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All Worlds Maintenance (Mar. 26)
VIP
サーバ: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-03-22 19:49:50
03-26-2012 11:00 PM |
| March 27, 2012 (JST) Version Update
Event-related
Dynamis Adjustment - Level restrictions no longer apply when beginning a Confrontation in the following areas:Dynamis - San d'Oria / Dynamis - Bastok / Dynamis - Windurst / Dyanmis – Beaucedine / Dynamis - Xarcabard
[dev1095] Additional Limit Break Quest Adjustments
In the following quests, each testimony possessed will grant players three attempts at the corresponding battlefield:
*The item will disappear upon trading it for the third time.Shattering Stars / The Beast Within / Breaking the Bonds of Fate / Achieving True Power / A Furious Finale / Survival of the Wisest
Battle-related
[dev1094] Cure Spell Adjustments
At high skill levels, Cure spells now heal more HP than before, while low skill levels see minimal benefit. The degree to which Healing Magic skill affects HP healed varies by spell, with Cure I-IV seeing the most significant adjustments.
Item-related
System-related
[Window-only updates]
[dev1097] A new keyboard control scheme has been added to FINAL FANTASY XI.
The new input method is designed for notebook PCs and compact keyboards lacking a numeric keypad, to be used with a standard two-button wheel mouse.
Players will be able to choose from the following three input methods for moving their character, adjusting the camera, and navigating menus.
[Standard]: Full keyboard and mouse
[Compact 1]: Compact keyboard and mouse
[Compact 2]: New control scheme with support for wheel mouse and keyboard/mouse combination controls
*The above settings may be accessed from the main menu under “Config” -> “Misc. 2”
*View the details of this control scheme.
[dev1100] A new control scheme, “Compact 2,” has been added to the "Keyboard Size" options in the "Misc. 2" menu under "Config".
All new characters will start with "Compact 2" as the default input option.
Resolved Issues
Known Issues Once the total number of logouts/disconnections for a Legion alliance reaches the number of battle participants, all players will be returned to the lobby.
The icon for the item Tussle Breeches does not display correctly under certain conditions.
The item Gardyloo Pants is undergoing attribute adjustments and thus cannot be obtained.
--------------------------------------------------------------------------------------------
The final chapter in the Voidwatch saga was scheduled to be implemented in this update, but has been delayed for a few weeks in order to further balance the battle content.
New Battle System: Legion
Overview
| Legion is a new battle system intended to challenge high-level adventurers in alliances of eighteen to thirty-six combatants. Legion will feature unique battlefields in which combatants will be pitted against legions of formidable high-level notorious monsters (HNMs). Slay as many foes as possible within the thirty-minute time limit to reap a host of exciting rewards! |
Requirements
Participating in Legion
Speak to Saarlan in Rolanberry Fields (J-5) and pay the participation fee of 360,000 gil to receive the “Legion tome page” key item.
*Only one representative from your alliance need possess this key item.
With the key item in your possession, speak to Mayuyu in the same area and choose your desired battlefield and capacity (eighteen or thirty-six combatants). After your selections are confirmed, you will receive a Legion pass.
*As a single Legion pass can transport up to eighteen players, larger groups will receive two passes.
*Legion passes will be valid for five minutes (Earth time) after issuance.
Have your alliance leader trade the issued pass to the Legion Tome to enter the Legion entrance lobby.
Make sure to configure your alliance as desired before trading the pass. Should any members be lower than level 75, your alliance will be refused entry. *For groups larger than eighteen, it will be necessary to trade the extra Legion pass to the leader of your second alliance or party.
From the lobby, examine the Legion Portal or simply wait for the allotted time to elapse. You will be transported to the battlefield to commence the fight!
Spoils of WarEach HNM defeated will yield items and Legion points.
Items will be placed in a treasure pool to be lotted on by all participants.
Loot quality and Legion point rewards will increase the more foes you slay.
Legion points may be redeemed with Saarlan for a variety of rewards.
Legion-related terms and phrases have been added to the Glossary of Game Terms.
New Keyboard Controls
Basic Controls
The new "Compact 2" configuration offers two methods for controlling your character:
Via keyboard (W/A/S/D/Q/E keys).
Via mouse (moving the mouse with the wheel held down)
Character MovementNew Controls(Compact 2) |
Existing Controls(Compact) |
Action |
W |
Move forward |
A |
Move left |
D |
Move right |
S |
Move back |
Q |
― |
Turn left (*1) |
E |
― |
Turn right (*1) |
Shift + A |
― |
Strafe left (*2) |
Shift + D |
― |
Strafe right (*2) |
| (*1) Your character will turn in place and the camera will follow. Camera rotation using the arrow keys will take priority if used simultaneously.
(*2) Your character will move directly to the side with the camera locked forward.
Menu NavigationNew Controls(Compact 2) |
Existing Controls(Full, Compact) |
Action |
↑ |
Move cursor up |
← |
Move cursor left |
↓ |
Move cursor down |
→ |
Move cursor right |
Enter |
Confirm |
Esc |
Cancel / Close window (*) |
| *The function of [Esc] is situation-dependent.When making a selection, [Esc] will cancel the selection.
At other times, [Esc] will close the window.
*Arrow keys may not be used to rotate the camera while navigating menus. (Mouse camera controls will still be available.)
Moving Your CharacterWith the new “Compact 2” control scheme, you can control your character via the key combinations illustrated to the right.*Combining keys of opposite directions will have no effect.*When pressing two keys of the same direction, the higher priority action will be carried out.*When pressing the [Q / E] and arrow key camera controls simultaneously, the latter will be given priority. |
|
|
|
|
Additional Keyboard Controls
New Controls |
Existing Controls(Full Keyboard) |
Action |
[ |
Print Screen |
Take screenshot |
] |
Scroll Lock |
all windows hidden |
Z |
[/] on the numeric keypad |
Switch between “walk” and “run” while moving |
V |
[5] on the numeric keypad |
Toggle first-person and third-person view |
R |
[7] on the numeric keypad |
When pressed while character is moving, toggles "autorun" |
. |
[Page Up] or [9] on the numeric keypad |
Zoom in |
, |
[Page Down] or [3] on the numeric keypad |
Zoom out |
Space bar |
Open the input window for text entry |
|
Keyboard Shortcuts
Various actions can be performed quickly and easily using the keyboard.New Controls |
Existing Controls(Full Keyboard) |
Action |
F1~F6 |
Toggles party members in the order that they appear in the bottom right area of the screen |
F7 |
Target yourself |
F8 |
Target the closest NPC (“Non-Player Character”; a character controlled by the computer) |
F9 |
Target the closest PC (“Player Character”; a character controlled by another player) |
F10 |
Target the first character in your party’s member list |
F11、F12 |
When you are part of an alliance, target the first character in each allied party’s member list |
| The following shortcuts may be activated by pressing [Ctrl] or [Alt] along with the letter or punctuation key indicated:New Controls |
Existing Controls(Full Keyboard) |
Action |
Number keys |
Opens the active macro book. With the macro book open, pressing one of the number keys will execute the corresponding macro |
A |
Begin or break off an auto-attack |
B |
Open pet command menu |
C |
Check a target |
E |
Open the "Equipment" window from the main menu |
H |
Heal (when not in battle) |
I |
Open the “Item” window from the main menu |
J |
Display list of job abilities you have learned |
L |
Open the "Linkshell" input window |
M |
Open the “Magic” list from the main menu |
P |
Open the “Party” input window |
R |
Reply to the last PC who sent you a message |
S |
Open the "Say" input window |
T |
Open the "Tell" input window |
V |
Toggles first-person and third-person view |
W |
Display list of weapon skills you have learned |
- |
Open the main menu |
| --------------------------------------------------------------------------------------------
Mouse Controls
Moving Your CharacterNew Controls |
Previous Controls |
Action |
Left Button |
Select menu itemTarget (PC, NPC or object) |
Hold scroll wheel while moving mouse(*1) |
Hold left button while moving mouse(*2) |
Move PC in the specified direction |
Hold right/left button while moving mouse |
Hold right button while moving mouse |
Move camera |
― |
Click scroll wheel |
Open main menu |
Scroll wheel up/down |
Zoom in/outMove scroll bar up/down in current window |
Click right button |
Cancel menu item selectionCancel targetting PC, NPC or object |
Click right button while moving mouse |
Toggle autorun |
| (*1) While the scroll wheel is pressed, your character will move in the direction of the mouse.
(*2) While the left button is pressed, your character will move in the direction of the mouse cursor. | |
[+]
サーバ: Phoenix
Game: FFXI
Posts: 118
By Phoenix.Rizzspeed 2012-03-22 19:56:07
is it that time of the month already?!
Sylph.Knala
サーバ: Sylph
Game: FFXI
Posts: 678
By Sylph.Knala 2012-03-22 20:03:15
so they are implementing the testing in progress portion? ever since they switched to this format for version update announcements i've not been clear on that point.
VIP
サーバ: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-03-22 20:05:02
so they are implementing the testing in progress portion? ever since they switched to this format for version update announcements i've not been clear on that point. It's never cut and dry, testing in progress is just testing in progress, still in development is just in development and not on the test servers. There is no rule that SE has to follow that says they have to put new content on the test servers for us to test, moving it to the testing in progress section, nor do they have to implement testing in progress material in the next version update. The only thing that it provides is a bit of insight of what's to come really and that's all.
Bismarck.Satabi
サーバ: Bismarck
Game: FFXI
Posts: 121
By Bismarck.Satabi 2012-03-22 20:05:33
Ragnarok.Chronosphere said: »*long exasperated sigh* Girl look at that body
Lakshmi.Rearden
サーバ: Lakshmi
Game: FFXI
Posts: 1130
By Lakshmi.Rearden 2012-03-22 20:09:03
Is Gildrein going for a new forum title/medal count?
Quetzalcoatl.Zubis
サーバ: Quetzalcoatl
Game: FFXI
Posts: 235
By Quetzalcoatl.Zubis 2012-03-23 20:36:04
Funny how they had gotten the downtime for updates down to about 30-60 minutes by using the test server, and now that they're putting content directly onto the production servers the downtime has gone up to 5 hours.
So much for testing.
Fenrir.Mewgoat
サーバ: Fenrir
Game: FFXI
Posts: 112
By Fenrir.Mewgoat 2012-03-23 20:50:45
Quetzalcoatl.Zubis said: »Funny how they had gotten the downtime for updates down to about 30-60 minutes by using the test server, and now that they're putting content directly onto the production servers the downtime has gone up to 5 hours.
So much for testing. i bet test sever has a bunch of files they still have yet to implement or open up for stuff.
Bismarck.Sylow
サーバ: Bismarck
Game: FFXI
Posts: 3111
By Bismarck.Sylow 2012-03-23 20:51:00
They didn't want to spoil the ... uh ... story of Voidwatch!
[+]
サーバ: Bismarck
Game: FFXI
Posts: 2854
By Bismarck.Bloodbathboy 2012-03-23 21:09:48
Lol, another update!!! Just what we need.
Fenrir.Mariane
サーバ: Fenrir
Game: FFXI
Posts: 1766
By Fenrir.Mariane 2012-03-23 21:20:42
Quetzalcoatl.Zubis said: »Funny how they had gotten the downtime for updates down to about 30-60 minutes by using the test server, and now that they're putting content directly onto the production servers the downtime has gone up to 5 hours.
So much for testing.
During the maintenance they also perform database maintenance on the servers so ...
How long you think it takes to parse some database with about a billion of entries against some other with a few hundreds of thousands ?
Consider that the test server has about 1000 registered characters at maximum. ^_^
Well of course, it could be just them trolling us for sake of "update server workload balance" ...
サーバ: Bismarck
Game: FFXI
Posts: 2854
By Bismarck.Bloodbathboy 2012-03-23 21:22:48
Balance!!! I really hate that word now!! How about call it nerf,screw, etc!!
Bismarck.Helel
サーバ: Bismarck
Game: FFXI
Posts: 1335
By Bismarck.Helel 2012-03-23 21:37:23
I think it's pretty insane that we have to ask what is being released every update... It seems like that information should be readily available to the entire playerbase well before the update actually hits.
I know a lot of people who thought that legion was being released last update (me included), only to find out that it wasn't. It was even on the test server before the update launched. This whole situation is really quite stupid.
[+]
サーバ: Bismarck
Game: FFXI
Posts: 2854
By Bismarck.Bloodbathboy 2012-03-23 21:45:36
The player base( people who pay the bills) should be kept in the loop. When you go to a restaurant they do not say MAYBE you will get all you ordered.I know they have tons of things going on. But we, the costumer, should come first.
VIP
サーバ: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-03-23 21:49:26
I think it's pretty insane that we have to ask what is being released every update... It seems like that information should be readily available to the entire playerbase well before the update actually hits.
I know a lot of people who thought that legion was being released last update (me included), only to find out that it wasn't. It was even on the test server before the update launched. This whole situation is really quite stupid. There was absolutely no reason to think that Legion was going be released last version update when just a week before they were having test server events to gather feedback on the event so they could adjust it.
サーバ: Bismarck
Game: FFXI
Posts: 2854
By Bismarck.Bloodbathboy 2012-03-23 21:53:18
Kali has point. But yeah, a lot of folks thought it was coming out. IE all the recruitment threads.
Bahamut.Jetackuu
サーバ: Bahamut
Game: FFXI
Posts: 9001
By Bahamut.Jetackuu 2012-03-25 13:18:08
so what's coming this time?
(my searching isn't yielding results)
Lakshmi.Eyrhika
サーバ: Lakshmi
Game: FFXI
Posts: 764
By Lakshmi.Eyrhika 2012-03-25 13:21:37
so what's coming this time?
(my searching isn't yielding results)
Whatever they want to come. There hasn't been much rhyme or reason to what is released each update and what will remain in testing recently. I kinda preferred the old way... just gimme what is gonna happen, not what may or may not happen and then may or may not get implemented.
[+]
Phoenix.Bomber
サーバ: Phoenix
Game: FFXI
Posts: 457
By Phoenix.Bomber 2012-03-25 13:34:36
I think it's pretty insane that we have to ask what is being released every update... It seems like that information should be readily available to the entire playerbase well before the update actually hits.
I know a lot of people who thought that legion was being released last update (me included), only to find out that it wasn't. It was even on the test server before the update launched. This whole situation is really quite stupid. There was absolutely no reason to think that Legion was going be released last version update when just a week before they were having test server events to gather feedback on the event so they could adjust it. How much you getting paid to say that? :P
VIP
サーバ: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-03-25 13:37:29
I think it's pretty insane that we have to ask what is being released every update... It seems like that information should be readily available to the entire playerbase well before the update actually hits.
I know a lot of people who thought that legion was being released last update (me included), only to find out that it wasn't. It was even on the test server before the update launched. This whole situation is really quite stupid. There was absolutely no reason to think that Legion was going be released last version update when just a week before they were having test server events to gather feedback on the event so they could adjust it. How much you getting paid to say that? :P ...paid? lol
Bismarck.Sylow
サーバ: Bismarck
Game: FFXI
Posts: 3111
By Bismarck.Sylow 2012-03-25 13:44:43
I wish I got paid for saying things that are more or less common sense!
Bismarck.Angeleus
サーバ: Bismarck
Game: FFXI
Posts: 2614
By Bismarck.Angeleus 2012-03-25 14:04:18
Limbus renewal? Every 24 hrs to enter?
サーバ: Asura
Game: FFXI
Posts: 2518
By Asura.Dominate 2012-03-25 14:04:47
Or they could stop announcing ***2 years in advance. >.>;
Valefor.Philemon
サーバ: Valefor
Game: FFXI
Posts: 436
By Valefor.Philemon 2012-03-25 14:17:28
So anything about VW ticket system?
By Latifah 2012-03-25 14:29:42
[dev1044] New Magian trials
[dev1046] Synergy skill cap adjusments
[dev1051] Voidwatch: Tavnazia Jurisdiction
[dev1052] Group 1/Group 2 Merit Point refinements
[dev1053] New dungeon crawl system (title TBD)
[dev1054] Voidwatch: Aht Urhgan Jurisdiction
[dev1055] Besieged refinements
[dev1056] Einherjar renewal
[dev1057] Limbus renewal
[dev1058] Merit Point two-hour abilities
[dev1093] Enfeebling Magic Resistance of Monsters
[dev1103] Voidwatch Finale
[dev1104] Moogle Porter Service Expansion
It bothers me so much how they love to waste time rehashing content instead releasing new stuff
[+]
Sylph.Kimble
サーバ: Sylph
Game: FFXI
Posts: 2912
By Sylph.Kimble 2012-03-25 14:34:58
I like how the only "rehashing" you put in bold is Einherjar and Limbus.
I guess going 2 for 9 isn't all that bad.
Bismarck.Sylow
サーバ: Bismarck
Game: FFXI
Posts: 3111
By Bismarck.Sylow 2012-03-25 14:36:20
I like how the only "rehashing" you put in bold is Einherjar and Limbus.
I guess going 2 for 9 isn't all that bad.
33% was a passing grade in my Organic Chemistry class.
Edit: you originally said 3 for 9!
Sylph.Kimble
サーバ: Sylph
Game: FFXI
Posts: 2912
By Sylph.Kimble 2012-03-25 14:39:06
Lol I did, but then I figured Besieged isn't even a rehash since its just minor tweeks.
By Latifah 2012-03-25 14:45:08
the entire list is a rehash basically, i just pointed out the most oldest content and stuff that they keep rehashing with such passion
03-26-2012 11:00 PM |
| March 27, 2012 (JST) Version Update
Event-related
Dynamis Adjustment - Level restrictions no longer apply when beginning a Confrontation in the following areas:Dynamis - San d'Oria / Dynamis - Bastok / Dynamis - Windurst / Dyanmis – Beaucedine / Dynamis - Xarcabard
[dev1095] Additional Limit Break Quest Adjustments
In the following quests, each testimony possessed will grant players three attempts at the corresponding battlefield:
*The item will disappear upon trading it for the third time.Shattering Stars / The Beast Within / Breaking the Bonds of Fate / Achieving True Power / A Furious Finale / Survival of the Wisest
Battle-related
[dev1094] Cure Spell Adjustments
At high skill levels, Cure spells now heal more HP than before, while low skill levels see minimal benefit. The degree to which Healing Magic skill affects HP healed varies by spell, with Cure I-IV seeing the most significant adjustments.
Item-related
System-related
[Window-only updates]
[dev1097] A new keyboard control scheme has been added to FINAL FANTASY XI.
The new input method is designed for notebook PCs and compact keyboards lacking a numeric keypad, to be used with a standard two-button wheel mouse.
Players will be able to choose from the following three input methods for moving their character, adjusting the camera, and navigating menus.
[Standard]: Full keyboard and mouse
[Compact 1]: Compact keyboard and mouse
[Compact 2]: New control scheme with support for wheel mouse and keyboard/mouse combination controls
*The above settings may be accessed from the main menu under “Config” -> “Misc. 2”
*View the details of this control scheme.
[dev1100] A new control scheme, “Compact 2,” has been added to the "Keyboard Size" options in the "Misc. 2" menu under "Config".
All new characters will start with "Compact 2" as the default input option.
Resolved Issues
Known Issues Once the total number of logouts/disconnections for a Legion alliance reaches the number of battle participants, all players will be returned to the lobby.
The icon for the item Tussle Breeches does not display correctly under certain conditions.
The item Gardyloo Pants is undergoing attribute adjustments and thus cannot be obtained.
--------------------------------------------------------------------------------------------
The final chapter in the Voidwatch saga was scheduled to be implemented in this update, but has been delayed for a few weeks in order to further balance the battle content.
New Battle System: Legion
Overview
| Legion is a new battle system intended to challenge high-level adventurers in alliances of eighteen to thirty-six combatants. Legion will feature unique battlefields in which combatants will be pitted against legions of formidable high-level notorious monsters (HNMs). Slay as many foes as possible within the thirty-minute time limit to reap a host of exciting rewards! |
Requirements
Participating in Legion
Speak to Saarlan in Rolanberry Fields (J-5) and pay the participation fee of 360,000 gil to receive the “Legion tome page” key item.
*Only one representative from your alliance need possess this key item.
With the key item in your possession, speak to Mayuyu in the same area and choose your desired battlefield and capacity (eighteen or thirty-six combatants). After your selections are confirmed, you will receive a Legion pass.
*As a single Legion pass can transport up to eighteen players, larger groups will receive two passes.
*Legion passes will be valid for five minutes (Earth time) after issuance.
Have your alliance leader trade the issued pass to the Legion Tome to enter the Legion entrance lobby.
Make sure to configure your alliance as desired before trading the pass. Should any members be lower than level 75, your alliance will be refused entry. *For groups larger than eighteen, it will be necessary to trade the extra Legion pass to the leader of your second alliance or party.
From the lobby, examine the Legion Portal or simply wait for the allotted time to elapse. You will be transported to the battlefield to commence the fight!
Spoils of WarEach HNM defeated will yield items and Legion points.
Items will be placed in a treasure pool to be lotted on by all participants.
Loot quality and Legion point rewards will increase the more foes you slay.
Legion points may be redeemed with Saarlan for a variety of rewards.
Legion-related terms and phrases have been added to the Glossary of Game Terms.
New Keyboard Controls
Basic Controls
The new "Compact 2" configuration offers two methods for controlling your character:
Via keyboard (W/A/S/D/Q/E keys).
Via mouse (moving the mouse with the wheel held down)
Character MovementNew Controls(Compact 2) |
Existing Controls(Compact) |
Action |
W |
Move forward |
A |
Move left |
D |
Move right |
S |
Move back |
Q |
― |
Turn left (*1) |
E |
― |
Turn right (*1) |
Shift + A |
― |
Strafe left (*2) |
Shift + D |
― |
Strafe right (*2) |
| (*1) Your character will turn in place and the camera will follow. Camera rotation using the arrow keys will take priority if used simultaneously.
(*2) Your character will move directly to the side with the camera locked forward.
Menu NavigationNew Controls(Compact 2) |
Existing Controls(Full, Compact) |
Action |
↑ |
Move cursor up |
← |
Move cursor left |
↓ |
Move cursor down |
→ |
Move cursor right |
Enter |
Confirm |
Esc |
Cancel / Close window (*) |
| *The function of [Esc] is situation-dependent.When making a selection, [Esc] will cancel the selection.
At other times, [Esc] will close the window.
*Arrow keys may not be used to rotate the camera while navigating menus. (Mouse camera controls will still be available.)
Moving Your CharacterWith the new “Compact 2” control scheme, you can control your character via the key combinations illustrated to the right.*Combining keys of opposite directions will have no effect.*When pressing two keys of the same direction, the higher priority action will be carried out.*When pressing the [Q / E] and arrow key camera controls simultaneously, the latter will be given priority. |
|
|
|
|
Additional Keyboard Controls
New Controls |
Existing Controls(Full Keyboard) |
Action |
[ |
Print Screen |
Take screenshot |
] |
Scroll Lock |
all windows hidden |
Z |
[/] on the numeric keypad |
Switch between “walk” and “run” while moving |
V |
[5] on the numeric keypad |
Toggle first-person and third-person view |
R |
[7] on the numeric keypad |
When pressed while character is moving, toggles "autorun" |
. |
[Page Up] or [9] on the numeric keypad |
Zoom in |
, |
[Page Down] or [3] on the numeric keypad |
Zoom out |
Space bar |
Open the input window for text entry |
|
Keyboard Shortcuts
Various actions can be performed quickly and easily using the keyboard.New Controls |
Existing Controls(Full Keyboard) |
Action |
F1~F6 |
Toggles party members in the order that they appear in the bottom right area of the screen |
F7 |
Target yourself |
F8 |
Target the closest NPC (“Non-Player Character”; a character controlled by the computer) |
F9 |
Target the closest PC (“Player Character”; a character controlled by another player) |
F10 |
Target the first character in your party’s member list |
F11、F12 |
When you are part of an alliance, target the first character in each allied party’s member list |
| The following shortcuts may be activated by pressing [Ctrl] or [Alt] along with the letter or punctuation key indicated:New Controls |
Existing Controls(Full Keyboard) |
Action |
Number keys |
Opens the active macro book. With the macro book open, pressing one of the number keys will execute the corresponding macro |
A |
Begin or break off an auto-attack |
B |
Open pet command menu |
C |
Check a target |
E |
Open the "Equipment" window from the main menu |
H |
Heal (when not in battle) |
I |
Open the “Item” window from the main menu |
J |
Display list of job abilities you have learned |
L |
Open the "Linkshell" input window |
M |
Open the “Magic” list from the main menu |
P |
Open the “Party” input window |
R |
Reply to the last PC who sent you a message |
S |
Open the "Say" input window |
T |
Open the "Tell" input window |
V |
Toggles first-person and third-person view |
W |
Display list of weapon skills you have learned |
- |
Open the main menu |
| --------------------------------------------------------------------------------------------
Mouse Controls
Moving Your CharacterNew Controls |
Previous Controls |
Action |
Left Button |
Select menu itemTarget (PC, NPC or object) |
Hold scroll wheel while moving mouse(*1) |
Hold left button while moving mouse(*2) |
Move PC in the specified direction |
Hold right/left button while moving mouse |
Hold right button while moving mouse |
Move camera |
― |
Click scroll wheel |
Open main menu |
Scroll wheel up/down |
Zoom in/outMove scroll bar up/down in current window |
Click right button |
Cancel menu item selectionCancel targetting PC, NPC or object |
Click right button while moving mouse |
Toggle autorun |
| (*1) While the scroll wheel is pressed, your character will move in the direction of the mouse.
(*2) While the left button is pressed, your character will move in the direction of the mouse cursor. | |
|
|