The Beast Within -- A Guide To Blue Mage |
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The Beast Within -- A Guide to Blue Mage
I see in both the Blu and Pld guides, that the sword can be augmented with Double Attack +6. BG wiki says 4 is the max. What stones are being used to get +6? Or is Bg wiki just wrong on their cap?
BG wiki is correct, the OP is mistaken for both PLD and BLU.
BGwiki's augment for A!skirmish gear comes from a Famitsu article.
Said Famitsu article came straight from the Devs. So... Any discrepancies... I'd err that any nonFamitsu reported augments are either mistakes or outright lies. *coughLinosAllSongs+3cough* Double attack +4% for single hander weapons
Siren.Kyte
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Out of curiosity, has anyone else happened to notice that Retinal Glare seems more accurate than it should be? Anecdotally, it seems to get a MACC bonus but I haven't done any formal testing.
Siren.Kyte said: » Out of curiosity, has anyone else happened to notice that Retinal Glare seems more accurate than it should be? Anecdotally, it seems to get a MACC bonus but I haven't done any formal testing. Yes, it seems to have a significant macc boost with it. I'm curious if they didn't do that to ensure that the flash effect would land. Similar to how Flash is very accurate. On high NMs where Subduction is getting resisted 9/10, I'd notice Retinal Glare getting resisted 1/10. It has a pretty significant macc boost built in, enough that it would land unresisted without an ilvl weapon on lvl120+ mobs and NM's. I'm pretty sure it's essentially auto-capped on anything that doesn't have elemental resistance or a meva gimmick like daquwaqa.
Cerberus.Demonsgate
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what would be good gear for salvage 2 spam I cant get vag wins but I can unlock everything else
Siren.Kyte
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Okay, that would line up with my observations then. I do wonder if it has to do with Flash having high macc and that was just applied to the spell as a whole.
Cerberus.Demonsgate said: » what would be good gear for salvage 2 spam I cant get vag wins but I can unlock everything else Lakshmi.Zerowone said: » Don't forget that those elementals are in abundance in SoA areas. Dual elementals are also in Abyssea but I don't recall if they have the same TP moves/live long enough against an ilvl blue. Palling Salvo is from the solo butterflies and has a nasty bio effect. Saurian slide is obviously from the vellk. I can confirm that I've seen a hybrid ice/water elemental out by a lake/spring by point 4 in morimar basalt fields. We got the flutterinis in inner razkanar somewhere, I haven't seen the other hybrid elementals. I'm trying to get my plans in order for thursday when the patch hits for where I want to go to learn the spells first thing after I get on. I LOVE learning new BLU spells, it's like Christmas every time. NEW TOYS! Oh, if anyone wants to see, I mirrored my spell guide that originally was on old wiki, and placed it on BGwiki. Yes, I know it's VERY EXTREMELY long, because I've built onto it as time went on. It's gone into every single spell that's out for the job. I'm a bit of a wordy person when it comes to writing. If anyone finds it useful, I hope it helps in any way. The reason I'm still updating it, is because I've been thanked by a whole bunch of aspiring BLUs back when I was on Asura who read it. I just want to give it some new life. Asura.Calatilla said: » I can't post my gearset because it won't let me make one at the moment, seems to be a bug with it, but my current set for Magic Fruit is: Telchine Hat - Cure Potency +4% Telchine Chasuble - Potency +8% Buremte Gloves - Potency recieved +13% Telchine Braconi - Potency +7% Telchine Pigaches - Potency +5% Phalaina Locket - Potency +4%, Potency recieved +4% Tempered Cape +1 - Potency +6% Vocane Ring - Potency Recieved +5% Kunaj Ring - Potency Recieved +5% Chuq'aba Belt - Potency Recieved +5% Beatific, Star Earring and Aqua Sachet make up the rest. This set gives: Cure Potency +34% Cure Recieved +19% MIND +138 Healing Skill +28 This set cures for 946HP, what I`m wondering is, has anyone got a max potency/recieved set and has done over 1k with fruit? How much can it do? Telchine Chasuble - Cure potency +8% Telchine Gloves - Cure potency 7% Telchine Braconi - Received 7% Telchine Pigaches - Potency +7% Phalaina Locket - Potency +4%, Potency received +4% Tempered Cape +1 - Potency +6% Lebeche Ring - Potency +3% Mendicant's earring - Potency +5% Kunaj Ring - Potency Received +5% Chuq'aba Belt - Potency Received +5% 50% potency, and 28% cure potency received. Does well over 1k What is that earring from?
Tangata Manu
Tier 1 Harpy in Escha Leviathan.Stamos said: » Tangata Manu Tier 1 Harpy in Escha I think the harpy also drops the rawhide mask, which is another very useful piece. It does. More often than the earring.
But gogo Spurrina Coif! Leviathan.Stamos said: » It does. More often than the earring. But gogo Spurrina Coif! Did a couple last night, didn't see one mask, but saw a couple earrings though. Start updating the wiki! No info on there
Yeah that cure potency earring isn't even listed on there.
It is. Look below the first group, in Accessories. Right above Tier 2 nms
Ah ic, I guess it's just not linked to the actual page for the item.
With 5 and 6 on head/legs in cure pot received(50 potency/25 received)
Fruit does 1057 Embrace does 1245 White Wind 1046 Restoral 1893(may have been more, but just my hp lol) Saurian Slide
Damage varies with TP. Additional effect of defense down (Somebody mathy test if it's stronger than gouge please) HP+50, VIT+6, INT-3 Job Trait: Inquartata (8) [Parry bonus] 109 MP, 7 set points Spectral Floe AoE ice damage (FINALLY) Additional effect: terror MP+30 INT+8 Job Trait: Magic Attack Bonus(8) 116 MP, 8 set points Palling Salvo AoE darkness damage Additional effect: bio DEX+6 AGI+6 Job Trait: Tenacity(8) [Resistance against status ailments] 175 MP, 7 set points Offline
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What are some good spots to farm the elementals and butterfly? I went to Ra'kaznar Inner, but it was my first time there, which made finding anything somewhat tricky :/
Got Spectral Floe before work, kind of a long casting time. Couldn't tell the damage because I used on another of those elementals. MAB trait makes me think each of these will relate to the stats the rings give. And those two other spells have some new interesting traits!
Oh, and the range looked pretty huge, centered on caster. Offline
Posts: 73
Where to learn new spells:
1. Saurian Slide: Warrior Velkk all over Majami used it often IF you don't have lots of buffs on. If you do, they use their 4 hit dispell instead. 2. Palling Salvo: Single butterflies in Outer Raka worked fine, no aggro or linking for me at 4 different camps. It just takes a while to get to them, use the wiki maps for spawn locations 3. Ice/Water spells morimar at biv 3/4 each has an elemental right there and weather was often 4.earth/dark we got in yorcia right at the 150 kinetic point warp start of yorcia skirmish area Working on the last 4, but no wind or fire weather up and I dont wanna try skirmish. Tenebral Crush
Deals darkness damage to enemies within range. Additional effect: Decreases defense. MP+30 VIT+4 INT+4 MND+4 Job Trait: Magic Accuracy Bonus (8) Lv.99 MP cost 116 Blue Magic Points 8 Entomb Deals earth damage to enemies within range. Additional effect: Petrification. MP+30 VIT+8 Job Trait: Physical Defense Bonus (8) Lv.99 MP cost 116 Blue Magic Points (8) Spectral Floe Deals ice damage to enemies within range. Additional effect: Terror. MP+30 INT+8 Job Trait: Magic Attack Bonus (8) Lv.99 MP cost 116 Blue Magic Points (8) Not confirming the below, but very likely given the above: Searing Tempest Deals fire damage to enemies within range. Additional effect: Burn MP+30 STR+8 Job Trait: Attack Bonus (8) Lv.99 MP cost 116 Blue Magic Points (8) Blinding Fulgor Deals light damage to enemies within range. Additional effect: Flash MP+30 CHR+8 (or maybe STR/DEX/AGI +4?) Job Trait: Magic Evasion Bonus (?) (8) Lv.99 MP cost 116 Blue Magic Points (8) Scouring Spate Deals water damage to enemies within range. Additional effect: Random stat down? (mob version removes equipment) MP+30 MND+8 Job Trait: Magic Defense Bonus (8) Lv.99 MP cost 116 Blue Magic Points (8) Anvil Lightning Deals lightning damage to enemies within range. Additional effect: Stun MP+30 DEX+8 Job Trait: Accuracy Bonus (8) Lv.99 MP cost 116 Blue Magic Points (8) Silent Storm Deals wind damage to enemies within range. Additional effect: Silence MP+30 AGI+8 Job Trait: Evasion Bonus (8) Lv.99 MP cost 116 Blue Magic Points (8) Items of some interest are bolded.
Medeina Kiliji DMG:130 Delay:236 "Magic Atk. Bonus"+24 Magic Damage+123 Sword skill +242 Parrying skill +242 Blue Magic skill +10 Magic Accuracy skill +201 "Refresh"+1 Lapidary Tunic MNK, THF, RNG, NIN, BLU, COR, DNC, RUN DEF:135 HP+63 MP+61 STR+26 DEX+32 VIT+23 AGI+32 INT+23 MND+19 CHR+19 Attack+25 Ranged Attack+25 Evasion+52 Magic Evasion+80 "Magic Atk. Bonus"+20 "Magic Def. Bonus"+6 Haste+6% "Subtle Blow"+13 Vrikodara Jupon WHM, BLM, RDM, BRD, SMN, BLU, PUP, SCH, GEO, RUN DEF:129 HP+54 MP+59 STR+21 DEX+21 VIT+21 AGI+21 INT+29 MND+29 CHR+29 Evasion+41 Magic Evasion+80 "Magic Def. Bonus"+6 Haste+3% "Fast Cast"+5% "Cure" potency +13% "Refresh"+2 Physical damage taken -3% Cohort Cloak +1 MNK, WHM, BLM, RDM, PLD, BRD, RNG, SMN, BLU, PUP, SCH, GEO, RUN Cannot Equip Headgear DEF:218 HP+91 MP+91 STR+35 DEX+35 VIT+35 AGI+35 INT+56 MND+56 CHR+48 Evasion+77 Magic Evasion+156 "Magic Def. Bonus"+12 Enfeebling magic skill +34 Elemental magic skill +34 Haste+9% Gelatinous Ring +1 Physical damage taken -7% Magic damage taken +1% Unity Ranking: HP+10~35 LV 99 WAR MNK WHM BLM RDM THF PLD DRK BST BRD RNG SAM NIN DRG SMN BLU COR PUP DNC SCH GEO RUN Satlada Necklace INT+6 Magic Damage+10 Erudit. Necklace HP+20 "Subtle Blow"+6 Accuracy+10 Ranged Accuracy+10 "Store TP"+6 Kentarch Belt +1 DEF:14 Accuracy+14 "Double Attack"+3% Unity Ranking: "Store TP"+1~5 Fi Follet Cape +1 WHM, BLM, RDM, BRD, SMN, BLU, PUP, SCH, GEO MP+45 Enhancing magic skill +9 "Conserve MP"+5 Unity Ranking: MND+1~5 Lupine Cape WAR, MNK, RDM, THF, PLD, DRK, BST, BRD, RNG, SAM, NIN, DRG, BLU, COR, DNC, RUN DEF:19 STR+5 AGI+5 Accuracy+15 Evasion+15 Enmity-5 "Store TP"+4 Will have to compare Lupine vs Letalis at some point, but they should perform fairly similarly. Some quick info on the nukes:
They each cost around 116MP and deal a bit more damage than something like Charged Whisker. They cost 8 points each to set. Searing Tempest: Fire damage + Burn. Attack Bonus trait Blinding Fulgor: Light damage + Flash (12s). Magic Evasion Bonus trait Spectral Floe: Ice damage + Terror. Magic Attack Bonus trait Scouring Spate: Water Damage + Attack Down. Magic Defense Bonus trait Anvil Lightning: Thunder Damage + Stun. Accuracy Bonus trait Silent Storm: Wind Damage + Silence. Evasion Bonus trait Entomb: Earth Damage + Petrify. Defense Bonus trait Tenebral Crush: Dark Damage + Defense Down. Magic Accuracy Bonus trait Not testing WSC or anything since the account isn't mine, however I'd be surprised if they weren't all dINT + primary stat aspected to that element or dINT + INT |
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