Asura.Peacewalker said: »
Sub-zero Smash or Ram Charge
The Beast Within -- A Guide To Blue Mage |
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The Beast Within -- A Guide to Blue Mage
Asura.Peacewalker said: » Sub-zero Smash or Ram Charge Offline
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If it's a weak blue bullet is all you have to sc with then keep in mind that quad is best. In an alliance situation where no one is attempting to sc it's even less applicable and once again quad wins For most efficient damage use with ca or efflux.
Realmrazer > Heavy strike for light (Have fun with that ^^.)
otherwise Realmrazer > Amorphic for gravitation (Eew @ 2 step stage 2 chain...) I just like to SC when low man or solo kind of hard to do it in VW or some other big event.
Phoenix.Thorbean said: » Realmrazer > Heavy strike for light (Have fun with that ^^.) otherwise Realmrazer > Amorphic for gravitation (Eew @ 2 step stage 2 chain...) Playing with this set up. All Path A
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Odin.Arkista said: » So I got the new sword few days ago and love it only sad that I don't have CDC anymore so was wondering would the Mondaha Cudgel be better to main hand and have Halachuinic in the offhand and use Realmrazor or switch them around and keep using Requiescat? Interested in how club fares as an offhand as well since the base damage is rather generous but high delay, more so in what sort of weapon combinations and against other swords and the like Another small note I checked my own acc inside ceiz for fracture and I can hit 71~74 acc with warmup and self buffs it seems. Warm-up is a more applicable buff than I realized and mp sink only applying to the 75 days. Because of how mobs were handled and Ca/Efflux timers fell in place I can't give any heavy strike numbers because quad is stronger stacked with them than with heavy. Odin.Arkista said: » Playing with this set up. All Path A New Just from glancing at it, no spreadsheets, nothing - I'd assume the Thurandaut Hat's 5% DW might do more for your dps, possibly even if the Manibozho Beret's at rank 15. 24% Haste + 10% DW in gear is not a bad deal. As an acc version of that set using Thurandaut Gloves you'd even bump it up to 25% Haste. Are the Head / Legs / Feet worth getting and if so at what point does their augment make them worthwhile? Currently I'm focusing on my Minkin feet / legs but would like to know if those others are worthwhile. I use Thaumas but no access to HQ legion stuff.
Added some Delve TP and Requiescat sets as well as new weapons. Not making any major revisions to anything or adding a Delve CDC set for now as it is a potentially pointless venture. Waiting to see how things develop.
Why are the rings/earrings so very different on the delve and top tier requie builds?
rings because there's little to no difference and epona looks cooler, earrings because the cumulative bonus that they give is more valuable than whatever base dmg advantage that aqua/neptunes give
Fair enough, time to sell 1 aqua ring + my aqua pearl then lol.
will still want those for realmrazer
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how much does rancor lose to asperity in the delve tp set?
Is it assuming high crit of 35-40 already then asperity edges over? like less than 1%. biggest benefit comes from -10% DT and looking swag in a spike necklace
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Fang Necklace.
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could someone explain why brutal and supp beat out the 7% DA earrings now for tp in the delve tp set?
I was actually pretty excited looking at the new delve tp set, I am about 70k away from getting the club and the 2 armor pieces and neck. Just got enough for sword last night. Couldn't play much due to wife's birthday. I also see the only piece of NNI gear needed now is Thaumas coat, which I have, and we are 2 wins away from a second piece. I normally go to delve as whm or sch now, so I am thinking nares legs and then I can figure the rest out as I get closer to more win sets. one last thing, why does thaumas nails beat thurandaut boots for req? is it inventory space? Thanks. Siren.Kyte
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Quote: could someone explain why brutal and supp beat out the 7% DA earrings now for tp in the delve tp set? Because Dual Wield is pretty bitching and we actually use the sword skill on Suppa. It's for the attack+14(and da).
There's also thaumas hands to pick for fast cast. Nyzul gear is not so outdated. As for earrings, you have to compare dual wield 5% vs 2% da, 1 stp and roughly 3 atk/acc. 7% increase in attack speed vs. miniscule amount of atk/acc, 2% DA, and 1stp. Clear which one wins rly. As for boots, what seha said.
Leviathan.Draylo said: » Meriting realmrazer now? For the time being I wouldn't mess with a club build if you already have a 99 Almace. At least not until we see exactly what SE is going to do with it. It's the same reason I stopped upgrading my Bereaver, you could dump tons of time / effort / money into these weapons only to have your already obtained RME be upgraded to beat them. Work on the plasm sword as that'll make a great offhand no matter what. Do you really think that adjustment is near? Kinda wonder how far off it will be. I've been holding back on upgrading all these things since they could become obsolete. However, sitting idle for a month or more (which is likely the amount of time until they adjust R/E/M.) sucks lol.
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You know, I kind of like being a stickler for sticking to my weapons but I don't think I'll bother with 99 almace even after the adjustment due to how hmp/cinder is confined even though 99 almace will be strongest. I do however think it's nice that ffxi can take on something like it's other title where your strongest weapons for a job were different depening what part of the game you were in. Could say it's already true for a few other jobs but the delve weapons helped polish that for a few jobs.
The only real issue is how to divide my merit weaponskills... Offline
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thanks for the quick answers all, I never realized that brutal was 5% DA.
sorry if I was misunderstood, I am not saying NNI gear is bad or outdated, I was trying to get the piece that would benefit me the most next. so let me ask this question: I got my almace the day SOA went live, so currently I use it and fire shikigar. I have 58k plasm. I know I want to get the sword, but should I get the club as well? or offhand fire shikigar? or single weild? I saw some posts in the dnc forums about losing dps by dual weilding a lower damage weapon instead of single weilding. I am not sure I understood it. right now I use blue for "old" content, meaning NNI, lair reives etc, I whm for my LS for delve, and farm on my fairly meh thf. I am pretty happy with my gear sets, not having a salvage or meebles group, with the new gear from bayld and delve, it covers up most of my gaps. I would like to 99 my almace, considering the upgrades they have announced, but i am really far away, so I kinda don't know which direction to go. If I was going to melee on another job with the club I wouldn't mind the 30k investment, but if I want to melee as a mage, I go blu. I am thinking that I will hit the delve sword, pants, boots and neck, since I am using almace/shikigar, mavi tayt +2, athos boots, and houyis, as this would probably be my best investment until I farm some more for the club. Thanks for the vast amount of information and help, it has really opened my eyes to how ffxi should be played in general and constantly helps me improve. So is the club currently a better main hand weapon since Buramenk'ah isn't really obtainable? I already have relmrazer merited, though I don't even have a gear set for it... My Req set is fairly miserable as the game stands now. Actually... I think everything about my character is miserable now with all this new gear I don't have. ^^;
Requiescat benefits from the higher skill(and the special effect), they're close I think. Maybe main sword and sub club.
Gear would be about the same for Realm and Requies anyway. The club's delay looks horrible though, is that really not a deterrent?
Its base DMG is 130, Delay and DMG have to taken together when rating weapons. That being said, all the other weapons have a DPS rating of ~27.5 while the club has 22.9, so it is significantly weaker DPS wise then everything else. It kinda makes this up by the sheer power of RR with a DMG 130 weapon.
http://wiki.bluegartr.com/bg/Realmrazer 7+1 hits (DW, all forms of MA are useless during the WS) @0.59375 fTP each. FTP is carried across all hits so the gorget + belt raise it to 0.79375 fTP (33.68% increase in damage). Scales up to 100% MND at 5/5, not quite sure what the WSC is at 1/5, somewhere around ~85%. In either case your looking at 5.5562 fTP with the DMG 130 weapon and 0.79375 fTP with the DMG 104 sword. Unfortunately it suffers from the same problems that Asuran fists does, eights hits landing only has a 66.34% chance to happen. Use the same macro set you would with Req but remove any +MA you happen to have and replace with as much +MND and +Attack / Acc that you can get. |
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