The Pirates' Lair: A Guide To Corsair |
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The Pirates' Lair: A Guide to Corsair
Good luck trying to figure out what augments you wanna keep on your Iuitl stuff...sets updated.
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Phoenix.Sehachan said: » Iuitl gear assumes augments with DA ad attack. Tp bonus and attack on Moonshade. The elemental properties are dark and earth. Req set: Is it possible that Iuitl set gets both DA and attack augment? I thought most of the SS posted is 1 PDT- and 1 random pool. I'm not 100% sure about current possible augment on skirmish gears though. Even if you can get both DA and attack, small amount of DA/attack such as DA 3% attack 7 doesn't beat max rank path A Mani body for req. Same applies to legs, Nahtirah legs still better even if you get DA+3 on Iuitl legs augment, unless you're getting way higher than that. Actually I'm not sure how augments are distributed...ah well, I'll think about this another day, can't be bothered to change all sets again.
Ok I lied and changed stuff a bit...
If we assume iuitl with attack+10(so far that seems to be the max value): Iuitl tights vs Manibozho brais: Mind+9 vs Attack+15 Iuitl tights vs Nahtirah trousers: Attack+10 vs 6 str and 3 mnd Manibozho brais vs Nahtirah trousers: 25 attack vs 6 str and 12 mnd Mani have high attack but non-existant mind, Nahtirah high stats but no attack, Iuitl are kind of a compromise between the two. Stuff like this varies with buffs and targets, making it a one for all statement is a bit hazardous, that is also why sets are called not just downgrades but alternatives as well, not everything is a downgrade, some things are situational. Skirmish gun +1 "Hgafircan +1"
Have personally gotten augments with Snapshot up to +3 so far, highest base dmg I have gotten so far is +11. AGI+7 and DEX+7 augment sso far. Bismarck.Ruizutatakau
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When using Frac +2 for Triple Shot does it have to be equipped the entire time or is it alright to still use Snapshot preshot body and then swap to Frac +2?
guys what's better for cheap QD
as main weapon: 1. Acinaces or 2. Chatoyant Staff head piece: 1. Athos's Chapeau or 2. Corsair's Tricorne Chatoyant and athos
I think Slug Shot and Evisceration should get some sets since with the higher base damage weapons they are much more competitive now Bahamut.Glizdus said: » guys what's better for cheap QD as main weapon: 1. Acinaces or 2. Chatoyant Staff head piece: 1. Athos's Chapeau or 2. Corsair's Tricorne for head, look at Pandinus Beret Thank You.
Making 1154 dmg with current set. Need to get new Mirke and two Demon's Rings. Should be a little better. Considering that Hgafircian +1 is meant to have 95 damage (check BGwiki) and the above person said it is possible to get dmg +11, this brings it to 106 DMG.
This makes it just as good as a Donderbuss? Maybe even better considering you get extra augments like Snapshot?? Nah donderbuss still has less delay and a lot more marks skill than the +1 skirmish gun.
Ok then, how does it compare to Surefire?
I was originally going to get surefire and augment it up, but then I got this skirmish weapon and got the KI to +1 it right away. It feels like much less work to get this weapon compared to surefire and donderbuss. Given that information, wouldn't it just make sense to go from skirmish +1 to Donderbuss, instead of wasting money on a weapon like Surefire which is clearly 2nd/3rd best now? If the dmg on the +1 is 95 then its probably a very decent upgrade it really depends on if you need the extra racc that surfire gives but i would think we would be capped on most things now. Seha might be able to give a more clear answer than I can but I do like the design on the +1 more than surefire.
Cerberus.Kylos said: » Ok then, how does it compare to Surefire? I was originally going to get surefire and augment it up, but then I got this skirmish weapon and got the KI to +1 it right away. It feels like much less work to get this weapon compared to surefire and donderbuss. Given that information, wouldn't it just make sense to go from skirmish +1 to Donderbuss, instead of wasting money on a weapon like Surefire which is clearly 2nd/3rd best now? Not sure about +1, but rank 15 surefire is currently cheaper than Donderbuss, so it's cheaper but weaker alternative. Odin.Creaucent said: » If the dmg on the +1 is 95 then its probably a very decent upgrade it really depends on if you need the extra racc that surfire gives but i would think we would be capped on most things now. Seha might be able to give a more clear answer than I can but I do like the design on the +1 more than surefire. Actually, you won't cap racc in delve boss runs because BRD doesn't sing prelude(and it'd waste your song slots if you get prelude). Unless you eat acc food and sacrifice dmg or have LOTs of racc in WS set you'd still get racc without donderbuss. Well it was +1 vs surefire not donderbuss as there is an obvious winner out of the three. So what other songs are you wanting over preludes with 8 songs? I dont know of any we would actually need other that minuets and thats still only 5 songs with 3 left over.
Odin.Creaucent said: » Well it was +1 vs surefire not donderbuss as there is an obvious winner out of the three. So what other songs are you wanting over preludes with 8 songs? I dont know of any we would actually need other that minuets and thats still only 5 songs with 3 left over. Pretty sure you'd need mad in bee zone if eating RCB, because COR only has access to lv 113 melee weapons, march x2 mad x2 that's only 4 slot left, if you're using prelude that's like only 2 attack song. If you don't have 8 songs(when I PUG bee zone I had 5 songs total on bee), then it's no slot for attack songs. I can't really see CORs trying to melee or even ranged attacking bosses (quick draw could be an exception) when you have Heavy DD who are doing that job? I figured most COR doing that would be /whm, helping to cure, erase and obviously keep rolls up.
What you can do as cor on delve bosses depends on your white mage and bards alone. Most desperately cling onto the cor for haste cycles, but this is not a necessity...if your group allows it you can stab and shoot delve bosses with the new skill on high tier weapons. Going /dnc and meleeing is more beneficial because of samba, steps and faster tp gain for Last Stand, while shooting has the only benefit of being out of range and not requiring support. Is the cor damage impressive? No, because you're likely to have the wrong rolls on and sometimes even the wrong songs, but still you can contribute if you try.
Now...about guns, if you're lucky Hgafircian+1 is likely going to cost you less than a full upgraded Surefire for interesting stats(namely snapshot, agi and str). Which is better really depends on what luck you have on augments, Surefire remains a solid weapon which grants about anything you'd want, accuracy, attack and agi+. Cerberus.Kylos said: » I can't really see CORs trying to melee or even ranged attacking bosses (quick draw could be an exception) when you have Heavy DD who are doing that job? I figured most COR doing that would be /whm, helping to cure, erase and obviously keep rolls up. You can DW 2 dagger now, piercing dmg from daggers and last stand would help a lot on bee run. But if you want to eat RCB in that zone(since pizza doesn't help ranged WS and pot doesn't help melee acc), you'd need path B on melee weapons and donderbuss, otherwise you'd have to settle with sushi and gimp dmg, or get prelude and not enough slots for attack songs. Would strongly suggest to main Hala sword, not dagger. Requiescat is often useful.
Valefor.Sehachan said: » Would strongly suggest to main Hala sword, not dagger. Requiescat is often useful. Your skill is higher on dagger, and certain NMs are weak against piercing. Unless Hala sword is piercing dmg, you'd have higher DPS with 2 dagger due to higher skill. You're using last stand on 95% of NM anyways, can always change when you need req. It's a waste of tp to change weapon midrun...if you know you're gonna need Requiescat at some point main the sword.
Yeah I was just using the sword the other day during our runs. Don't feel like spending the plasm on upgrading another dagger right yet. I didn't even bother trying Requiescat now that I think of it... my accuracy however, was balls with how many songs we had. I wasn't going to bother requesting prelude or anything though.
also, dem sword merits... I was only doing half the total dmg of the lowest parsing DD also; so it was nothing impressive at all. Was using nearly half a stack of adlivun for a t1-5+Muyingwa run. The gnat takes crazy dmg from RAs so it's fun to shoot that, but it's more just to keep yourself busy if you're group is competent enough to not need their CORs to come /WHM. Valefor.Sehachan said: » It's a waste of tp to change weapon midrun...if you know you're gonna need Requiescat at some point main the sword. You can change right after a WS or right after a haste samba....Mura SAM req RUN all change their weapon for none elemental dmg, not sure why COR can't. fractalvoid said: » Yeah I was just using the sword the other day during our runs. Don't feel like spending the plasm on upgrading another dagger right yet. I didn't even bother trying Requiescat now that I think of it... my accuracy however, was balls with how many songs we had. I wasn't going to bother requesting prelude or anything though. also, dem sword merits... I was only doing half the total dmg of the lowest parsing DD also; so it was nothing impressive at all. Was using nearly half a stack of adlivun for a t1-5+Muyingwa run. The gnat takes crazy dmg from RAs so it's fun to shoot that, but it's more just to keep yourself busy if you're group is competent enough to not need their CORs to come /WHM. If you're having issue landing ranged WS due to lack of prelude, I think probably better off with melee WS ;x Valefor.Sapphire
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Cerberus.Kylos said: » I can't really see CORs trying to melee or even ranged attacking bosses (quick draw could be an exception) when you have Heavy DD who are doing that job? I figured most COR doing that would be /whm, helping to cure, erase and obviously keep rolls up. You will get to bosses significantly faster if you have 2 well geared cor/dnc actively melee dd'ing over 2 cor/whm playing lazy support mode. Your alliance is giving up 300k-450k+ extra damage over the course of a run if you have 2 cor just doing rolls/haste/-na. Haste+haste samba+marches+fighters gives you an absurd amount of ws frequency meleeing (mostly free buffs because you are in the dd party). I've fulltimed delve bullets on several runs and hoped shooting was more viable but melee damage can pull ahead by an extra 50-100k total damage per run ( redcurry, rank13+ mani gear+weapons). With the new iuitl gear you can cap melee haste and comfortably sit in 30%pdt so pulling hate on certain NMs like transcendental scorpion is not that hazardous when meleeing. Foret is the only delve zone that remains largely unfriendly to meleeing because of the ice spikes and becoming one more person to paralyna. /whm and support mode while mainhanding sword, tactician roll themselves+shoot for tp and run in to requiescat on specific NMs like krab works, but the zone still feels incredibly awkward. As for engaging bosses at melee range, tojil is the most low risk one to do so on and also perform well at. Bee is doable, the shark isnt an option because you are already going to be /whm. I'd like to try /dnc on the shark but I have a feeling it would go rather badly and I usually goin RUN main to that zone. Valefor.Sapphire said: » Cerberus.Kylos said: » I can't really see CORs trying to melee or even ranged attacking bosses (quick draw could be an exception) when you have Heavy DD who are doing that job? I figured most COR doing that would be /whm, helping to cure, erase and obviously keep rolls up. You will get to bosses significantly faster if you have 2 well geared cor/dnc actively melee dd'ing over 2 cor/whm playing lazy support mode. /WHM isn't lazy.....that's just like saying WHM is a lazy job and WHM is IMO hardest job in this game to play well. Hi,
I'm getting alot of resists on Delve NMs/WKR NMs with this set ItemSet 311790 The question is, how much MACC/AGI i need to make it reliable source of dmg? I'm in a process of farming hands from Raja, so will get 5 more MACC. I'm still hoping on COR cape drop from Marjami/Yorcia Colonization Reive ;] Got no real rings for QD yet except Stormsoul. My damage varies between 60 > 1100 dmg. Leviathan.Comeatmebro
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Valefor.Sehachan said: » It's a waste of tp to change weapon midrun...if you know you're gonna need Requiescat at some point main the sword. daggerx2 is the best dps, just put on the sword when you need it and take it off after @/dnc vs /whm: even 9boxing runs, with extremely limitted support attention and obviously no extra mages at all, /dnc has done much better for me.. if you can't keep up without a cor helping then you should probably consider replacing your whm or investing in a gjallarhorn for your brd foret is fine too, can help out on the crabs with requiescat and whm should be doing barblizzara/barparalyzra and then a divine caress/accession paralyna 15s into aura in my LS i sub dnc and dual aphorics, spaming Last Stand. The Lesser NMs i get a consistant 5k (idk if thats even decent on delve NMs but its what i get so w/e). So its a good chunk to add to the other dd and take down NMs faster with 2 cor doing this. We still maintain rolls, steps, and haste samba pluss light shot ect for debuffs. When i get the chance for a damage shot its i wanna say noramly around 1k give or take a lil. I dont use as much MagAcc as i should though for dmg shots. I use ranged acc past surefire and i found the extra racc essintiale for decent ws success. What im saying is daggers and surefire or dondurbuss be the way to go, since the +1gun has less racc, even with its higher dmg.
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