Just saying there's been more downs than ups over the last 14 years for the job.
Which says to me that the smart move is to enjoy it for what it can be used for, and make sure you've got ample alternatives for the things it can't.
In hindsight, expecting a glorious return to greatness was unrealistic. But that isn't to say its useless in its current form, or not enjoyable to play as.
The only nerf on the job was the crit nerf on VS, the rest remain the same, the problem with mnk is other jobs got buffed with great WSs, amazing gear/traits or spells.
I said it before the update and will say it again, mnk needs something like this:
- Martial Arts no longer affect tp return.
- Raise smite to 3-4.
- Turn Focus/Dodge into stances like Sam ones, Focus giving 100 acc, 10% ja haste and 100 attack, Dodge giving 100 evasion, 100 meva and 100 defense.
- Boost doesnt wears upon use, it will add a base +10% ja haste debuff when hitting the mob and also +10% attack per use.
- Chi blast lowered to 1 min recast, penance duration lowered to 30 seconds max but raised tp reduction on mob by 75%.
- Counterstance lets you return the incoming attack is if it was 1 attack round for you, gives TP and no longer lowers DEF.
- Footwork adds +50% dmg to your kicks making those kick WSs "useful".
- Mantra raises HP and DEF by +10% of the total user's hp/def (and party members as well).
- Formless strikes recast lowered to 5 mins and does full damage.
- Perfect counter effect lasts 3 incoming hits, 5 with bikku +1.
- Impetus doesnt reset on miss, you can full time it now and starts at 100 attack and +10% crit rate, goes up to +500 attack and +50% crit rate fully charged.
- Enable MNK to equip grips, introducing them this update (craftable) and with drops on the next omen update for af2 upgrades.
- Make Victory smite from Crit change varies with tp to Damage varies with tp with fTP transferred across all hits (ala reso).