A Scholar's Education (Guide) |
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A Scholar's Education (Guide)
The empy head is great for regen power.
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Fenrir.Tarowyn said: » Asura.Toralin said: » +3 really break the fastcast cap, allow you to hit a t5+t4 nuke on your own skillchain, or t5/helix2. The other +3 is nice for macc but not super needed You can do 5+4 on your own sc with just regular FC gear maybe with no lag but that rly rly hard to do with just FC monkey33333333 said: » Fenrir.Tarowyn said: » Asura.Toralin said: » +3 really break the fastcast cap, allow you to hit a t5+t4 nuke on your own skillchain, or t5/helix2. The other +3 is nice for macc but not super needed You can do 5+4 on your own sc with just regular FC gear maybe with no lag but that rly rly hard to do with just FC Are you talking about sc's ending with helixes? Does sch have any decent dt options besides augmented reis stuff?
All jobs have by default -25% DT (loricante torque, dring and moonlight cape, staumch tathlum).
For SCH you can add mallquis saio (-8%DT). If you are worried about physical dmg and can afford swapping weapon, you can go with an earth staff plus some PDT or DT grip and easily reach 50% with 6 slots. Shiva.Arislan said: » Also, a lot of people don't realize this, but if you close your SC w/ Helix, the MB window is extended by quite a bit. So Ionohelix instead of Thunder to close Fusion, etc. It's possible to MB 5+4 on your own sc closed with a helix. Otherwise I doubt it with regular FC gear on your own normal sc. Just to be clear, the skillchain window extension is only for T2 helixes, correct?
No, it works with T1 helixes.
And considering there's no real benefit, I don't know why you would ever do non-helix SC's. Asura.Toralin said: » Not only is not not BS, but I can even do it on vanilla ffxi using only 65% FC on tier 4's! Fenrir.Tarowyn said: » it works with T1 helixes. Can confirm. On another note, have you guys been able to one shot Wave 1 statues (given the right eye color) with T5 and ebullience? Offline
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Fenrir.Tarowyn said: » And considering there's no real benefit, I don't know why you would ever do non-helix SC's. I have changed it on my lua, in order to test it, but haven't pushed the update yet because I am on the road. The update should come in a day at most (depending on your timezone)
Fenrir.Kaldaek
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I find myself rarely MB'ing nukes because gimping the blm's 99k is a terrible idea. On another note maximizing the helix on the first burst is a thing.
Can anyone post a BiS helix set for endgame? (wave2+ dynamis things) ALso, call me crazy but sch has alot of similarities in ff14. The idea of mitigating dmg pairs nice with the ability to heal decently. perp/acession regen 5, then random accession SS / accession phalanx ect can go a long way on some of our harder fights? Or even during melee on wave 1/2 mobs. rotating a sch between parties for all the different buffs seems good in my eyes. I prefer it more than nuking on SCH now. And when the time comes, we can pop dark arts to setup skillchains if needed, or helix. Fenrir.Kaldaek said: » I find myself rarely MB'ing nukes because gimping the blm's 99k is a terrible idea. On another note maximizing the helix on the first burst is a thing. Can anyone post a BiS helix set for endgame? (wave2+ dynamis things) ALso, call me crazy but sch has alot of similarities in ff14. The idea of mitigating dmg pairs nice with the ability to heal decently. perp/acession regen 5, then random accession SS / accession phalanx ect can go a long way on some of our harder fights? Or even during melee on wave 1/2 mobs. rotating a sch between parties for all the different buffs seems good in my eyes. I prefer it more than nuking on SCH now. And when the time comes, we can pop dark arts to setup skillchains if needed, or helix. Shiva.Arislan said: » My practical set would probably look like this: ItemSet 359571 Path C Staff, Path A on Body, Path D on Hands, and Merl with 5+ INT, 35+ Macc/MAB and 10% MB. can swap in bookworm if you aren't worried about a resist and have a nice helix duration augment on it. Fenrir.Kaldaek
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Chimerawizard said: » Fenrir.Kaldaek said: » I find myself rarely MB'ing nukes because gimping the blm's 99k is a terrible idea. On another note maximizing the helix on the first burst is a thing. Can anyone post a BiS helix set for endgame? (wave2+ dynamis things) ALso, call me crazy but sch has alot of similarities in ff14. The idea of mitigating dmg pairs nice with the ability to heal decently. perp/acession regen 5, then random accession SS / accession phalanx ect can go a long way on some of our harder fights? Or even during melee on wave 1/2 mobs. rotating a sch between parties for all the different buffs seems good in my eyes. I prefer it more than nuking on SCH now. And when the time comes, we can pop dark arts to setup skillchains if needed, or helix. Shiva.Arislan said: » My practical set would probably look like this: ItemSet 359571 Path C Staff, Path A on Body, Path D on Hands, and Merl with 5+ INT, 35+ Macc/MAB and 10% MB. can swap in bookworm if you aren't worried about a resist and have a nice helix duration augment on it. Thanks! Does Akademos > Raetic +1 for helix? Fenrir.Kaldaek
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Asura.Toralin said: » +3 really break the fastcast cap, allow you to hit a t5+t4 nuke on your own skillchain, or t5/helix2. The other +3 is nice for macc but not super needed Can I see your fastcast set please? What i'm working on is below. ItemSet 364079 + 63 fastcast and -25% grimoire spellcasting time. Is this overkill, does it break the cap? Grimoire: Casting Time caps at 25% including the base from being in correct arts of -10%. source
ItemSet 338164 with rdm subjob, this is fast cast+80%(overcap81) & grimoire -15%(overcap25). Can still hit 80% w/o subjob RDM by swapping out head for merlinic augmented: FC+7. You'd only lose out on the grimoire -3%. Edited reply because it needed cleaning up. Fenrir.Kaldaek
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Thanks, i always tend to sub rdm so the top confirms my suspicions
TY! noticed your set should be 62+15 FC (unless your merlinic is a dark matter FC+8)
the actual casting time should be: base*(1-.77)*(1-.25)=17.25% so you're only coming out .75% ahead of cap fast cast and base grimoire with that. base*(1-.8)*(1-.1)=18% main thing is to try to max fast cast. Fenrir.Kaldaek
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Yes it seems i have to upgrade hands in order to maintain 65FC.
On the list it goes lol Fenrir.Kaldaek said: » Yes it seems i have to upgrade hands in order to maintain 65FC. On the list it goes lol .2*.77~.78= 15.4% ~ 15.6% vs: .2*.75= 15% probably lost in rounding anyway. Fenrir.Kaldaek
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So you're saying that grimoire is 10 cap for base? so 1 piece almost caps it?
Fenrir.Kaldaek said: » So you're saying that grimoire is 10 cap for base? so 1 piece almost caps it? I'm curious: say curing when you're in dark arts, Can the gear take the grimoire: casting time +20% to -5%? or does it do nothing... Always assumed it did nothing but never tested myself. EDIT: http://www.bluegartr.com/threads/104051-Cast-and-Recast?p=6044883&viewfull=1#post6044883 found the link all the way back on page 24. Fenrir.Kaldaek
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I mean, we can have a contained set that recognizes the buff status right? only use them when in correct one.... but im just gonna fulltime it lol
Fenrir.Kaldaek said: » I mean, we can have a contained set that recognizes the buff status right? only use them when in correct one.... but im just gonna fulltime it lol This is what I use, at the end of my precast function: Code -- extends Fast cast set with Grimoire recast aligned if buffactive['addendum: black'] or buffactive['dark arts'] then if spell.type == 'BlackMagic' then equip(sets.precast.grimoire) end elseif buffactive['addendum: white'] or buffactive['light arts'] then if spell.type == 'WhiteMagic' then equip(sets.precast.grimoire) end end So then it just swaps in my boots after the fast cast set's already been applied. Code sets.precast.grimoire = { feet="Acad. loafers +3", } Fenrir.Kaldaek
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Chimerawizard said: » Grimoire: Casting Time caps at 25% including the base from being in correct arts of -10%. source ItemSet 338164 with rdm subjob, this is fast cast+80%(overcap81) & grimoire -15%(overcap25). Can still hit 80% w/o subjob RDM by swapping out head for merlinic augmented: FC+7. You'd only lose out on the grimoire -3%. Edited reply because it needed cleaning up. So that i understand... This is the goal then :P ? I am not a fan of the pinga as they lack gear haste. I opted for a merlinic body for now which gives me 12% FC.
Can anybody confirm if Musa duration is additive or multiplicative?
It's additive with other non-aug duration, but multiplicative to aug based duration. Aug and non-aug enhancing duration are 2 different terms.
For example, 5x perfect Telchine augs is +50%, add Musa to the set it becomes: 1*1.5*1.2 = 1.8x Swap out Telchine body for Pedagogy Body +3 you then have: 1*1.4*1.32 = 1.848x Full equation: Quote: (Normal Duration + RDM Job Points + Gear that list Seconds) × (Augments Composure Bonus) × (Nonaugmented Gear + Naturalist's Roll) × (Augmented Gear) × (Rune Gifts) For Regen... Master SCH Regen5, Ambu Cape, Prefect Telch 4/5 + Musa + arbatel+1 gloves perpetuance: Quote: (108+12+15+60) * 1.4 * 1.2 * 2.55 = 13.92min Master SCH Regen5, Ambu Cape, Prefect Telch 3/5 + Musa + arbatel+1 gloves perpetuance + pedagogy +3 body: Quote: (108+15+60) * 1.3 * 1.32 * 2.55 = 13.35min |
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