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Sam gear lvl 99
サーバ: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-01-17 14:45:37
Can make somewhat reasonable assumptions about VWNM VIT now, though it'd be nowhere near concrete, we have a ballpark range for what their stats sort of look like based on a couple of tests that I did last night.
Prothescar said: Not sure where this is supposed to go, so just going to put it here.
Did some testing on a couple of the VWNM's stats.
Kaggen
99INT
96MND
105CHR
-0% Magic Damage Taken
+50 Magic Defense Bonus
Pil
113INT
98MND
90CHR
-12.5% Magic Damage Taken
+50 Magic Defense Bonus
-50% Water, Earth, Ice, and Darkness Damage Taken
Botulus Rex
137INT
89MND
??CHR
+12.5% Magic Damage Taken*
+40 Magic Defense Bonus
+Elemental resistance based on weather**
* - Not a typo
** - Not entirely proven, mostly a theory. Resistance seemed to increase sharply while it was raining.
From this we may be able to extrapolate, to some degree, the other stats of these NMs. Should also give a decent idea of what stats look like on the others, but will do some more NMs when I get time.
Finding exact VIT is a long, painful process involving capping attack and waiting to hit a max crit, then adding or removing 1 point of STR until you see a new max crit, or looking at the forumlas for calculating the VIT of specific jobs and finding the job of a monster.
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Bismarck.Keityan
サーバ: Bismarck
Game: FFXI
Posts: 323
By Bismarck.Keityan 2012-01-17 15:10:01
Taint: It is a very good comparison and probably the best post on this topic.
Differences between the sets in DPS:
Not VW: 6.2%
VW Low Buffs: 3.0%
VW High Buffs: 3.6%
I agree that Taint's set is the best damaging set (never said it wasn't) but as a defense of my set which I was kinda forced to defend, the results show that the difference is merely 3-6.2%.
3% is 1500 damage over a 50,000 damage parse. Or slightly more than half a WS.
The trade-off that I'm looking at is the ability to have +5%HP, +26 more attack and sometimes even some more DA. These are simply based on personal play preferences. No where had I admitted using the highest damage set but noting these differences, I can hardly call a regain earring "gimp" over half a WS.
サーバ: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-01-17 15:16:48
It's less effective than the superior alternative, ergo: it is gimp. It's even worse when considering the multitude of other jobs that also make great use of a TP bonus earring. It's fine if you want to use a different set than everyone else, but do be clear, it is by definition the gimp earring, and in extension the gimp set.
Bismarck.Keityan
サーバ: Bismarck
Game: FFXI
Posts: 323
By Bismarck.Keityan 2012-01-17 15:39:54
Quote: It's less effective than the superior alternative, ergo: it is gimp. It's even worse when considering the multitude of other jobs that also make great use of a TP bonus earring. It's fine if you want to use a different set than everyone else, but do be clear, it is by definition the gimp earring, and in extension the gimp set.
All based on personal preference. You can sneeze and you'll lose that much damage. Anyhow, by the amount of DPS output by both the sets, I'm sure we're playing our roles completely fine and thus, by doing so killing the hardest bosses in FFXI. I can easily call your phasmida belt 23.xx% haste set gimp too (over Taints high DPS set), but I don't need to be so petty--- We all make our gear do what we want to do.
I like to get out of melee range when fanatics wear to use Yoichi and then jump back in right away when fanatics gets refreshed (Can not unequip the bow). I also want the +75HP in my TP set because like you, I don't like the -75HP. I also want max haste (I have considered dropping the 1 haste after the discussion, but still unsure of how to go about it, would rather have taint's overall encompassing calculator before I jump into conclusions). Until I find a solution where I won't lose any more attack or double attack accommodating the 5 hit build with these parameters, the regain moonshade is the only option I see.
サーバ: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-01-17 15:46:08
Aye it is gimp, but I'm not hiding it behind any sort of facade. A snowflake's gotta melt at some point.
Cerberus.Taint
サーバ: Cerberus
Game: FFXI
Posts: 1514
By Cerberus.Taint 2012-01-17 15:57:50
Don't exclude the odd bump I gave Amano, as soon as my boss leaves I'll show Amano vs Amano so you can see the true difference.
Bismarck.Keityan
サーバ: Bismarck
Game: FFXI
Posts: 323
By Bismarck.Keityan 2012-01-17 16:11:35
It would be cool--- and I'd like to see it if both sets don't have bullwhip belts and accommodation of running in and out with a bow to stay safe from AOE when fanatics wears out. Otherwise, don't waste your time- it kinda defeats the purpose of why I have such a set in the first place.
Cerberus.Taint
サーバ: Cerberus
Game: FFXI
Posts: 1514
By Cerberus.Taint 2012-01-17 16:17:39
It would be cool--- and I'd like to see it if both sets don't have bullwhip belts and accommodation of running in and out with a bow to stay safe from AOE when fanatics wears out. Otherwise, don't waste your time- it kinda defeats the purpose of why I have such a set in the first place.
Do you assume Amano AM is up?
I'll make a best set without bullwhip. Although I don't think 75hp ever matters..
Bismarck.Keityan
サーバ: Bismarck
Game: FFXI
Posts: 323
By Bismarck.Keityan 2012-01-17 16:27:03
Let's assume that it is up. I know that the VWNM calculations can get rough because of the regain (haven't played lower hit sets in VWNM yet because I keep parsing around 8 seconds per WS even using portus collar as neck).
I'm pretty sure at lvl 99, kaiten will be more useful than shoha outside VWNM so let's use aftermath up for now.
But bow and belt-- those are the large parameters that needs to be played with.
The concept is this: When fanatics wears off, with too many melees on higher tier fights, the only option is to pull back. You can not live through Iga-Alima or Botulus Rex AOE unless there is one dedicated WHM towards you, and even then, this is not guaranteed.
If you pull back, your DPS stops, if you shoot off one Namas arrow out of AOE range, you have already regained the lost damage. Also, you ensure that if a WS proc of your type appears, you will be able to do your proc WS despite the risk because of high HP. If you are weak, it is almost impossible because you are guaranteed to get 1 shot.
Carbuncle.Xenhas
サーバ: Carbuncle
Game: FFXI
Posts: 664
By Carbuncle.Xenhas 2012-01-17 16:31:44
Why do you care soooo much about bullwhip belt's -75 hp if you only run in with fanatics up and then run out and shoot from a distance, continuing to not take damage? D:
This coming from a taru someone who chose the wrong race.
Cerberus.Taint
サーバ: Cerberus
Game: FFXI
Posts: 1514
By Cerberus.Taint 2012-01-17 16:41:41
Guess I should toss my pdt and mdt sets and focus on hp :p
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Carbuncle.Xenhas
サーバ: Carbuncle
Game: FFXI
Posts: 664
By Carbuncle.Xenhas 2012-01-17 16:47:15
pdt and mdt sets are for elitists who blink and die because the whm can't cure them! duh!
Cerberus.Taint
サーバ: Cerberus
Game: FFXI
Posts: 1514
By Cerberus.Taint 2012-01-17 16:50:51
Amano vs Amano comparsions
Mine
GK
Tachi: Shoha
1
20%
Set 1
327
194.240
1.32
2235
2746
254
649.600
His
GK
Tachi: Shoha
1
20%
Set 2
326
193.303
1.29
2122
2618
251
626.029
Cerberus.Taint
サーバ: Cerberus
Game: FFXI
Posts: 1514
By Cerberus.Taint 2012-01-17 16:51:46
Haste only outside VW
Mine
GK
Tachi: Shoha
1
20%
Set 1
327
93.377
3.43
2204
3583
841
255.688
His
GK
Tachi: Shoha
1
20%
Set 2
326
92.927
3.42
2090
3450
840
246.271
サーバ: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-01-17 16:53:51
I mostly only use Phasmida because I hate seeing so many -s, gonna be honest :'( I'm too elitist
Cerberus.Taint
サーバ: Cerberus
Game: FFXI
Posts: 1514
By Cerberus.Taint 2012-01-17 17:05:47
The set I would use with Amano if bullwhip wasn't an option.
Amano (95)
Rose Strap
Yoichi (no ammo)
Zelus Tiara
Unkai
Brutal
Unkai
Unkai +2
Brego
Rajas
Tyrant
Atheling
Ninurta's
Unkai +2
Ace's
Using bullwhip adds more DPS but its close. Regain earring can't be made worth it. No reason in the world not to drop it and take the 15min to redo it.
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Bismarck.Keityan
サーバ: Bismarck
Game: FFXI
Posts: 323
By Bismarck.Keityan 2012-01-17 22:46:10
That's a good set, the only difference between mine and that one is just the rose strap and the earring. But even having amano for 4+ years I would be skeptical of having aftermath up 100% of the time, if even one hit goes wrong (if you don't manage to hit your WS by the time aftermath goes off), you're going into 6 hit with absolutly no leeway. Over an event parse, if you mess up more than 5 times from lack of aftermath of any of those hits to 100%, the damage from an extra WS would have overcome that 3% damage over a long parse. It seems that on the amano vs amano analysis that the difference is also 3% and if you're considering using aftermath because it's kaiten, kaiten isn't affected by TP bonus +25% either.
It's something to consider, it was a good discussion though.
Cerberus.Taint
サーバ: Cerberus
Game: FFXI
Posts: 1514
By Cerberus.Taint 2012-01-18 08:20:59
That's a good set, the only difference between mine and that one is just the rose strap and the earring. But even having amano for 4+ years I would be skeptical of having aftermath up 100% of the time, if even one hit goes wrong (if you don't manage to hit your WS by the time aftermath goes off), you're going into 6 hit with absolutly no leeway. Over an event parse, if you mess up more than 5 times from lack of aftermath of any of those hits to 100%, the damage from an extra WS would have overcome that 3% damage over a long parse. It seems that on the amano vs amano analysis that the difference is also 3% and if you're considering using aftermath because it's kaiten, kaiten isn't affected by TP bonus +25% either. It's something to consider, it was a good discussion though.
Not sure why this isn't clicking for you. You really like SAM right? You can make your SAM better by 3% (more in RL) by making 2 simple adjustments. Regain moonshade is gimp, always will be if you aren't a career MNK. Make the change and you will be better. Being stuborn never worked out for anyone.
サーバ: Shiva
Game: FFXI
Posts: 298
By Shiva.Schatzie 2012-01-18 20:36:57
so my question that never got answered, should i bother making amano, or would that time be better invested in attempting to 99 a masamune?
サーバ: Asura
Game: FFXI
Posts: 510
By Asura.Vrytreya 2012-01-18 21:30:50
99 Amano with Tachi: Kaiten +40% is 15% better than 99 Masamune Fudo.
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Carbuncle.Xenhas
サーバ: Carbuncle
Game: FFXI
Posts: 664
By Carbuncle.Xenhas 2012-01-18 21:59:34
Hold off on your gil until the update goes live with level 99 weapons (unless you plan on building it in like a month?) SE might add some more hidden crap to the "Easy mode" trial versions. They might also take away stuff, so you never know (+40% vs +25%, increased hidden damage).
If you are really set on finishing a weapon ASAP, Amano may be the better option, due to Legion possibly being temp item free, and ACC might be very well needed on some of the new mobs (it most likely will, unless you're cool with using sushi or riding 65-80% acc).
サーバ: Shiva
Game: FFXI
Posts: 298
By Shiva.Schatzie 2012-01-19 18:55:58
Hold off on your gil until the update goes live with level 99 weapons (unless you plan on building it in like a month?) SE might add some more hidden crap to the "Easy mode" trial versions. They might also take away stuff, so you never know (+40% vs +25%, increased hidden damage).
If you are really set on finishing a weapon ASAP, Amano may be the better option, due to Legion possibly being temp item free, and ACC might be very well needed on some of the new mobs (it most likely will, unless you're cool with using sushi or riding 65-80% acc). its mostly looking for a goal to set my mind to to keep me interested in the game. working on masa and kannagi gave me something to work for and a reason to log on :P.
if amano is significantly better for my sam, id love to have one.
Cerberus.Taint
サーバ: Cerberus
Game: FFXI
Posts: 1514
By Cerberus.Taint 2012-01-20 09:36:51
99 Amano with Tachi: Kaiten +40% is 15% better than 99 Masamune Fudo.
Very very decieving.
Kaiten99 is 10% Better at 100tp since Fudo can benefit from TP Moonshade.
Fudo is 14% better at 200tp. (Sekka,Haga make this automatic)
Fudo is 31% better at 300tp.
If you WS at 137tp they are equal. TP overflow happens all the time on SAM.
Add in the superior ODD and SAMs ability to maintain TP, Masa99 is SAMs best GKT.
Comparing the weapons they both have 132 damage, Amano has 40acc, Masa has 20str(15att). The STR/att of Masa will be a player during 98% of the game. The 40acc of Amano during the rest. The average SAM ofcourse has 60%+ Zanshin to help offset any ACC issues and any mob that high of a lvl you'll be Spamming Shoha which again is Advantage Masa.
I'd wait for the 99 trials but if you could pick either Masa ia clear winner for SAM. I have a feeling 99Amano will be more attainable though so I'm preparing to go either way.
Lakshmi.Rearden
サーバ: Lakshmi
Game: FFXI
Posts: 1130
By Lakshmi.Rearden 2012-01-20 09:56:08
We also don't know what the new ODD will be for Amano, if anything significant at all. Obviously we're spread pretty high on the WS side of things but not having 20 SaveTP every time you WS brings a bit more of the melee side into play.
Carbuncle.Xenhas
サーバ: Carbuncle
Game: FFXI
Posts: 664
By Carbuncle.Xenhas 2012-01-20 11:20:06
In writing this, I'm assuming mobs in legion will be similar in EVA and DEF to VWNM mobs, but we won't have temp items.
You also have to consider the amount you'll be spamming Fudo vs Shoha outside of VWNM to keep up AM without the possible aid of TP wings. Depending on what the mob's DEF is and the ATT buffs you're receiving, this could also be a huge loss in damage in the span of 30 minutes, even more-so if you hold tp to 300.
Although Masamune has the STR to benefit shoha more, Amano does have the acc to benefit shoha's second hit and any additional attacks that can proc. The benefits of the acc will all depend on your ws set and the mob of course, but you can't just assume you will have perfect acc while using a multi-hit WS vs a single-hit one.
Of course, the ACC should be very much needed while TPing on new mobs, which again, gives a pretty high advantage towards Amano, depending on the mobs, and can also allow for better tp sets without sacrificing any ACC for sTP and what-not.
Overall, I'm more biased towards Amano for any possible future content that SE plans on releasing, as well as the current T6 VWNM, mainly for the ACC.
Of course, if you really care about SAM, make both, as Masamune will tear Amano a new one (atm) on anything where you DO have capped ACC, and TP wings make AM3 oh so easy to keep up fulltime. I don't know about your server, but ancient currency dropped pretty hard here after the AF2+2 update, so obtaining both as a long-term goal, like you mentioned, isn't unrealistic at all. There is content where you will find good use for both weapons.
Cerberus.Taint
サーバ: Cerberus
Game: FFXI
Posts: 1514
By Cerberus.Taint 2012-01-20 11:56:12
In writing this, I'm assuming mobs in legion will be similar in EVA and DEF to VWNM mobs, but we won't have temp items. You also have to consider the amount you'll be spamming Fudo vs Shoha outside of VWNM to keep up AM without the possible aid of TP wings. Depending on what the mob's DEF is and the ATT buffs you're receiving, this could also be a huge loss in damage in the span of 30 minutes, even more-so if you hold tp to 300. Although Masamune has the STR to benefit shoha more, Amano does have the acc to benefit shoha's second hit and any additional attacks that can proc. The benefits of the acc will all depend on your ws set and the mob of course, but you can't just assume you will have perfect acc while using a multi-hit WS vs a single-hit one. Of course, the ACC should be very much needed while TPing on new mobs, which again, gives a pretty high advantage towards Amano, depending on the mobs, and can also allow for better tp sets without sacrificing any ACC for sTP and what-not. Overall, I'm more biased towards Amano for any possible future content that SE plans on releasing, as well as the current T6 VWNM, mainly for the ACC. Of course, if you really care about SAM, make both, as Masamune will tear Amano a new one (atm) on anything where you DO have capped ACC, and TP wings make AM3 oh so easy to keep up fulltime. I don't know about your server, but ancient currency dropped pretty hard here after the AF2+2 update, so obtaining both as a long-term goal, like you mentioned, isn't unrealistic at all. There is content where you will find good use for both weapons.
Sounds like you agree maybe 2% of the game will favor Amano over Masa.
Bismarck.Ramyrez
サーバ: Bismarck
Game: FFXI
Posts: 4746
By Bismarck.Ramyrez 2012-01-20 13:37:35
I know I'm being a nostalgic, whiny little *** here.
But it really is upsetting to me that relic (or at least mythic) is not going to be the general go-to as the best great katana in the game.
I'll start making my Masamune now I guess. I was holding onto the hope that SE hadn't been lying out their *** this entire time in the concept of keeping relic on the top of the pile in the end.
Told myself that if things played out with Masa on top in the end, then I’d go ahead and work on one. But until then I was clinging to my Amanomurakumo in hope.
Meh.
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Ragnarok.Daffel
サーバ: Ragnarok
Game: FFXI
Posts: 476
By Ragnarok.Daffel 2012-01-20 15:24:27
The 95 trial for masa sucks balls though, so we will also certainly see far less 95+ masa's if it stays at its current difficulty. Recently commited to 95ing mine and at my current rate will take me about 38 weeks to finish at my current play time ._.;
May get shorter if my play time picks up or I go farm like a boss but glad to hear it's still amazing at higher levels (losing only to mythic? :D)
Lakshmi.Rearden
サーバ: Lakshmi
Game: FFXI
Posts: 1130
By Lakshmi.Rearden 2012-01-20 15:28:24
Even if all you did was dyna you'd still be able to finish in 50-75days @100k/plate
Hello, looking for some advice on gear sets for TP, Kaiten and Namas.
this is what i'm currently using
Thanks in advance
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