Asura.Failaras said: »
is that I'm comparing a Chango War to a Caladbolg Drk. War with Chango+Legs has TP+600 that Drk doesn't have, so I'm hitting my WS time much faster, not even including Warcry just turbo charging that.
Ironically, Chango actually NEEDS that extra TP Bonus advantage to even compete with Torcleaver, because it's a far weaker WS. However, this isn't about "TP speed", but effective TP.
Asura.Failaras said: »
Drk on the other hand I have downtime on LR, which drops my TTWS by a decent chunk, and I need to build 3000 TP for AM upkeep every once in a while.
We need context, because this is kind of misleading if we use the "eye test" and only reveal limited sim parameters.
LR lasts 3 minutes, is down for 70 seconds. What exactly are you fighting in a side-by-side comparison vs WAR where the DRK loses it's attack speed for a minute, but Warrior also doesn't lose their Warcry bonus (which can't last more than 60 seconds without Diamond Aspis)? What is WAR using for support job, SAM for Hasso or DRG for WS Bonus trait? If it's SAM, the WARs WS damage will be lower than the DRKs. If the DRK is subbing SAM, the JA Haste loss is insconsequential. So you have to post the entire thing, because either WAR will have inferior TP speed or inferior WS damage.
What are the total numbers for white damage/ws damage split in your parameters? Is attack capped?
Also, AM3 building isn't necessarily a thing if what we are talking about is fights sub 1 minute. That's an unfair comparison if you say "Well, DRK needs to build 3k TP so it's white damage would be higher in a short fight, but WAR can WS right away with Warcry and get 2-3 WS off before DRK gets one off." If what you are saying is DRK needs AM3 to compete in terms of total damage vs a WAR, then that assumes DRK's WS damage is so far below WARs that it needs that buff to keep up. Caladbolg AM3 is ODT, not OA2/3. So if we are talking a straight WS fight, DRK would use all it's buffs immediately and WS at the requisite TP value. What do the numbers say for WS for each job from your sim?
Asura.Failaras said: »
It's kind of comparing different things, but if you don't have a prime this is what you are comparing.
But what I am saying is it's misleading. It doesn't have anything to do with Prime vs Non Prime. You have to give every parameter and show the actual numbers, or else you are cherry picking buffs in favor of DRK or WAR and not the other and comparing those numbers to each other, instead of doing it in a vacuum with equal parameters, TP bonus gear aside (that advantage clearly goes to WAR).
Asura.Failaras said: »
Like if I calculator it, aiming at 2k TP WSes (so 1150 and 1750) my Warrior TTWS is 5.131 and my Dark Knight is 8.340 with LR (9.173 without)
Would need to see your sets on both jobs. Because if I use these two pages and compare TTWS:
https://www.bg-wiki.com/ffxi/All_Jobs_Gear_Sets/Warrior
https://www.bg-wiki.com/ffxi/All_Jobs_Gear_Sets/Dark_Knight
Using the top end sets for Helheim on WAR and all the other sets on DRK (so both Limbus gear, yes I know, unrealistic but it's just numbers). Both jobs have a near-identical TP speed to 1k. So if what you are saying is that the TP bonus on your WAR gear pushes you to a higher threshold faster than on DRK (which is correct), then we still need to see the actual WS numbers to see the relative damage difference between the two (we can, the links above). "Feeling slow" is only as important to the relative damage you put out at each WS value. If it takes an extra 2 seconds to WS at a higher TP value on DRK but it does like 8k more damage, then you have to add the white damage DRK also accumulated in those two seconds, plus the extra damage from the WS and report back the entire sequence per job.
*For example (straight numbers out of my ***): If DRK takes two seconds slower to hit the same TP at WAR, but deals 8k more damage in those two seconds, plus 8k more WS damage because of higher attack/pdl/souleater bonus and just a better WS being used at the same TP value as WAR, DRK's attack round was 16k damage. If over time the WAR is able to pull off several more WS than DRK (like 5 more due to being able to WS 2 seconds faster), we need to add the extra damage from those WS and compare it to DRKs over the same period of time. You can't say "DRK is slower because i have to wait longer to WS at higher TP" and ignore the damage increase because of it. It has to be controlled because these comparisons can easily be misinterpreted if you are not giving the whole story.
Also, if it takes 8 full seconds to get to enough TP on DRK at the same value as WAR (3 whole seconds longer), I can absolutely see why people would say DRK is slower. But I still think the comparison is flawed just based on how you have presented it.
