Valefor.Sehachan said: »
It's inefficient. Cor can handle dding just fine, stop encouraging bads.
I didn't say a single word about COR can't DD.
The Pirates' Lair: A Guide To Corsair |
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The Pirates' Lair: A Guide to Corsair
Valefor.Sehachan said: » It's inefficient. Cor can handle dding just fine, stop encouraging bads. I didn't say a single word about COR can't DD. Then let a monk or ranger main heal. Same gear anyway and it frees a spot for another dd!
Have you ever tried to main heal as a COR? I haven't but there was a pretty bad time in sky where I healed a zipacna on rng/whm while we held it for 15 min. Admittedly I only had a vermy and it was 75 cap at the time but even at /49 you are kind of limited in what you get and how fast you can cast it. Note you only get half of max fastcast. Your mp pool is smaller and if your party isn't shadow tanking you'll be low on mp very quickly even with a 7 a tick refresh. Come to think of it you'd probably want to come cor/rdm not cor/whm just for the extra refresh and the ability to convert.
If you're arguing that in a bad party a cor could /whm and assist a main healer then I could see that (perhaps you want to help your friends and they all suck or something). Main healing a party as cor/mage though? You'd be better off finding a different group. As a COR and a WHM here's whats wrong with COR/WHM main healing anything.
No Native Healing skill Extremely few refresh options No refresh from outside (forces you to be doing Evoker's to maintain MP) Inefficient abilitity to aoe any kind of healing No Pro5/Shell5/Regen4/5 No Cureskin, Aquaveil, Boost-Stat, or Barspells(if they apply) It goes on and on. Cor as Support/DPS: competent DD when geared and played well. provides various support option to increase DPS, reducing the amount of healing needed. Leaves a spot open for a WHM/SCH who can do all the above things. Cor is a support job, that can dps (and quiet well). If your that hard up for a healer, use a trust. Valefor.Sehachan said: » Then let a monk or ranger main heal. Same gear anyway and it frees a spot for another dd! Whynot every melee just /whm then, so no problems there :O If I got told to go as main healer it'd be /disband lol
If I got asked to go /whm in a low man support role job where the extra 'na's would be helpful, I could deal with that, but that's as far as it would get lol Odin.Nogara said: » If I got told to go as main healer it'd be /disband lol If I got asked to go /whm in a low man support role job where the extra 'na's would be helpful, I could deal with that, but that's as far as it would get lol Back at 75 cap pre_WoTG I did this alot in major events an it was really useful. Nothing wrong with going full support when it's needed. Has anyone done any testing on Rapid Shot cap? Is it worth stacking?
Asura.Suteru said: » Has anyone done any testing on Rapid Shot cap? Is it worth stacking? Snapshot > Rapid Shot; not sure how worthwhile rapid shot is, as even with Gearswap is it guaranteed you'll be out of your preshot and into your midshot gear by the time you fire w/ rapid shot proc'ing? Asura.Rodolfo said: » Odin.Nogara said: » If I got told to go as main healer it'd be /disband lol If I got asked to go /whm in a low man support role job where the extra 'na's would be helpful, I could deal with that, but that's as far as it would get lol Back at 75 cap pre_WoTG I did this alot in major events an it was really useful. Nothing wrong with going full support when it's needed. Does a cor have enough snapshot gear to cap without courser's roll? If you're in a party with others they're unlikely to want coursers (not even rng will want it since they can cap snapshot without it) and seeing as no one has figured out the values for courser's roll it would be hard to know what it's contributing to snapshot cap. A rapid shot build won't proc all of the time, and when it does proc the amount of delay it reduces varies by chance, not how much you're wearing (similar to conserve MP). I could see the argument for putting in rapid shot pieces in your precast if you're hitting snapshot cap, but I'm not sure you can do that on cor. As far as gearswap goes, I'm pretty sure it will put you in your midshot gear correctly. I know it works for quick magic procs and those would be about the same speed as a good rapid shot proc.
Asura.Hoshiku said: » I know it works for quick magic procs and those would be about the same speed as a good rapid shot proc. Ah, good. Actually wasn't sure about QM procs either. Clears that up, at least. Shiva.Eightball
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I've done cor/dnc co-support healer for cp pt once and wasent too bad, but subbing a Mage to perform that task is not an efficient way to accomplish it subbing dnc with your choice of fighters Sam or tact rolls on will likely help your group more than trying to main heal /whm rdm or sch.
Asura.Hoshiku said: » Does a cor have enough snapshot gear to cap without courser's roll? If you're in a party with others they're unlikely to want coursers (not even rng will want it since they can cap snapshot without it) and seeing as no one has figured out the values for courser's roll it would be hard to know what it's contributing to snapshot cap. A rapid shot build won't proc all of the time, and when it does proc the amount of delay it reduces varies by chance, not how much you're wearing (similar to conserve MP). I could see the argument for putting in rapid shot pieces in your precast if you're hitting snapshot cap, but I'm not sure you can do that on cor. As far as gearswap goes, I'm pretty sure it will put you in your midshot gear correctly. I know it works for quick magic procs and those would be about the same speed as a good rapid shot proc. IF the cap was 70%, then yes Cor could cap it, it would just require the use of Acinaces(which isn't worth it) and Haverton Ring(which most people wouldn't choose), but I believe the cap is 80% anyways(some recent testing on BG), which Cor couldn't hit in just gear alone. Just doing a quick look I wasn't able to find what Flurry II adds, if it's the same as Haste II, then Cor doesn't have a problem capping 80% with just Flurry II, but it all depends on the potency of Flurry II. But what slots do you have left over for rapid shot gear once you cap snapshot? With max snapshot gear (excluding dagger), I'm getting a value of 49.5%. That requires legs, hands, ring, back, belt, feet, body, and head. It leaves rapid shot for 1 ring, 2 earrings, and the neck. As far as I know there are no rapid shot pieces for those slots.
If the 70% cap was real and flurry 2 was 30% you would be looking at 9.5% over snapshot cap that you could play with. I guess you could use 119 emp head and af body for 30 rapid shot if you sacrificed .5% of the snapshot cap. If the cap is 80% then I don't think that's viable. There's also 5% snapshot from Gifts.
E: Pursuer's Cuffs at rank 15 with 10 AGI would beat out most augmented Taeon hands, would it not? Taeon only has 3 AGI, while Pursuer's would have 27, plus the 20 MAB it comes with. Asura.Hoshiku said: » But what slots do you have left over for rapid shot gear once you cap snapshot? With max snapshot gear (excluding dagger), I'm getting a value of 49.5%. That requires legs, hands, ring, back, belt, feet, body, and head. It leaves rapid shot for 1 ring, 2 earrings, and the neck. As far as I know there are no rapid shot pieces for those slots. If the 70% cap was real and flurry 2 was 30% you would be looking at 9.5% over snapshot cap that you could play with. I guess you could use 119 emp head and af body for 30 rapid shot if you sacrificed .5% of the snapshot cap. If the cap is 80% then I don't think that's viable. How are you getting 49.5%? 10% each from just augmented Taeon Head/Legs/Hands/Feet/Body = 50%, 6.5% from cape, 3% from waist, then you could include dagger/ring if you wanted to, though like I say, I highly doubt anyone would use those Asura.Suteru said: » There's also 5% snapshot from Gifts. E: Pursuer's Cuffs at rank 15 with 10 AGI would beat out most augmented Taeon hands, would it not? Taeon only has 3 AGI, while Pursuer's would have 27, plus the 20 MAB it comes with. Not sure without doing the math, but it comes down to this. 24 Agi vs 7MAB, 7 MACC and 3% WSD I think it'd be pretty close, but hard to say without actually doing the math on it On the ranger forum the current belief is that the number is the value in percent. So 5 no longer is 10%, it's 5%.
edit: Oh I see, you can get snapshot on dusk stones too. Sylph.Kakashiiix
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Asura.Suteru said: » Was aiming for STR/AGI, I don't think the weapon damage doesn't do anything for Leaden/Wildfire. WSD % works only on 1st hit of a ws, thus Leaden/wildfire benefit from it being 1-hit only :P
There was never a doubt about the fact that wsdmg works. Only about ws acc.
Sylph.Kakashiiix said: » Asura.Suteru said: » Was aiming for STR/AGI, I don't think the weapon damage doesn't do anything for Leaden/Wildfire. The quote in question is referring to Weapon Damage vs STR/AGI on dusk augment, not WSD (perfectly augmented dooms day) > Death Penalty?
Valefor.Sehachan said: » Then let a monk or ranger main heal. Same gear anyway and it frees a spot for another dd! MNK and RNG is completely useless /mage, COR/mage can still provide rolls, which makes it not completely useless. Thus MNK and RNG is a worse job to /WHM. Asura.Rodolfo said: » As a COR and a WHM here's whats wrong with COR/WHM main healing anything. No Native Healing skill Extremely few refresh options No refresh from outside (forces you to be doing Evoker's to maintain MP) Inefficient abilitity to aoe any kind of healing No Pro5/Shell5/Regen4/5 No Cureskin, Aquaveil, Boost-Stat, or Barspells(if they apply) Your point is completely irrelevant to my point though. I wasn't comparing WHM to COR and tell everyone that COR is as good as WHM. I also wasn't telling everyone that COR main healing is more effective than DDing(I didn't say a thing about DD at all). I only said it's not a bad sub if you can main heal because it frees up a pt spot. But it doesn't free up a party spot. The COR will take that party spot, that much is a given. Would you rather the COR focuses on providing rolls to the party and also contributing excellent damage, or have the COR provide rolls to the party and be a very inefficient healer? You can't say that having a COR heal will open up the spot for another DD when a COR is a DD and you are losing a DD by making it heal. Forcing it to relinquish all damage capability just to bring in another job that has damage capability makes zero sense. Why not allow the COR to serve the role of a competent support DPS and then use another spot to bring in a job that excels at healing, rather than have the COR fill some very lackluster healing role just to bring in another DD and lose the DD you already have?
That's the entire argument. By forcing a DD to heal, you're losing a DD, then trying to replace that DD with another DD. Instead, you can just let a COR be a DD so you don't need the extra spot for another DD and can instead bring a healing job. Asura.Hoshiku said: » Have you ever tried to main heal as a COR? To ans this question seriously, for serious endgame event, no. For lowman easier stuff, yes. I did that because I was too lazy to change job and we still needed a healer, I could handle it with /WHM anyways. Otherwise BLU is a much better choice for lowman healing situation. That being said, if you need CP roll and able to handle the healing with /WHM, I really don't see why not. It's not the end of the world to adapt to the situation for once in your life time. DDing is fun, but IMO it's more fun to change role on same job once a while. The cure potency gear and MP gears seems to get better these days, while the MP you need for each cure doesn't increase. It should be easier to heal now, not harder. "Why not" for the same reason why you don't change any of the other jobs to /whm just cause you can.
Pls stahp. Sylph.Oraen said: » But it doesn't free up a party spot. The COR will take that party spot, that much is a given. I haven't play FFXI for a while, so I'm not 100% sure about the DD hierarchy in CP pt now. But assuming it's still the same as 6 months ago when my account was active, SAM was still stronger than COR(in general....obviously in some situations leaden salute could parse higher just because it's magical) Assuming we're not fighting enemies weak against magic nor have strong magic buff, so SAM parse higher If we rate the dmg output of each DD, and give SAM a score of 10,and give COR a score of 9. A pt with SAM x5 COR/WHM= 50 damage score total A pt with SAM x4, DD COR x1 and 1x WHM= 49 score total. Thus a pt with COR/WHM main healing the pt parse higher. Unless you're in a situation that COR's output is equal or greater to SAM, I only see COR main healing(if they can) produces higher party output. |
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