Drk Resolution GS / Builds |
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Drk Resolution GS / Builds
So would be to TP in Valk and WS in Armada?
Depending on what you are doing and assuming you do not have phorcys body
TP in either armada or valk, really depends on your buffs and other gear, Reso (assuming well augmented armada/valk) Phorcys > (GRIM+1 == Valk? Should be close) > (Armada/Aces) Again depends a lot on buffs and what you are fighting but if you have Phorcys body then it's no brainer. Kyler said: » Depending on what you are doing and assuming you do not have phorcys body TP in either armada or valk, really depends on your buffs and other gear, Reso (assuming well augmented armada/valk) Phorcys > (GRIM+1 == Valk? Should be close) > (Armada/Aces) Again depends a lot on buffs and what you are fighting but if you have Phorcys body then it's no brainer. I got full Phorcys set, just wasn't sure the difference between berk and Valk, like I mentioned I've seen mainly berks around, but I've seen a few valks here and there, and just wanted some confirmation on it. Quetzalcoatl.Avengers said: » Kyler said: » Depending on what you are doing and assuming you do not have phorcys body TP in either armada or valk, really depends on your buffs and other gear, Reso (assuming well augmented armada/valk) Phorcys > (GRIM+1 == Valk? Should be close) > (Armada/Aces) Again depends a lot on buffs and what you are fighting but if you have Phorcys body then it's no brainer. I got full Phorcys set, just wasn't sure the difference between berk and Valk, like I mentioned I've seen mainly berks around, but I've seen a few valks here and there, and just wanted some confirmation on it. Bahamut.Fistandantilus
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Can someone please explain why the Oat x2 GS is superior to the Double Attack path with regards to Resolution. Also how much of a difference is there in base damage for both at 99? Thank You.
Found the base damage info on BG. Looks like 21 difference in base damage. Oat x2 104 base, and the DA option is 125 base. A point less damage than Gram with 9% DA vs. 40% OAT?
~xx% More WS (certainly double digits, arguable for event) > ~0.18 fTP equivalent, which goes down the more you /WAR and the better geared you are, and isn't affected by things like Phorcy's Body. Soooo yeah. If it were 15%+ DA it might be worth considering. Bahamut.Fistandantilus
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That makes sense. Thank You. I'm new to Drk. Would you say /war will be used less when/if embrava loses regain. Would Drk/sam be more or less desirable after that transpires? Basically just looking to add a couple more DD jobs to my arsenal besides war, and am looking for the best option that isn't an empy/relic/borealis.
Bahamut.Fistandantilus said: » That makes sense. Thank You. I'm new to Drk. Would you say /war will be used less when/if embrava loses regain. Would Drk/sam be more or less desirable after that transpires? Basically just looking to add a couple more DD jobs to my arsenal besides war, and am looking for the best option that isn't an empy/relic/borealis. Brd can still cast marches, mages can still haste, and drk has desperate blows. Offline
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/SAM may be a bit more, but not much. /WAR wasn't just an embrava SJ, it was mainly because mob def was far greater than our atk. Both have uses, just depends on content.
Bahamut.Fistandantilus
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Zigfield said: » /SAM may be a bit more, but not much. /WAR wasn't just an embrava SJ, it was mainly because mob def was far greater than our atk. Both have uses, just depends on content. Thank you :) A fresh OAT user should /SAM to 5-hit on mid-to-low content, which is a great capability. Once you're geared to the nines, and what is your ultimate goal with OAT, you can 5-hit /notSAM. Any true level 99 content (NNI, NeoLimbus, NeoSalvage) can certainly demand /WAR though, even if you have to 6-hit at best.
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Hey guys. I was just looking for some insight on a few things regarding my sets for DRK. I'm by no means a main dark and I was kinda going for the "Good Enough" sets for stuff like VW and such. These are my current sets, I just wanna know if they're good enough or if there's anything I can easily fix. I don't really ever get the chance to do NNI so that's pretty much out of the question. Anywho here they are!
Current TP set: Current Reso set: So yeah any helpful feedback is appreciated! Edit: Feet are aug'd with Str+2 I don't know if you are getting a specific x-hit build on tp, if not I think the ideal upgrades would be:
TP - Ganesha's Mala (VW), Calmacac trousers (AH), Maybe Phasmida belt (VW) and an E/P body aug'd. WS - Dilaram sollerets (VW), marginal upgrade Oto +1 Pyrosoul x2. But by and large you sets seem (at a glance) 'Good enough' which is what your question was. I reserve the right to be corrected. First step, OAT GS. Nothing will be a larger increase than dumping Hoarfrost.
question, since now Embrava is nerfed, do ppl cap magic haste with just brd and haste spell? Also, will that cap magic haste if the brd doesn't have ghorn? Additionally, do ppl take regain out of their gear set completely now due to the change? Been away for a little so not sure how things are run now.
Thank you. PS: nvm, just saw that it was postponed. Marchx2+Haste will cap you without Ghorn, I think you need like +2 or +3? It's been a while since I last checked. It's very common to cap your magic haste using Marches + Haste in VW since Embrava is pretty uncommon there.
soooo many bards refuse to give marches in vw pugs, it really makes me sad :/
Carbuncle.Limlight said: » soooo many bards refuse to give marches in vw pugs, it really makes me sad :/ Thankfully never seen this:P Cerberus.Kvazz said: » Carbuncle.Limlight said: » soooo many bards refuse to give marches in vw pugs, it really makes me sad :/ Thankfully never seen this:P Also I've met Durbala brds that give Minuetx2 March, or when asked to Marchx2 Min will *** up their instruments and can't overwrite their songs but don't notice and leave Minx2 on. If I am not mistaken, +4, which is reachable without Ghorn, will give you 288/1024 = 28.12% haste. That plus haste 150/1024 will give you 42.77%. You are 1 short of the magic haste cap.
It is good to know in the future when we have to rely on march, we don't forget to gear for 1% more haste to make up for that. Ragnarok.Returner said: » If I am not mistaken, +4, which is reachable without Ghorn, will give you 288/1024 = 28.12% haste. That plus haste 150/1024 will give you 42.77%. You are 1 short of the magic haste cap. It is good to know in the future when we have to rely on march, we don't forget to gear for 1% more haste to make up for that. Capped March with 99horn + haste = 45.8% haste (over cap) 64/1024+80/1024 96/1024+80/1024 Only need 95 Horn or Langeleik + haste to get 42.7 64/1024+64/1024 96/1024+64/1025 Marcato would also make capping easy. Does Marcato stack with the instrutment +march or is it just the base song? Asura.Failaras said: » Cerberus.Kvazz said: » Carbuncle.Limlight said: » soooo many bards refuse to give marches in vw pugs, it really makes me sad :/ Thankfully never seen this:P Also I've met Durbala brds that give Minuetx2 March, or when asked to Marchx2 Min will *** up their instruments and can't overwrite their songs but don't notice and leave Minx2 on. Glad to see not just myself getting annoyed with people about this, and then kicking people. I usually lead most runs, and have a strong dislike of people who deviate from things without consultation. (288+150)/1024 = 42.7% tho, that's 1 short, or did I screw up somewhere.
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Marcato does work with Song+ Gear, so would make Victory March +5 go from 176/1024 to 264/1024.
Ragnarok.Returner said: » (288+150)/1024 = 42.7% tho, that's 1 short, or did I screw up somewhere. Meh I fubared haste spell. So yeah need 99 horn to cap without marcato. This is 2% away from haste cap without buying Huginn Gambieras. I'm sure it has some conflicting factors because of all the Double/Triple/Quad attack proc percentages. Just trying to capitalize on the Quadruple attack. I'm not sure where to go with this in regards of x-hit build it's pretty much a 6-hit no matter how I look at it and quite a bit away from becoming 5-hit. Which the multi-hit procs should make up for that. Any thoughts here on adjustments? Thought I would throw it out for food for thought for all the DRKS out there seeking best of the best scenarios. so in preparation for the nerf, phorcys leg and head should be enough to cover haste need from gear with LR up, not to mention both pieces got STP which is necessary without regain.
One quick thing, how do I combine the following scenarios in spellcast: <if advanced='buffactive("Embrava") and buffactive("Haste")'> and <if advanced='buffactive("Victory March") and buffactive("Advancing March") and buffactive("Haste")'> Basically either I have march x 2 + haste or embrava + haste, I want to put on the same set with LR up. I think the karmic penalty of writing shortbus code in a shortbus language is minimal, so I'd probably just do something like this:
Code <if buffactive="Embrava" buffactive="Haste"> <equip when="Precast|Midcast" set="yourLRset" /> </if> <elseif buffactive="Victory March" buffactive="Advancing March" buffactive="Haste"> <equip when="Precast|Midcast" set="yourLRset" /> <!-- again... --> </elseif> <elseif> <!-- other stuff --> </elseif> so true lol, thank you.
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