Cure 4 Now |
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cure 4 now
Wish my motivation would come back >.> need to look over my cure set :(
Siren.Kalilla said: » Wish my motivation would come back >.> need to look over my cure set :( Quetzalcoatl.Selsha said: » Siren.Kalilla said: » Wish my motivation would come back >.> need to look over my cure set :( Kinda wierd, but this is probably true :P WHM and RDM actually did get more fun now! 450ish cure3s are just amazing. :x I kinda think it might not be enough for me lol XD
Might just have to find a social linkshell though, the game got extra stale once everyone I knew just started taking a break at the same time like dominoes. Yeah, obviously the more power there is, the more potent your cures are, but each cure itself is calculated slightly differently based on the current cure level.
I'm personally building conserve MP sets on my Cure V sets now because once you hit 500 power (easily achievable for a capped Healing Skill 99WHM), it doesn't seem worth while to put any more power into it. With AF3+2 pants and a solid set, all your Cure IVs and under will refund you about half their MP cost, making them easily some of the most efficient cures you will ever cast now. /SCH Accession + Cure III is so beastly now and I'm even thinking of putting a Cure II macro back into my sets for light spot healing. Also, if I'm not mistaken, healer's mitts +1 should be the best healing hands in the game ATM if you can cap potency in other slots. Mixing and matching cure sets is gonna be such a headache for me ATM, lol >.> Wasn't Hlr. Mitts +1 the best already if you had capped cure potency? I'm pretty sure anyways :o
Siren.Kalilla said: » Wasn't Hlr. Mitts +1 the best already if you had capped cure potency? I'm pretty sure anyways :o this^^ For some reason, I remember there being a really high MND glove piece, and now that I am presented with this situation, I really dunno anymore. lol. Ah well.
Highest mnd hand piece is blessed+1 with +8 but that +15 skill on af is just so awesome. You would need 37mnd hands just to match them for 3/4.
Yeah, I was thinking of something that was better at curing before this formula change, but I guess I was just brain farting. Ah well.
I am curious to see what kind of builds people are coming up with though. With the amount of potency options available, there will be a lot of builds. I am personally building one with a Medicine Ring set because I can maintain four digit HP even in yellow, lol. Go go Galka HP. There really won't be very much change on WHM, but for other jobs just wow, they are going to look so different lol
/comfort Kalilla
I think the biggest change will be the Sirona's Ring, otherwise, yeah, it should be about the same. I guess I ask because I know for myself what I used for my Cure I-IV sets will basically become my Cure V set and viceversa... looking at it. Hmmm... motivation starting to come back now that I have changes to make for my WHM.
I should ask SE to screw over my gearsets more often :o Bismarck.Bloodbathboy
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Josiahkf said: » Hyksos Khat +1, Curatio grip, Rubeus boots, lol Should really grab a bishop's sash asap before the price/demand skyrockets lol Installing the version update then I'm going to see what has changed :o
The update goes fast when no one needs it anymore :o! Siren.Kalilla said: » Installing the version update then I'm going to see what has changed :o The update goes fast when no one needs it anymore :o! My healing skill is a grand 148 on my RDM. /*** Sirona's Ring Comment:
Siren.Kalilla[Report] Score: 3 When it comes to cures this ring equals exactly 6 MND believe it or not. But this only applies to cure spells, everything else that uses MND you'll need a different ring. Someone needs to go edit their comment lol Just messing with you. But seriously, go change that comment! lol Offline
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Ragnarok.Ghishlain said: » @Barleycup Umm... 640 (Max Cure IV) * 1.6 (Rapture + AF3+2 Head) * 2.0 (Divine Seal) * 1.25 (Weather/Day + Twlight cape bonus) * 1.5 (capped Cure Potency) = 3,840 Unless you were healing under potency, you have just proven that your base heal is about 566 with a max Cure of 3,400, which is under the 640 hard cap that is Cure IV ATM. Don't get me wrong, that's still an insane number, but with all those bonuses, you aren't capped yet. If you wished to prove that there is no hard cap on the cure, it would be better to bring forward a screenshot of you achieving that without using any bonuses at all. ^^ IE, casting Cure with nothing equipped on a non-dark/lightsday with a Brew up. MAXIMUM possible cure with minimum 700 Power (640 cure), Rapture+AF3+2 head (1.6), Divine Seal (2.0), Day+Double Weather+Twilight Cape (1.4) and capped cure potency (1.5) is ~4301. Currently these are the best possible sets for SCH curing. I'll figure out the changes when you factor in Atma later. But outside these will give you best results. Normal Cure Normal w/ Weather AF3+2 Head AF3+2 Head w/ Weather Obviously ignoring any enmity- which you will probably want since Cure IV is a hate machine. Lakshmi.Jesi said: » Sirona's Ring Comment: Siren.Kalilla[Report] Score: 3 When it comes to cures this ring equals exactly 6 MND believe it or not. But this only applies to cure spells, everything else that uses MND you'll need a different ring. Someone needs to go edit their comment lol Just messing with you. But seriously, go change that comment! lol Before the Mar 26 2012 update Sirona's Ring was equal to exactly 6 MND. Better? :P After the cure equation changed it's power was increased ~4.08 times making this ring equal to 24.5 MND. Yup!
Just didn't want you to get those down votes. Which I heard destroys your soul or something. Couple of dense questions but Orison Bliaud +2 becomes even more incredible with this update?
I have been using orison duckbills+2 for the +8 MND and was working towards marduk and currently at the 15/35's. Are they worth finishing or grind out Rubeus boots instead? Marduk might gain the upper hand somehow after the salvage update, but atm Rubeus's are superior.
Also yes, they made the body even more stupidly powerful. Does really 1 healing skill=2 mnd for all cures,or just 1-4?
just trying to sort out if and how i should change my cure sets ^^ Ragnarok.Stiel said: » Does really 1 healing skill=2 mnd for all cures,or just 1-4? just trying to sort out if and how i should change my cure sets ^^ Think so and it just caps differently is my understanding from earlier posts. Not been on much since the update just a few dynamis runs and had a play about on WHM yesterday. So glad I never tossed my Sirona's ring after getting an aquasoul ._.; Yamato said: MAXIMUM possible cure with minimum 700 Power (640 cure), Rapture+AF3+2 head (1.6), Divine Seal (2.0), Day+Double Weather+Twilight Cape (1.4) and capped cure potency (1.5) is ~4301. * 1.3 for cure potency received = 5591 :) Though most people won't be able to get anywhere near the 30% cap (if they even tried), it's still vaguely doable. Healer's Roll (11: 16%) + Phalaina Locket (4%) + Asklepian Ring (3%) + Oneiros Earring (5%) = 28%. Then the sword and shield for another 10%/15% more (pld with sword/shield/earring would be at 30% without Healer's Roll). |
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