The Beast Within -- A Guide To Blue Mage

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The Beast Within -- A Guide to Blue Mage
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By lhova 2015-12-29 15:10:39  
Where do you farm dark matter?
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By lhova 2015-12-29 15:10:49  
Where do you farm dark matter?
 Asura.Ruaumoko
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By Asura.Ruaumoko 2015-12-29 15:17:39  
lhova said: »
Where do you farm dark matter?
Vagary.
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By 2015-12-29 17:08:31
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 Sylph.Oraen
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By Sylph.Oraen 2015-12-29 17:13:41  
You really need DEX and some decent DMG+ in order to beat Nibiru, unfortunately. That might be great for RDM, though, as I don't know much about gearing that for melee.
 Odin.Slore
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By Odin.Slore 2015-12-29 18:55:43  
I found I got the best augs from Taupe stones
 Bahamut.Jaegar
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By Bahamut.Jaegar 2015-12-29 23:51:35  
Bismarck.Speedyjim said: »
Can somebody explain why sometimes when I'm casting nukes like Tenebral Crush, do my Luhluza Charuqs +1 and/or Assimilator's Shalwar +1 equip instead of my Amalric? Many thanks!

Hey

I've noticed this too recently, but only during my Bhaflau salvage runs. Everywhere else I haven't had a problem with sets.

The only thing I do in Bhaflau that I don't do anywhere else (or barely ever do anywhere else) is a CA+Efflux CDC>Sinker Drill a fly at the start for the quick kill while gear is still locked. Everything after that has my Mavi Kavuk +2, Assimilator's Charuqs +1 & Mavi Tayt +2 in the midcast. It doesn't actually matter what I'm casting, after that fly kill, those three pieces replace everything in midcasts.

I've noticed it breaks with Burst Affinity too, as in it will put Hashishin Basmak in weird midcasts after I've used Burst Affinity and nuked a load of gears.

So it looks like something somewhere is breaking and making it think like CA, Efflux & BA are still active after they've been consumed.

Just tried doing similar things on hornets outside bastok but I cannot get the problem to repeat at the moment.

I'm not a codey person so unfortunately I have no solutions, just hope the extra info is a step in the right direction to get this fixed.

In the mean time, as a temporary workaround, reload gs when you notice this happening. It fixes the problem... until you use a JA again of course :)

~Jae
 Leviathan.Stamos
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By Leviathan.Stamos 2015-12-29 23:54:51  


Well... interesting... kind of
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 Sylph.Oraen
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By Sylph.Oraen 2015-12-30 00:53:35  
Bless its little heart. It tried so hard.
 Leviathan.Stamos
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By Leviathan.Stamos 2015-12-30 00:57:26  
Yeah lol. I mean, I'll get use out of the TH+, but that is about it.

Did toss four DM at it, did get crit hit +3%, refresh +1, and some pet crap on the others
 
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 Sylph.Oraen
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By Sylph.Oraen 2015-12-30 02:09:34  
Refresh on Herculean would be damn nice to see. Could finally get rid of Serpentes after all these long years.


That Colada will most likely beat out a Nibiru Blade, but I cannot say with absolute certainty because I don't know the rest of your gear. IIRC, the bare minimum to beat Nibiru A in the offhand is +15 or more DMG, +10 or more DEX. Everything else is gravy and just escalates it further. You'll definitely want to aim for high accuracy, though, as Nibiru sports quite a bit, and sacrificing it for a Colada can be detrimental.
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By Takisan 2015-12-30 16:29:52  
Leviathan.Stamos said: »


Well... interesting... kind of

Fern stone?
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By fillerbunny9 2015-12-30 16:36:38  
it has Treasure Hunter on it which thus far has been unique to Dark Matter trades.
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By lhova 2015-12-30 16:43:52  
So just to be clear. A person would get augments via regular stones (for example 15 Dex 28 Acc on herc boots) and then with dm they can add an additional random augment to the item while keeping the original augment?
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By fillerbunny9 2015-12-30 16:45:43  
from what I have seen Dark Matter overwrites what is on the item, with its own, large and somewhat unique pool of augments. I have not had the DM laying around to test such a trade, so someone please correct me if I am wrong.
 Ramuh.Austar
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By Ramuh.Austar 2015-12-30 17:09:07  
I remember hearing from somewhere that attack now applies to physical blue spells, but I'm guessing it's just the combat skill from main hand, correct?
 Siren.Kyte
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By Siren.Kyte 2015-12-30 17:13:01  
It's both, although percent based modifiers only act on the main hand attack when calculating their increase to blue magic attack.
 Sylph.Oraen
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By Sylph.Oraen 2015-12-30 17:13:15  
Dark Matter completely replaces a prior augment, just as regular stones do.

Attack boosts do apply to physical blue magic spells, too.
 Ramuh.Austar
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By Ramuh.Austar 2015-12-30 17:20:04  
So are blue skill and attack equal in that regard? Ignoring the base damage increase from skill, I mean.
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By lhova 2015-12-30 17:22:28  
SE always finds a way to make ***so random. You should be able to keep certain stats you like. If I could get some good on Att on my 15 Dex 28 Acc Herc boots then I'd be really happy. Spent like 300 stones just to get that. Granted it added +19 to my Acc eet though.
 Siren.Kyte
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By Siren.Kyte 2015-12-30 17:22:55  
Completely ignoring base damage, raw attack is a bit better than +skill if you're utilizing any percent-based bonuses (food, Berserk, Nature's Meditation, etc).

EDIT: Actually I misremembered the calculation steps- blue magic skill is actually a bit better if you have potency merits.
 Sylph.Oraen
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By Sylph.Oraen 2015-12-30 17:27:32  
I would have liked it if the augment system was not so absurdly random, but there is zero way they would have allowed the caps to go as high as they do if we could pick and choose augments more easily. As it is, we have less consistent results, but a far higher ceiling for maximum results. Not ideal, but those ridiculously good augments are just about necessary for endgame.
 Fenrir.Nightfyre
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By Fenrir.Nightfyre 2015-12-30 18:45:04  
Siren.Kyte said: »
Completely ignoring base damage, raw attack is a bit better than +skill if you're utilizing any percent-based bonuses (food, Berserk, Nature's Meditation, etc).
Do percent bonuses not simply affect the spell's total attack value? That seems rather odd. I would expect the game to calculate spell attack more or less as it would attack for any weapon nowadays, albeit with blue magic skill substituted for weapon skill. That would make skill and attack 1:1 barring skill's contribution to base damage.

I haven't really kept up with Dark Matter augments because even more random augment *** isn't really my cup of tea; does it offer anything actually worth pursuing beyond TH+ gear and maybe refresh hands/feet?
 Sylph.Oraen
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By Sylph.Oraen 2015-12-30 19:07:25  
The absolute best augments for melee from Dark Matter include a maximum of 5DA, 4TA, and 3QA, most likely with acc and atk stacked on top of that all within the same augment.

Will you ever see that in 50,000 dark matters? Probably not, but it's there. They made the system as random as possible in an attempt to extend longevity.
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 Fenrir.Nightfyre
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By Fenrir.Nightfyre 2015-12-30 19:37:13  
Yeah, I'm leaving stupidly rare augment combinations out of consideration here. The base system is bad enough as is, I'm not chasing infinitesimal probabilities with Dark Matter.
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 Sylph.Oraen
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By Sylph.Oraen 2015-12-30 19:46:42  
I haven't used a single DM on any piece of gear, regardless of the possible stats, because the extreme randomness is ***. Just mentioning what is apparently possible. You're basically just using matters for the possibility of TH and refresh, yeah.

I guess you could luck out and get some TA and a bunch of accuracy and attack, but I don't think it's worth it at all. Just sell your dark matters for money to fund things that aren't infuriating.
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 Shiva.Nokturnall
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By Shiva.Nokturnall 2015-12-30 19:51:11  
You know what sucks? Being on your last Arrapago trial for mythic and dying to a Bhoot's Perdition. 1 day wait - here I come!
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 Leviathan.Stamos
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By Leviathan.Stamos 2015-12-30 20:03:56  
lol surprised they haven't shifted all the AR trials to another zone
 Leviathan.Stamos
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By Leviathan.Stamos 2015-12-30 20:06:19  
Sylph.Oraen said: »
I haven't used a single DM on any piece of gear, regardless of the possible stats, because the extreme randomness is ***. Just mentioning what is apparently possible. You're basically just using matters for the possibility of TH and refresh, yeah.

I guess you could luck out and get some TA and a bunch of accuracy and attack, but I don't think it's worth it at all. Just sell your dark matters for money to fund things that aren't infuriating.

After finishing up Almace, I'm mostly like what the hell. Got basically what I wanted since I had an extra pair of Herculean Trousers.

If people feel the itch to use DM, would suggest waiting for that "campaign" they suggested. Where you can get six augment tries with one DM. But, obviously you would have to stock up on them/if they ever do that campaign
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