Fenrir.Jinxs said: »
Trying to see if I can find a better use of Spharai than collecting dust.
Lmk when you find one. It was my first R15 weapon, and I probably haven't used it in over 2+ years.
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Fenrir.Jinxs said: » Trying to see if I can find a better use of Spharai than collecting dust. Lmk when you find one. It was my first R15 weapon, and I probably haven't used it in over 2+ years. Lakshmi.Buukki said: » Fenrir.Jinxs said: » Trying to see if I can find a better use of Spharai than collecting dust. Lmk when you find one. It was my first R15 weapon, and I probably haven't used it in over 2+ years. It's actually pretty good in domain invasion as you want to accumulate more hit for crit chance from kick attack bonus. What body would be a decent replacement for tatenashi when using howling fist?
WSD herc, Kenda+1, Mpaca, NyameB all the things you would expect
No order, just best options Asura.Eiryl said: » WSD herc, Kenda+1, Mpaca, NyameB all the things you would expect No order, just best options Awesome, thank you! Offline
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Fenrir.Jinxs said: » Silly question but does anyone have an entity set for mnk before I work up one? EDIT; ItemSet 379896 And some strategies of how to maximize it? If I recall correctly counter stance gathers quite a bit on its own and warcry of course is a good option. With the counter set on the BG guide do you need counter stance at all, it caps? Looking at spharai tanking Odin efficiently. I also have heard cocoon on mnk is still pretty good so the typical /Blu tank set could be an option for hate management. This also raises the question does anyone have a SIRD set for mnk lol EDIT: ItemSet 379892 Just a note; Rimeice Earring is Pet: Enmity - you could use a Trux Earring instead for enmity +5 or a Pluto's Pearl for +4 if you don't wanna do the HTBF for Trux. Also, with the DM campaign going, you could get lucky and get +8 enmity on an augmented herc piece. Maybe not practical to hunt for it but just to be aware that it is possible. EDIT: An enmity set does also work quite well with Perfect Counter - that generates a fair amount of hate also. InsertObligatoryEnmity+10JSECape Martial arts:
On the bgwiki community monk guide there is a table which states the amount of Martial Arts needed with magic haste capped. How should I interpret this? Does this assume I have martial arts IX from the 1200 JP job gift and the values in the table are the amount of Martial arts needed from gear to cap delay values for each of these weapons before haste is applied? Offline
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Siren.Julio said: » Martial arts: On the bgwiki community monk guide there is a table which states the amount of Martial Arts needed with magic haste capped. How should I interpret this? Does this assume I have martial arts IX from the 1200 JP job gift and the values in the table are the amount of Martial arts needed from gear to cap delay values for each of these weapons before haste is applied? Its Martial Arts needed to reach 80% cap delay, with Master MNK, 43.75% magic haste and 25% gear haste, which is the most common maximum haste situation. If you happen to have someone going DNC or /dnc and apply Haste Samba on top of above haste values, then you wont need any additional Martial Arts from gear for any H2H weapon. Is there a good guide for how much Martial arts is needed to cap delay w/o capped magic haste?
Edit: But i guess that depends on the weapon's delay Asura.Buffyslyph
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Leveling a monk for giggles on the side. If I have a mastered MNK, how much +subtle blow do I need to cap?
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Asura.Eiryl said: » +15 I +25 II Well among other things this explains the commonality of Moonbow +1 waist, niqmaddu, and sherida in TP sets. Thanks for response. Going to ask this in the nin and mnk forums bc im very much trying to decide which I want to play around with, have aeonic for both, is mpaca better then kend NQ, cant afford the HQ right this moment, and am curious if mpaca is better then or at least comparable to nq kenda (mpaca is not augmented yet)
Mpaca is solid, though it has poor magic evasion, provided you have Malignance to handle those situations already, Mpaca would be an acceptable substitute. personally, I sold off the Head/Hands/Feet, but kept the Body/Legs, as I like to maintain some M.Evasion considering how poorly people follow directions in events like Divergence.
Another question, or if someone can point to the post or series of posts, where does godhands stand in the weapon hierarchy? How do they stack up?
Godhands is first place on par with R15 Verethragna, I think? Different pros and cons but on top.
Asura.Sechs said: » Godhands is first place on par with R15 Verethragna, I think? Different pros and cons but on top. Isn't it the other way around at R15? R15 Vere > R15 Godhands > R0 Godhands > R0 Vere was the hierarchy I heard Offline
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Taint said: » Impetus up Vere. Impetus down GH. Footwork up GH. To add to that impetus vere is around 10% ahead of impetus GH and footwork GH are 13% ahead of footwork veret. Also Footwork GH has slightly higher DPS than Impetus Vere. R15 GH also very favorable in low buffs situations as Howling Fists becomes much better.
Ok think ill ultimately end up playing both mnk and nin, im going to go with mnk first, the front page sets how up to date are they?
Edit: adding to this question, what reforged pieces are needed? Bahamut.Atigeve said: » Ok think ill ultimately end up playing both mnk and nin, im going to go with mnk first, the front page sets how up to date are they? Edit: adding to this question, what reforged pieces are needed? Check this guide, pretty up to date I think. https://www.bg-wiki.com/ffxi/Community_Monk_Guide fillerbunny9 said: » Mpaca is solid, though it has poor magic evasion, provided you have Malignance to handle those situations already, Mpaca would be an acceptable substitute. personally, I sold off the Head/Hands/Feet, but kept the Body/Legs, as I like to maintain some M.Evasion considering how poorly people follow directions in events like Divergence. I think Mpaca is still probably a better all purpose "safe TP set" than Kendatsuba. It's true that Kendatsuba has Meva in its favor, as well as modestly higher HP, but Mpaca is better in most other defensive stats: - Significantly higher DEF - Tons of PDT- (40% for 5/5 set, which can easily cap with other standard stuff like Moonbow belt and/or Ambuscade cape) - Much higher Magic Def. Bonus (total of MDB+62 for 5/5, versus MDB+34 for 5/5 Ken+1) - Much higher evasion - And you even get Killer effects for mob intimidation procs Offensively, pretty similar from an Acc/TA/crit perspective, but the additional attack on Mpaca would make me lean toward that over Ken+1. The combo of strong TA/crit/STR is also tailor-made for Victory Smite. TBH, post-Gaol I see Kendatsuba as more useful for NIN (Racc for daken, higher DEX for Blade: Shun, often gets less out of PDT- than MNK due to shadows). If you have to prioritize one on MNK, Mpaca all the way IMO. If anyone's interested, additional detailed discussion in the NIN forum. Though yes, I agree that for all out defensive purposes (with solid enough offensive stats), you still want Malignance. Valefor.Grenseal said: » Check this guide, pretty up to date I think. https://www.bg-wiki.com/ffxi/Community_Monk_Guide To me it looks like it was up to date before Gaol, but not current due to lacking Mpaca/Nyame gear. Offline
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SimonSes said: » To add to that impetus vere is around 10% ahead of impetus GH and footwork GH are 13% ahead of footwork veret. Also Footwork GH has slightly higher DPS than Impetus Vere. Actually with some improvements to Vsmite set Impetus Veret and Footwork Godhands are almost exactly even. Btw updated set (Augments and swaps in sets description): ItemSet 368631 ItemSet 380063 ItemSet 364177 ItemSet 363614 ItemSet 360434 ItemSet 360430 The only noteworthy downside to Mpaca for TP in my experience is the reduced MEVA making you more susceptible to enfeebs.
I'd say this is a far more frequent issue than losing the damage mitigation to nukes, because unless you are really getting bombed with heavy magic (in which instance you should be turtling or running hybrid MDT)it shouldn't pose a significant threat. I mean between Chakra and Inner Strength we're good for a couple of full self-cures in a pinch. Don't use this TP set as always it's coming from someone looking at spreadsheets instead of actually playing the job.
Hes. Hose +3 & Anch. Gaiters +3 have always been a better pieces for TP because of the kick attack bonus. And Adhemar wristbands +1 Path A is better than Mpaca hands R20 for TPing. He's missing the (*) Not glass-cannon notation. It should have been common sense.
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