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[dev1053] Meeble Burrows
Asura.Tot
サーバ: Asura
Game: FFXI
Posts: 218
By Asura.Tot 2012-07-14 04:58:56
this is ffxi, people do not play to have fun people only play that which gives good rewards. they call the fun stuff "a waste of time" ... makes me laugh
Phoenix.Capuchin
サーバ: Phoenix
Game: FFXI
Posts: 3649
By Phoenix.Capuchin 2012-07-16 15:16:59
Lakshmi.Sparthosx said: »MMM did not suck. Liquidation team had good loot for the day and had challenging battles that weren't just zerg ***down under Alexander.
In addition to the Liquidation team fights (most notable for Koggelmander as one of the best BLU swords of the time, and Ermine's Tail was a pretty solid dagger), for a while there MMM was also the best exp you could get for pre meripo levels. Just needed a few decent runes and you could build a very nice exp maze. Get a party of 5-6, each member take the group in once, and have a really good 3 hour exp session. I got a lot of mid-level exp with friends this way and had a really fun time doing it.
It actually got very popular with the JP players for a while, but for some reason never caught on with the NA/EU audience despite being really effective. However, the popularity was also sort of the event's downfall, since the "instanced" content (only so many copies of the zone available meant only a limited number of parties could use the zone at one time) was implemented badly. Led to spamming the NPC in the gobbie shop to fight to even get in the zone. But once you were in, the exp was far better than normal parties outside of the big exp ToAU merit camps.
[+]
Asura.Ina
サーバ: Asura
Game: FFXI
Posts: 17912
By Asura.Ina 2012-07-16 15:25:35
It was used alot on Asura by NA groups for a while, but then people started using one guys maze for some reason that was missing a key rune or 2 which brought exp down and people were saying SE had gimped it or just it always sucked. In truth they were too lazy to check the runes :/
VIP
サーバ: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-08-02 20:30:35
08-02-2012 08:16 PM | Okipuit | Community Rep | |
| | Hey there!
If the digging goes smoothly, we should be able to implement the first two "Meeble Burrow" dungeon routes in this week's test server update!
On the test server, the waiting period for key items to be issued will be shortened and you can enter solo for easy access.
We would like to gather your feedback on "Meeble Burrows" so install that test server and come check it out! | |
Fenrir.Sylow
サーバ: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2012-08-02 20:49:17
We so excited.
By Quiznor 2012-08-02 20:52:28
Oh I thought this was pushed back for SoA,huzzah
VIP
サーバ: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-08-03 08:28:47
08-03-2012 05:12 AM | Gildrein | Community Rep | |
| | [dev1053] Meeble Burrows
*The following content is in development. Specific details may differ from the release version.
Meeble Burrows is all-new dungeon content in which intrepid players sneak into underground caves and participate in various research expeditions, delving ever farther until they best the dreadful beasts in the far recesses of the caverns.
* The Wings of the Goddess expansion is required to venture into Meeble Burrows.
Eligibility
Parties must be comprised of between three and six players.
There is no level restriction.
There is a time limit of fifteen minutes.
Preparing for your trek
Commencing a Research Expedition
Trade your grimoire to the Burrow Researcher NPC in Sauromugue Champaign (J-7) and have the party leader select the desired research expedition.
* Party members trading their own grimoires to the Burrow Researcher will update their respective grimoires with the course information.
Speaking to Vrednev, a Meeble located outside the burrows, will commence the course and enable you to enter.
Completing an expedition
The dangers of the Meeble Burrows are many, so explorers setting foot in the burrows will receive a Hiatus Whistle, a temporary item that whisks them to the entrance with one sharp call.
After completing an expedition, players will receive a Terminus Whistle: a temporary item that teleports the party to the entrance.
After escaping via the Terminus Whistle, talk to the Burrow Researcher once more. He will confirm that you have completed the assigned tasks, record the details thereof in his little black journal, and return your grimoire to you.
The Burrow Researcher has multiple courses to offer able adventurers, and completion of one course may open up other, more taxing expeditions. In addition, successfully completing goals will add a variety of boons to the player's grimoire.
Rewards
Inquests into the burrows allow for more than just insight into Meeble society. They also accrue a special currency known as “research marks.”
These research marks represent the goodwill one has earned with the Meeble Burrows Research Team, and can be exchanged to purchase items or grimoires from the Burrow Investigator and Burrow Researcher.
* Item rewards are not displayed at this time.
Test Server Specifications
Courses may be attempted by as few as one person.
Sacks of Moblin pheromones will stock up at the rate of one per minute.
A special test NPC has been added to Sauromugue Champaign (J-7). This NPC provides the following services:
- Full ability restoration
- Adding or removing all boons from your grimoire.
| |
Test Server Update (08/03/2012)
Bismarck.Ramyrez
サーバ: Bismarck
Game: FFXI
Posts: 4746
By Bismarck.Ramyrez 2012-08-03 09:02:31
This all sounds unnecessarily complicated, which is why MMM wasn't any fun for me, either.
Just let me enter the dungeon and participate. No Silly Pokemon-style photos/etc. (ZNMs/Pankration) or a ton of maze bits clogging my inventory/etc. (MMM).
I just don't have the patience (or inventory space) anymore.
Fenrir.Tormant
サーバ: Fenrir
Game: FFXI
Posts: 10
By Fenrir.Tormant 2012-08-03 19:14:09
i actually think this could be good, all assuming 1 criteria is met, a criteria that SE has been known to totally drop the ball on.
1. Are the rewards/gear/item's good enough to motivate people to say "Hey, who is up for some meebles?" in a linkshell....
By Lye 2012-08-03 19:28:33
This all sounds unnecessarily complicated, which is why MMM wasn't any fun for me, either.
Just let me enter the dungeon and participate. No Silly Pokemon-style photos/etc. (ZNMs/Pankration) or a ton of maze bits clogging my inventory/etc. (MMM).
I just don't have the patience (or inventory space) anymore.
THIS!
*** the silly name and hoops.
This is a far cry from what I imagine a "New Dungeon Crawl System" to be.
[+]
Carbuncle.Kunisama
サーバ: Carbuncle
Game: FFXI
Posts: 389
By Carbuncle.Kunisama 2012-08-03 19:52:05
What sounds so complicated here? You have a book to select and record progress, and a ki replenished once a day to enter just like assault tags.
[+]
By Lye 2012-08-03 20:05:09
Carbuncle.Kunisama said: »What sounds so complicated here? You have a book to select and record progress, and a ki replenished once a day to enter just like assault tags.
You're right. After reading it again, and getting rid of all the story bull ***, it's not as complicated as I thought.
Yet, I believe I'm not alone in my disappointment.
Quetzalcoatl.Kenrusai
サーバ: Quetzalcoatl
Game: FFXI
Posts: 1899
By Quetzalcoatl.Kenrusai 2012-08-03 20:17:13
That's cool Lye, less people interested, less people lagging the *** out of the entrance of content I'll take with 0 complaints
[+]
By Lye 2012-08-03 20:23:49
Quetzalcoatl.Kenrusai said: »That's cool Lye, less people interested, less people lagging the *** out of the entrance of content I'll take with 0 complaints
Teamwork makes the dream work.
Quetzalcoatl.Kenrusai
サーバ: Quetzalcoatl
Game: FFXI
Posts: 1899
By Quetzalcoatl.Kenrusai 2012-08-03 20:25:15
LS full of teamwork
サーバ: Odin
Game: FFXI
Posts: 1925
By Odin.Sawtelle 2012-08-03 20:32:51
As some one who enjoyed MMM, I'm looking forward to this. Initial reports on BG seem to say the bosses seem to be pretty easy though.
By Lye 2012-08-03 20:42:01
Quetzalcoatl.Kenrusai said: »LS full of teamwork I'm not sure we were on the same page.
I was pointing out how awesome it is that people who don't care actually HELP people who do.
You seem to think I was skeptical of your ability to get people to care?
Or maybe you were trying to plug your LS?
Sorry for the confusion.
Go get em tiger!~
Bahamut.Bekisa
サーバ: Bahamut
Game: FFXI
Posts: 596
By Bahamut.Bekisa 2012-08-03 20:58:13
Bismarck.Helel
サーバ: Bismarck
Game: FFXI
Posts: 1335
By Bismarck.Helel 2012-08-03 21:19:24
Don't care about anything until I see the rewards. It does sound fun though.
[+]
サーバ: Sylph
Game: FFXI
Posts: 1009
By Sylph.Mirvana 2012-08-04 01:31:56
15mins seems REALLY short for a "Once every 20 earth hours" event. Either there's some TE system or it's a per chamber time limit.Heck it may even end up like traverser stones with KIs to cut the recharge.
Can't say I'm "excited" for this, but it does at least have my curiousity. Might give it a spin on test server.
Sylph.Kiaru
サーバ: Sylph
Game: FFXI
Posts: 681
By Sylph.Kiaru 2012-08-04 01:33:50
Don't care about anything until I see the rewards. It does sound fun though. you don't play video games for fun? :(
Ragnarok.Afania
サーバ: Ragnarok
Game: FFXI
Posts: 2822
By Ragnarok.Afania 2012-08-04 01:41:45
Don't care about anything until I see the rewards. It does sound fun though. you don't play video games for fun? :(
We play MMO for reward, and getting reward=fun ;( ;( ;(
[+]
Leviathan.Draylo
サーバ: Leviathan
Game: FFXI
By Leviathan.Draylo 2012-08-04 02:06:48
This all sounds unnecessarily complicated, which is why MMM wasn't any fun for me, either.
Just let me enter the dungeon and participate. No Silly Pokemon-style photos/etc. (ZNMs/Pankration) or a ton of maze bits clogging my inventory/etc. (MMM).
I just don't have the patience (or inventory space) anymore.
Maze tatters didn't clog inventory, only the mazes themselves so at most they took 3 inventory spots for the important ones.
サーバ: Sylph
Game: FFXI
Posts: 1009
By Sylph.Mirvana 2012-08-04 02:15:28
Still 3 spots more than it should have.
By Tiipapa08 2012-08-04 03:20:17
Tested out adjunct #5 and assistant #5 with a PT of 5, failed against assistant #5 NM due to a lack of DD and NM has a crap ton of HP, beat the lady bug though, got 2k merit points and research marks. At the moment doesn't seem like the items you can obtain with research marks have been added. Only thing we saw were pots.
[+]
Sylph.Kiaru
サーバ: Sylph
Game: FFXI
Posts: 681
By Sylph.Kiaru 2012-08-04 15:15:19
I can't wait to embrava zerg yet another event!!!!!!!!!!!!!!
Bismarck.Helel
サーバ: Bismarck
Game: FFXI
Posts: 1335
By Bismarck.Helel 2012-08-04 16:09:30
Don't care about anything until I see the rewards. It does sound fun though. you don't play video games for fun? :(
We play MMO for reward, and getting reward=fun ;( ;( ;(
Pretty much. I have console games I'll play if I want to just chill out and have fun. In FFXI the rewards are the entertainment, which is why I don't waste my time with things like legion. No offense to those who do legion; it's just not worth doing for the jobs I use. I do dynamis for the currency reward, not because dynamis itself is fun. I do nyzul for the gear, not because I enjoy lamps. The list goes on.
Ragnarok.Hotkarl
サーバ: Ragnarok
Game: FFXI
Posts: 520
By Ragnarok.Hotkarl 2012-08-04 16:11:37
This sound like a assault V.2 to me. I loved assault, it was quick,fun, and trio'able with friends. I'm liking the sound of this event a lot. I never minded the assault tag system, being able to build up points for gear at your own pace with ls/friends was always a great system. Maybe I'm in the minority but this event sound great.
VIP
サーバ: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-08-13 16:09:17
08-13-2012 03:26 PM | Okipuit | Community Rep | |
| | Good evening!
Seems you guys have already found out about the mysterious meebles' requirements for a successful expedition. I just wanted to confirm that your completed goals are indeed registered upon exiting the burrow using the temporary item currently named "." with the whistle icon.
Goals completed will be flagged within the dungeon but they will not count unless you exit using the temporary item. Should you exit the burrow utilizing any other method than this temporary item (i.e. run out of time, warp, teleport, etc.), it will not count as a successful expedition and this result is intended. | |
07-13-2012 12:46 PM | Camate | Community Rep | |
| | I think this is something that everyone has been super curious about and wondering what this system is going to entail. We were hoping to be able to implement a part of this new dungeon content on the test server this week, but unfortunately there were tiny adjustments and other things that still need to be made, so we will have to put it off for just a bit.
BUT! In the meantime, I would like to give an overview and explanation of the content that is to come!
We are calling this content “Meeble Burrows” (the name is not fully localized as of yet!), imagining it as a whole bunch of mole holes (lol). To serve as a dungeon guide, we are introducing this new type of mole beastmen – meebles.
You will also encounter them as enemies.
Participation requirements
Each time you participate, a temporarily issued key item ticket will be consumed. It will be very close to Assault Imperial Army I.D. tags.
Overview
There will be various dungeons, each with a set of clear requirements.
Once a dungeon is cleared, you can receive support effects.
Dungeons have multiple connections and it will be possible to select your route as you proceed.
The objective is to ultimately reach the boss and defeat it.
Rewards
Upon clearing a dungeon, you will receive points based on the difficulty.
It will be possible to exchange these points for items.
As you progress further in this dungeon content, the variety of items available for exchange will increase.
There will be different levels for the requirements to clear dungeons. So for example, if it is a requirement that is based on defeating monsters, there would be “defeat 3 monsters”, “defeat 5 monsters”, “defeat all monsters” and you can proceed to different dungeons by clearing these requirements based on the amount of participants and fire-power you have. (By fulfilling the requirements for the higher levels, you will be able to obtain more reward points.)
Additionally, by clearing dungeons the support effect you receive can be carried over into the next dungeon, making it so you can stack them. With that said, if you have the confidence, you can take the shortest route to the boss or if you want to play a bit more solid and safe, you can clear a number of dungeons stacking up effects and then finally challenge the boss.
The core idea behind this is to be able to challenge fun and exciting content in a short amount of time, and to reach a wide range of players so that they can have a good time. We plan on spending time adjusting this content based on your feedback once it is implemented on the test server, so please look forward to trying it out! | |
Reposting this from the previous dat mine thread:
08-02-2012 08:16 PM | Okipuit | Community Rep | |
| | Hey there!
If the digging goes smoothly, we should be able to implement the first two "Meeble Burrow" dungeon routes in this week's test server update!
On the test server, the waiting period for key items to be issued will be shortened and you can enter solo for easy access.
We would like to gather your feedback on "Meeble Burrows" so install that test server and come check it out! | |
08-03-2012 05:12 AM | Gildrein | Community Rep | |
| | [dev1053] Meeble Burrows
*The following content is in development. Specific details may differ from the release version.
Meeble Burrows is all-new dungeon content in which intrepid players sneak into underground caves and participate in various research expeditions, delving ever farther until they best the dreadful beasts in the far recesses of the caverns.
* The Wings of the Goddess expansion is required to venture into Meeble Burrows.
Eligibility
Parties must be comprised of between three and six players.
There is no level restriction.
There is a time limit of fifteen minutes.
Preparing for your trek
Commencing a Research Expedition
Trade your grimoire to the Burrow Researcher NPC in Sauromugue Champaign (J-7) and have the party leader select the desired research expedition.
* Party members trading their own grimoires to the Burrow Researcher will update their respective grimoires with the course information.
Speaking to Vrednev, a Meeble located outside the burrows, will commence the course and enable you to enter.
Completing an expedition
The dangers of the Meeble Burrows are many, so explorers setting foot in the burrows will receive a Hiatus Whistle, a temporary item that whisks them to the entrance with one sharp call.
After completing an expedition, players will receive a Terminus Whistle: a temporary item that teleports the party to the entrance.
After escaping via the Terminus Whistle, talk to the Burrow Researcher once more. He will confirm that you have completed the assigned tasks, record the details thereof in his little black journal, and return your grimoire to you.
The Burrow Researcher has multiple courses to offer able adventurers, and completion of one course may open up other, more taxing expeditions. In addition, successfully completing goals will add a variety of boons to the player's grimoire.
Rewards
Inquests into the burrows allow for more than just insight into Meeble society. They also accrue a special currency known as “research marks.”
These research marks represent the goodwill one has earned with the Meeble Burrows Research Team, and can be exchanged to purchase items or grimoires from the Burrow Investigator and Burrow Researcher.
* Item rewards are not displayed at this time.
Test Server Specifications
Courses may be attempted by as few as one person.
Sacks of Moblin pheromones will stock up at the rate of one per minute.
A special test NPC has been added to Sauromugue Champaign (J-7). This NPC provides the following services:
- Full ability restoration
- Adding or removing all boons from your grimoire.
| |
08-13-2012 03:26 PM | Okipuit | Community Rep | |
| | Good evening!
Seems you guys have already found out about the mysterious meebles' requirements for a successful expedition. I just wanted to confirm that your completed goals are indeed registered upon exiting the burrow using the temporary item currently named "." with the whistle icon.
Goals completed will be flagged within the dungeon but they will not count unless you exit using the temporary item. Should you exit the burrow utilizing any other method than this temporary item (i.e. run out of time, warp, teleport, etc.), it will not count as a successful expedition and this result is intended. | |
08-23-2012 06:57 PM | Okipuit | Community Rep | |
| | Good evening!
We'd like to give you a heads up on the upcoming Meeble Burrow content that will be implemented in this week's Test Server update!
3 additional expeditions will be introduced and you will be eligible to select from a total of 5.
We will be adding various adjustments such as displaying the expedition objectives on the course selection menu.
Balance adjustments are still being made for bosses, but the expedition aspect has just about been all setup and players can experience the actual strategy involved. | |
10-16-2012 05:00 PM | Okipuit | Community Rep | |
| | Greetings!
Thank you for your feedback regarding Meeble Burrow entry restrictions. We have some new details about adjustments planned for the future of this content.
First off, our highest priority at the moment is to eliminate the bugs that have been occurring in Meeble Burrows. After, we will be focusing on the following:
Moblin pheromone sack stock when starting out
We would like to make changes so that when beginning Meeble Burrows, you receive 5 Moblin pheromone sacks.
This is not only for players who will begin Meeble Burrows down the line, we are looking into methods for addressing players who are already doing this content as well.
Increase to the maximum stock of Moblin pheromone sacks
While we are not planning to remove the cap completely, when new expeditions and areas are added we are planning to increase the cap on Moblin pheromone sacks.
Shortening of re-issuance time
In the future we are planning to make it so the time when Moblin pheromone sacks are issued can be shortened by certain requirements, such as consuming points or other means.
Also, since the concept of Meeble Burrows was to create content that could be enjoyed and progression can take place in short spurts of time, our focus is not on making adjustments so that clearing the content can be rushed, instead we will be focused on overall improvements so that even those that have not completed this content can benefit.
Not too much time has passed since this content was implemented, but we are closely monitoring the play trends for all players and plan on making adjustments moving forward so that this content is fun and easy to play. If you have any other feedback, we would be happy to hear it! | |
Quote: Oct. 17, 2012 03:00 [PDT] From: FINAL FANTASY XI
FINAL FANTASY XI Version Update (Oct. 17)
At the following time, a version update was performed on FINAL FANTASY XI.
[Date & Time]
Oct. 17, 2012 at 2:30 (PDT)
[Affected Service]
- FINAL FANTASY XI
[Update Details]
The following changes have been made to Meeble Burrows:
Additional measures have been implemented for the issue wherein a player may be ejected from the underground cave immediately after the start of a research expedition.
* We will continue to monitor the situation to ensure that similar issues do not occur.
*Please note there will be no change to the game content with this update.
Quote: Oct. 19, 2012 00:50 [PDT] From: FINAL FANTASY XI
FINAL FANTASY XI Version Update (Oct. 19)
At the following time, a version update was performed on FINAL FANTASY XI.
[Date & Time]
Oct. 19, 2012 at 0:45 (PDT)
[Affected Service]
- FINAL FANTASY XI
[Update Details]
The following changes have been made to Meeble Burrows:
- When a player receives the “Diligence Grimoire” for the first time from NPC ‘Burrow Investigator’ in Upper Jeuno (I-8), they will also receive a stock of 5 key item “Moblin pheromone sack.”
- If a player has previously received the “Diligence Grimoire,” they can speak to the ‘Burrow Investigator’ or NPC ‘Burrow Researcher’ in Sauromugue Champaign (J-7) to be reimbursed with a stock of 5 “Moblin pheromone sack,” if neither of the NPCs are holding a single sack for the player already and the player does not have a sack in their possession.
* The stock of 5 “Moblin pheromone sack” is reimbursed once only.
10-25-2012 07:46 AM | Slycer | BG Translator | |
| | (very long embedded quote with a bunch of decent suggestions about improving Meeble Burrows)
Thank you for your detailed feedback!
In addition to the ideas we've discussed over the past few days, there are also several projects being considered with respect to Meeble Burrows. Although we are reviewing all of the feedback we are receiving (and will continue to do so), we are waiting a bit on confirmation from the person in charge of the project before we respond. (Sorry, many projects have been taking place recently...)
Translated by: Slycer | |
10-29-2012 07:57 AM | Slycer | BG Translator | |
| | Regarding Upcoming Meeble Burrows Adjustments
Translation. This post was a direct response to a rather eloquent JP post which was basically a summary of a lot of previous posts in the Meeble Burrows thread divided into five general points with backing reasons for each suggested change. They previously responded to this post promising more detail, and they followed through with the detail, see below. I didn't directly translate the quotes from the player who made the original post, just paraphrased.
Hello!
Thank you for your feedback based on your experience in Meeble Burrows. I will answer your comments directly based on our examination of the content.
(First Suggestion: Increase the number of pheromones past 5, various good reasons were presented)
The next time that we add new expeditions, we plan to increase the maximum number of storable pheromone sacks to 10. It is planned that we will increase the available stock with the introduction of new content. Additionally, by using Research Marks, we want to be able to increase the stock to a maximum of about 15.
(Second Suggestion: Eliminate entry restrictions on expeditions #1-#4 in each rank to allow easier gathering of support effects and/or repeating to clear higher goals)
In order to make things much easier to gather a party for the content, there are plans to make adjustments in this area. One plan is for ranks on which goal 3 has been achieved, you can proceed from that expedition for subsequent repeats. This will not apply to boss battles, of course, but we are thinking of loosening the restrictions on access to those as well. Please let us know if you have any suggestions.
(Third Suggestion: Allow for recovery of grimoire in case of a failed boss expedition. Obvious reasons.)
Since the mechanism of progress recording is also tied to the support effects, if we did this, it would be possible for one person with a lot of status boons (read: mule) to leave in the middle of a boss expedition and endlessly give all of their status boons to the other players. Without modifying this mechanism, we are considering adjusting this in other ways.
As it stands, though, you can decrease your risk of failure by gathering more and/or higher level status boons before you face a powerful boss.
(Fourth Suggestion: Allow for certain daily/weekly bonuses. Example given was to have one particular expedition give a bonus of some sort during a particular day to encourage repeating previous expeditions).
We will consider this. It might be good to tie something like raising the status boon higher when clearing an expedition, since not everyone will do expeditions each day.
(Fifth Suggestion: More diverse content. Person thinks there are too many that involve killing, and not enough of the other kinds.)
We'll work as hard as possible to increase the variety!
Translated by: Slycer | |
10-29-2012 06:23 PM | Okipuit | Community Rep | |
| | Evenin' meeble explorers,
Just to let you know, we are planning to increase the maximum stock of Moblin pheromone sacks to 10 when we add the next expedition. On top of that, there won’t be any special requirements; it will just increase when we implement the expedition. Also, we would like to make the maximum stock increase to 15 by using points.
We are planning to make other adjustments as well so that parties can easily be formed without getting caught up on requirements. As one possible idea, we are looking into making it so if you fulfill all three objectives for an expedition, you won’t have to start with expedition one afterwards and can participate immediately. However, when it comes to defeating the boss, we will be looking at other ways to ease this so that it cannot just be repeated over and over again.
Finally, the development team will be doing their best to expand the variations of expedition objectives to make it even more enjoyable! | |
11-29-2012 05:22 AM | Slycer | BG Translator | |
| | Regarding Accumulation of Moblin Pheromone Sacks
Hello!
Quetzalcoatl.Yae (JP Player) said: »About the sacks - please let the NPC continue to accumulate the fifth sack even if you forget to retrieve your grimoire. I really want you to fix this. I think it's wrong that the NPC doesn't recover the sack if you forget it, and I was disappointed when I realized that I couldn't recover the maximum five sacks. |
The challenge of Meeble Burrows is created with the idea that one expedition begins when you trade your grimoire to the NPC, and then you retrieve your grimoire after you cmoplete the expedition. Therefore, since the expedition is not complete until you retrieve your grimoire, you cannot receive the next pheromone sack until that time.
If you happen to leave the expedition immediately, such as a sudden disconnection upon entry, the Moblin pheromone sack information is updated at that time to prevent it from going to waste.
I hope this is not too much trouble, but please note that you should recover the grimoire when you exit a Meeble Burrows expedition.
Translated by: Slycer | |
12-14-2012 02:14 PM | Okipuit | Community Rep | |
| | Meeble Burrows Update!
Greetings burrowers!
As part of the newly introduced wizened worms, we are making a whole slew of items so that we can change the item line-up in the future. We’d like to provide more elements of excitement such as this and even introduce limited time items.
We are also working hard on the new expeditions that everyone has been waiting for (what the development team is calling “the second installment”), so that we can implement them soon.
Additionally, there was a request from a player asking if it would be possible to write names on grimoires so that it would make it easier to tell them apart.
Well, we tested it out!
We created a grimoire with a name on it for our test, and it is definitely possible to add names, though it would take some work to make the interface where you can enter in the text. However…
When we actually tried to use the grimoire with the name on it those good ol’ meebles down in the burrows straight up rejected it. Well okay, I’m lying they didn’t do that, but when we traded to have it recorded the memo was gone when we got it back. This is something that we would need to change system-wise in order to address this. Unfortunately the cost to change this system is quite large, so we will be doing our best to make this aspect of Meeble Burrows more convenient through the NPC that was just recently added to Upper Jeuno. | |
12-19-2012 8:40 AM | Akihiko Matsui | Dev Team | |
| | Hello, Matsui here.
Thank you for all of your posts.
I have spoken with the lead developers for Meeble Burrows and received some comments I would like to share with you.
With the most recent version update, users now receive more research marks based on having more users as part of their group. I believe that presenting larger groups with bonuses and increased item counts and records is a good adjustment, but increasing research marks is going too far. I think that research marks are essentially being given out for free. |
By increasing the amount of research marks being given to larger groups, our goal is to encourage users to cooperate with others. The following are comments from a couple of users that capture the ideas we had envisioned for this content:
ILet’s gather 6 players regardless of job, come up with a plan and have some fun! |
I usually go with a group of 4, but since we would get more points if we had 6, I want to find 2 more players. |
There are more detailed explanations behind this adjustment, but the above two comments capture our reasoning well. We feel that this content has a good flow to it now, so we will be leaving it as is for the time being.
Since I usually play in a group of 3, I didn’t get a strong sense that we are getting a lot more research marks after the recent version update. However, I did get very excited looking at the trading list for wizened worms. I understand that this is simply a bonus element, but I would really like to see Powder Boots on that list. More than that, I would be extremely happy to see Dervish Sword on that list. (In actuality, I only got fish bones both times. lol)
This leads me to my question: are the probabilities for this content the same for all users? For example, as a WHM I earned 21 worms, but a WAR was able to earn 43 worms and 6 morions in the same program. Will the WAR have a better chance because of the higher number of worms, or will the probabilities be the same? Maybe I shouldn’t focus so much on bonus content, but I would really like to know. |
The probabilities are all random.
We did think about rewarding users based on their results, but we decided to make the probabilities all the same so that users can enjoy this content without worrying about which job they are playing with.
As you said, this is bonus content after all.
This may be a bit off topic, but I would like to know if the areas for the additional programs will also be Everbloom Hollow, Ruhotz Silvermines, and Ghoyu’s Reverie. I feel that users would get bored if the same areas are used all the time. Even though Abyssea was also a “copy and paste” map, it had a sense of freedom, because it was a field. The Meeble areas are all caves, so they feel very closed. |
Since the name of the content is Meeble Burrows (a burrow is a hole or tunnel dug by a small animal) it would feel strange if the map was open and free.
To answer your question, we will most likely use the new areas added in the Seekers of Adoulin. We will put some thought into this, though.
I feel like objective 3 should be more difficult, but do many people disagree? |
Our goal was to set the difficulty of objective 3 so that a party of six players would be able to complete it regardless of their jobs, as long as they use all of the support enhancements.
There was talk of a hard mode at the time of development, so we would like to look into this idea as well as related items when the time is right. | |
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