced by light shot. Where as tojil runs you could have ageha, angon, geo debuffs etc so attack is very helpful for AA but usually takes a back seat to accuracy. Delve had no level correction but they gave mobs ridiculous base stats(AGI, VIT etc) to combat the changes brought with ilvl. As far as I know AA fights do have level correction and do not have the same rediculousness across the board. They instead have more raw stats, acc attack evasion. Offline
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I prettymuch applied Tojil but with only Dia 2 Marches, DD COR rolls (to prep for Taru, Galka and Elvan)Sushi, Boost STR and Haste. But I suspected the stats were very different from Tojil's which is exactly why I was hoping someone had done some actual testing somewhere. Would be nice to stem together a Defense and VIT if possible
Is ninzas +2 the best h2h now? Lower delay too
Yandaime said: » I prettymuch applied Tojil but with only Dia 2 Marches, DD COR rolls (to prep for Taru, Galka and Elvan)Sushi, Boost STR and Haste. But I suspected the stats were very different from Tojil's which is exactly why I was hoping someone had done some actual testing somewhere. Would be nice to stem together a Defense and VIT if possible But not knowing these numbers doesn't prevent you from using the spreadsheet to find good sets. You can use the custom row and you can manipulate your att/acc values to find good sets at varying deficits. Ex: 1) Find exactly how much acc is required to cap on whatever mob you've chosen in the spreadsheet. 2) Find optimal gear for capped accuracy but uncapped attack scenario 3) Put an artificial -N accuracy penalty in the custom field 4) Find optimal gear for -N accuracy penalty with uncapped attack scenario 5) Repeat for other values of N This way, you can make three tiered accuracy sets at -33, -66, -100, for example. Then you just need to watch your parse and flip between them as necessary. The same method can be used for whatever other melee stat you care about. Shiva.Alistrianna
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seem one with dmg:+7, double attack +1 and Weaponskill:DMG +10% earlier today.
Shiva.Alistrianna said: » seem one with dmg:+7, double attack +1 and Weaponskill:DMG +10% earlier today. The damage augs on most weapons for added base damage seems to be the same as the +1 versions. Which where ~7-10 with +2 Stones on Ninzas +1. So Ninza +2 now new best H2H with the Augs Alistrianna posted. |
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