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New Job: Geomancer
サーバ: Sylph
Game: FFXI
Posts: 259
By Sylph.Dasanuffadat 2013-02-05 12:21:39
Have they clarified how many of each category you can have going at the same time? I believe they said 1 for each but I can't remember. It's highly possible that they'll get an item that can increase this though, much like the empyrean harp.
And i bet geo's can't be resisted and all soa nm's will be ice and earth based and flat resist rdm debuffs.
A quick look at the adversaries shows a lizard beast tribe (Ice weakness), a vermin type of monster (many weak to ice and wind), a new aquan type (many weak to ice and lightning), and then some all-new types that could be weak to anything. Don't get discouraged too soon :)
Sylph.Kawar
サーバ: Sylph
Game: FFXI
Posts: 1774
By Sylph.Kawar 2013-02-05 12:29:55
Bismarck.Angeleus said: »Phoenix.Cathaldus said: »lol, there goes another nail in RDM's coffin.
LOl the days of the pld and rdm are over i think.
Siren.Barber
サーバ: Siren
Game: FFXI
Posts: 289
By Siren.Barber 2013-02-05 12:31:47
The para and grav require the GEO to be 'close' to the mob. Doubt they will cut into rdm at all for anything that matters unless the potency is high enough to offset one more person to curebomb.
Cerberus.Conagh
サーバ: Cerberus
Game: FFXI
Posts: 3189
By Cerberus.Conagh 2013-02-05 12:43:48
Bismarck.Angeleus said: »Phoenix.Cathaldus said: »lol, there goes another nail in RDM's coffin.
LOl the days of the pld and rdm are over i think.
They're supposed to be fixing Emnity, so hopefully PLD will make a come back.
RDM however...................... R.I.P.
サーバ: Shiva
Game: FFXI
Posts: 23
By Shiva.Elensar 2013-02-05 12:51:17
Boring.
By ScaevolaBahamut 2013-02-05 13:14:41
I'll quote myself from the other thread since the discussion moved here Taking a closer look at the geomancer info, it specifically says that Geocolure spells and luopan can only be used as geo main, however it doesn't say this about Indicolure spells. Chances are these buffs can be used as sub then and if they don't suck geo might be a good sub for bards and corsairs.
Arguably more practical for a melee, since they are aura effects that necessitate being close to the target.
At any rate the job looks dull and impractical at this point. Maybe a potentially decent job for mules.
サーバ: Sylph
Game: FFXI
Posts: 259
By Sylph.Dasanuffadat 2013-02-05 13:15:21
New Abilities Announced!
Two Magic types within Geomancy:
Indicolure spells emanate from the Geomancer themselves while Geocolure spells emanate from luopans placed on the ground. Main job needs to be GEO to used Geocolure magic.
Indicolure Spells (Examples that were given):
Indi-Voidance: Enhances evasion for party members near the caster.
Indi-Acumen: Enhances magic attack for party members near the caster.
Indi-Gravity: Weighs down enemies near the caster and lowers their movement speed.
Indi-Paralysis: Paralyzes enemies near the caster.
Indi-Regen: Gradually restores HP for party members near the caster.
Geocolure Spells (Examples that were given):
Geo-Fury: Enhances attack for party members within area of effect.
Geo-Focus: Enhances magic accuracy for party members within area of effect.
Geo-Malaise: Reduces magic defense for enemies within area of effect.
Geo-Torpor: Reduces evasion for enemies within area of effect.
Geo-Poison: Poisons enemies within area of effect and gradually reduces their HP.
Effects are boosted by equipping a "Handbell" and having higher skill in it.
The ability "Polarity" has been renamed to "Cardinal Chant."
Also appears their AF weapon could be a club (or mythic weapon):
A handbell:
Some ability pictures:
Indi-Regen x2, Geo-Poison, a Luopan ability and Cardinal Chant x2 (appears to be a GEO's SP ability...)
Valefor.Sehachan
サーバ: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-02-05 13:15:48
Buffers get close to buff anyway...why in hell would a dd sub that?
By kenshynofshiva 2013-02-05 13:17:22
This is gonna be a tough sell unless those buffs/debuffs are insane....
By ScaevolaBahamut 2013-02-05 13:17:26
Oh, I misunderstood; thought people were saying it was a radiated aura rather than a static field.
Still boring!
Valefor.Sehachan
サーバ: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-02-05 13:18:58
I doubt Cardinal Chant is a 1hour ability...it's probably a lv 60 trait or something.
Phoenix.Sehachan
サーバ: Phoenix
Game: FFXI
Posts: 13352
By Phoenix.Sehachan 2013-02-05 13:19:38
Also I foresee geo being the new master of lag taking what was summoner's throne!
サーバ: Sylph
Game: FFXI
Posts: 259
By Sylph.Dasanuffadat 2013-02-05 13:22:50
Also I foresee geo being the new master of lag taking what was summoner's throne!
Lagmancer!
Quetzalcoatl.Kenrusai
サーバ: Quetzalcoatl
Game: FFXI
Posts: 1899
By Quetzalcoatl.Kenrusai 2013-02-05 13:27:34
Granted it's still early, and not much has been seen thus far, however, what has been seen seems meh, not impressed at all.
サーバ: Lakshmi
Game: FFXI
Posts: 10394
By Lakshmi.Sparthosx 2013-02-05 13:30:25
Uh, Cardinal Chant is a trait that augments magic when nuking from the correct direction. It's the class mechanic.
They haven't talked about 2hrs yet.
I doubt GEO is a good sub. Buffs will be neutered, you lose any ability to cure or haste that /RDM or /WHM provide.
[+]
By Quetzacoatl 2013-02-05 13:59:27
My theory is the Luopan survivability could be dependent on Skill- the higher the Geomancy Skill, the longer the Luopan stay alive.
It could also be a combo of gear and skill, but this is pure speculation at this point until SE releases their word of god.
Bismarck.Kelhor
Administrator
サーバ: Bismarck
Game: FFXI
Posts: 509
By Bismarck.Kelhor 2013-02-05 14:02:38
this is pure speculation at this point until SE releases their oddly worded description that will take weeks of testing to actually sort out
By Enuyasha 2013-02-05 14:10:09
Bismarck.Angeleus said: »Phoenix.Cathaldus said: »lol, there goes another nail in RDM's coffin.
LOl the days of the pld and rdm are over i think.
They're supposed to be fixing Emnity, so hopefully PLD will make a come back.
RDM however...................... R.I.P. if PLD comes back RDM will be back also, who will keep the PLD Refresh II'd? I know the point of Refresh is moot...but even if you can get 100 a tick refresh from other sources it doesnt hurt to have 106 (Specifically speaking for PLD,but it applies to other jobs that need MP as well [well...not BLU...because Battery Charge is just to awesome).
As for enfeebling stuff...Sabo Slow II will always beat just any SCH or WHM casting slow....and vice versa for any enfeeble (Except when you have addle from Nocturne) So this whole "LOLRDM" campaign is only a short lived thing at best from the proc based events.
the fun thing is going to be when you need a SCH AND a RDM for animus augeo/minuo + the other stuff.
Asura.Zizek
サーバ: Asura
Game: FFXI
Posts: 256
By Asura.Zizek 2013-02-05 14:17:25
i'm actually excited for GEO but i hope the AF are macro pieces dear god >_>
Bismarck.Kelhor
Administrator
サーバ: Bismarck
Game: FFXI
Posts: 509
By Bismarck.Kelhor 2013-02-05 14:31:26
i'm actually excited for GEO but i hope the AF are macro pieces dear god >_>
Real Geomancers fulltime the pumpkin hat.
Carbuncle.Nynja
サーバ: Carbuncle
Game: FFXI
Posts: 3790
By Carbuncle.Nynja 2013-02-05 14:32:20
i'm actually excited for GEO but i hope the AF are macro pieces dear god >_> Yeah, hope that GEO has a bunch of situational macroed gear so you need 90 inventory slots to make it work!
Bismarck.Danz
サーバ: Bismarck
Game: FFXI
Posts: 688
By Bismarck.Danz 2013-02-05 14:37:09
i kinda had hope for geo... HAD. i'm a bit disappointed. same buffs/debuffs we already have. just "re-skined" which is what this expansion pack had going for it. was the fact its not a bunch of re-skins oh well. suppose the servers will be flooded with nothing but rune fencers and all of 0 GEOs >.>
サーバ: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2013-02-05 14:38:01
20m says Cardinal Chant will enhance synthesis results and drop rates
Shiva.Ariaum
サーバ: Shiva
Game: FFXI
Posts: 197
By Shiva.Ariaum 2013-02-05 14:38:05
Abyssea has been around for almost two an half years, Gravity II has no use or at least no use where it would be useful. Addle was given to WHM already, Temper while a very good spell no one cares if you have 20% double attack on a job you aren't hitting anything that matters on anyway, Saboteur Slow II is incredible and when paired with elegy is silly, Paralyze II and Dia III are both useful also, but sadly mostly unneeded on current content. I don't see taking a RDM to any thing but maybe salvage/salvage2 or solo duo older content(75-80). I can't see a niche RDM really fills in a party right now other than a decent filler if given no other option. If you need refresh that badly take a BRD.
I have and still play RDM albeit mostly solo/duo or for fun. The only real reason to take a RDM is for Dia III to most things and could be filled by other jobs at no real penalty.
By Enuyasha 2013-02-05 14:56:45
Abyssea has been around for almost two an half years, Gravity II has no use or at least no use where it would be useful. Addle was given to WHM already, Temper while a very good spell no one cares if you have 20% double attack on a job you aren't hitting anything that matters on anyway, Saboteur Slow II is incredible and when paired with elegy is silly, Paralyze II and Dia III are both useful also, but sadly mostly unneeded on current content. I don't see taking a RDM to any thing but maybe salvage/salvage2 or solo duo older content(75-80). I can't see a niche RDM really fills in a party right now other than a decent filler if given no other option. If you need refresh that badly take a BRD.
I have and still play RDM albeit mostly solo/duo or for fun. The only real reason to take a RDM is for Dia III to most things and could be filled by other jobs at no real penalty. we dont know this in new content though, like you said Carnage Elegy + Sabo Slow II(Assuming 5/5'd?) and then maybe if geomancer gets a slow aura that would be an awesome reason to bring a RDM. And like i said, even if you are getting ungodly amounts of refresh from other sources it still helps to add Refresh II to the mix for even more. As a blood tank who gets their hate from cures it doesnt hurt to have more HP if/when PLDtank comes back. if you are using Addle from WHM only then you are losing a beneficial debuff on casting mobs. If you dont need the Sabo Slow II, Sabo Addle is equally as punishing to a caster mob combined with just normal Paralyze II.
Im also not saying that in the current age of "need ALL the procs" RDM is the best of the best but when the game turns to more of just kill the mob/make sure it doesnt get off a move and further away from procs and terror stun spam resolution it'll be worth a whole lot more than most people give it credit for.
By kenshynofshiva 2013-02-05 15:06:26
All I keep thinking sadly is lolgeo already....
Asura.Fondue
サーバ: Asura
Game: FFXI
Posts: 2446
By Asura.Fondue 2013-02-05 15:09:29
Gravity 2 is -40 Eva on targets so are the grav aura and the evadown aura redundant or wat
サーバ: Sylph
Game: FFXI
Posts: 259
By Sylph.Dasanuffadat 2013-02-05 15:09:57
My theory is the Luopan survivability could be dependent on Skill- the higher the Geomancy Skill, the longer the Luopan stay alive.
It could also be a combo of gear and skill, but this is pure speculation at this point until SE releases their word of god.
They say potency right out so I'm guessing skill could play a role in their HP as well. Lakshmi.Sparthosx said: »Uh, Cardinal Chant is a trait that augments magic when nuking from the correct direction. It's the class mechanic.
They haven't talked about 2hrs yet.
I doubt GEO is a good sub. Buffs will be neutered, you lose any ability to cure or haste that /RDM or /WHM provide.
True it is a Trait. Was just shocked to see an animation for a trait. I believe Treasure Hunter is the only one to have one at all currently, yes? o.O
Valefor.Sehachan
サーバ: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-02-05 15:13:27
That's probably just a -ra spell..the pic itself just shows the geomancer in a different spot in regards to the mobs while attacking them which is the point of the trait.
サーバ: Sylph
Game: FFXI
Posts: 259
By Sylph.Dasanuffadat 2013-02-05 15:34:40
That's probably just a -ra spell..the pic itself just shows the geomancer in a different spot in regards to the mobs while attacking them which is the point of the trait.
Job Trait definitely has its own effect going on. Thundara's don't have that semi-circle effect on monsters or create an effect on the caster.
Geomancer | 風水士
Géomancien
Geomant |
Harnessing the elemental energies that course through Vana'diel's veins in ways that no sorcerer can, geomancers both aid their comrades-in-arms and teach their foes how deadly the forces of nature can be.
| | Click image to enlarge |
Geomancer Overview
Strengths
Weaknesses
Acquisition Unrevealed
Requires Seekers of Adoulin expansion pack.
Job Traits, Job Abilities, and Spells
Spell ListLevel | Name | Element |
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Empty | Empty | Empty |
Skills
Combat SkillsSkill | Grade | 49 | 99 |
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Hand-to-Hand | - | - | - | Dagger | - | - | - | Sword | - | - | - | Club | - | - | - | Staff | - | - | - |
| Magic SkillsSkill | Grade | 49 | 99 |
---|
Divine | - | - | - | Healing | - | - | - | Enhancing | - | - | - | Enfeebling | - | - | - | Elemental | B- | 144 | 388 | Dark | - | - | - | Geomancy | ? | ? | ? | Bell | ? | ? | ? |
| Ranged Combat SkillsSkill | Grade | 49 | 99 |
---|
Archery | - | - | - | Marksmanship | - | - | - | Throwing | - | - | - |
| Defensive SkillsSkill | Grade | 49 | 99 |
---|
Guard | - | - | - | Evasion | - | - | - | Shield | - | - | - | Parry | - | - | - |
|
Armor
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