The Beast Within -- A Guide To Blue Mage |
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The Beast Within -- A Guide to Blue Mage
means it's got gravitation
On first glance, Rail Cannon is meh.
yeah it isn't very good, got 5.2k with BA in INT/MAB gear, but it may have some quirk. will test it shortly.
Restoral is just about as awesome as I would have thought though. 1036 cured in like HP gear just so I could see how high it could go. I imagine in an actual build, it would do handsomely. Too bad so many set points and that you wouldn't want to use it unless you needed to - in turn making it more dangerous.
Ragnarok.Presidentobama
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Valefor.Prothescar said: » yeah it isn't very good, got 5.2k with BA in INT/MAB gear, but it may have some quirk. will test it shortly. Valefor.Prothescar said: » yeah it isn't very good, got 5.2k with BA in INT/MAB gear, but it may have some quirk. will test it shortly. 6300. But I am using maguc plus dmg gear and a few buffs from my sch mule like weather. diffusion ray deals less dmg to mobs on the fringe of the cone, just like the chariot version
looks to have 2.0dINT and some MND WSC rail cannon also has 2.0dINT and MND WSC no. it functions like a normal heal, mnd/vit/healing skill/cure pot. self target only, just like pollen. 1MND = 1.5HP, 1VIT = 0.5HP. Base = 641 (strange number, maybe 640 with some off rounding). 1234 in self heal set.
sinker drill is the only one worth trying to fit in rly
Looking like 1.025~1.125fTP@0, 60~100%WSC STR/DEX at the moment. Will refine data later. Pulling around 10.5k in STR/DEX gear with 300TP on baby mobs in Ceizak, totally a reasonable benchmark for the power of the spell. Least we know fTP scales quite high Store TP can reach tier 3 with all 5 spells equipped. Dark skill chain plus crit hit attack, better figure a way :p
This Sinker Drill CDC Darkness pleases me....
ESPECIALLY when it gives a crit bonus from being set... all the CDC crits... ^_^ It seems to have nice mods on it too: Valefor.Prothescar said: 60~100%WSC STR/DEX Valefor.Prothescar said: » no. it functions like a normal heal, mnd/vit/healing skill/cure pot. self target only, just like pollen. 1MND = 1.5HP, 1VIT = 0.5HP. Base = 641 (strange number, maybe 640 with some off rounding). 1234 in self heal set. A self target only cure vi... What a waste of Dev resources. Damn, crit att bonus, you guys are spoiled!
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I just started leveling blu and have run into an issue with a couple of low level spells and could use some advise. When I try to cast Claw Cyclone or Metallic Body, I get ...A command error has occurred. I asked around the LS and, and some party members, all of them say they remember something like that happening to them a long time ago but don't remember what. Now as I said these are low level spells but as I learn more spells my concern is that this same error will occur to newer more powerful spells. Any advice you guys can provide me would be greatly appreciated.
Thanks Hiroshima said: » I just started leveling blu and have run into an issue with a couple of low level spells and could use some advise. When I try to cast Claw Cyclone or Metallic Body, I get ...A command error has occurred. I asked around the LS and, and some party members, all of them say they remember something like that happening to them a long time ago but don't remember what. Now as I said these are low level spells but as I learn more spells my concern is that this same error will occur to newer more powerful spells. Any advice you guys can provide me would be greatly appreciated. Thanks Are you setting the spells? BLU spells need to be set before you can cast them. Not sure why people are surprised by Restoral. We've had the spell description for a while, and it's pretty explicit.
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Asura.Sabishii said: » Are you setting the spells? BLU spells need to be set before you can cast them. Yes they are set. Leviathan.Kaparu said: » Not sure why people are surprised by Restoral. We've had the spell description for a while, and it's pretty explicit. Well it still could have been situationally useful if it had a low mp cost, and/or a lower set point cost/better job trait. Hiroshima said: » I just started leveling blu and have run into an issue with a couple of low level spells and could use some advise. When I try to cast Claw Cyclone or Metallic Body, I get ...A command error has occurred. I asked around the LS and, and some party members, all of them say they remember something like that happening to them a long time ago but don't remember what. Now as I said these are low level spells but as I learn more spells my concern is that this same error will occur to newer more powerful spells. Any advice you guys can provide me would be greatly appreciated. Thanks This is an issue with Beastmaster Ready commands sharing the same names. I, for the life of me, can't remember how to fix it. Google it and you should get the answer. Got 12825 BA + rail cannon in incursion - not sure why damage varies so much. sometimes 3000, sometimes 5000-6000
edit: was not a magic burst either (BA rail cannon) 18063 on umbril, cuz i knew it would be fun
Ditch Occultation, it's unreliable, costs way too much MP to keep up, and gets wiped by AoE's. Even with Tizona you can't justify the set points and lack of use.
Quetzalcoatl.Kainstryder
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Small change, but Pyric Bulwark was ninja edited to light element.
Odin.Jassik said: » Ditch Occultation, it's unreliable, costs way too much MP to keep up, and gets wiped by AoE's. Even with Tizona you can't justify the set points and lack of use. Not true, especially with Tizona. I've had it save my life a bunch of times on things that don't constantly aoe. Siren.Kyte
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Occultation can be pretty useful even sans Tizona, particularly if I'm not using my MP on much else and am mostly focusing on melee.
That said, I don't consider it to be a standard thing that I set and if I'm that worried about dying to blinkable attacks, I'm probably /NIN. It's important to keep in mind that we lose less by going /NIN than most(all?) other melees. Sylph.Nikia said: » Cerberus.Doctorugh said: » Dark skill chain plus crit hit attack, better figure a way :p This is my spell set, I dont readily see a way without lossing other traits like TA: barbed crescent delta thrust empty thrash glutinous dart: hate to drop nice for range pull heavy strike quad. continuum sudden lunge thrashing assault whirl of rage: like this for when I can use AoE stun blazing bound fantod nat. meditation animating wail erratic flutter frightful roar: Sometimes I forget to cast but usually first thing I cast occultation: 10 shadows is a life saver cant see dropping this white wind cocoon winds of promy. mortal ray Might be able to drop a few to fit it in but not sure how that would effect overall damage/survive-ability. Bolded are all things you can situationally remove (in Roar's case, that would be if someone else is using a -DEF source that doesn't stack with, if the target is highly/completely resistant, if you're able to cap attack without it, or if things are just dying too quickly for enfeebles to matter). Just use your brain. Leviathan.Draylo said: » Odin.Jassik said: » Ditch Occultation, it's unreliable, costs way too much MP to keep up, and gets wiped by AoE's. Even with Tizona you can't justify the set points and lack of use. Not true, especially with Tizona. I've had it save my life a bunch of times on things that don't constantly aoe. In a general DD sense, Occultation is not worth your time. If its something that hits often but not hard, you're generally better off rolling a DT set and cocoon, if it hits hard you should be /NIN. There are very few situations where Occ. is worth setting or using where you wouldn't be better off with a different job or configuration. Siren.Kyte said: » That said, I don't consider it to be a standard thing that I set and if I'm that worried about dying to blinkable attacks, I'm probably /NIN. It's important to keep in mind that we lose less by going /NIN than most(all?) other melees. Probably a tossup between BLU and MNK for what /NIN costs you. But, I see a lot of BLU's running around /DNC, /RDM, /WHM, etc. I rarely see them /NIN even for battlefields and things of the D or VD nature. Actually this is one reason I've been working on small hit builds with clubs. Dropping to dw1 puts me in a spot for a 5 hit (+ws) and gives me another 16 set points to work with. Also sinker is stronger than thrashing by about 15% and is also piercing (from some quick napkin testing)
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