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A Scholar's Education (Guide)
サーバ: Asura
Game: FFXI
Posts: 127
By Asura.Brennski 2016-05-05 02:54:50
Question about Pedagogy Loafers/+1 V Telchine Feet with Enhancing Magic Duration + 10.
When casting Storms would you use Telchine feet or Pedagogy Loafers in your Midcast or is there a way to get both in GearSwap?
Or are Pedagogy Loafers not worth using for the Stormsurge bonus?
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10086
By Asura.Sechs 2016-05-05 05:58:34
Could use a trigger to swap between "set1" and "set2" for weather.
I think it kinda depends on the weather.
Personally if it's Voidstorm or Hailstorm, Pedagogy matter because of the stats they give.
For all other weathers it doesn't really matter.
Talking about weathers for mage-nuking purpose of course.
If you're using Weather as a mean to give stats to melees or tank... well then of course Pedagogy matters here and should take priority over Telchine.
Good point btw, I completely forgot about this. Wonder if in my set I'm using Pedagogy or Telchine atm... Gonna have to check when I get back home >.>
If for any reason you don't want to create a trigger to handle two different sets, then the best compromise imho is to use Pedagogy over Telchine.
Just my two cents of course.
Sylph.Larien
サーバ: Sylph
Game: FFXI
Posts: 6
By Sylph.Larien 2016-05-10 12:23:05
I haven't played Scholar in a long time now, and looking at the front page a lot of the sets seem outdated so I figure I should ask... Is there anyone who can point out some updated sets that I can use for reference for stuff like healing / Enhancing / Enfeebling / Nuking so I can get started building up stuff I need? I do have at least some carry over from GEO pieces already, but I want to make sure that I get the right pieces for the job on SCH and not just half-*** it with cross-over equipment.
サーバ: Asura
Game: FFXI
Posts: 127
By Asura.Brennski 2016-05-11 03:08:35
I haven't played Scholar in a long time now, and looking at the front page a lot of the sets seem outdated so I figure I should ask... Is there anyone who can point out some updated sets that I can use for reference for stuff like healing / Enhancing / Enfeebling / Nuking so I can get started building up stuff I need? I do have at least some carry over from GEO pieces already, but I want to make sure that I get the right pieces for the job on SCH and not just half-*** it with cross-over equipment.
I have generally looked on the BLM forums.
My current sets are:
Enfeebling set:
ItemSet 343673
I believe replacing feet with medium's sabots would be better and would improve my cure set below.
Nuke Set
ItemSet 343674
arbatel loafers +1 if I have correct Weather and Klimaform up
hachirin-no-obi if I have correct weather for spell on.
Add in locus ring, mujin band, Mizukage-no-Kubikazari
My Hood has M.Acc +30, MAB +18, Magic Burst + 7 Augs.
My Legs have INT+5, M.AcC+20, MAB+33, Magic Burst +9
Cape is INT20,Magic Acc/Magic Damage +20, MAB+10
Enhancing Set
ItemSet 343675
All Telchine auged with Enhancing Magic Duration 8~10
If using Perpetuance then replace hands with arbatel bracers +1
My Healing set isn't great it is mostly made of pieces I had already with the Rings/Cape brought from AH I should improve on this and try to get to 50% Cure Potency:
ItemSet 343676
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Quetzalcoatl.Mystery
サーバ: Quetzalcoatl
Game: FFXI
Posts: 15
By Quetzalcoatl.Mystery 2016-05-20 09:42:46
With storm2 spells, what does the current back/waist look like for nukes?
Been out of the loop on the benefits of Twilight cape since I finally got all of the obis done.
Fenrir.Ramzus
サーバ: Fenrir
Game: FFXI
Posts: 1387
By Fenrir.Ramzus 2016-05-20 10:40:49
Haven't done the math but I'm pretty sure Ambuscade capes annihilate Twilight
Quetzalcoatl.Mystery
サーバ: Quetzalcoatl
Game: FFXI
Posts: 15
By Quetzalcoatl.Mystery 2016-05-20 12:32:41
Haven't done the math but I'm pretty sure Ambuscade capes annihilate Twilight
And Bookworm? Haven't done enough Ambuscade yet this month to get the SCH cape but it's on the short list.
Sylph.Ice
サーバ: Sylph
Game: FFXI
Posts: 305
By Sylph.Ice 2016-05-20 14:49:07
Quetzalcoatl.Mystery said: »Haven't done the math but I'm pretty sure Ambuscade capes annihilate Twilight
And Bookworm? Haven't done enough Ambuscade yet this month to get the SCH cape but it's on the short list.
Bookworm should beat out Twilight. Twilight's only used as a healing piece really.
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Quetzalcoatl.Mystery
サーバ: Quetzalcoatl
Game: FFXI
Posts: 15
By Quetzalcoatl.Mystery 2016-05-20 16:00:03
Good to know, thanks guys!
サーバ: Leviathan
Game: FFXI
Posts: 734
By Leviathan.Brotherhood 2016-05-22 12:31:32
Some on not very long ago said they felt that a t2 skill chain gave them more time to hit a MB vs a t1. Since I was the sch doing the sc, I figured I would just appease them and only do t2. My question is then, are all SC windows the same or is there an actual time diff t1 t2 and t3 (and now ultimate)?
Bahamut.Tychefm
サーバ: Bahamut
Game: FFXI
Posts: 902
By Bahamut.Tychefm 2016-05-22 12:42:53
Placebo I think. The T2 SCs just have fancier/longer FX so people see them better.
サーバ: Leviathan
Game: FFXI
Posts: 734
By Leviathan.Brotherhood 2016-05-22 12:45:51
ty Tychefm
サーバ: Leviathan
Game: FFXI
Posts: 6052
By Leviathan.Comeatmebro 2016-05-22 12:49:58
difference in time is based on number of steps
a 2 step skillchain has 9 seconds to burst or do next ws
3 step has 8
4 step has 7
5 step has 6
6 step has 5
haven't measured past that, but since the minimum time to do next ws is 3 seconds after i'd assume it's impossible to do a 9 step(as 8 step would expire the same time ws became eligible)
level of SC does NOT effect it
サーバ: Odin
Game: FFXI
Posts: 45
By Odin.Blizzy 2016-05-29 00:19:38
I need some help please. In regards to Enhancing magic duration +
my current set.
main="Oranyan", "Enhancing magic duration +10"
ammo="Savant's treatise",
head={ name="Telchine Cap", augments={'Enh. Mag. eff. dur. +10',}},
neck="Incanter's Torque",
body={ name="Telchine Chas.", augments={'Enh. Mag. eff. dur. +10,}},
hands="Arbatel bracers +1",
waist="Cascade belt",
legs={ name="Telchine Braconi", augments={'Enh. Mag. eff. dur. +9',}},
feet={ name="Telchine Pigaches", augments={'Enh. Mag. eff. dur. +9',}},}
This set with Accession + Perpetuance gives me 10:32 sec of Storms
If i swap out for a Grioavoir with + 8 Enh. Magic. eff. dur. +8 with no gearswap being used Accession + Perpetuance gives 11:09 sec of Storms.
Is the Oranyan working as intended?
By Chimerawizard 2016-05-29 00:35:02
Is that timers 10m32s or the in-game /statustimer?
179*2.55*1.38=10m29s
179*2.55*1.46=11m6s
179*2.55*1.38*1.1=11m32s
180*2.55*1.38=10m33s
180*2.55*1.46=11m10s
180*2.55*1.38*1.1=11m36s
I say 179 & 180 because I never saw base duration of storms to display 3m on /statustimer where haste and phalanx will blink 3m for about 1/2 a sec.
Also, my #s were consistantly off by 1~4sec depending on the spell duration.
I think Timers has it at 180s and I don't know if it calculates all the different gear quite right.
サーバ: Odin
Game: FFXI
Posts: 45
By Odin.Blizzy 2016-05-29 00:37:36
thats with the timers plug in
By Chimerawizard 2016-05-29 00:44:41
Timers plugin likely isn't working properly with oranyan.
Check /statustimer with the set that includes oranyan, it should display 11m.
EDIT: I wonder if flooring is occuring at least a couple times.
683=INT(INT(INT(179*1.1)*2.55)*1.37)
688=INT(INT(INT(179*1.1)*2.55)*1.38)
both 1s less than timestamp reported by next couple posts, however closest I could get flooring each step by order.
サーバ: Odin
Game: FFXI
Posts: 94
By Odin.Jsmooth 2016-05-29 00:47:28
i have 9/9/9/10 + Orayan. It's 11:24. Timers plugin is incorrect. Just do a acc/perp storm in town, and see when it wears. Easy to tell with timestamp.
サーバ: Odin
Game: FFXI
Posts: 45
By Odin.Blizzy 2016-05-29 00:51:18
ok I just let the timer ran completly down and got 11:29 sec it is the plugin thats not displaying the time correctly thanks.
Bismarck.Speedyjim
サーバ: Bismarck
Game: FFXI
Posts: 516
By Bismarck.Speedyjim 2016-06-02 00:49:16
I haven't played Scholar in a long time now, and looking at the front page a lot of the sets seem outdated so I figure I should ask... Is there anyone who can point out some updated sets that I can use for reference for stuff like healing / Enhancing / Enfeebling / Nuking so I can get started building up stuff I need? I do have at least some carry over from GEO pieces already, but I want to make sure that I get the right pieces for the job on SCH and not just half-*** it with cross-over equipment.
I have generally looked on the BLM forums.
My current sets are:
Enfeebling set:
ItemSet 343673
I believe replacing feet with medium's sabots would be better and would improve my cure set below.
Nuke Set
ItemSet 343674
arbatel loafers +1 if I have correct Weather and Klimaform up
hachirin-no-obi if I have correct weather for spell on.
Add in locus ring, mujin band, Mizukage-no-Kubikazari
My Hood has M.Acc +30, MAB +18, Magic Burst + 7 Augs.
My Legs have INT+5, M.AcC+20, MAB+33, Magic Burst +9
Cape is INT20,Magic Acc/Magic Damage +20, MAB+10
Enhancing Set
ItemSet 343675
All Telchine auged with Enhancing Magic Duration 8~10
If using Perpetuance then replace hands with arbatel bracers +1
My Healing set isn't great it is mostly made of pieces I had already with the Rings/Cape brought from AH I should improve on this and try to get to 50% Cure Potency:
ItemSet 343676My Enfeebling set is nearly identical. The minor changes are:
Rings: Verigo Ring (5 INT/MND, Macc 5), Globidonta Ring (6 MND, 5 skill), Luminary Sash (10 MND, 10 Macc), Chironic Hose (20 Base Macc + 24 augmented, 13 skill, Immunobreak +1!) & Medium's Sabots. I still use Befouled Crown though, I should probably change that to Merlinic now.
Enhancing is perfect but add Grio staff with 8~10 duration.
Nuking is also perfect, though upgrade to Shiva Rings +1.
Lastly, Healing set isn't hard either. Just hit 50% potency, then stack on skill/MND. You probably want a healing skill/cure potency staff as well. With Aurora up, use Chatoyant/Twilight/Obi combo.
サーバ: Asura
Game: FFXI
Posts: 1397
By Asura.Toralin 2016-06-09 17:33:14
Anyone seen more than +9 Enhancing Duration on Griovalr? With +9 and 4/5 Telchine with +10, how long can storms go? right now I am at 10:55 on storms,
I got +10 with Pell and Taupe, question is can you get +11 with fern?
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10086
By Asura.Sechs 2016-06-10 01:39:06
It totally can! Now go get a +11 and leave Oranyan for me ktnxbai
<3
Fenrir.Ramzus
サーバ: Fenrir
Game: FFXI
Posts: 1387
By Fenrir.Ramzus 2016-06-10 01:50:01
oranyan is still better 8)
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10086
By Asura.Sechs 2016-06-10 02:18:53
Well I dunno, think it depends on your perspective.
Inventory saving? Sure.
But if Grioavolr can get +11 with Fern, then it can be better than Oranyan, or at worst perfectly equal.
For pure nuking/macc I think Grio can get better numbers if you're lucky with augments too.
Oranyan mantains supremacy with the lovely FC thing (don't think you can get it that high on Grio) but frankly with the amount of FC options we have nowadays, it doesn't seem like anything incredibly special to me.
The way I see things, Oranyan is a fantastic inventory saver and *time* saver for people who have no will/time/gil to test their luck and get good augs on Grio.
Fenrir.Montaeg
サーバ: Fenrir
Game: FFXI
Posts: 99
By Fenrir.Montaeg 2016-06-10 06:57:08
But if Grioavolr can get +11 with Fern, then it can be better than Oranyan, or at worst perfectly equal.
No, this is not true, unless you have no other duration + gear. Since oranyan is in its own term you get 1.1*(1+gear_duration/100) added duration without perpetuance. For any values of gear_term > 0 this is larger than (1+(gear_duration+11)/100). The same is true for perpetuance with slightly different values. Basically, the more duration + you have on gear the more you benefit from oranyan.
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10086
By Asura.Sechs 2016-06-10 07:27:14
Oh I didn't know at all Oranyan was on a separate term, I stand corrected!
When/where was this tested? I must have missed it.
Bahamut.Neb
サーバ: Bahamut
Game: FFXI
Posts: 189
By Bahamut.Neb 2016-06-10 07:52:42
Shouldn't you be wearing your Peda. Loafers when you cast storms anyways? You would still get well over 10 mins on duration.
サーバ: Asura
Game: FFXI
Posts: 1397
By Asura.Toralin 2016-06-10 10:57:47
Someone go blow 500 fern and tell us if you see 11
By Chimerawizard 2016-06-10 16:49:27
Oh I didn't know at all Oranyan was on a separate term, I stand corrected!
When/where was this tested? I must have missed it.
I don't have Oranyan to test that item specifically.
I do however have RDM, an ambuscade cape, telchine gear, rf1 hands & rf3 feet to test with. Cast a few regens and found the following:
Job Points: enhancing duration is +X Seconds.
Enhancing duration is a term separate from the augment version. multiplied w/ (base+JP)
Augment: Enhancing duration is a seperate term. again, multiplied somewhere after JP are added in.
I had heard similar somewhere before, but idk if/where findings were posted. I know when I did mine, I was doing as personal verification so I didn't bother posting it either.
サーバ: Odin
Game: FFXI
Posts: 177
By Odin.Speedyjim 2016-06-10 17:09:35
Shouldn't you be wearing your Peda. Loafers when you cast storms anyways? You would still get well over 10 mins on duration. Why?
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