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Random Question thread (FFXI related)
サーバ: Bismarck
Game: FFXI
Posts: 1346
By Bismarck.Kuroganashi 2015-09-02 08:03:45
2 question:
Question 1:
How Long does it take to get from Coalition Rank 0 ~> 7 ?
Question 2:
Does TP Bonus (Moonshade) / Double Attack (Brutal)
Affect Ranged WS ?
or is it a better combo with : Oneiros / Clearview ?
Thank you ^^/
Cerberus.Tidis
サーバ: Cerberus
Game: FFXI
Posts: 3927
By Cerberus.Tidis 2015-09-02 08:22:23
Question 1: BG-Wiki has it listed as needing 20 imprimatur uses of the current level, more imprimaturs being required if you do assignments from a previous level.
Question 2: TP Bonus will affect Ranged WS, Double Attack won't. Moonshade will still be a very solid WS option, I'd imagine for the other earring, a stat earring would be a good choice.
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Bismarck.Snprphnx
サーバ: Bismarck
Game: FFXI
Posts: 2707
By Bismarck.Snprphnx 2015-09-02 08:24:15
Bismarck.Kuroganashi said: »2 question:
Does TP Bonus (Moonshade) / Double Attack (Brutal)
Affect Ranged WS ?
or is it a better combo with : Oneiros / Clearview ?
Thank you ^^/
Moonshade - Only if there is a TP modifier, example: Just looked, seems all Archery and Marksmanship WS have some form of TP modifier, so Moonshade is often the best option
Sidewinder : Delivers an inaccurate attack that deals quintuple damage. Accuracy varies with TP.
In this case, Moonshade would grant you bonus Ranged Accuracy, like you were shooting with an extra 250 TP.
Brutal Earring, No. Double Attack has never helped ranged attacks, at all.
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サーバ: Bismarck
Game: FFXI
Posts: 1346
By Bismarck.Kuroganashi 2015-09-02 08:26:27
Question 1: BG-Wiki has it listed as needing 20 imprimatur uses of the current level, more imprimaturs being required if you do assignments from a previous level.
Question 2: TP Bonus will affect Ranged WS, Double Attack won't. Moonshade will still be a very solid WS option, I'd imagine for the other earring, a stat earring would be a good choice. Bismarck.Snprphnx said: »Bismarck.Kuroganashi said: »2 question:
Does TP Bonus (Moonshade) / Double Attack (Brutal)
Affect Ranged WS ?
or is it a better combo with : Oneiros / Clearview ?
Thank you ^^/
Moonshade - Only if there is a TP modifier, example:
Sidewinder : Delivers an inaccurate attack that deals quintuple damage. Accuracy varies with TP.
In this case, Moonshade would grant you bonus Ranged Accuracy, like you were shooting with an extra 250 TP.
Brutal Earring, No. Double Attack has never helped ranged attacks, at all.
Thank you so much, Both of you ^^
サーバ: Sylph
Game: FFXI
Posts: 2623
By Sylph.Jeanpaul 2015-09-02 09:37:12
From my experience with ranking up Coalitions, you get the same progress for doing assignments at your level, and for assignments one level below.
サーバ: Shiva
Game: FFXI
Posts: 92
By Shiva.Kienasia 2015-09-02 14:39:28
I have a question about the Fotia Gorget and Belt. They are basically like all the elemental gorgets/belts, just combined correct? (Ex. I could use Fotia instead of Breeze for Coronach, and use Fotia for Last Stand instead of etc.)
Bismarck.Zuidar
サーバ: Bismarck
Game: FFXI
Posts: 1273
By Bismarck.Zuidar 2015-09-02 14:41:09
I have a question about the Fotia Gorget and Belt. They are basically like all the elemental gorgets/belts, just combined correct? (Ex. I could use Fotia instead of Breeze for Coronach, and use Fotia for Last Stand instead of etc.)
Yes. Huge inventory saver
Lakshmi.Rooks
Administrator
サーバ: Lakshmi
Game: FFXI
Posts: 1566
By Lakshmi.Rooks 2015-09-02 14:41:16
I have a question about the Fotia Gorget and Belt. They are basically like all the elemental gorgets/belts, just combined correct? (Ex. I could use Fotia instead of Breeze for Coronach, and use Fotia for Last Stand instead of etc.)
Correct, though slightly improved (like the 1% chance to not use TP). They're not always the optimal piece for the slot, depending on the WS, but they'll never be a bad one, and make excellent defaults.
サーバ: Sylph
Game: FFXI
Posts: 2623
By Sylph.Jeanpaul 2015-09-02 14:42:14
Yeah, though the description on the items themselves are off, they function the same as the old ones combined, and with the +1% chance of not consuming TP.
サーバ: Shiva
Game: FFXI
Posts: 92
By Shiva.Kienasia 2015-09-02 14:42:46
Okay, and thank you guys for the immediate response. Much appreciated. ^^
Lakshmi.Chilzen
サーバ: Lakshmi
Game: FFXI
Posts: 373
By Lakshmi.Chilzen 2015-09-02 19:29:34
Could anyone give me an estimate on how much time it would take to complete the SoA missions from about chapter 2 or so?
By Draylo 2015-09-04 00:11:56
Best Meteor set, has anyone made one?
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Asura.Neufko
サーバ: Asura
Game: FFXI
Posts: 236
By Asura.Neufko 2015-09-04 02:22:41
Meteor can't be resisted so you want as much MAB INT and elemental magic skill as possible.
Something like that :
ItemSet 337623
For body, helios / hagondes with mab / Psycloth path D, are acceptable replacement.
By Draylo 2015-09-04 02:32:10
The part I was hung up on was the elemental magic skill. I don't remember the testing on Meteor so I don't know at what point it would edge out the MAB on two comparable pieces. Something like Logaeth cuffs - MATK+25 Ele skill +13 INT+23 vs those you have MAB+36 INT+27. Difference of 11 MAB and 4 INT vs 13 Elemental skill.
Asura.Neufko
サーバ: Asura
Game: FFXI
Posts: 236
By Asura.Neufko 2015-09-04 02:43:31
If we take bg wiki formula in consideration :
(1+MAB/100)*floor(INT + Elemental Magic Skill/6)*3.5
in your exemple, naked with only the gloves, it would give (considering you have base 500 ele skill & 100 INT) :
999 with Wicce +1
910 with Loagaeth
So it seems the formula favors mab over ele skill.
edit: morning maths
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Bahamut.Foreverj
サーバ: Bahamut
Game: FFXI
Posts: 332
By Bahamut.Foreverj 2015-09-04 12:23:26
How come my character name is not on my linkshells page? How do I get my char to show up on the linkshell page?
Fenrir.Yuriki
サーバ: Fenrir
Game: FFXI
Posts: 583
By Fenrir.Yuriki 2015-09-04 16:09:35
I just resubbed to XI after a two year hiatus. I'd like to get back into the game and to do so I want to use spellcast so I can play like I used to. It seems as if spellcast has been replaced by gearswap but to be honest I'd rather just use spellcast until I'm more comfortable with the game/know I want to invest time into it. I have the spellcast.dll in my plugins folder but it doesn't show up in the plugins list within Windower. I used the konami code and it still didn't show up. "//load spellcast" tells me that windower is too old of a version to support spellcast which is weird since windower 4 updated successfully.
I was thinking the final version of the spellcast.dll would fix my issue but I haven't been able to find it via google. Does anyone have it? Thanks all.
Cerberus.Tidis
サーバ: Cerberus
Game: FFXI
Posts: 3927
By Cerberus.Tidis 2015-09-04 16:10:32
It won't fix your problems, spellcast is broken and won't be fixed.
Fenrir.Yuriki
サーバ: Fenrir
Game: FFXI
Posts: 583
By Fenrir.Yuriki 2015-09-04 16:15:01
It won't fix your problems, spellcast is broken and won't be fixed.
Ah damn. Are there any gearswap templates, more specifically for PLD, anywhere?
On a related note, gearswap doesn't appear in my plugins tab within windower. I thought all plugins would appear in there even if they weren't dl yet.
Cerberus.Tidis
サーバ: Cerberus
Game: FFXI
Posts: 3927
By Cerberus.Tidis 2015-09-04 16:21:22
Gearswap is in the addons tab, as for a file template, a common one people use is Motenten's files, you can download them here: https://github.com/Kinematics/GearSwap-Jobs
Also if you have any problems, you can ask here, people will help you:
http://www.ffxiah.com/forum/topic/41580/gearswap-support-thread/77/#2960755
I must say I kept using spellcast until the day it died but Gearswap is MUCH better, once you get the hang of it I'm sure you'll agree.
Fenrir.Yuriki
サーバ: Fenrir
Game: FFXI
Posts: 583
By Fenrir.Yuriki 2015-09-04 16:29:41
Thanks for the help. Nice avatar, too.
サーバ: Bismarck
Game: FFXI
Posts: 1346
By Bismarck.Kuroganashi 2015-09-07 12:10:57
Can Skirmish Armor Augments be Erased ?
Wondering cuz I need to mule some armor but they got Augments on them ><
thank you.
サーバ: Odin
Game: FFXI
Posts: 42
By Odin.Tsukiya 2015-09-07 20:28:07
Solved.
サーバ: Bahamut
Game: FFXI
Posts: 665
By Bahamut.Vinedrius 2015-09-08 05:52:07
Is there a full list of the max augments for kaykaus mitra? I couldn't find one here or on wikis. There is only D path in the Nolan page on bgwiki.
Forum Moderator
サーバ: Sylph
Game: FFXI
Posts: 6115
By Sylph.Shadowlina 2015-09-08 05:53:15
The full Augument list is on Nolans page, i'd suggest rereading it.
(Paths A - C on the entire set is the same)
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サーバ: Bahamut
Game: FFXI
Posts: 665
By Bahamut.Vinedrius 2015-09-08 06:48:16
The full Augument list is on Nolans page, i'd suggest rereading it.
(Paths A - C on the entire set is the same)
I didn't know about A-C being the same for all pieces, thanks.
edit: and didn't notice only the hands have all paths listed and only D paths have question marks, which explains everything, derp.
サーバ: Shiva
Game: FFXI
Posts: 332
By Shiva.Kingmancat 2015-09-08 12:25:00
How many total points from eschalixirs does it take to cap a piece?
For those of you that visit Bg you already know the premise of this thread but for those that don't, it's simple.
Quote: This thread is for off-the-cuff questions that don't merit a full topic to answer. 'What should I wear for my level 65 pup?' 'What's the best way to learn the Qutrub Blu spell?'
General Guidelines.
Any questions goes be it FFXI related or not this community has a plethora of people surely one will be able to assist you.
Please don't bash people for asking questions hating someone for seeking knowledge even if you deem it a stupid thing to ask makes you look like an even bigger tool.
If your answer is on the large side either providing a link or spoilering the answer might be a good idea to help reduce the thread size.
Have fun!
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