The Pirates' Lair: A Guide To Corsair

言語: JP EN DE FR
2010-06-21
New Items
users online
フォーラム » FFXI » Jobs » Corsair » The Pirates' Lair: A Guide to Corsair
The Pirates' Lair: A Guide to Corsair
First Page 2 3 ... 72 73 74 ... 156 157 158
 Valefor.Sehachan
Guide Maker
Offline
サーバ: Valefor
Game: FFXI
user: Seha
Posts: 24219
By Valefor.Sehachan 2015-04-12 10:38:37  
Peacekeeper coalition.
[+]
Offline
Posts: 27
By gmg123 2015-04-12 10:40:38  
Thankyou
 Bismarck.Baalthus
Offline
サーバ: Bismarck
Game: FFXI
user: Baalthus
Posts: 96
By Bismarck.Baalthus 2015-04-13 10:47:37  
Valefor.Sehachan said: »
Racc influencing QD accuracy has been noticed since the advent of Adoulin only. Admittedly absolutely nothing resisted QD before, even in Legion you didn't need that much macc to land a Light shot.
QD shots are basically treated just like ranged attacks of magic nature.

Anyone know how much Racc compares to how much Macc?

1 Macc = 2 AGI
1 Racc = 2 AGI
1 Markmanship skill = 0.9 Racc = ??? Macc
1 Racc = ??? Macc

Does that mean a Longshot ring is better than Sangomas for light shot?
Offline
Posts: 21
By Mooserocka 2015-04-13 14:03:39  
Donar blows Vanir out the water
 Valefor.Sehachan
Guide Maker
Offline
サーバ: Valefor
Game: FFXI
user: Seha
Posts: 24219
By Valefor.Sehachan 2015-04-13 14:06:42  
wat?
Less damage, less skill, no ratt e mab relegated to an irrelevant element. +27 racc +5 agi and -3 enm aren't all that great to compensate.
[+]
 Sylph.Oraen
Offline
サーバ: Sylph
Game: FFXI
user: Gaztastic
Posts: 2087
By Sylph.Oraen 2015-04-13 14:13:38  
Donar is absolute garbage, no idea how you're finding it better than Vanir.
[+]
 Asura.Suteru
Offline
サーバ: Asura
Game: FFXI
user: Suteru
Posts: 508
By Asura.Suteru 2015-04-13 15:26:51  
Donar is literally the "Let's finally give THF and NIN more guns" gun. Only exists for those jobs to have an option, not even worth considering if you can equip almost literally any other 119 gun.
 Valefor.Sehachan
Guide Maker
Offline
サーバ: Valefor
Game: FFXI
user: Seha
Posts: 24219
By Valefor.Sehachan 2015-04-13 16:22:51  
OMG we getting two new rolls in may!
 Asura.Suteru
Offline
サーバ: Asura
Game: FFXI
user: Suteru
Posts: 508
By Asura.Suteru 2015-04-13 16:29:52  
Hopefully they're actually useful. Poor PLD roll.
 Valefor.Sehachan
Guide Maker
Offline
サーバ: Valefor
Game: FFXI
user: Seha
Posts: 24219
By Valefor.Sehachan 2015-04-13 16:31:20  
Considering the theme of the jobs possibilities are status resistance and haste.
 Asura.Suteru
Offline
サーバ: Asura
Game: FFXI
user: Suteru
Posts: 508
By Asura.Suteru 2015-04-13 16:32:39  
I don't trust SE to give us anything useful, considering our second 1 hour and how we were left out of the skill buffs.
[+]
 Valefor.Sehachan
Guide Maker
Offline
サーバ: Valefor
Game: FFXI
user: Seha
Posts: 24219
By Valefor.Sehachan 2015-04-13 16:33:16  
Run roll is gonna be parry+. Cause we got A.
[+]
 Sylph.Kuwoobie
Offline
サーバ: Sylph
Game: FFXI
user: Kuwoobie
Posts: 765
By Sylph.Kuwoobie 2015-04-13 17:09:59  
What's the best you can get on a cape like this?



This only took about 5 tries, but I feel like I got really lucky here.
 Asura.Suteru
Offline
サーバ: Asura
Game: FFXI
user: Suteru
Posts: 508
By Asura.Suteru 2015-04-13 17:35:09  
Max for each stat is 5 I think. I have separate capes for separate situations. I have a MAB+5 one for QD, PR Delay -5 one for PR, and WSD+3% MAB+3 one for Weaponskills. I've spent probably 1-2m gil trying to combine them but no luck so far.
 Sylph.Jeanpaul
MSPaint Champion
Offline
サーバ: Sylph
Game: FFXI
user: JeanPaul
Posts: 2623
By Sylph.Jeanpaul 2015-04-13 17:54:51  
My money says RUN roll is magic evasion. No clue about GEO unless it's something like magic crit rate, or magic burst damage.
Offline
Posts: 367
By Creecreelo 2015-04-13 20:11:26  
Hello there!!

So I'm trying to be a good Cor, but I have a burning question and would really appreciate a definitive answer.

-Does Magic Crit affect Ele WSs and/or Magic based JAs like Quick Draw?

The BG wiki page says it only affects Blu, Divine, and Ele magic, but I didn't see any testing to confirm. I was just wondering if anyone could say otherwise personally. Perhaps there has been info on this but I didn't manage to find it.

I'm mostly wondering what Leaf- augment I should do for Wildfire/Leaden set on Taeon and noticed dim could get Magic Crit. Thank you! >.<
 Asura.Suteru
Offline
サーバ: Asura
Game: FFXI
user: Suteru
Posts: 508
By Asura.Suteru 2015-04-14 04:47:12  
Magic Crit doesn't affect Quick Draw, not sure about Elemental WS, but I'm willing to bet it doesn't affect those either.
[+]
 Bismarck.Baalthus
Offline
サーバ: Bismarck
Game: FFXI
user: Baalthus
Posts: 96
By Bismarck.Baalthus 2015-04-14 05:18:38  
Bismarck.Baalthus said: »
Valefor.Sehachan said: »
Racc influencing QD accuracy has been noticed since the advent of Adoulin only. Admittedly absolutely nothing resisted QD before, even in Legion you didn't need that much macc to land a Light shot.
QD shots are basically treated just like ranged attacks of magic nature.

Anyone know how much Racc compares to how much Macc?

1 Macc = 2 AGI
1 Racc = 2 AGI
1 Markmanship skill = 0.9 Racc = ??? Macc
1 Racc = ??? Macc

Does that mean a Longshot ring is better than Sangomas for light shot?

Noone knows?
 Valefor.Sehachan
Guide Maker
Offline
サーバ: Valefor
Game: FFXI
user: Seha
Posts: 24219
By Valefor.Sehachan 2015-04-14 05:35:04  
Sorry we don't. It's assumed 1 racc equals 1 macc.

@Cree: magic crit is useless for corsair. Doesn't apply to anything. When you see fluctuating damage is simply cause the lower end had a degree of resist.
[+]
 Bismarck.Baalthus
Offline
サーバ: Bismarck
Game: FFXI
user: Baalthus
Posts: 96
By Bismarck.Baalthus 2015-04-14 09:19:20  
Valefor.Sehachan said: »
Sorry we don't. It's assumed 1 racc equals 1 macc.

Then the guide prbly. needs to be updated.

Best in Slot / Alternatives
Head: Blood Mask / Laksamana's Hat (+1)
Body: Mirke Wardecors / Mekosu. Harness, Chasseur's Frac (+1)
Hands: Chasseur's Gants +1 / Alruna's Gloves +1, Buremte Gloves
Legs: Feast Hose / Mirador Trousers +1, Thur. Tights +1
Feet: Chasseur's Bottes +1 / Vanir Boots, Shneddick Boots +1
Neck: Waylayer's Scarf +1 / Ej Necklace (+1)
Waist: Flax Sash / Elanid Belt, Aquiline Belt
Ears: Gwati + Enervating Earring / Lifestorm & Psystorm Earring, Enchntr. Earring +1 & Navarch's Earring
Fingers: Hajduk Ring +1 x2 / Longshot Ring & Paqichikaji Ring
Back: Gunslinger's Cape
 Seraph.Ramyrez
Offline
サーバ: Seraph
Game: FFXI
user: Ramyrez
Posts: 1918
By Seraph.Ramyrez 2015-04-14 09:39:56  
Is there a better/bigger example of SE's spaghetti code than Quick Draw accuracy?

Meanwhile we do all this fretting to get pieces just right, just to get resisted without a GEO bubble half the time anyhow...
 Valefor.Sehachan
Guide Maker
Offline
サーバ: Valefor
Game: FFXI
user: Seha
Posts: 24219
By Valefor.Sehachan 2015-04-14 09:47:43  
I leave Adoulin rings out of every set since each person has one based on the various jobs they play.
[+]
 Bismarck.Baalthus
Offline
サーバ: Bismarck
Game: FFXI
user: Baalthus
Posts: 96
By Bismarck.Baalthus 2015-04-14 09:55:27  
That's why I posted alternative downgrades. But for the same reason I leave Skirmish augments out.
Offline
Posts: 21
By Mooserocka 2015-04-16 00:54:29  
o wow i thought that was an error the marksmanship being lower. i just figured there is no way a 119 weapon would have less marksmanship then the others. i always like ranged accuracy more then attack but not if the skill is lowered that much. thats just costing more accuracy. still would rather have my doomsday
 Siren.Dekoda
Offline
サーバ: Siren
Game: FFXI
user: Dekoda
Posts: 129
By Siren.Dekoda 2015-04-27 12:43:30  
Valefor.Seranos said: »
Valefor.Sehachan said: »
They just mentioned snapshot and added Rapid shot is separate.

So no clarification on Snapshot values? While it has been believed that Snapshot+1=2%, some gear doesn't seem to follow that.

I read a long thread on BG about Snapshot, but there isn't a lot of agreement and there is much equipment missing from that. Last night I got Snapshot+5 on my Taeon boots, so curious if that's +10%, +5% or some odd number.

Bumping this. Have there been any developments? I want to know how much snapshot I need from gear to cap.
Guide Maker
Offline
Posts: 38040
By Seha 2015-04-27 13:00:41  
Certain gear is as it says, other is double...it's hard to pinpoint them. I think the rule is that if there is % is as you read it, otherwise you have to assume it's double.
Offline
Posts: 367
By Creecreelo 2015-04-27 16:00:29  
Hi there, I'm back with a couple more questions mostly regarding Cor's AF3.

1. Do the AF3 Boots' enhancement to Quick Draw work like a window where ALL of the matching element get the enhanced dmg?

To elaborate on this, I've been playing around with the 109 Emp boots and Wildfire, and when playing around with this doing Fire Shot -> Wildfire -> Fire Shot, the second Fire shot doesn't get the dmg boost. I've been doing this fairly quickly, so I think it should still be within the window of the first QD, but I'd really love other confirmation on this.

2. Does the the AF3 body only need to be worn when first activating Triple Shot to receive the Triple Shot % boost, or worn while shooting after using Triple Shot?

Thank you!
Guide Maker
Offline
Posts: 38040
By Seha 2015-04-27 16:04:50  
Body needs to stay on for the boost to TS.

Boots enhance all magic and abilities of matching elements, but it's a debuff so it can occasionally be resisted.
[+]
 Asura.Suteru
Offline
サーバ: Asura
Game: FFXI
user: Suteru
Posts: 508
By Asura.Suteru 2015-04-27 19:04:43  
I'm 99% sure the boots only boost the NEXT spell.
 Seraph.Ramyrez
Offline
サーバ: Seraph
Game: FFXI
user: Ramyrez
Posts: 1918
By Seraph.Ramyrez 2015-04-27 19:18:07  
Asura.Suteru said: »
I'm 99% sure the boots only boost the NEXT spell.

Unless they changed the mechanic for Chasseur's, they have a small window following the shot in which the boost is applied.
[+]
First Page 2 3 ... 72 73 74 ... 156 157 158
Log in to post.