The Beast Within -- A Guide To Blue Mage |
||
The Beast Within -- A Guide to Blue Mage
So are Mura's WS and Formless the same, but Requi is different? >.> because Mura WS work on mata when magic weak
They all seem to work differently in different scenarios. Borrowing from a post that I made on BG a few weeks ago...
Quote: It's definitely noticeable that Murasamemaru is a separate type of damage from anything else (Twilight too I assume from what people here are saying, but I've never used one personally), however my hypothesis is that each special damage source has its own term. Normally, you'd see a split between the different types such as Mura/Twilight and Formless/Requie being separate "groups of nonelemental damage", however Umbrils throw a wrench into this entirely. Requiescat and Murasamemaru do not work at all on Umbrils, in fact they deal significantly reduced damage compared to Formless Strikes which gains what seems to be an extraordinary damage bonus. If these were all handled as the same term, or even in two separate groups of terms, damage from each source would be more predictable, even on Umbrils. This is not the case however, and it's readily apparent that each of these source's terms is manipulated independently, as there's precedence for some groups of weapons working fine on one monster, but not working at all on another. The possibility exists that they've created Umbrils in such a way as to create an illusion of this being the case, however that seems like an illogical and overall messy way of handling it as it'd have to be a pretty finicky mixture of damage reductions and bonuses; in fact, I'm not even sure how they'd have managed it. Valefor.Prothescar said: » Most things line up, but stuff like those flans in salvage who change spike phases are anomalies; actual breaths from wyverns and BLUs don't cause them to change their state, however formless does. Ah nvm, you basically cover that. But it shouldn't be surprising, this is SE's code! Or maybe they are all supposed to work a certain way but since they can't figure out why they don't, they're just letting us believe they are working as intended...
Offline
Posts: 1546
Surely STR+29 from Nahtirah Trousers beats out Mavi+2 for Heavy Strike right and possibly other physical spells?
Proth, could should show sets for melee spells when CA is up since when CA is up, +stats will count a lot more than +skill will and thus necessitates different gear? I assume Absolute Terror is INT based?
Offline
Posts: 104
Looks like SE wised up and put BLU on the new light armor set from Skirmish.
Blu can get a crazy good MEVA set now. Resist All The Things!
Offline
Posts: 657
How does the skill on the weapons work? Assuming it's a straight acc/attack bonus does that chaange what weapons you offhand with bura such as you'd use mondaha cudgel when ratio is capped and hala sword is uncapped?
and how does it affect blue spells ratio? I know it's main hand weapon skill only made preliminary updates to some sets. pending augments some more adjustments may be required.
Separated max tier SoA TP and WS sets from pre-SoA sets, thinking about doing it for other sets as well but it'd be a lot of work for such a niche audience that I'm not sure it'd be worth my time. In any case it makes it easier to see TP and WS sets at a glance, but you'll still have to scroll through the others to see spell, pdt, mdt, etc. sets. Will add an updated CDC set when we get closer to the Fall update.
Looks like Iztaasu+1 may be the best offhand at the moment, assuming you hate yourself enough to throw +2 stones at it? But probably only for a month lol!
What are the possible augments on Iztaasu +1?
Ragnarok.Sekundes said: » What are the possible augments on Iztaasu +1? Wondering the same thing myself. Highest base damage I've gotten on it is +12 with +2 stone. I believe DA and crit cap at +2. Highest STR is got was +4. Highest attack was +7.
Edit: Got STR+7 Carbuncle.Berserkfury
Offline
How do you swap between the gearsets in your spellcast? Is it anything other than making a macro that says //sc evasion or something along those lines? And if so do you have to rewrite some of your spellcast for each big fight? Sorry i tired using search but at least for me spellcast rules and spellcast macros comes up with a bunch of crap i don't need.
Offline
Posts: 1018
Carbuncle.Berserkfury said: » How do you swap between the gearsets in your spellcast? Is it anything other than making a macro that says //sc evasion or something along those lines? And if so do you have to rewrite some of your spellcast for each big fight? Sorry i tired using search but at least for me spellcast rules and spellcast macros comes up with a bunch of crap i don't need. Spellcast is designed so that you can automatically change gear when you engage a mob, cast a spell, or JA. Any action can trigger spellcast to process rules in which detail your gear. On boss mobs I find having separate groups a easy solution so fighting eva hnm I hit //sc group Highacc which switches me to my Highacc sets and inherits from my standard sets if I dont have em refined. Manual set changes can be done by //sc set tpset or //sc set wsmndset to test and see if they are working or quickly move to a pd set with //sc set pdt //sc d so I switched to pdt set and disable switching until i //sc e enabled spellcast again.... First off lemme say thanks again for this amazing fun read and taking on the task of keeping this up to date. Top notch guide, I love browsing it whenever I'm commuting.
I love that you updated the utility section, too. It probably doesn't matter too much, but your Hybrid Eva and Full Eva sets can pretty much just be replaced by your new Iuitl based PDT set. All the Iuitl pieces + neck/rings/waist/belt from the eva are both the highest eva/Agi pieces I could find as well as tremendous space savers. Another thing that crossed my mind: Whirlpool Mask. Did you leave it out of some sets to save some space? I'd imagine it would beat Uk'uxkaj Cap in a max att/acc tp set, for non-crit hit ws, for physical spells (I think about all of them?), definitely for Heavy Strike. All of this is just eyeballed, so take it with a grain of salt, no access to s for a little while. Yeah. I think whirlpool is better than uk'uxkaj cap for most situations.
It's only better when you need the acc/atk, and for spells it's worse for any DEX or STR/DEX spells and only slightly better for others (1~2 D). We've been over this before: If you have the inventory space, great. Otherwise it isn't necessary to carry around.
Valefor.Prothescar said: » quickly ran numbers on paper, have to go to work so can't do anything more in depth right now, but I still have DW winning over whirlpool and the few extra points of atk/round from windbuffet over twilight when accuracy is capped, and the difference is so miniscule that I can't find a reason to carry whirlpool mask and windbuffet belt around even if they were in the positives. In fact, Ux'uxkaj is a more desirable TP piece than Whirlpool when attack and accuracy are capped. A few pages back Proth addressed this. Sounded like because it was so marginally better in so few situations and since Ux'uxkaj is a better casting piece, it's a not worth the space for the few situations when it is better. Edit: beaten by the man himself... Thanks for the quick responses there. I been travellling and forgot all about the combat skill adjustment. So between Buramenk'ah, food, buffs is it now pretty much safe to assume that blu caps att/acc on most stuff? Probably till Delve 2.0?
It's pretty difficult not to cap both. Tojil would be the only thing you'd be at risk on, and even then you're fine if you're killing sufficiently quickly with proper buffs (fulltime Berserk from wild card, etc.)
Good to know. 2 more questions. Since the skill adjustment, what food to use on blu for Tojil/Dakuwaka/Muyingwa? Carbonara?
And where do you stand on Blue Magic Skill? Do you keep certain pieces around to break a specific tier for a specific spell? Basically I'm wondering if it's worth schlepping Mavi Scarf, Fea's Cuffs and Mirage Keffiyeh +2 around? Offline
Posts: 1546
Pretty much no reason to use spells in Delve unless either CA or Efflux is up, everything else is is a waste(damage vs cast time delay). In the time it takes for you to cast and recover from your 893 Heavy Strike, you could have hit the mob like 7-8x or more for 220-250/hit. I wonder how sudden lunge fares in delve, if its still a 8-12s stun could have uses and save the SCH some strategems especially on Scorpion and Mastop.
The thing is BLU has so much untapped utility but we're tied down by stupid Blue Points. Ennervation/Bad Breath and a few other spells that inflict multiple ailments on a single cast(and in ennervation's case an atypical debuff;m.def down) would help a ton for Urganite/Mastop/Tax'et, but unfortunately they'd gimp our damage to set them. My Delta Thrusts and Quadratic Continuums do 3-4x that figure against the chapuli without JA usage
And I haven't the slightest idea how a SCH goes about running out of strategems on anything in Ceizak, least of all the scorpion or gnat Cerberus.Keyoku said: » Good to know. 2 more questions. Since the skill adjustment, what food to use on blu for Tojil/Dakuwaka/Muyingwa? Carbonara? And where do you stand on Blue Magic Skill? Do you keep certain pieces around to break a specific tier for a specific spell? Basically I'm wondering if it's worth schlepping Mavi Scarf, Fea's Cuffs and Mirage Keffiyeh +2 around? Not sure about Tojil since I don't bring BLU for Tojil, but you certainly need acc for Muyingwa. At least none full R15 BLU needs it. I usually eat pizza, still collecting parse data and tweaking TP set for Muyingwa runs. Bismarck.Mankey
Offline
Used a +1 stone. New Fast Cast hat :D Valefor.Prothescar said: » It's only better when you need the acc/atk, and for spells it's worse for any DEX or STR/DEX spells and only slightly better for others (1~2 D). We've been over this before: If you have the inventory space, great. Otherwise it isn't necessary to carry around. It's clearly better for requiescat. You're not capping attack on anything with requiescat's attack penalty. There are no STR/DEX spells worth using as far as I know. Quad continuum and perhaps heavy strike are the only spells really worthwhile. Maybe I'm wrong. Oh, and delta thrust I suppose. Not sure about anyone else, but I have plenty of space with all this new gear. Most of it can be used for multiple sets. Not using whirlpool mask for (at least) requiescat seems silly when the mask has more uses than hurkan cap does. I sit at 78/80 on BLU, but I carry all of the proper utility sets. If you aren't capping attack on Requiescat then either you or your support are doing something wrong; Tojil is the only enemy in the game at the moment that should present any risk of uncapping attack due to his aura, and that's only if you kill slowly enough to allow buffs or debuffs to fall for any extended amount of time on a target that BLu has no reason to be engaging to begin with and isn't counting Bolster, which would make up for any lack of debuffs if your DRG can't reapply Angon or something.
With full debuffs, you need approximately 1550 attack to cap out on Tojil due to attack penalty (this is being generous, it takes less but I'm adding more since it's not likely that Tojil's base DEF is a perfect 1900~1950); a properly buffed/geared requiescat set on a Hume BLU has approximately 1676 attack after accounting for Aura. Under these conditions, you lose approximately 2.3% damage by going from Uk'uxkaj -> Whirlpool. Again, I will reiterate: if you for some reason have the inventory space to carry around whirlpool mask, good, bring it. But it is not a requirement to carry it around for group based events. Both hats have small leads over the other in different situations, so carry whichever one you have the most feels for. ---------------- In other news, I've adjusted things in the physical spell set. I need to overhaul it though and split it into several sets for different spell types since gear for different modifiers is diversifying now more than ever. |
||
All FFXI content and images © 2002-2024 SQUARE ENIX CO., LTD. FINAL
FANTASY is a registered trademark of Square Enix Co., Ltd.
|