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[Dev] Seekers of Adoulin (Mar 13)
Quetzalcoatl.Gencay
サーバ: Quetzalcoatl
Game: FFXI
Posts: 417
By Quetzalcoatl.Gencay 2013-01-31 01:44:55
You can see Rune Fencer using Resolution in a lot of those screenshots and the Geomancer is geomancing beside the Uko Warrior. Gah, my anticipation for Seekers of Adoulin rises beyond the stratosphere!
The Naakuals look so menacing! well I'm sure BLU are happy... new mobs new spells! that we cant fit on our spell list!
yeah new spells will be cool xD and the new NMs look awesome and would be fun to fight, but sorry to be negative but its bugging me if these are gonna be ??? pops or 21-24 hour pops like the old days if so i can see the hackers camping em none stop which won't give us players who play by the rules a chance to kill em.
サーバ: Odin
Game: FFXI
Posts: 2767
By Odin.Tsuneo 2013-01-31 01:48:32
サーバ: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2013-01-31 01:52:36
much better, thanks
Ragnarok.Ozment
サーバ: Ragnarok
Game: FFXI
Posts: 1116
By Ragnarok.Ozment 2013-01-31 01:59:29
Female geomancer AF legs are kneepads :3
Prevents rug burns!
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Carbuncle.Xenhas
サーバ: Carbuncle
Game: FFXI
Posts: 664
By Carbuncle.Xenhas 2013-01-31 02:04:07
I can't wait to fight the Tentacruel tree.
What about that Zapdos?!
Lakshmi.Tanama
サーバ: Lakshmi
Game: FFXI
Posts: 225
By Lakshmi.Tanama 2013-01-31 02:14:51
Beaten by Xenhas D:
Phoenix.Morier
サーバ: Phoenix
Game: FFXI
Posts: 898
By Phoenix.Morier 2013-01-31 02:24:14
Quetzalcoatl.Gencay said: »You can see Rune Fencer using Resolution in a lot of those screenshots and the Geomancer is geomancing beside the Uko Warrior. Gah, my anticipation for Seekers of Adoulin rises beyond the stratosphere!
The Naakuals look so menacing! well I'm sure BLU are happy... new mobs new spells! that we cant fit on our spell list!
yeah new spells will be cool xD and the new NMs look awesome and would be fun to fight, but sorry to be negative but its bugging me if these are gonna be ??? pops or 21-24 hour pops like the old days if so i can see the hackers camping em none stop which won't give us players who play by the rules a chance to kill em. Calling them hackers is giving the script kiddies way too much credit.
Bismarck.Danz
サーバ: Bismarck
Game: FFXI
Posts: 688
By Bismarck.Danz 2013-01-31 02:33:27
Valefor.Prothescar said: »Valefor.Prothescar said: »Dont even think theyve opened preorders They have.. here..
I wouldnt buy it through the SE store if I had other options
i see no "reward" or perk for pre-ordering... /sigh
By Drivont 2013-01-31 03:05:21
so the other thing I noticed... Beastmaster can use 7 ecosystems to fight for it...
BEAST, LIZARD, VERMIN, PLANTOID
AQUANS, AMORPHS, BIRDS
the new lands talked about 7 monsters. And if you look at this chart, my guess is they each fall into one of the ecosystems. I hope they bring charm back!
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サーバ: Sylph
Game: FFXI
Posts: 332
By Sylph.Rafaras 2013-01-31 03:08:12
With Rune Fencer being a DD and a tank, I'm guessing Paladin will be the next RDM.
Asura.Rucks
サーバ: Asura
Game: FFXI
Posts: 207
By Asura.Rucks 2013-01-31 03:14:21
No, bad Rafa, down boy.
Lakshmi.Tanama
サーバ: Lakshmi
Game: FFXI
Posts: 225
By Lakshmi.Tanama 2013-01-31 03:44:01
Are we already getting a preview of Geomancer's "Relic" gear? Assuming the white robe is the "Artifact".
Also new clubs.
サーバ: Asura
Game: FFXI
Posts: 245
By Asura.Loneshadow 2013-01-31 03:53:57
Quetzalcoatl.Gencay said: »You can see Rune Fencer using Resolution in a lot of those screenshots and the Geomancer is geomancing beside the Uko Warrior. Gah, my anticipation for Seekers of Adoulin rises beyond the stratosphere!
The Naakuals look so menacing! well I'm sure BLU are happy... new mobs new spells! that we cant fit on our spell list!
yeah new spells will be cool xD and the new NMs look awesome and would be fun to fight, but sorry to be negative but its bugging me if these are gonna be ??? pops or 21-24 hour pops like the old days if so i can see the hackers camping em none stop which won't give us players who play by the rules a chance to kill em. Calling them hackers is giving the script kiddies way too much credit. Anyone else notice the cool looking GS the RNF is using? Kinda looks like a Ragnarok imo.
サーバ: Asura
Game: FFXI
Posts: 90
By Asura.Calinzt 2013-01-31 04:01:45
Quetzalcoatl.Gencay said: »yeah new spells will be cool xD and the new NMs look awesome and would be fun to fight, but sorry to be negative but its bugging me if these are gonna be ??? pops or 21-24 hour pops like the old days if so i can see the hackers camping em none stop which won't give us players who play by the rules a chance to kill em.
I'm guessing SE wouldn't repeat the same mistakes as the ground kings systems they abolished.
Calling it being a ??? spawn that appears only after "colonizing" the area, like Campaign BCs.
Edit: In fact, it's probably gonna be a "Coalition Ops", that allows you to spawn it by clicking the ???, after the area has been colonized.
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サーバ: Asura
Game: FFXI
Posts: 245
By Asura.Loneshadow 2013-01-31 04:05:29
Ragnarok has an emerald strip that runs down the blade, and the blade is flat/straight. The Rune Fencer's great sword in the bottom right picture which is most clear of the six pictures, is slightly concave'd on both sides the blade and at point of the blade.
It looks nothing like Ragnarok, and what we see there is probably safe to assume the Rune Fencer's artifact weapon. I said kinda, jeez.
The fact the job is all about GS makes me happy! I was GS DRK before Resolution an always wanted a job that mained it.
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Leviathan.Kincard
サーバ: Leviathan
Game: FFXI
Posts: 1442
By Leviathan.Kincard 2013-01-31 04:07:10
Those new monsters (especially the lizard) are really huge. Me likey.
Can't wait!
Valefor.Sapphire
サーバ: Valefor
Game: FFXI
Posts: 1828
By Valefor.Sapphire 2013-01-31 04:36:16
Female geomancer AF legs are kneepads :3
Prevents rug burns!
well turning to face the right direction while on your knees would burn alot! lol
Valefor.Sehachan
サーバ: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-01-31 04:43:19
I know I've said this before, but I'm so excited!!!
Valefor.Sapphire
サーバ: Valefor
Game: FFXI
Posts: 1828
By Valefor.Sapphire 2013-01-31 05:02:34
Ok i'm finding it hard to resist wanting to play these jobs.
That shark monster is my favorite of the bunch.
I wonder if they will add JA/spell staggers for voidwatch for these jobs, god knows we are gonna see alot of people wanting to come to voidwatch on these jobs (to play and also parse their performance before the inevitable whining about their DPS ensues)
Valefor.Sehachan
サーバ: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-01-31 05:03:48
I think they said before they won't be added to any stagger system.
サーバ: Odin
Game: FFXI
Posts: 1360
By Odin.Creaucent 2013-01-31 05:16:31
Hope rune fencer gets put on to enif/homam gear.
Valefor.Sehachan
サーバ: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-01-31 05:19:04
Maybe on Enif, they never went back to fix old Limbus gear for new jobs. I would assume run/geo will be on new Salvage, VW and Meebles.
サーバ: Odin
Game: FFXI
Posts: 1360
By Odin.Creaucent 2013-01-31 05:27:40
I guess but depending what stats the JSE has would be nice to have some thing to tp in for 75+.
Bahamut.Mayoyama
サーバ: Bahamut
Game: FFXI
Posts: 26
By Bahamut.Mayoyama 2013-01-31 07:56:40
Tachi: Ageha vs. these, GO! lol
Inb4 they take extra damage from butterfly animations >.>
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Quetzalcoatl.Kenrusai
サーバ: Quetzalcoatl
Game: FFXI
Posts: 1899
By Quetzalcoatl.Kenrusai 2013-01-31 08:18:46
hmm 24hr repop nms so scrubs cant fight 'em plz SE ^^
サーバ: Lakshmi
Game: FFXI
Posts: 184
By Lakshmi.Harkonnen 2013-01-31 08:26:42
or make them so a BST cannot solo them for 4hrs.
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Valefor.Esdain
サーバ: Valefor
Game: FFXI
Posts: 1154
By Valefor.Esdain 2013-01-31 08:27:10
Quetzalcoatl.Kenrusai said: »hmm 24hr repop nms so scrubs cant fight 'em plz SE ^^
Quetzalcoatl.Kenrusai said: »hmm force-space nms so solo BSTs cant monopolize 'em plz SE ^^
Fixed.
I'm looking at you, Tiamat.
Quetzalcoatl.Kenrusai
サーバ: Quetzalcoatl
Game: FFXI
Posts: 1899
By Quetzalcoatl.Kenrusai 2013-01-31 08:31:50
Not just refering to BSTs when I say scrubs, so no! not fixed
also if your (what it sounds like) getting owned by a solo BST at Tiamat:
##Suckless
Seekers of Adoulin Prologue
As the eight century came to a close, so did
the islands' old regime. The royal family,
in partnership with the eleven knightly orders, agreed to abolish
imperial rule...from which arose the Sacred City of Adoulin.
The rate at which it developed astounded all.
In the blink of an eye, Adoulin had become a maritime metropolis,
its mercantile prowess rivaling even Jeuno's.
The hustle and bustle of the commoners' district in the west--Adoulin's
center of trade and pioneering hub--serves as a stark
contrast to the refined, stoic castle in the east.
It is upon the urban landscape that adventurers will first
leave their mark...in the next chapter of the Vana'diel's history.
The Varied Personages in "Seekers of Adoulin"
Swordmaiden
These feisty damsel may sport a shortsword with a sheath as dark as the abyss, but rest assured, she has a heart of pure gold. Her emerald green eyes and shimmering silver hair tucked neatly under an elegant bonnet belie her altruistic nature, and are some of the first sights adventurers will see when they run across her at the Ceizak Battlegrounds.
Title |
FINAL FANTASY® XI: Seekers of Adoulin™ |
FINAL FANTASY® XI Ultimate Collection Seekers Edition |
Platforms |
Windows® PC (Digital Download), Xbox 360® |
Release Date |
Software to be Released on March 26th, 2013
Servers to be Launched on March 27th, 2013 (Time TBA) |
Price |
Windows® PC (Digital Download) |
$29.99 |
Windows® PC (Digital Download) |
$39.99 |
Xbox 360® |
$29.99 |
Xbox 360® |
$39.99 |
Notes |
FINAL FANTASY XI Seekers of Adoulin is not a stand-alone game. The FINAL FANTASY XI game must be installed beforehand. |
The FINAL FANTASY XI Ultimate Collection Seekers Edition features FINAL FANTASY XI, Seekers of Adoulin, and all previously released expansion and add-on packs including Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, Wings of the Goddess, A Crystalline Prophecy, A Moogle Kupo d’Etat, A Shantotto Ascension, Vision of Abyssea, Scars of Abyssea, and Heroes of Abyssea. |
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Areas
Western Adoulin
Western Adoulin serves as the home base for the Sacred City of Adoulin's pioneering plans and, as the entranceway to the city, is also a hub for adventurers who were afforded safe passage to assist in the city's long-term settlement project. More than just a mere facade, this section of the city is brimming with activity, from townsfolk going about their daily sundries to a variety of facilities specially tailored for would-be pioneers.
Rala Waterways
The Rala Waterways are a gigantic expanse of interconnected underground straits spanning from east to west by means of the Big Bridge. Always a popular subject of gossip amongst the citizenry, the two-hundred-year-old Waterways are not only a source of water for Adoulin; they're also regarded as a place of wonder and--according to rumor--a home to all manner of unfriendly creatures. As such, they are not open to the general public.
Yahse Hunting Grounds
The Hunting Grounds are a second expanse of jungle located adjacent to the Ceizak Battlegrounds, and can be accessed via boat from Eastern Adoulin. Perhaps in part due to the similar topography, flora, and fauna, many pioneers have lost their way when traversing between the two. Enormous trees dominate the landscape, their twisted roots serving as a grim reminder that humanity is not welcome within. Opening up this land for population is one of the primary goals of the pioneering project.
Ceizak Battlegrounds
Beyond the guarding gaze of Jorius Yett lie the Ceizak Battlegrounds, a dense stretch of jungle serving as the symbol of Western Adoulin. Species of vermin never before seen in the Middle Lands call the Battlegrounds home and, together with enormous trees impeding any sense of progress, pose an obstacle for intrepid pioneers to overcome. No colonization effort has any hope of succeeding without first breaking the land free from the stranglehold of its twisted grasp.
Foret de Hennetiel
The Foret--the lowest-lying area in all of Eastern Ulbuka--is known throughout all Adoulin as a harsh, punishing environment where neither people nor animals had been able to tread for hundreds of years due to the contamination of the Zoldeff River that flows through it. Yet nature herself eventually reclaims all that has been sullied, and recent years have seen a blossoming of all manner of fascinating plant life hitherto unseen. Settling this wilderness poses yet another issue the Adoulinians must overcome.
Sih Gates
The Gates are famous as home to all types of grisly foes around its large rocks and within its limestone caves. The roots of the gigantic arbors found in the hunting and battlegrounds protrude from the rocks, choking what remains of the treaded paths and preventing easy passage. Many species of fungi line the walls and floor of the caves, but they are not fit for consumption, and as such can provide little succor. The population of the vile Acuex within has been multiplying, and with pioneers forced to fight in such close quarters, antitoxins are a must for survival.
Moh Gates
The Moh Gates are a dungeon connecting Ceizak Battlegrounds with Morimar Basalt Fields. Serving as a stark contrast to the frigid fields, waves of red-hot magma churn in the depths below--a chilling testament to the destructive force that nature can be. In some places, sizzling hot springs bubble just above the surface, to which many pioneers pay regular visits to recover from their weary days. Yet with the vicious matamata laying in wait just along the outskirts, any respite is short-lived.
Adversaries
Velkk
These notoriously ruthless savages have set up their base of operations in the west of Eastern Ulbuka. According to records of old, they once lived throughout the various islands that constitute the Adoulinian archipelago, but were forced further and further west as the First King's influence grew.
Velkk fighters can be classified into two broad types: bellicose warriors who desire only to massacre their foes in the most bloody way imaginable, and devoted practitioners of the black arts who delight in using their spells to gain the upper hand in battle.
Twitherym
Don't be deceived by the majestic hue and intricate choreographic magic these butterflies exhibit--their bite certainly matches their beauty. They mainly live outdoors, but specific strains have been known to inhabit dungeons throughout Ulbuka in addition to their purple brethren.
Chapuli
This particular species of vermin makes its home in the Yahse Hunting Grounds and Ceizak Battlegrounds. Pay close attention to the horns protruding from their heads, for they can cut through foes cleaner than a Far Eastern katana. Their towering leaps and breakneck speed can leave even the most adroit of adventurers befuddled.
Matamata
Thickly wooded groves and tropical regions play host to these reptilian monstrosities, whose quaint moniker extenuates their ponderous size. They may seem like slow-moving creatures, but try telling that to the few pioneers who've survived the rapid succession of lashings dealt to them by a matamata tail. That's hardly their only weapon, however, as they can also expel internally boiled water at unbelievable velocities.
Heartwing
Scattered reports of heartwing sightings have come in from all corners of Eastern Ulbuka, and those who've seen these affable spirits in person note that they enjoy drifting about harmlessly and trailing after pioneers.
It may be difficult to discern any logical behavioral patterns from these enigmatic creatures, but almost all their witnesses agree that there's nothing cuter on the whole continent than a fluttering heartwing. However, what follows after espying a heartwing usually sends chills down one's spine rather than inflaming one's passions...
Craklaw
Aquans through and through, craklaws make their homes in the rivers and deltas of Eastern Ulbuka. Their gigantic claws can slice boulders in half like knives through Selbina butter, and their massive stony shells spurn even the most carefully crafted weapons without suffering a scratch. It would require no stretch of the imagination to label them as moving underwater fortresses.
Acuex
Acuexes have spread throughout Eastern Ulbuka's underground regions, and many a witness has come forth to attest to the acridness of the poisonous gas they spout. Little is known about these miniscule monsters, except that they multiply rapidly and gather in the nooks and crannies of caves as well as their walls. Scientists have tried proving that the miasma acuexes spout is related to the spores of mushrooms, but so far have met only with failure.
Umbril
As their name suggests, umbrils skulk amongst the shadows, shrouded in mysteries as opaque as their natural habitat. Records from ancient scrolls confirm their existence in Eastern Ulbuka since long ago, yet details regarding their behavior are few and far between--the most terrifying of which is that they can glide through earth and walls with nary a thought. No wonder they're most widely known only as the "Jungle's Curse."
New Jobs
Geomancer
Harnessing the elemental energies that course through Vana'diels veins in ways that no sorcerer can, geomancers both aid their comrades-in-arms and teach their foes how deadly the forces of nature can be.
Rune Fencer
Quick with a blade as well as an incantation, these versatile duelists employ the power of arcane runes to sway the tide of battle both offensively and defensively.
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