IiPunch - Monk Guide

言語: JP EN DE FR
2010-06-21
New Items
users online
フォーラム » FFXI » Jobs » Monk » iiPunch - Monk Guide
iiPunch - Monk Guide
First Page 2 3 ... 353 354 355 ... 363 364 365
 Quetzalcoatl.Peabody
Offline
サーバ: Quetzalcoatl
Game: FFXI
Posts: 9
By Quetzalcoatl.Peabody 2022-08-06 19:12:50  
I'm returning to the game after a long absence. I'd like to put together a TP set and weapon skill set for my Monk so I can start doing content. Can anyone let me know what stats I should prioritize for both sets? I have a few +2 pieces but generally nothing close to BIS so the guides I find searching aren't really helpful. Thanks!
Offline
Posts: 2231
By Nariont 2022-08-06 19:59:17  
TP and WS set for mnk is in a general sense pretty simple, beyond your basic haste/acc its all MA. If you just want a baseline start 500 jp kendatsuba set will do you well while you work towards better stuff, exceptions would be for impetus and footwork, for the former you want to TP in the empyrean body(soon to be +2) as well as WS in it if using critical WS like victory smite and for footwork you want to WS in the anchorite's feet due to the huge increase to kick base dmg
 
Offline
Posts:
By 2022-08-06 21:52:07
 Undelete | Edit  | Link | 引用 | 返事
 
Post deleted by User.
 Ramuh.Austar
Offline
サーバ: Ramuh
Game: FFXI
user: Austar
Posts: 10457
By Ramuh.Austar 2022-08-06 22:18:41  
I would skip relic legs and get the emp +1 for now, they are already comparable to +3 relic legs and has upgrades in the near future. The magic evasion loss is a little annoying but shouldn't be an issue for getting early JP with and some ambuscades.
[+]
 
Offline
Posts:
By 2022-08-06 22:48:12
 Undelete | Edit  | Link | 引用 | 返事
 
Post deleted by User.
[+]
Offline
Posts: 194
By Gruknor 2022-08-07 00:04:10  
Kaja knuckles are good enough for doing JP or Omen, until you get something better or earn enough heroism deeds to get a pulse weapon voucher.
Offline
Posts: 10
By ranger0293 2022-08-07 10:22:43  
Thank you all for the help. One follow up question if you don't mind:

Quote:
beyond your basic haste/acc its all MA
Is there a haste/acc cap or number I should aim for? And sorry, what exactly is MA?
 Ramuh.Austar
Offline
サーバ: Ramuh
Game: FFXI
user: Austar
Posts: 10457
By Ramuh.Austar 2022-08-07 10:47:27  
haste in gear you want 26%, acc is going to depend on what you're fighting. MA is martial arts or multi attack, depending on the context.
[+]
 Asura.Eiryl
Offline
サーバ: Asura
Game: FFXI
user: Eiryl
By Asura.Eiryl 2022-08-09 19:44:38  
Who's ready to build new tp sets!

Feet will get KA rate and the new build has 100% KA! And you won't even have to glass canon! Nevermind feet suck!

ItemSet 364952

(kenda and mpaca head/hands maybe)

Bhikku Hose +2
DEF:130 HP+67 STR+44 VIT+23 AGI+30 INT+32 MND+29 CHR+16 Accuracy+53 Attack+63 Magic Accuracy+53 Evasion+76 Magic Evasion+109 "Magic Def. Bonus"+7 Haste+7% "Kick Attacks"+25 "Store TP"+9 Damage taken -13% Set: Augments "Kick Attacks"
Bhikku Gaiters +2
DEF:88 HP+33 STR+25 DEX+25 VIT+25 AGI+44 MND+25 CHR+34 Accuracy+50 Attack+50 Magic Accuracy+50 Evasion+112 Magic Evasion+109 "Magic Def. Bonus"+6 "Kick Attacks" attack +60 Haste+4% "Footwork"+13% Damage taken -9% Set: Augments "Kick Attacks"
[+]
 Bahamut.Galakar
Offline
サーバ: Bahamut
Game: FFXI
user: Galakar
Posts: 172
By Bahamut.Galakar 2022-08-10 01:20:48  
Not sure if this is the TP set that everyone should use, but this will make a Tornado Kick damage sooo nice.
Offline
Posts: 8843
By SimonSes 2022-08-10 04:18:31  
Bahamut.Galakar said: »
Not sure if this is the TP set that everyone should use, but this will make a Tornado Kick damage sooo nice.

This is the tp set and has nothing to do with Tornado Kick :)
 Bahamut.Galakar
Offline
サーバ: Bahamut
Game: FFXI
user: Galakar
Posts: 172
By Bahamut.Galakar 2022-08-10 04:23:09  
SimonSes said: »
Bahamut.Galakar said: »
Not sure if this is the TP set that everyone should use, but this will make a Tornado Kick damage sooo nice.

This is the tp set and has nothing to do with Tornado Kick :)

Maybe I'm a little confused, but I think that there was previously a different set in the post mentioning empy+2 feet in TP build.
 Asura.Eiryl
Offline
サーバ: Asura
Game: FFXI
user: Eiryl
By Asura.Eiryl 2022-08-10 04:37:12  
It was emp feet, but they're crap

Nice dt and footwork macro of course.
 Bahamut.Galakar
Offline
サーバ: Bahamut
Game: FFXI
user: Galakar
Posts: 172
By Bahamut.Galakar 2022-08-10 04:40:52  
The earring matched with Spharai could be really nice for counter tanking. Not changing the fact, that there is very limited use for counter tanking as MNK.
 Asura.Eiryl
Offline
サーバ: Asura
Game: FFXI
user: Eiryl
By Asura.Eiryl 2022-08-10 05:05:49  
It's a super neat earring, just not the +5 KA I was rootin for (or +9 based on other earrings) got hoed.
 
Offline
Posts:
By 2022-08-10 05:12:10
 Undelete | Edit  | Link | 引用 | 返事
 
Post deleted by User.
 Bahamut.Galakar
Offline
サーバ: Bahamut
Game: FFXI
user: Galakar
Posts: 172
By Bahamut.Galakar 2022-08-10 05:25:13  
Heard that they are augmentable, so it probably could be even better.
Offline
Posts: 87
By Trillium 2022-08-10 05:39:08  
Bahamut.Galakar said: »
The earring matched with Spharai could be really nice for counter tanking. Not changing the fact, that there is very limited use for counter tanking as MNK.

We could already counter tank at the cap with capped dt though... I guess it opens up some options, and is great for counter stuff not on spharai. As a spharai owner I really hope they make spharai counter II or something or make it change the priority of counter to be ahead of evasion and other things... not going to happen, but one can dream. I would even take it on the new weapons. Would be great to have an offensive defensive tanking option for niche things. Right now, even if I am countering I am sitting in verth in a mixed counter/dt/tp set then blasting it with WSs...
 Asura.Mcdoogle
Offline
サーバ: Asura
Game: FFXI
user: Montigo
Posts: 19
By Asura.Mcdoogle 2022-08-10 08:11:02  
Not sure anyone cares but with the new +2 empy earring and Spharai, you only need 5 pieces of gear to cap counter.

Spharai
Bathy Choker +1 R15
Empy Earring +2
Mpaca Doublet
Ambu Cape (Counter)

The rest of your gear can be your normal TP gear so you really don’t lose much to be able to cap counter, outside of Vere and GH.
Offline
Posts: 314
By Starbucks 2022-08-10 08:33:51  
What's the max counter you can get with Vere or GH now?
 Asura.Mcdoogle
Offline
サーバ: Asura
Game: FFXI
user: Montigo
Posts: 19
By Asura.Mcdoogle 2022-08-10 08:39:49  
You can get to 80 with Vere/GH but you have to use Rao pieces and the AF+3 legs. They're pretty ***for MEVA/DEF/DT and TP gain in general though.
[+]
 Quetzalcoatl.Peabody
Offline
サーバ: Quetzalcoatl
Game: FFXI
Posts: 9
By Quetzalcoatl.Peabody 2022-08-14 14:09:42  
Should I be wearing Anchorite's Gaiters +2 throughout Footwork or just for Dragon/Tornado kick?
Offline
Posts: 2231
By Nariont 2022-08-14 14:11:49  
Herc boots better due to the increased TP gain
 Quetzalcoatl.Peabody
Offline
サーバ: Quetzalcoatl
Game: FFXI
Posts: 9
By Quetzalcoatl.Peabody 2022-08-14 14:16:16  
How about Ken. feet?
 Bismarck.Drakelth
Offline
サーバ: Bismarck
Game: FFXI
user: drakelth
Posts: 680
By Bismarck.Drakelth 2022-08-14 14:16:19  
Quetzalcoatl.Peabody said: »
Should I be wearing Anchorite's Gaiters +2 throughout Footwork or just for Dragon/Tornado kick?
I tp in the +3 when foot works up idk how the +2 come out in comparison to herc feet.
Offline
Posts: 2231
By Nariont 2022-08-14 14:58:54  
Quetzalcoatl.Peabody said: »
How about Ken. feet?

Ken work but its really not too difficult to get a good pair of TA aug'd herc boots which at base are only 1 TA short
 Quetzalcoatl.Peabody
Offline
サーバ: Quetzalcoatl
Game: FFXI
Posts: 9
By Quetzalcoatl.Peabody 2022-08-16 21:34:48  
I'm working on Herculean Boots like suggested above. I have a question about Oseem augments. The recommended gear list shows augments of Haste, Subtle Blow, TA, and Physical Damage Taken, but from what I can tell you can't get all of that on the same piece. Subtle Blow is only available through the Ranged path, and TA is only available through the Melee path.
Offline
Posts: 2231
By Nariont 2022-08-16 21:38:12  
Your focus on herc is triple attack and accuracy, oseem rolls only roll

Base stat
Acc/atk/racc/ratk etc which varies by path
And 1 misc. ta, crit rate, crit dmg, counter and so on, also varies by path
 Quetzalcoatl.Peabody
Offline
サーバ: Quetzalcoatl
Game: FFXI
Posts: 9
By Quetzalcoatl.Peabody 2022-08-16 21:46:56  
I see now that the Haste, Subtle Blow, TA, and Physical Damage Taken stats are always on the boots. I feel like an idiot.

Quote:
Your focus on herc is triple attack and accuracy, oseem rolls only roll
What numbers should I shoot for? My current aug is Acc+1 TA+4%

*edit* Thanks so much!
Offline
Posts: 2231
By Nariont 2022-08-16 21:52:42  
Ideally ta+3 acc +20 is pretty solid baseline imo, can go higher but oseem rng can be cruel
First Page 2 3 ... 353 354 355 ... 363 364 365
Log in to post.