The Beast Within -- A Guide To Blue Mage

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2010-06-21
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The Beast Within -- A Guide to Blue Mage
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 Ramuh.Austar
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By Ramuh.Austar 2012-10-14 20:37:32  
Just get Chatoyant or the NQ version and call it a day.
 
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 Fenrir.Nightfyre
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By Fenrir.Nightfyre 2012-10-14 20:39:32  
Carbuncle.Josiahfk said: »
Pinecone Bomb? since it's fire based skillchain trait maybe only fire acc+ helps the sleep land? hmmm but fire composes light so maybe light acc+ helps too/instead

Could test someone using a tiamat resist build if bored someday and see if they resist the sleep greatly or not at all differently lol
not at all how add effect elements work
 Bahamut.Krizz
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By Bahamut.Krizz 2012-10-14 20:40:36  
Ramuh.Austar said: »
Just get Chatoyant or the NQ version and call it a day.
Speaking of which, are there any cases where Chatoyant is inferior to the staves themselves?
 Fenrir.Nightfyre
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By Fenrir.Nightfyre 2012-10-14 20:40:56  
no
 Ramuh.Austar
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By Ramuh.Austar 2012-10-14 20:41:34  
Bahamut.Krizz said: »
Ramuh.Austar said: »
Just get Chatoyant or the NQ version and call it a day.
Speaking of which, are there any cases where Chatoyant is inferior to the staves themselves?
For BLU? Just the PDT loss from terras, but you can get NQ for that.
 
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By 2012-10-14 20:48:21
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By Gimp 2012-10-14 20:50:23  
can also cap pdt in your other slots and not have to use the nq.

memory is hazy on pinecone bomb but i've tried against them on undead and never slept them so I assumed darkness.

and afaik there has only been light/dark based sleeps in ffxi; additional effects still follow their respective element traits, blu isn't any different.
 Fenrir.Nightfyre
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By Fenrir.Nightfyre 2012-10-14 20:50:32  
Macc staff trials are the most conclusive option.
 Valefor.Prothescar
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By Valefor.Prothescar 2012-10-14 20:59:48  
It's darkness. Easiest way is tossing the spell on undead or dark elementals. There's no such thing as a non elemental sleep
 Bahamut.Krizz
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By Bahamut.Krizz 2012-10-14 21:36:50  
I have the PDT Shamshir from my PLD, so I'm not concerned with it.
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By Bahamut.Krizz 2012-10-15 17:38:10  
Is a Jupiter's Staff better than Iridal for CW? Is it likely to make a difference when burning?

(Jupiter's is actually the only HQ staff I have...)
 Cerberus.Tidis
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By Cerberus.Tidis 2012-10-15 17:41:42  
Jupiter's will be better than Iridal since Iridal will give the same boost as Thunder Staff.
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By Bahamut.Krizz 2012-10-15 17:46:32  
That's what I figured. So the next part of my question was, how much difference will it make inside Abyssea?
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By Cerberus.Tidis 2012-10-15 18:01:46  
Well BGWiki lists the damage difference as 5%, so depending on the strength of your CW I would say at least 300 damage.
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By Bahamut.Krizz 2012-10-15 18:21:55  
Ah, my gimp *** will hold on to Jupiter's then. Thanks.
 
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 Leviathan.Dragonlord
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By Leviathan.Dragonlord 2012-10-16 16:21:11  
Which body piece would be better for vanity dive? Toci's or af1+1? Due to its high (50%) dex mod, toci's offers a lot more for it than it does for other spells.

Toci's will give 3.25 damage from fSTR, and 6.5 D from dex. So 9.75 base D increase (we'll assume capped acc).

Magus +1 offers 2 D from skill (for arguement's sake), 1.25 D from str, and 2.5 D from dex. So 5.75 D total, plus blu attack that the skill adds.

So basically, does 4 base damage outweigh the blue attack gained from af1+1? I'm mostly concerned with dynamis EP and DC mobs. And is there a formula for converting blu skill to blu attack, or is it currently unknown?
 Fenrir.Nightfyre
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By Fenrir.Nightfyre 2012-10-16 16:34:11  
Magus +1 actually adds four base damage from skill in most configurations. You also neglected alpha on WSC; 13 DEX actually yields 5-6 base damage depending on flooring (5.525 average) and 5 DEX yields 1-3 (2.125 average). So it's 8.775 base D vs 7.375 base D.

2 points of STR add 1 attack and every point of skill adds 1 attack, giving Magus +1 an 11 attack advantage. This translates to a ~2% increase in attack, which will easily outweigh the slightly higher base D on Toci's.
[+]
 Leviathan.Dragonlord
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By Leviathan.Dragonlord 2012-10-16 16:45:59  
Ah that makes more sense. I forgot about alpha and the second multiplier on blu skill. Thank you for clearing that up for me and explaining the blu attack relation.
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By Sylph.Peldin 2012-10-17 03:32:24  
Prothescar, when I first made BLU I used your spellcast as a benchmark for writing my own but I came across a few discrepancies that you may A)Be unaware of, or B)Could help me understand

1) You have an "Osmosis" set, which you call to be used when casting Osmosis, but you also call your "Blue Magic Skill" set for Osmosis as well.

2) On BG, you tested Amorphic Spikes to be modified by DEX and INT, but in your spellcast, you call your "STRVIT" set for Amorphic Spikes

3) What is the purpose of these lines? Are they necessary?:
Code xml
<action type=aftercastdelay delay="1" />


4) Is there any difference between these equip commands? I've seen XMLs with both:
Code xml
<action type="equip" when="precast" set="STRVIT" />
Code xml
<equip when="precast" set="STRVIT"/>



I honestly don't know much about XML writing so I apologize if these appear to be dumb questions
 Fenrir.Nightfyre
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By Fenrir.Nightfyre 2012-10-17 09:47:17  
Sylph.Peldin said: »
3) What is the purpose of these lines? Are they necessary?:
Code xml
<action type=aftercastdelay delay="1" />
Aftercastdelay modifies the time when your aftercast gear swaps in. Default values, relative to (casttime+1.5), are 0 seconds for spells and ranged and 1.5 seconds for JA/WS. <aftercastdelay delay="1"/> would change that value to 1 second after (casttime+1.5). When I used aftercast (I use a different method now), I always set aftercastdelay to 0 for instants so that I'd be back in the appropriate set by the time JA delay ended.

It's not necessary to define delay times, as spellcast has default values that it uses if you don't.

Quote:
4) Is there any difference between these equip commands? I've seen XMLs with both:
Code xml
<action type="equip" when="precast" set="STRVIT" />
Code xml
<equip when="precast" set="STRVIT"/>
The first is the depreciated version of the latter. All "action type" rules have been outmoded since 2.3 or earlier.
 Sylph.Peldin
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By Sylph.Peldin 2012-10-17 17:48:45  
Thanks for that Nightfyre. It clears up a few things for me.
 Valefor.Prothescar
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By Valefor.Prothescar 2012-10-17 18:24:20  
Sylph.Peldin said: »
Prothescar, when I first made BLU I used your spellcast as a benchmark for writing my own but I came across a few discrepancies that you may A)Be unaware of, or B)Could help me understand

1) You have an "Osmosis" set, which you call to be used when casting Osmosis, but you also call your "Blue Magic Skill" set for Osmosis as well.

Never purged the Osmosis set/rule when I consolidated all of the skill based spells into one rule.

Quote:
2) On BG, you tested Amorphic Spikes to be modified by DEX and INT, but in your spellcast, you call your "STRVIT" set for Amorphic Spikes

STR+INT set would be a waste of inventory space, and my STR+DEX set would be slightly inferior to STR+VIT for Amorphic. Or they might be equal. Don't remember or care really.






I have aftercast delays set in due to latency issues. Often would not have gear swapping properly without them.
 Sylph.Peldin
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By Sylph.Peldin 2012-10-17 20:43:19  
I gotcha. A. Spikes is probably my main nuke right now so I thought I would give it some special attention. Although before I do, I should probably read up more on how BLU physical magic damage is calculated. I may just stick with my own STRVIT set but we'll see.
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By Gimp 2012-10-21 16:08:59  
Obi's and Gorgets to get for career blu?


Working on Dark obi (does it affect osmosis in dyna? and does twilight cape also?) Light/Shadow gorgets Shadow is for other jobs mostly it just happens to crossover into swords a bit.
 Ramuh.Austar
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By Ramuh.Austar 2012-10-21 16:11:54  
Soil gorget would save the most inventory for just BLU since it covers 4/5 of the ones you'd ever potentially use.
 Valefor.Prothescar
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By Valefor.Prothescar 2012-10-21 16:12:46  
I only carried soil and shadow because I already had them from other jobs, and even in that I only had Shadow in my satchel 99% of the time for Requiescat since I didn't use the Soil weaponskills ever.

Obi and Cape work on Osmosis, yes.
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By Gimp 2012-10-21 16:25:03  
wiki could be wrong but it looks like soil can cover req. if you needed it pro and save a slot.


thanks for input it looks like i'll still need light for other jobs though
 Valefor.Prothescar
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By Valefor.Prothescar 2012-10-21 16:30:56  
it can actually, im just bad
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