Colossusx said: »
Bismarck.Herzins said: »
Is there a guide for the different SCs that sch can do with immanence?
Thanks!
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A Scholar's Education (Guide)
Colossusx said: » Bismarck.Herzins said: » Is there a guide for the different SCs that sch can do with immanence? Thanks! Bismarck.Herzins said: » Colossusx said: » Bismarck.Herzins said: » Is there a guide for the different SCs that sch can do with immanence? Thanks! Has everything you need. Match the element from the first property, then from the second property to create the listed SC. Ignore the SC names, instead look at the colours to determine the spells. Ex: Reverberation = Stone > Water or Luminohelix > Water Detonation = Noctohelix > Aero or Stone > Aero or Thunder > Aero Wish this wasn't so hard to pull off. Only managed to do it like 2 times in 20 tries.
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Seems to be the cool thing going on now ):
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Shiva.Hiep said: » Seems to be the cool thing going on now ): YouTube Video Placeholder Pretty impressive given that he didn't use trusts. :O Anybody tried to augment Coeus yet? SCH JSE.
Done it myself.
Rank 13 is Macc+44, Mab+9, FC+4. Ungh... no solo video but I did manage this
on that note, there is something definetly borked with helix, either a cap on the "tocs" or something because wether I did 20k or 43k it still did either 3/4/5% per toc. Not sure whats really happening under the hood of Helix and its "tocs" Tychefm already "tested" Helix and found out there's a cap of around 10k per toc.
There were some tests (and someone else confirming his finding) on BG a few weeks ago. Which kinda means that uberly strong helixes are nice for the initial hit, but won't affect the successive tocs =/ Tbf it's good for things to be this way. A >40k initial hit would be way too broken, wouldn't it? Well, excluding NMs who can heal themselves from the helix DoT effect of course. On a side note: Tora solo some Oryx for me! I need a second Herculean helm! :P That, ad you still owe me a Grioavolr :3 Quote: Tychefm already "tested" Helix and found out there's a cap of around 10k per toc. "Tested" is the right word. I put it out there as a theory and noone seemed to agree or do further tests. Good to see that someone else noticed strange behaviour. The 10k was just a random number I put out there. Should be very easy to test on qutrubs or volatile matamata or something along those lines. Maybe I'll try it out this weekend when I have a bit more time.
I think Helix always ran out after 1 tock on volatile matamata.
I was thinking maybe each "toc" has a chance to be resisted or something but it still doesnt make sense
Bahamut.Tychefm said: » I think Helix always ran out after 1 tock on volatile matamata. poop Maybe just stick Beyond/otherMABatma and stick a fat helix on an NM in abyssea and check the tocks both with/without bursting Are there any ilvl qutrubs that would survive a >>>>10k initial and the first tock? the VW Qutrub in Arrapago has a lot of HP but he ain't an ilevel one.
Don't think ilevel Qutrubs exist, it's a ToAU typical NM and that expansion didn't receive any ilevel treatment so far. Oh yeah, the Aluh Jambiya qutrub. Good looks
lolCoeus rank 15 confirmed to be Macc+50, Mab+10, FC+5%.
Useless =/ Guess the macc+50 can make it semiuseful if you don't have an augmented Grioavolr or any of those top weapons, but all in all it's pretty ***. Was hoping for some job specific enhancment but it seems these augments only have "standard" stats So I went into Abyssea and Helixed Kur to death a few times. Safe bet that Helix tocks do indeed cap at 10,000.
Helix did 11,862 damage, and dropped him 19% HP Each tock took 16%~ off Kur has roughly 60,000HP. 11,862/60,000= 0.1977 10,000/60,000= 0.1666 I tried to test on Dimgruzub, the VW qutrub, but he has too much HP lol but it still looked capped SC/MB did 130k damage and dropped him to 96%, 55k helix MB took off another 1%~, and then it took 3-4 tocks for him to fall one more percent. I couldn't get a good read on it because my internet started to die, but it was about 30+ seconds between a percentage drop. Anybody ever calculated the +macc augment threshold at which Merlinic legs start being better than Psycloth Lappas for debuffs?
If you sum up pure macc+enfeebling skill Psycloth have a lot of overall "macc", but Merlinic have a *** more INT, which other than just potency should convert into macc as well, at a certain ratio according to your target. Atm I have merlinic legs with 30 macc/mab and I'm using them for debuffs, but I'm trying to change the augments so I can get a higher Magic Burst bonus on them (currently 1%...). Don't forget about Chironic for debuffs. That immunobreak bonus is excellent, and is a lifesaver for Maju.
Yeah I know about Chironic, but I'm specifically comparing Psycloth and Merlinic here ^^'
Unless you have some nice INT augments on Merlinic, they actually only have 3 more INT and also have 2 less MND. If your current augments are 30 macc/MAB, then they should be basically the same for INT based enfeebles when compared to Psycloth, but Psycloth should win for MND, but only slightly.
Uh... no. Aside from MND potency Chironic is the winner in every possible situation, period. And even when you're considering MND it's just 1 point above Psycloth, which hardly matters and I'm ruling out MND augments atm.
Still, once more, while I apreciate your input I was comparing Psycloth to Merlinc here, not Chironic ^^' Guess I kinda picked the wrong forum though, wanted to ask it for GEO but I kinda came to the SCH subforum, I apologize for that °_° What exactly are we even discussing here? You dismissed Chironic so I made comparisons between Merlinic and Psycloth...then you brought Chironic back into consideration. I don't know what's going on.
Sylph.Oraen said: » What exactly are we even discussing here? Posted in the wrong forum. And I misread your previous post, thought you were still talking about Chironic. Or did you edit your post? Either that or I just simply misread it, I'm sorry :D Quote: So I went into Abyssea and Helixed Kur to death a few times. Safe bet that Helix tocks do indeed cap at 10,000. Helix did 11,862 damage, and dropped him 19% HP Each tock took 16%~ off Kur has roughly 60,000HP. 11,862/60,000= 0.1977 10,000/60,000= 0.1666 Thx for the tests, that explains a lot. Also makes Modus stacking actually hurt yourself if you hit the cap. That's assuming that Modus doesn't go past that 10k cap though.
That would require more testing in theory but with the landing rate of Modus I'm not sure it's worth it lol We had like 3 SCHs in the past stacking Modus on things like AA TT in Escha Ru-Aun. The TOCKS did not increase at all sadly from what I can tell.
Knowing SE, the actual cap is more than likely 9,999 per tock. Yea. I know, may as round to 10k. But just saying.
I'll do some more definitive stuff once my internet is a bit more stable. I'll ask a GEO friend to tag along to boost the initial helix so that it's more obvious, and see if I csn get an answer on Modus as well.
I just didn't want to ask a favor and then crash out or get inconclusive data. Standby |
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