|
iiPunch - Monk Guide
サーバ: Leviathan
Game: FFXI
Posts: 734
By Leviathan.Brotherhood 2017-08-04 17:03:58
Fenrir.Cherrywine said: »Thank you for taking the time to try it. I mean, we all knew it would be bad--you had to test it to see--but I still appreciate the time and the openness to share the experience.
You won't notice much change even with proper weapon skill gear. MNK is just that bad.
With all the buffs in the world, sure MNK can kill things too. But it is worse at killing things than any other DD job in the game. Full stop.
Kendatsuba has great magic evasion stats. Combined with Attunement and Vex and Carols, I'm not surprised you had high resist rates. Even with that, despite that, the fight wasn't this smooth thing that turned the content into easy mode. HP down resulted in a death.
But, all restating of the facts we've all shared aside, for the greatest effect you are seeking, just use the number of MNKs you need to maintain Chi/Penance and use any remaining slots for Kendatsuba SAMs. And like mentioned by Brotherhood, bring a RUN for even more resistance. LOL If you Quote me outside a trolling, You scrape the bottome HARD but ty! lol
サーバ: Asura
Game: FFXI
Posts: 1326
By Asura.Azagarth 2017-08-04 17:05:23
would 3x nin/war using innin in full kenda be better dps and have near same effect for tp moves? should die less too bc the massive -enm.
サーバ: Leviathan
Game: FFXI
Posts: 6052
By Leviathan.Comeatmebro 2017-08-04 17:08:51
Quote: We've done what you just did but with more leeches, less geared people, no outside mules (you used four) and faster fights using RNG's. I'm serious on this, my RNG is thrown together and barely serviceable and we still clear that fight faster. We've done it even faster with heavy DD's but the counter-death is really annoying and can be a wipe if you get unlucky.
What everyone is saying is that MNK's damage output simply isn't competitive with other jobs to justify bringing it. It doesn't have to be the best but it must be much better then it currently is. Also you said zerg, a zerg is a fight that's over with in 60s, two minutes would be stretching it. You did an endurance fight where you focused on feeding minimal TP and hoped to kill it before an add randomly woke up and benedictioned + kaboom. I used 3 outside mules, one BRD stayed in party for sleep.
I've also done it faster with RNGs and faster with melee, with multiple leeches. Hate reset is pretty irritating on RNG, and for that particular fight my current strategy is to use BLUs. This is because I do have the outside buffs available, I can see the benefit of a RNG based setup if they were not. I have no intentions to default to MNK over BLU for Albumen. I will do it again with MNKs when they are fully geared out, with what I learned today in mind. Please stop assuming I know nothing, I have killed every NM you have, and likely have done so faster with the same setups.
There was no point in that post where I indicated this was the best way to do albumen, an impressive result, or anything to write home about. It was an albumen kill using only MNKs, nothing more.
Adds will never wake up early with troubadour. I've killed over 40 albumens and it has not happened. If it's happening to you, your BRDs are having gearswap problems or forgetting their JAs. Also, if you want to argue definitions, the term zerg has always referred to excessive numbers of players, nothing to do with fight duration.
サーバ: Leviathan
Game: FFXI
Posts: 734
By Leviathan.Brotherhood 2017-08-04 17:17:24
Perfect counter + 2nd Sp still = 100% counter rate?
Have not even tried out Mnk in about 3 months but anyone with more recent and relevant level exp plz chime in.
By pchan 2017-08-04 18:25:55
I had to check what albumen drops. Good old SE releasing content with garbage drops. If it was worthwhile and hard to pop the killing speed would be maybe worthwhile. For anyone actually playing FFXI the safest kill is the best. Actually if it was hard to pop the safety of the fight would be a priority.
サーバ: Fenrir
Game: FFXI
Posts: 1001
By Fenrir.Cherrywine 2017-08-04 18:26:31
Leviathan.Comeatmebro said: »Hate reset is pretty irritating on RNG
Bring a second tank. The hate reset is conal, so position them to either side and you will 100% avoid this.
サーバ: Fenrir
Game: FFXI
Posts: 1001
By Fenrir.Cherrywine 2017-08-04 18:28:31
I had to check what albumen drops. Good old SE releasing content with garbage drops.
iirc, Skaoi Boots are nice for enfeebling builds. Albumen also provides a vorseal and is part of the path to an Aeonic. You should try it.
[+]
By pchan 2017-08-04 18:34:14
awesome
サーバ: Odin
Game: FFXI
Posts: 521
By Odin.Geriond 2017-08-04 19:49:18
Just spent a few hours testing Boost:
Monk Main:
Your current attack delay (counting haste) is tripled, with a minimum of your weapon's unmodified delay, and reset. When your delay is up, you make one attack, which has 100% accuracy and cannot multi-attack.
Boost multiplies the damage of your next physical hit by 820/256+STR/400, and multiplies TP gain (after all modifiers) by 400%.
Monk Sub:
Your current attack delay (counting haste) is tripled, with a minimum of your weapon's unmodified delay, and reset. When your delay is up, you make one attack, which has 100% accuracy and cannot multi-attack.
Boost multiplies the damage of your next physical hit by 444/256+STR/400, and multiplies TP gain (after all modifiers) by 200%. Sneak Attack's bonus from DEX and Trick Attack's bonus from AGI are applied after Boost.
[+]
サーバ: Odin
Game: FFXI
Posts: 521
By Odin.Geriond 2017-08-04 21:23:01
Addendum; I forgot to check whether Boost still increases attack, and haven't tested how Boost+ gear affects the damage and TP multipliers.
サーバ: Leviathan
Game: FFXI
Posts: 734
By Leviathan.Brotherhood 2017-08-04 21:35:27
Sounds like can exploit this for certain limited means. 1 shot detector Go!
[+]
Lakshmi.Byrth
VIP
サーバ: Lakshmi
Game: FFXI
Posts: 6195
By Lakshmi.Byrth 2017-08-05 00:35:44
I'm glad that we're slowly coming back to:
If you want things to be harder, use DRKs and WARs. Monks make things slower but easier.
But yeah, Monk gets wrecked by other monsters with Counter. Thorny, if you're going to try Albumen again with monks then I would recommend having the monks use Inner Strength when they pull hate. It is essentially perfect dodge plus damage for monsters in counter range. You could also consider using MNK/DRG for High Jump. It's pretty effective.
[+]
By Blazed1979 2017-08-05 02:55:19
If you want things to be harder, use DRKs and WARs. Monks make things slower but easier.
MNKs are nowhere in the top 5 jobs that make something easier.
Albumen for example, from easiest and safest as well as fastest to slowest, least safe and hardest:
1. SMN AC + RUN dps zerging
2. SMN AC + RUN tanking
3. SMN AC + WAR dps zerging/tanking
4. SMN AC + PLD dps tanking
5. RUN tank/DPS + heavy DPS (WAR/DRK/SAM) zerg
5.5 ,, ,, ,, + BLU Dps zerg
6. PLD Tank + Heavy DPS zerg
7. RUN tank + RNGs & COR dps
8. RUN tank + SMNs BP kills
9. RUN tank + BLM + SCH MB kills
10. RUN Tank + BST kills
11. RUN Tank + NIN kills
12. RUN tank + DRG kills
13. some party that lets a MNK in.
14. Some party that lets 2 mnks in
15. The 3 stooges
16. Seinfeld + a MNK
[+]
By geigei 2017-08-05 03:29:47
Albumen is easy win in 2 minutes with 2-3 heavy dd zerg, throwing mnk's at it cause safer is just plain stupid.
サーバ: Fenrir
Game: FFXI
Posts: 1001
By Fenrir.Cherrywine 2017-08-05 05:22:30
If you want things to be harder, use DRKs and WARs. Monks make things slower but easier.
MNKs are nowhere in the top 5 jobs that make something easier.
Funny Comparison Time:
Are two condoms MNKs better than one?
Double bagging means using two condoms MNKs at the same time and it is absolutely one of the worst things you can do to put yourself at risk of an unsuccessful and unsafe sexual experience.
It is a complete myth that two condoms MNKs will make you twice as safe, in fact that very opposite occurs.
Different birth control methods jobs have different rates of success. The only 100% safe method is abstinence (from using MNKs).
Be Safe. Be Smart.
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10136
By Asura.Sechs 2017-08-05 06:15:19
Addendum; I forgot to check whether Boost still increases attack, and haven't tested how Boost+ gear affects the damage and TP multipliers. I checked that and posted in the other thread.
There is no longer any Attack% increase and of course AF hands do not affect that any longer.
AF hands must enhance something else now
Bahamut.Tychefm
サーバ: Bahamut
Game: FFXI
Posts: 902
By Bahamut.Tychefm 2017-08-05 06:26:30
Quote: Funny Comparison Time:
Waiting for the counterpost in the SMN forums about raping and pillaging villages or something.
[+]
By pchan 2017-08-05 07:27:37
If you want things to be harder, use DRKs and WARs. Monks make things slower but easier.
MNKs are nowhere in the top 5 jobs that make something easier.
Albumen for example, from easiest and safest as well as fastest to slowest, least safe and hardest:
1. SMN AC + RUN dps zerging
2. SMN AC + RUN tanking
3. SMN AC + WAR dps zerging/tanking
4. SMN AC + PLD dps tanking
5. RUN tank/DPS + heavy DPS (WAR/DRK/SAM) zerg
5.5 ,, ,, ,, + BLU Dps zerg
6. PLD Tank + Heavy DPS zerg
7. RUN tank + RNGs & COR dps
8. RUN tank + SMNs BP kills
9. RUN tank + BLM + SCH MB kills
10. RUN Tank + BST kills
11. RUN Tank + NIN kills
12. RUN tank + DRG kills
13. some party that lets a MNK in.
14. Some party that lets 2 mnks in
15. The 3 stooges
16. Seinfeld + a MNK
brew is safest and fastest ? In before "I can't get the gimmp aeonic weapon"
Asura.Eiryl
By Asura.Eiryl 2017-08-05 07:28:57
I'm pretty sure conduit is so damn broken its even faster than brewing.
Ive brewed WOC and it takes around 2 minutes give or take... conduit with 2 smns takes around 30 seconds. (never brewed albumen)
(to clarify, solo brewed. no buffers.)
Ragnarok.Phuoc
サーバ: Ragnarok
Game: FFXI
Posts: 354
By Ragnarok.Phuoc 2017-08-05 08:05:15
I'm pretty sure conduit is so damn broken its even faster than brewing.
Ive brewed WOC and it takes around 2 minutes give or take... conduit with 2 smns takes around 30 seconds. (never brewed albumen)
(to clarify, solo brewed. no buffers.)
If all things go right, albumen takes around 1 minute since u have to wait for adds to mijin and brd to horde, after that its all about the geo's speed doing the 3 things he/she has to do, after that the smns position from different directions and its hammer time, when SMNs are about to pop the RUN does odylic and its game over.
Lakshmi.Byrth
VIP
サーバ: Lakshmi
Game: FFXI
Posts: 6195
By Lakshmi.Byrth 2017-08-05 08:24:17
Obviously fights where making them slower makes them harder are not going to be easier with Monk.
Fights like Omen Caturae or Empty are much easier with MNK.
By Blazed1979 2017-08-05 08:28:31
Fights like Omen Caturae or Empty are much easier with MNK. They're easy, period.
They're ridiculously easy with RNGs and SMNs. If its about preventing the enemy from gaining TP, SCH + BLM all the things.
MNK has no niche'. It is a lame duck job in its current format.
Love how someone posted a 5 minute fight against Albumen as a pro argument for MNK.
git gud.
[+]
Ragnarok.Inx
サーバ: Ragnarok
Game: FFXI
Posts: 371
By Ragnarok.Inx 2017-08-05 08:38:48
Seriously guys, check your egos. We've all beaten everything there is in the game multiple times at this stage, you're impressing noone.
We already know what works. If you can make MNK work, even at a slower pace than other jobs, then there is no "problem".
The only reason to take MNK to Albumen is because you WANT to play that job, and you CAN. There is no NEED.
[+]
Asura.Eiryl
By Asura.Eiryl 2017-08-05 08:39:52
That wasn't the take away from the post...
I don't know why he bothered posting it, but it wasn't to accomplish "that".
The only real take away from anything going on in this thread is as long as smn exists everything else doesn't matter; who cares how good or bad or usable mnk is or isn't.
By Blazed1979 2017-08-05 08:58:56
Seriously guys, check your egos. We've all beaten everything there is in the game multiple times at this stage, you're impressing noone. really not saying anything other than MNK sucked back before update, it sucks worse now. The MNK fanboys have vexed me to no end with trying to prove it is perfectly fine. From that point on, I'll admit yes the conversation/discussion has gone to the sewers.
[+]
Ragnarok.Inx
サーバ: Ragnarok
Game: FFXI
Posts: 371
By Ragnarok.Inx 2017-08-05 09:19:48
Seriously guys, check your egos. We've all beaten everything there is in the game multiple times at this stage, you're impressing noone. really not saying anything other than MNK sucked back before update, it sucks worse now. The MNK fanboys have vexed me to no end with trying to prove it is perfectly fine. From that point on, I'll admit yes the conversation/discussion has gone to the sewers.
Well for a start off I don't think MNK sucks worse now, it seems stronger to me even with boost broken on WS as it currently is. If when the issue is corrected it performs similarly to how it does on melee strikes, it'll be a considerable further improvement.
From my standpoint I just need MNK to be good enough so I can finish mastering the thing without feeling sad, and then being able to use it for light content if I feel like playing it out of nostalgia or whatever.
I really enjoy NIN for similar reasons even though it has limited utility in endgame; every job doesn't need to be THE job.
サーバ: Leviathan
Game: FFXI
Posts: 6052
By Leviathan.Comeatmebro 2017-08-05 10:13:56
it's ridiculous how a page later after stating at least three times that i was never claiming mnk is the best way to do albumen, there are still retards proud of killing 20 month old content bragging about how fast/great their setup is
seriously, i killed all this ***before you and i've killed all of it faster than you.. that isn't relevant to this topic and the amount of *** waving is absolutely absurd
It was just a post detailing my experience, the good and the bad, using MNK for one of the harder melee zergs. The first conclusion I listed was that the damage loss is significant and many groups will find that a reason to use other DD. I also said draw your own conclusions. For many of you, that conclusion is 'slow, useless'. Cool. For others, it might make them more comfortable playing with the job.
Y'all bragging about how great your albumen clear times are, if you think back to the GEO nerf, I was the first to post a successful melee kill and outline the strat, and even at that time I said it was approx 2 min with heavy DD. Obviously I know it can be done faster.
サーバ: Fenrir
Game: FFXI
Posts: 1001
By Fenrir.Cherrywine 2017-08-05 10:22:53
Well for a start off I don't think MNK sucks worse now, it seems stronger to me even with boost broken on WS as it currently is. If when the issue is corrected it performs similarly to how it does on melee strikes, it'll be a considerable further improvement.
From my standpoint I just need MNK to be good enough so I can finish mastering the thing without feeling sad, and then being able to use it for light content if I feel like playing it out of nostalgia or whatever.
MNK did gain from the changes to H2H. Although these didn't need to be changed, the positive is that the updated weapons make MNK gifts no longer hurtful. The updated weapons were also pushed up a bit in DPS, some more than others--it is weird that it wasn't universal--and also resulted in an update to Footwork so those kicks also now do a little more damage. It is just one hit per attack round 20% of the time, but a gain is a gain.
However, PUP gained more from these changes than MNK because the big promise of the update, to adjust some of MNK's JAs , universally made them all worse/no more useful.
Sure, it is good enough to gain CP to hit Master. And you can use it for light content. /yawn
Leviathan.Comeatmebro said: »seriously, i killed all this ***before you and i've killed all of it faster than you.. that isn't relevant to this topic and the amount of *** waving is absolutely absurd
If your ego allowed you to learn from the posts and ideas of others, rather than only from yourself, this thread would be shorter and better for it.
Next time you decide to test MNK on something, don't forget Malaise. I hear it helps MNK party DPS or something.
[+]
サーバ: Leviathan
Game: FFXI
Posts: 6052
By Leviathan.Comeatmebro 2017-08-05 10:26:55
Fenrir.Cherrywine said: »If your ego allowed you to learn from the posts and ideas of others, rather than only from yourself, this thread would be shorter and better for it.
Next time you decide to test MNK on something, don't forget Malaise. I hear it helps MNK party DPS or something. I'll give you some props for being the only person to actually look at what was posted instead of seeing '5 min albumen' and thinking 'LOL IM BETTER THAN THAT' and vomiting ego *** all over.
That doesn't really make the malaise jab any more relevant, though. BLM is certainly a very useful job to have in a CP party, especially with lighter DD. It obviously has no relevance to Albumen, you just don't want to let go of an argument that died days ago.
I learn from others all the time. I'm more than happy to try any strategy others post, at any given time. I'm not going to take someone's opinion, backed by nothing, as meaningful. There are only a handful of posters on here who are capable of doing dps math correctly. If it was Byrth, Ccl, Austar, or anyone who's actually proven they can handle the math, I'd be happy to listen to them.
Someone who doesn't understand the numbers being spoken about trying to say 'UR WRONG BECAUSE DPS IS ALL THAT MATTERS' doesn't mandate that I believe them, but at least I did you the courtesy of reading and digesting every word you've posted. Most of your responses led me to believe you just skimmed for something you could post contrary to, and ignored every sound point that was made.
(And seriously, this argument died DAYS ago. Why are you still trying to pick fights?)
サーバ: Fenrir
Game: FFXI
Posts: 1001
By Fenrir.Cherrywine 2017-08-05 10:36:57
It wasn't even 5min. It was "approximately 5:50 from pop to death"
The point that needs to be driven home is, if anyone is struggling with Albumen--or any difficult NM, really--bringing a MNK will not advantage them.
Your test was basically, with all the support that can be afforded to a group, can MNKs inflict enough damage with enough time and win. Saevel's assessment that you didn't complete a zerg, but rather an endurance fight, addresses this.
You were edging ever closer to taking too long. Two out of three of your DPS died. Kendatsuba didn't save them. Your PLD and WHM just held it long enough that the MNKs could finally win. The rest of your alliance carried them over the finish line. The MNKs were essentially leeches.
Proof that even Kendatsuba doesn't make MNK viable is that you will continue to use BLUs over MNKs.
And even the most decked out MNK is a leech compared to any other job.
[+]
|
|