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For the Shinies! A Guide for Thief
Quetzalcoatl.Valli
サーバ: Quetzalcoatl
Game: FFXI
Posts: 1420
By Quetzalcoatl.Valli 2014-06-18 08:06:36
Ragnarok.Headache said: »Thats what i mean. For the solo content you dont need to worry about defensive stats.
Well you've got to remember people aren't always the brightest, number 1.
number 2, most people who have thf, don't really give a ***what they use, lol, it's solo content, i'll just wear whatever has 119 on it and that's all i need. " ".
Here's the only rational arguement I could make;
I can't get thaumas solo, I don't have skadi+1 yet, cause I'm scared to solo salvage, I never quested the AF so I don't have Pillager's, Qaaxo would cost me 4-6m... and I got the Assassin's body to drop randomly to me 5 years ago, and it's only 2m to upgrade that.
Following that logic circuit, it makes sense why someone would use it, but it's a cop-out.
Cerberus.Kylos
サーバ: Cerberus
Game: FFXI
Posts: 4454
By Cerberus.Kylos 2014-06-18 14:06:56
Evisceration clearly better then Exenterator now?
Phoenix.Capuchin
サーバ: Phoenix
Game: FFXI
Posts: 3592
By Phoenix.Capuchin 2014-06-18 14:19:03
Ragnarok.Headache said: »Thats what i mean. For the solo content you dont need to worry about defensive stats.
I do use Thaumas for most solo stuff, but I also don't really worry much about it and sometimes I won't bother switching my gear if I have other stuff set.
I don't really mind the defensive stats and ilevel even on solo content, though maybe it's just being lazy while farming and not wanting to hit Waltz as often. At any rate, it's not like the 119 options are BAD for DD. Overall I can't imagine you really save significant amounts of time by using Thaumas on trash mobs over Relic+1/AF+1/Qaaxo. They die so fast anyway, you're basically engaging, WSing, moving to next mob - regardless of body.
Where it might be a legitimate consideration is for non-threatening low level mobs that also happen to have a lot of HP and take longer to kill, maybe there's a significant time difference by optimizing TP gear. But those situations are pretty rare. Not in Dyna, not on Salvage trash. Maybe on Salvage bosses (but for those I actually don't mind the ilevel defensive benefits at the expense of an extra 30-60 seconds to kill)?
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Cerberus.Kylos
サーバ: Cerberus
Game: FFXI
Posts: 4454
By Cerberus.Kylos 2014-06-18 15:13:43
Ragnarok.Headache said: »Thats what i mean. For the solo content you dont need to worry about defensive stats.
I do use Thaumas for most solo stuff, but I also don't really worry much about it and sometimes I won't bother switching my gear if I have other stuff set.
I don't really mind the defensive stats and ilevel even on solo content, though maybe it's just being lazy while farming and not wanting to hit Waltz as often. At any rate, it's not like the 119 options are BAD for DD. Overall I can't imagine you really save significant amounts of time by using Thaumas on trash mobs over Relic+1/AF+1/Qaaxo. They die so fast anyway, you're basically engaging, WSing, moving to next mob - regardless of body.
Where it might be a legitimate consideration is for non-threatening low level mobs that also happen to have a lot of HP and take longer to kill, maybe there's a significant time difference by optimizing TP gear. But those situations are pretty rare. Not in Dyna, not on Salvage trash. Maybe on Salvage bosses (but for those I actually don't mind the ilevel defensive benefits at the expense of an extra 30-60 seconds to kill)?
I stopped using the old nyzul gear some time ago and prefer it. The defensive stats are great because if you are doing dynamis or salvage, you don't get hit as often, and if you do, you don't lose as much hp. It also has nice magic defense bonus, so although the body piece is not built as a TP piece, the defensive stats are so great it's fine to use it.
Now if I was doing Voidwatch on THF, that's another story, but it's not like VW is super hard and absolutely requires you to use the best possible TP piece for the situation.
This subject was discussed many many months ago when ilvl gear was brought in. The real subject should be .. which WS should I be using? Not which TP piece we should be using ...
So, Evisceration, full time it now or what?
Quetzalcoatl.Wakmidget
サーバ: Quetzalcoatl
Game: FFXI
Posts: 1388
By Quetzalcoatl.Wakmidget 2014-06-18 15:27:53
Ragnarok.Headache said: »Thats what i mean. For the solo content you dont need to worry about defensive stats.
I do use Thaumas for most solo stuff, but I also don't really worry much about it and sometimes I won't bother switching my gear if I have other stuff set.
I don't really mind the defensive stats and ilevel even on solo content, though maybe it's just being lazy while farming and not wanting to hit Waltz as often. At any rate, it's not like the 119 options are BAD for DD. Overall I can't imagine you really save significant amounts of time by using Thaumas on trash mobs over Relic+1/AF+1/Qaaxo. They die so fast anyway, you're basically engaging, WSing, moving to next mob - regardless of body.
Where it might be a legitimate consideration is for non-threatening low level mobs that also happen to have a lot of HP and take longer to kill, maybe there's a significant time difference by optimizing TP gear. But those situations are pretty rare. Not in Dyna, not on Salvage trash. Maybe on Salvage bosses (but for those I actually don't mind the ilevel defensive benefits at the expense of an extra 30-60 seconds to kill)?
I stopped using the old nyzul gear some time ago and prefer it. The defensive stats are great because if you are doing dynamis or salvage, you don't get hit as often, and if you do, you don't lose as much hp. It also has nice magic defense bonus, so although the body piece is not built as a TP piece, the defensive stats are so great it's fine to use it.
Now if I was doing Voidwatch on THF, that's another story, but it's not like VW is super hard and absolutely requires you to use the best possible TP piece for the situation.
This subject was discussed many many months ago when ilvl gear was brought in. The real subject should be .. which WS should I be using? Not which TP piece we should be using ...
So, Evisceration, full time it now or what?
Yeah, sadly, Evisceration destroys Exenerator.
Rudra's Storm at 1000 TP seems slightly better than Mercy Stroke, but not by too much. At 2000 TP it's just ridiculous.
I still use Mercy Stroke for TA though, works out well.
On another note, what are people using for Aeolian Edge? I built one today and tried out Arrapago 2 farming, didn't see more than 1500-2k, and I've heard people talking about doing 3k with it.
ItemSet 324954
That's what I was using for it. Would love some constructive criticism on how I could upgrade it further.
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Phoenix.Capuchin
サーバ: Phoenix
Game: FFXI
Posts: 3592
By Phoenix.Capuchin 2014-06-18 17:39:05
Offhand Vanir Knife might be good for Aeolian Edge-focused builds, with the Magic DMG+70. That's a pretty niche use, but there it is.
Otherwise, that's a pretty strong set as-is, and modifications would be pretty minor.
I'm not really sure on several slots with alternate options, but none of these look like they'd be a huge difference from your listed pieces:
- MAB augmented Demon's Ring over Icesoul?
- Stoicheion Medal
- Crematio Earring
Cerberus.Drayco
サーバ: Cerberus
Game: FFXI
Posts: 347
By Cerberus.Drayco 2014-06-18 18:46:15
ItemSet 325003
*Martial Knife is supposed to be in Main Hand, doesn't work offhand
*Demon Rings both MAB+3
This is my set. I do 1300 @100tp on gears in Salvage 2. I'm sure there could be some updating too it, but it works amazingly.
VIP
サーバ: Fenrir
Game: FFXI
Posts: 764
By Fenrir.Motenten 2014-06-18 19:59:42
Between the two sets posted, and a few other things:
WSC is 40% Dex + 40% Int, so barring other mods such as MAB, should go for the highest combined value of those two stats.
Stoicheion Medal should beat gorget
Moonshade Earring should beat Novio
Pillager's Armlets +1 for damage (Wayfarer in second place), or Plunderer's for TH tagging.
Acumen beats the second Demon's Ring. Demon's Ring should beat Icesoul.
Wayfarer Clogs for feet, for damage.
Also, if you want the TP bonus dagger, get a Centovente. No reason to mess up your mainhand weapon.
Quetzalcoatl.Valli
サーバ: Quetzalcoatl
Game: FFXI
Posts: 1420
By Quetzalcoatl.Valli 2014-06-18 20:16:17
Qaaxo path C** feet. I posted my set on a previous page. Wayfarer body is better, but inventory-1.
Buremte hands can now be Best in Slot if you augment them with Magic attack +4 from the new system. And I don't know for sure about the WOTG earring vs friomosi since Edge scaled up DRASTICALLY.
Weird thing about edge is that +dex and +int don't always = more damage. It's something like every 3/4 int and ever 3/4 dex + damage.
ItemSet 323845
After a little testing and discussion with another player, he found that Magic Damage + is only worth about 2 damage, which is incredibly lackluster and that the buremte gloves would still be best in slot, (except for an AMAZINGLY lucky augmented hecatomb hands, that CAN get MAB 8 on them.) though 4 Magic Damage is only equal to about 10 damage on the ws total.
Bismarck.Ihina
サーバ: Bismarck
Game: FFXI
Posts: 3187
By Bismarck.Ihina 2014-06-18 20:23:29
Yes. THFs have been doing it since AE became useful back in the abyssea era.
VIP
サーバ: Fenrir
Game: FFXI
Posts: 764
By Fenrir.Motenten 2014-06-18 20:29:03
Quote: Weird thing about edge is that +dex and +int don't always = more damage. It's something like every 3/4 int and ever 3/4 dex + damage.
Actually, testing I just did on Black Halo indicated to me that, contrary to standard calcs, separate WSC mods are floored before adding. So, 60.5 + 60.5 = 120, not 121.
For true optimization, then, you'd need to know your exact total dex and int, and see what the result would be that way. Theoretically better items might not actually be any better in practice.
Forgot about the Buremte hands augment. Interesting use of it, since I'm not sure what else I'd augment on them at this point.
And yes, you can main Martial and offhand Centovente. Quite a tradeoff in direct damage, but possibly worth it. Need to find out what the new fTP values are for AE. Note that it would only be +75 TP, at best, vs Centeovente + Moonshade.
サーバ: Cerberus
Game: FFXI
Posts: 1786
By Cerberus.Shadowmeld 2014-06-19 10:20:49
There has been a lot of talk about Rudras with its monstrous 80% DEX mod, but since thf is really atk starved, Mandalic stab should be considered in either really high defense mobs (Tojil if you happen to be there on thf) and in really underbuffed situations. Mandalic stab went from 30% DEX to 60% dex. I don't have the greatest gear, but I dropped an 11416 damage SA + MS in skirmish 3 with MS @ 3000 TP.
Here is the set:
ItemSet 325033
My Leisilonu has +7 DMG +1% DA +5% WSDMG.
A note about +Crit Damage and Pillager's. I have found so far that Uk'uxkaj Cap and Manibozho Brais (rank 9 atm) actually give me more damage than Pillager's Bonnet and Pillager's Culottes right now. That may change when I +1 them, but as NQ, those other pieces seem to be superior for both Evisceration and SA/TA + WS.
Bismarck.Ihina
サーバ: Bismarck
Game: FFXI
Posts: 3187
By Bismarck.Ihina 2014-06-19 10:56:40
Nope. You'd do more with Rudra.
サーバ: Cerberus
Game: FFXI
Posts: 1786
By Cerberus.Shadowmeld 2014-06-19 12:38:38
Wow, I guess the fTP scaling and the 80% DEX mod on Rudra's overcomes the 1.66 attack bonus on Stab.
I have no excuse now, I need to go get Rudra's
Bismarck.Ihina
サーバ: Bismarck
Game: FFXI
Posts: 3187
By Bismarck.Ihina 2014-06-19 20:22:55
Well, it's because the majority of it is crit damage, which doesn't gain as much from atk as non-crit damage, which is why Mercy Stroke is, or was so powerful in low buff situations.
Quetzalcoatl.Valli
サーバ: Quetzalcoatl
Game: FFXI
Posts: 1420
By Quetzalcoatl.Valli 2014-06-20 17:49:41
So, after all the augments, is this not the best fodder TP set now?
I can never figure out how to turn off the god damn def- on the spreadsheet.
I'm just thinking about salvage II's maybe ROE 100 mobs, NOT anything of value.
Without using rancor/rancorous/onerios(also discounting OAT atoyac, regardless of how good it might seem to be) thf/dnc only thing that really would change would be the reforged legs +1 > quiahuiz with 8 haste and 8 str, allowing you 25% haste instead of 23% at the cost of crit damage. Or would like an aug'd uk cap + reforged legs still be better.
ItemSet 325105
Or just tell me how to turn off the damned 40% defense down on the spreadsheets so I can find out myself lol... for whatever reason it will not allow me to change it... I wish the default was 0 instead. It shows 402.367 DPS but that's without being able to change the def-40% without adding 8 str and 2% haste augs.
VIP
サーバ: Fenrir
Game: FFXI
Posts: 764
By Fenrir.Motenten 2014-06-20 18:24:05
Valli said: I can never figure out how to turn off the god damn def- on the spreadsheet.
Select the cell with the red percentage value to the right of "Def down".
Hit the 0 (zero) key.
Hit enter.
Quetzalcoatl.Valli
サーバ: Quetzalcoatl
Game: FFXI
Posts: 1420
By Quetzalcoatl.Valli 2014-06-20 18:33:27
I don't have the registered copy, so it will not allow editing, that's my issue. I've tried a few keygens but microsoft is a pain in the *** to pirate, and I'm not super crazy into it.
Quetzalcoatl.Wakmidget
サーバ: Quetzalcoatl
Game: FFXI
Posts: 1388
By Quetzalcoatl.Wakmidget 2014-06-20 19:05:18
Quetzalcoatl.Valli said: »So, after all the augments, is this not the best fodder TP set now?
I can never figure out how to turn off the god damn def- on the spreadsheet.
I'm just thinking about salvage II's maybe ROE 100 mobs, NOT anything of value.
Without using rancor/rancorous/onerios(also discounting OAT atoyac, regardless of how good it might seem to be) thf/dnc only thing that really would change would be the reforged legs +1 > quiahuiz with 8 haste and 8 str, allowing you 25% haste instead of 23% at the cost of crit damage. Or would like an aug'd uk cap + reforged legs still be better.
ItemSet 325105
Or just tell me how to turn off the damned 40% defense down on the spreadsheets so I can find out myself lol... for whatever reason it will not allow me to change it... I wish the default was 0 instead. It shows 402.367 DPS but that's without being able to change the def-40% without adding 8 str and 2% haste augs.
This is what I use for fodder content, it's optimized for DC Dynamis mobs, but works really well on other stuff like Salavage and meriting as well. It has 27% Triple Attack and 35% Critical Hit Rate(assuming capped dDEX). With capped STR merits I'm still 3 STR away from capping fSTR on Izhiikoh on DC Dynamis mobs(other than that it has capped fSTR/dDEX/Attack) on anything DC Dynamis mob tier or below). But I figured wth since we have the extension on HP/MP merits you should always have the MP to activate it unless something awkward happens like getting aspired.
ItemSet 306752
Quetzalcoatl.Valli
サーバ: Quetzalcoatl
Game: FFXI
Posts: 1420
By Quetzalcoatl.Valli 2014-06-20 19:10:27
Well the thing is the skadi body should be slightly better, and now the Quia legs should be better as well, allowing the haste and having more str.
I just wish I could find a way to add the augments and remove the defense down on the spreadsheet to verify.
(also you need a One-eyed!)
I'll just have to kill some ***in adoulin and parse it i guess, which is the proper thing to do, just nice to have a baseline beforehand.
Quetzalcoatl.Wakmidget
サーバ: Quetzalcoatl
Game: FFXI
Posts: 1388
By Quetzalcoatl.Wakmidget 2014-06-20 19:19:21
Quetzalcoatl.Valli said: »Well the thing is the skadi body should be slightly better, and now the Quia legs should be better as well, allowing the haste and having more str.
I just wish I could find a way to add the augments and remove the defense down on the spreadsheet to verify.
(also you need a One-eyed!)
I'll just have to kill some ***in adoulin and parse it i guess, which is the proper thing to do, just nice to have a baseline beforehand.
I usually try to be wary of Double Attack on THF since TA and QA diminish it's returns. Pet peeve of mine, I don't completely ignore it, but I do try to judge it carefully.
Also, I do have a One-eyed. But I don't need the extra accuracy in Dynamis, and Octant still has less delay!!
Ragnarok.Azryel
サーバ: Ragnarok
Game: FFXI
Posts: 317
By Ragnarok.Azryel 2014-06-20 21:33:08
Evisceration clearly better then Exenterator now? Quetzalcoatl.Wakmidget said: »Yeah, sadly, Evisceration destroys Exenerator. On what? I tried a few of each earlier and my Exenterators seemed to average better total damage than my Eviscerations did, but as I said the sample size was small (like 5-10 Eviscerations).
My Exenterator set:
ItemSet 270433
Evisceration is this with Rancor Mantle, Wanion Belt, Rajas Ring, Love Torque, Pillager's Culottes +1, and Uk'uxkaj Cap.
Son of a ***... I just 5/5'd that WS too -_-
Quetzalcoatl.Wakmidget
サーバ: Quetzalcoatl
Game: FFXI
Posts: 1388
By Quetzalcoatl.Wakmidget 2014-06-21 04:20:47
Evisceration clearly better then Exenterator now? Quetzalcoatl.Wakmidget said: »Yeah, sadly, Evisceration destroys Exenerator. On what? I tried a few of each earlier and my Exenterators seemed to average better total damage than my Eviscerations did, but as I said the sample size was small (like 5-10 Eviscerations).
My Exenterator set:
ItemSet 270433
Evisceration is this with Rancor Mantle, Wanion Belt, Rajas Ring, Love Torque, Pillager's Culottes +1, and Uk'uxkaj Cap.
Son of a ***... I just 5/5'd that WS too -_-
This is what I use, and I've been quite happy with it since the 1st day of the update. Obviously since it's a multi-hit WS that can crit there will be a decent chunk of variation, higher highs and lower lows than Exenerator. But the average WS output I get from Evisceration has been noticeably higher than my Exenerators since the patch, I have since than fully swapped to Evisceration and haven't regretted it yet.
ItemSet 324968
VIP
サーバ: Fenrir
Game: FFXI
Posts: 764
By Fenrir.Motenten 2014-06-21 06:18:33
Quetzalcoatl.Valli said: »I don't have the registered copy, so it will not allow editing, that's my issue. I've tried a few keygens but microsoft is a pain in the *** to pirate, and I'm not super crazy into it.
In that case, install LibreOffice (free office suite) and download the .xls version instead of the .xlsx version.
By Heimdel 2014-06-21 16:17:25
Do Pill. Poulaines +1 increase flee duration over regular af boost?
Quetzalcoatl.Valli
サーバ: Quetzalcoatl
Game: FFXI
Posts: 1420
By Quetzalcoatl.Valli 2014-06-21 22:36:21
So thanks to montenten for showing me the free/ripoff version of excel, I got my answer. Most of the stuff I actually use thf for it's capped str/att even solo, so these ended up being best, figured I'd post em for the hell of it.
430 DPS 25% haste best result I could get for soloing fodder stuff.(8 str 2 haste augs on 115), fun fact, you still cap haste w/o body so this set is pretty hot for arrapago salvage lol~
ItemSet 325105
And evisceration 5038 Damage (8 STR 2 haste augs on 115)((anything you could 115 aug with dex, would likely be better, but STRONRY!))
ItemSet 325140
Exenterator 4539 (anything 115 that you augment with agi would be better, but that's a rare augment indeed to choose over str.)
ItemSet 325143Iuitl+1 w/ DA+2 would beat hands by, 14 damage.
Do Pill. Poulaines +1 increase flee duration over regular af boost? AF; 15 seconds
AF+1; 15
Reforge: 15
Reforge +1: 16 seconds
(Source BGwiki pages)
Quetzalcoatl.Wakmidget
サーバ: Quetzalcoatl
Game: FFXI
Posts: 1388
By Quetzalcoatl.Wakmidget 2014-06-22 00:02:35
Ok, I don't understand how you get quiahuiz trousers psrsing better than pillager's culottes +1, unless you're /war on all your fodder content. You're TP set only has 6% Double Attack in it, and assuming you're dDEX capped as well, you have a 27% Critical Hit rate with that set.
So you have a 6% chance to get 5% extra damage on two swings versus a 27% chance to get 4% extra damage on one swing.
Quetzalcoatl.Valli
サーバ: Quetzalcoatl
Game: FFXI
Posts: 1420
By Quetzalcoatl.Valli 2014-06-22 00:04:23
It's the additional haste. 23% in pillager, 25% in quia. And I'm not even sure if he spreadsheets even account for quias DA damage bonus.
I mean, each item only gains a couple DPS, in the ballpark of like 10DPS usually so, it's not like any one change is monumental (well oneiros ring is an increase of 11 DPS over Raja's)
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