The Sealed Dagger: A Ninja Guide |
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The Sealed Dagger: A Ninja Guide
Siren.Kyte
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I'm not getting anything close to that result.
only have trust buffs up? I also played with the combo on selkit, nearly identical dps as my kanarai (7 str 20 acc 3 TA).
Just makes me wish SE would allow relics stats offhand and ws! Asura.Azagarth said: » only have trust buffs up? I also played with the combo on selkit, nearly identical dps as my kanarai (7 str 20 acc 3 TA). Just makes me wish SE would allow relics stats offhand and ws! For your Kanaria, you really need some DMG too. TA+3 alone isn't enough to beat a solid DMG augment paired with DEX (though STR isn't terrible), some acc/atk, and TA+2~3. I looked into this pretty closely when I had one Kanaria with something like DMG+17/STR+15/Acc&Atk/TA+2, another with no DMG, STR+13/similar Acc&Atk/TA+3, and another with like DMG+18/DEX+14/similar Acc&Atk/Crit rate +2 or 3%. The TA+2 one with DMG won pretty solidly. For an offhand, max DMG isn't nearly as vital as it would be for a mainhand for non-RMEA NIN (since mainhand DMG is extremely important for WS). But it's also not something you can completely ignore in favor of other stats. Hachiya Chainmail +2 File:Hachiya Chain. +2 icon.png 99 Body DEF:142 HP+88 STR+34 DEX+30 VIT+31 AGI+30 INT+29 MND+29 CHR+29 Accuracy+40 Evasion+72 Magic Evasion+63 "Magic Def. Bonus"+4 Haste+4% "Dual Wield"+9 "Subtle Blow"+8 Critical hit rate +4% Physical damage: "Shock Spikes" effect NIN
Hachiya Chainmail +3 File:Hachiya Chain. +3 icon.png 99 Body DEF:152 HP+98 STR+39 DEX+35 VIT+36 AGI+35 INT+34 MND+34 CHR+34 Accuracy+50 Evasion+82 Magic Evasion+73 "Magic Def. Bonus"+5 Haste+4% "Dual Wield"+10 "Subtle Blow"+9 Critical hit rate +8% Physical damage: "Shock Spikes" effect NIN Hachiya Hakama +2 File:Hachiya Hakama +2 icon.png 99 Legs DEF:124 HP+70 STR+37 VIT+19 AGI+26 INT+37 MND+22 CHR+15 Accuracy+46 Ranged Accuracy+25 Evasion+68 Magic Evasion+74 "Magic Def. Bonus"+3 Haste+6% "Store TP"+3 "Dual Wield"+4 "Subtle Blow"+8 NIN Hachiya Hakama +3 File:Hachiya Hakama +3 icon.png 99 Legs DEF:134 HP+80 STR+42 VIT+24 AGI+31 INT+42 MND+27 CHR+20 Accuracy+56 Ranged Accuracy+35 Evasion+78 Magic Evasion+84 "Magic Def. Bonus"+4 Haste+6% "Store TP"+6 "Dual Wield"+5 "Subtle Blow"+9 NIN Hachiya Hatsuburi +2 File:Hachiya Hatsu. +2 icon.png 99 Head DEF:112 HP+54 STR+28 DEX+28 VIT+27 AGI+27 INT+26 MND+26 CHR+26 Magic Accuracy+44 Evasion+58 Magic Evasion+53 "Magic Def. Bonus"+4 Ninjutsu skill +15 Haste+8% "Subtle Blow"+8 Weapon skill damage +5% NIN Hachiya Hatsuburi +3 File:Hachiya Hatsu. +3 icon.png 99 Head DEF:122 HP+64 STR+33 DEX+33 VIT+32 AGI+32 INT+31 MND+31 CHR+31 Magic Accuracy+54 Evasion+68 Magic Evasion+63 "Magic Def. Bonus"+5 Ninjutsu skill +17 Haste+8% "Subtle Blow"+9 Weapon skill damage +10% NIN Hachiya Kyahan +2 File:Hachiya Kyahan +2 icon.png 99 Feet DEF:82 HP+19 STR+19 DEX+20 VIT+16 AGI+39 INT+15 MND+17 CHR+34 Magic Accuracy+42 Evasion+89 Magic Evasion+74 "Magic Atk. Bonus"+18 "Magic Def. Bonus"+3 Haste+4% Magic burst damage +5 Dusk to dawn: Movement speed +25% NIN Hachiya Kyahan +3 File:Hachiya Kyahan +3 icon.png 99 Feet DEF:92 HP+29 STR+24 DEX+25 VIT+21 AGI+44 INT+20 MND+22 CHR+39 Magic Accuracy+52 Evasion+99 Magic Evasion+84 "Magic Atk. Bonus"+23 "Magic Def. Bonus"+4 Haste+4% Magic burst damage +10 Dusk to dawn: Movement speed +25% NIN Hachiya Tekko +2 File:Hachiya Tekko +2 icon.png 99 Hands DEF:100 HP+37 STR+15 DEX+39 VIT+33 AGI+21 INT+15 MND+33 CHR+21 Accuracy+38 Ranged Accuracy+38 Ranged Attack+38 Evasion+42 Magic Evasion+36 "Magic Def. Bonus"+1 Throwing skill +12 Haste+5% "Subtle Blow"+9 "Daken"+5 NIN Hachiya Tekko +3 File:Hachiya Tekko +3 icon.png 99 Hands DEF:110 HP+47 STR+20 DEX+44 VIT+38 AGI+26 INT+20 MND+38 CHR+26 Accuracy+48 Ranged Accuracy+48 Ranged Attack+48 Evasion+52 Magic Evasion+46 "Magic Def. Bonus"+2 Throwing skill +14 Haste+5% "Subtle Blow"+9 "Daken"+10 NIN tons of great accessories too... thoughts? On first glace I think we got shafted compared to the other jobs. Offline
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Way too much DW for my taste, even with the WSD head, there is no acc or attack on them at all to help. Lack of any multi-hit is also sad, but we still have relic/emp to go, so will see what happens with those.
ya my thoughts was the same, DW is not needed and thats the only good thing this set offers.
The head is great for ws, probably best for any of our 1-hits if acc is not a concern, which it shouldnt be for 1hit ws's. It also is BiS debuff piece it looks like. feet are crazy good for Nuking, if that will be a thing at all in new content. depending on what daken+10 does maybe the hands could be very good. overall though i say Meh! The hands may have potential if anything is to come from the augment news some have reported.
The feet are rather lackluster compared to a herculean augmented for nuking, and by the way, would it have been so bad to just make them Movement Speed 25% ALL THE TIME? <-- This bugs me more than it should. lol The head may well find it's place in some WS builds for people. But everything else is just side-gradey for low haste buff situations. More DW options. *** of it is, we already have some really good DW options as it is. We'll have to wait and see what kind of further improvements these +3's can get. It may make all the difference. Offline
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To me it seems like SE really wants us Nins to cast Ninjutsu....a ton of MAcc for us (not only on AF).
But another thing: no1 mentions the new Ambu set at all. To me the HQ set looks like the best Ambu set for Nin so far. Might not beat other options still but by far the best starter set for nin I think. we can hit such crazt high crit rates, it make you begin to wonder if SE wanted nin to be just crit rate 100% job to me while debuffing mobs lol...
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Quetzalcoatl.Langly said: » The hands may have potential if anything is to come from the augment news some have reported. Are they the first piece with Daken + on them? How does that extra 10% math out in TP gain. My take on the reforged AF:
Head => One of the best options for landing debuffs. I think THE best atm? But I'd dare to say it's quite a secondary thing for NIN. Body => Meh. I mean nice but it's another sidegradeish acc-focused high DW option. Did we really need another one? And the spikes are annoying. Hands => Interesting because of the nice bonus to Daken and the plethora of racc. I don't think it's gonna beat Herc hands with decent augments though, or Floral with perf augments when you need DW Legs => These are... an interesting option. Kinda same thing I said about body, but better stats. Good piece, but still just a cool acc-focused DW-setups option. Feet => I think these could be very cool for nuking actually? You guys sure about Herc being better? You have a higher value of MB here, more skill, more macc, decent mab, higher INT. And, best of all, no random aspect involved. Aside from the fact that nuking is a secondary aspect in NIN's gameplay in realistic/pratical situations, these look like a nice option to me. All in all I'm not shocked, I don't think I'm gonna prioritize NIN, I have many other AF for other jobs that literally make me drool that I'm gonna focus on before I even start thinking bout NIN. Just my two cents of course. eliroo said: » Are they the first piece with Daken + on them? How does that extra 10% math out in TP gain. On the other hand though Daken generate much more TP than a SINGLE multiattack proc (but each TA proc is TWO hits though, does daken generate more TP than TWO melee hits?) The head is BiS for Ten, Metsu, and probably Hi. It has 0 accuracy though which is extremely disappointing. Overall I feel let down (like most ninja gear, it's some stupid janky hybrid crap.)
I am excited about that 8 STP 30 Racc/Ratt neck though. It will make Daken much more viable. lucky for us nin gets high acc... but ya ill use the head but ill have to make up that acc elsewhere...
feet ill get just bc herc augs is old and youd need near perfect on feet to beat those... rest is ***/sidegrades. Siren.Kyte
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Asura.Sechs said: » Feet => I think these could be very cool for nuking actually? You guys sure about Herc being better? You have a higher value of MB here, more skill, more macc, decent mab, higher INT. And, best of all, no random aspect involved. Aside from the fact that nuking is a secondary aspect in NIN's gameplay in realistic/pratical situations, these look like a nice option to me. Going to agree with this- in the nuking situations that NIN often finds itself in, it tends to be very deficient on magic accuracy. These boots do a lot to remedy that. Even in terms of raw damage, you do still need to get a little lucky on your herculean augments to beat them for MBs. Offline
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Asura.Azagarth said: » we can hit such crazt high crit rates, it make you begin to wonder if SE wanted nin to be just crit rate 100% job to me while debuffing mobs lol... with the right buffs we can already hit 100% crit rate. Keep in mind Innin + Ambu Cape + Merits + Base is already 50%. Rogue's Roll and Ramuhs Favor add another 40% and more. Not like its hard to get 10% in through other gear. So you can even compensate for Innin decay. EDIT: srry forgot the quote Bahadir said: » Asura.Azagarth said: » we can hit such crazt high crit rates, it make you begin to wonder if SE wanted nin to be just crit rate 100% job to me while debuffing mobs lol... with the right buffs we can already hit 100% crit rate. Keep in mind Innin + Ambu Cape + Merits + Base is already 50%. Rogue's Roll and Ramuhs Favor add another 40% and more. Not like its hard to get 10% in through other gear. So you can even compensate for Innin decay. EDIT: srry forgot the quote i should have said 100% crit rate w/o sacrificing to much. Quetzalcoatl.Langly said: » The head may well find it's place in some WS builds for people. The +3 head is far above even perfect WSD/attribute Herc heads for Metsu or Hi, as far as I can tell from some quick spreadsheet testing. The +2 head looks OK, but will lose to WSD+5 & strong DEX/AGI (as appropriate for Metsu/Hi) Herc, and be roughly a sidegrade to perfect Lilitu (if not a little lower, in the case of Metsu at least). Siren.Kyte said: » Asura.Sechs said: » Feet => I think these could be very cool for nuking actually? You guys sure about Herc being better? You have a higher value of MB here, more skill, more macc, decent mab, higher INT. And, best of all, no random aspect involved. Aside from the fact that nuking is a secondary aspect in NIN's gameplay in realistic/pratical situations, these look like a nice option to me. Yeah I'm also all in on Hachiya feet over Herc for nuking, and the combined Macc/MAB/Burst are hard to beat just by Herc with a good aug having more MAB. To be fair though, I guess there is something to be said in that given all the Macc gear NIN just got, it's certainly possible you might be fine on Macc so can focus more on MAB in some slots (but not feet +2/+3 with that Burst+5/10). I personally don't really love elemental ninjutsu anyway, but I am VERY excited about the AF & ambuscade sets for macc/skill for enfeebles. Yesterday just got new BiS enfeebling ninjutsu gear in all 5 visible armor slots (and really, nothing but maybe insanely lucky Dark Matter Herculean Macc augments would even potentially come somewhat close). Hachiya+3 head: Macc+54/skill+17!!! Mummu+1 body: Macc+40 Mummu+1 hands: Macc+37 Mummu+1 legs: Macc+39 Hachiya+3 feet: Macc+52 Not to mention the new BiS Macc+15 ammo. Quetzalcoatl.Langly said: » The feet are rather lackluster compared to a herculean augmented for nuking, and by the way, would it have been so bad to just make them Movement Speed 25% ALL THE TIME? <-- This bugs me more than it should. LOL this was me too. Even if they didn't make em 25% all the time, would it have killed them to make it 12% during the day? Maybe 18% daytime for the +3? I just wanna be able to be done with Danzos! Added in the new gear on the spreadsheet. (AF+3) And inserted some mummu and hachiya into the gearsets in the node.
And finally getting around to working on some formatting in the node. I'm looking at options for enfeebling ninjutsu as the last update has made it much more viable.
ItemSet 348364 Mummu Bonnet +1 and Mummu Gamashes +1 can be used as holdover pieces until you get the reforged. I'm somewhat questioning some of the accessory choices although I'm not totally sure. Any suggestions? Also, I created a post on the OF (http://forum.square-enix.com/ffxi/threads/51841-Regarding-RMEA-Shurikens). If you think it's a reasonable suggestion, please log in and upvote it + add any of your thoughts. They do look at the feedback on the forum and I had some success so far. I am hoping to at least get a response from them, if anything. Offline
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Im not sure if it was proven that Ninjutsu skill enhances MAcc for Ninjutsu (same for Int). So there might be better neck options.
I think it is pretty well accepted that Macc and Ninjutsu skill (or "all magic skills") do affect Ninjutsu enfeebles, but attribute stats (MND INT) do nothing. Elemental damage ninjutsu does use dINT. I am less certain, but I think it's also generally thought that magic skill (including Ninjutsu) to accuracy is 1:1 (and not 1 skill : 0.9 acc above 200 skill, like melee skills or combat skills such as evasion).
If you wanna be really safe, Sanctity Necklace (10 Macc) is the ideal choice, though Incanter's or Henic Torques (10 Ninjutsu) should be the same, or even if skill isn't 1:1 they are at least very close (1 macc less). Otherwise, yeah, I think the set Snaps posted is ideal. FWIW, if you (understandably) can't get AF119+2/+3 right away, there are other excellent options. By the way, for head/feet, you don't need Hachiya+3 - even +2 beats the next best choce. Head: Ryuo Somen +1 (Macc+25/Skill+20) is best alternative, but if you don't want to use HQ Abj gear for minimal advantage as a placeholder to AF+2/+3, Mummu+1 (Macc+38) is not too far behind and does beat NQ Ryuo (Macc+20/Skill+15) Feet: Aside from Hachiya+2 or +3, Mummu+1 (Macc+36) beat anything other than exceptional DM Macc augments on Herculean. I have a Herc feet with very good augs (Macc+31 total, 10 base + 21 augment), and Mummu+1 (Macc+36) beats that. And if you don't have a mage job and don't feel like shelling out for HQ/NQ Stikini Rings, Sangoma (Macc+8), Etana (Macc+7), and Perception (Macc+6) are pretty reasonable alternatives. Fenrir.Snaps said: » Also, I created a post on the OF (http://forum.square-enix.com/ffxi/threads/51841-Regarding-RMEA-Shurikens). If you think it's a reasonable suggestion, please log in and upvote it + add any of your thoughts. They do look at the feedback on the forum and I had some success so far. I am hoping to at least get a response from them, if anything. Thanks for doing this! I'll have to remember my OF login and head over there to upvote. I doubt ninjutsu enfeebles lack a dstat term.
Fenrir.Nightfyre said: » I doubt ninjutsu enfeebles lack a dstat term. I'm well aware BGwiki is far from infallible, but my understanding is supported there. If anyone is aware of testing or S-E notes on magic accuracy that reference this, please share. https://www.bg-wiki.com/bg/Magic_Accuracy Quote: dSTAT : The difference between a caster's attribute and the same attribute on the target. +1 Stat = +1 Magic Accuracy until dSTAT > 10~15 at which point 1 Stat = 0.5 Magic Accuracy The associated stat varies based on the type of magic spell: INT in the case of Black Magic MND in the case of White Magic CHR in the case of Songs. AGI in the case of Quick Draw Ninjutsu accuracy is not affected by any dSTAT. https://www.bg-wiki.com/bg/Category:Ninjutsu Quote: Unlike Enfeebling Magic, which depend on dStat, Ninjutsu debuffs all have a static potency as long as they land. The higher tier spell always has greater potency and casts faster. Therefore, it's best to simply stack as much magical accuracy and Ninjutsu Skill as possible when trying to land them, and to always use the highest tier spell available to you. Also, this argument is more theoretical than practical in any case. You're still going to want the same visible pieces with roughly same ilevel attribute stats to other options that have far less skill/Macc, same ambuscade cape (if you're making it for ninjutsu, I'd assume there's no reasonable choice than INT for thread slot anyway as it does help nuking damage), same rings/earrings/ammo. Assuming some theoretical existence of dstat for nin enfeebles, maybe there's a marginally better neck/belt choice? Hardly worth making a big deal about, honestly. If there is no dSTAT term for ninjutsu accuracy, then Herculean Boots will edge out Hachiya Kyahan +2. If the distribution properties for herculean magic are the same as merlinic magic, then you've got a 5.472% chance of obtaining an equal to or better magic accuracy augment when using Pellucid Stone. That said I haven't collected and analyzed data for this, but I do have a magic accuracy +40 set of Herculean Boots (obtained with Dark Matter.)
I don't think we have any reason to believe there isn't a dSTAT term for ninjutsu magic accuracy, but it shouldn't affect gearing choices too much either way. The second BGwiki quote is referring exclusively to potency, which is well known. The former is an uncited edit from 2012, which at the very least merits a verification needed tag and may simply warrant removal pending further information. I'll do some digging, but I'm not sure there's any established basis for that claim.
Siren.Kyte
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It was edited by Slycer, so given that I couldn't find anything in English, I tried looking through JPwiki. I can't say I've found anything that indicates that it was the source, though the art of google translate can only get me so far.
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Fenrir.Snaps said: » I'm looking at options for enfeebling ninjutsu as the last update has made it much more viable. ItemSet 348364 Can use eschan stone for waist. Since when does INT not contribute to ninjutsu damage?
Ninjutsu has been greatly modified back then but during the level 75 era and early abyssea era, INT was producing a noticeable difference in damage and INT items were often used (if anything for the lack of other mab/mac options) for NIN nuking. I'm unable to say if this difference came from INT being part of the damage calculation formula or INT giving more macc and hence less resists (i.e. higher damage on average) Whatever it was, INT did produce a noticeable difference in the damage output. (as a matter of fact, some iconic NIN pieces had INT on them, back in the era of no stat vomit) Now as I said before, Ninjutsu got modified a lot since then, but it sounds strange to me that they removed INT from the formula completely? Edit: Nvm I misread Capuchin's post, I apologize. Offline
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Regardless of this discussion so far being about enfeebles I strongly feel like SE wants to see Nins nuke. First JPs and now this boost in MAcc from AF and Ambu stuff. If that trend continues with Relic hat+3 and Empy hands +3 then Nin might eventually be able to come up with decent enough MAcc to nuke on high level content. Dmg from nukes is already not a problem. Its only MAcc so far.
Really eager to see Relic and Empy +3 sets! |
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