[Dev] Adjustments To New Weapon Skills

言語: JP EN DE FR
2010-06-21
New Items
users online
フォーラム » FFXI » General » [Dev] Adjustments to New Weapon Skills
[Dev] Adjustments to New Weapon Skills
First Page 2 3 4 5 6
Offline
Posts: 367
By Creecreelo 2011-12-12 15:48:32  
Siren.Kalilla said: »
From the looks of it on the recent JP post they are nerfing Axe, Sword, and H2H and gave us more BS about why they are nerfing club.

No!!! >.<

I really hope they don't nerf the Axe WS; I believe I've heard it's farily decent/good? Honestly haven't seen too much info on it, but it just looks too awesome!

I'm just so sick of having Rampage (a 175 skill WS...) be my Dynar Bst's best WS!! >.<

Also, they better not touch the Dagger WS. <.<

My DD Brd will go into serious rage mode if they do...
 Leviathan.Phenomena
Offline
サーバ: Leviathan
Game: FFXI
user: Gawdless
Posts: 1922
By Leviathan.Phenomena 2011-12-12 15:52:21  
In Recent news do to taking an arrow to the knee Producer Hiromichi Tanaka has resigned from his position.

Santa... if you really are real....plz
 Ragnarok.Sekundes
Offline
サーバ: Ragnarok
Game: FFXI
user: Sekundes
Posts: 4215
By Ragnarok.Sekundes 2011-12-12 15:57:23  
Why did Req need to be gimped... It was already situational as it was.
 Leviathan.Phenomena
Offline
サーバ: Leviathan
Game: FFXI
user: Gawdless
Posts: 1922
By Leviathan.Phenomena 2011-12-12 16:00:45  
Ragnarok.Sekundes said: »
Why did Req need to be gimped... It was already situational as it was.

Because the fact that there was a rare situation in which is was useful made it too powerful. it had to be knocked down a notch to make it completely unsituational. i mean you cant have both. cool new moves and a powerful ws. /sarcasm
[+]
 Phoenix.Sehachan
Guide Maker
Offline
サーバ: Phoenix
Game: FFXI
user: Seha
Posts: 13352
By Phoenix.Sehachan 2011-12-12 16:02:38  
Sigh...and there I thought 'cool I don't need VS for my pup, sure it won't be as powerful but I can live with it' and same for Requiescat for blu...instead...sigh. I already see Shijin not beating Stringing Pummel if it gets nerfed <.<
 Siren.Kalilla
VIP
Offline
サーバ: Siren
Game: FFXI
user: Kalila
Posts: 14552
By Siren.Kalilla 2011-12-12 17:25:32  
12-12-2011 05:19 PM
[source]
Camate
Community Rep

Hey everyone, we’ve been looking over your feedback and wanted to give more details in the thought process behind our changes and some of the weapon skills themselves.
  
Axe Weapon Skill “Ruinator”
We will be lowering the attack modifier value and changing it so it’s half of the current value. The amount of damage dealt to high level enemies (those that have high defense) will be reduced, however, being able to deal damage easier than other axe weapon skills will remain unchanged.

We are making it so that the amount of damage will be around the same as Rampage if you have full accuracy and get 2-3 criticals. (This is when both of them are executed at 100 TP. There is of course more damage that can be dealt depending on gear and food.)

We are making adjustments so that you can pick Ruinator if you want to deal more consistent damage, or Rampage if you want to try and deal large amounts of damage.
 
Club Weapon Skill “Realm Razer”
The idea behind the adjustment is the same as Ruinator.

We are making it so that the amount of damage will be around the same as Hexa Strike if you have full accuracy and get 2-3 criticals. Again, this is for 100 TP and more damage can be dealt depending on gear and food.

We ultimately decided to adjust this weapon skill due to the fact that a non-critical hit modifier weapon skill would easily surpass the maximum damage dealt by Hexa Strike in stable conditions, and the result would cause a rapid increase in damage inflation.
  
Sword Weapon Skill “Requiescat”
Since Spirits Within’s damage varies based on your amount of HP and TP, we are adjusting Requiescat so that it will be easier to use than Spirits Within once you have 300 TP and also so that jobs that cannot boost their HP as high as paladins will be able to deal damage.

Also, Atonement is an easy to use weapon skill for paladins, which has a special feature, so the idea behind Requiescat was to give jobs other than paladin, specifically red mage and blue mage, a good weapon skill choice.
 
 
Hand-to-Hand Weapon Skill “Shijin Spiral”
There have been requests saying that this is weaker than Stringing Pummel and Victory Smite, so please make it stronger than both of those, but we cannot do this for the same reasons listed for our adjustments to Ruinator and Realm Razer.

We have also received some comments saying that the damage of Shijin Spiral is no different than Asuran Fists, or perhaps lower.

We took a look at the conditions of the players who performed weapon skill tests, but there are differences in attack power when executing each weapon skill, and because of this the result was that Asuran Fists and Victory Smite was higher.

Shijin Spiral is stronger than Asuran Fists and when boosting your stats using the appropriate equipment and food, the differences between Asuran Fists and Shijin Spiral will become more apparent, and the gap between Victory Smite and Shijin Spiral will also become smaller.
 Fenrir.Leoheart
Offline
サーバ: Fenrir
Game: FFXI
user: Leoheart
Posts: 3012
By Fenrir.Leoheart 2011-12-12 17:28:08  
Quote:
We are making it so that the amount of damage will be around the same as Rampage if you have full accuracy and get 2-3 criticals. (This is when both of them are executed at 100 TP. There is of course more damage that can be dealt depending on gear and food.)

We are making adjustments so that you can pick Ruinator if you want to deal more consistent damage, or Rampage if you want to try and deal large amounts of damage.

oh for the love of god
 Carbuncle.Wulfshadow
Offline
サーバ: Carbuncle
Game: FFXI
Posts: 486
By Carbuncle.Wulfshadow 2011-12-12 17:29:42  
tl;dr: almost any/all reasons to use those 3 weaponskills just went poof
 Valefor.Prothescar
Guide Master
Offline
サーバ: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2011-12-12 17:32:12  
The Dev Team is full of a bunch of *** idiots. It took me all but 2 minutes to come up with the following:

Quote:
Here's the problem with this reasoning, sword already has a weaponskill that is superior to Spirits Within and Atonement: Sanguine Blade. It deals magical damage, bypassing the same physical defenses that Requiescat bypasses and does not face the Spirit Damage penalty that Spirits Within and Atonement have on any NM added in the last 3 years. It, however, does not have a massive attack reduction, making it functionally useless on anything that is high enough of a level that Requiescat would be superior to Sanguine Blade on.

On most any target, especially the ones that I feel the Dev team is trying to target with Requiescat, Chant du Cygne and even Vorpal Blade will be superior options to use. Just remove the attack penalty, it doesn't even have to get an attack bonus in return, just remove the attack penalty. An fTP increase based on TP (BOOST), an Accuracy boost based on TP (BOOST), anything except an attack penalty.

Why can't they do the same?
[+]
 Fenrir.Camaroz
Offline
サーバ: Fenrir
Game: FFXI
user: camaroz
Posts: 320
By Fenrir.Camaroz 2011-12-12 17:33:38  
Club Weapon Skill “Realm Razer”
The idea behind the adjustment is the same as Ruinator.

We are making it so that the amount of damage will be around the same as Hexa Strike if you have full accuracy and get 2-3 criticals. Again, this is for 100 TP and more damage can be dealt depending on gear and food.

We ultimately decided to adjust this weapon skill due to the fact that a non-critical hit modifier weapon skill would easily surpass the maximum damage dealt by Hexa Strike in stable conditions, and the result would cause a rapid increase in damage inflation.

Complete ***
[+]
 Fairy.Ghaleon
Offline
サーバ: Fairy
Game: FFXI
user: MisterRyu
Posts: 2742
By Fairy.Ghaleon 2011-12-12 17:35:02  
SE's answer to Requiscat is to use Atonement on pld instead.... is this serious?


edit- this makes me wonder if they are going to nerf emperyean weaponskills down the road, rather than make everything else stronger to counterbalance it.

ff14 looks more and more tempting everyday :(
 Bahamut.Raenryong
Offline
サーバ: Bahamut
Game: FFXI
user: RaenRyong
Posts: 4554
By Bahamut.Raenryong 2011-12-12 17:42:42  
Fairy.Ghaleon said: »
SE's answer to Requiscat is to use Atonement on pld instead.... is this serious?


edit- this makes me wonder if they are going to nerf emperyean weaponskills down the road, rather than make everything else stronger to counterbalance it.

ff14 looks more and more tempting everyday :(

Don't play another SE MMORPG if you want to avoid this kind of thing happening all over again - seek out another.
[+]
Offline
Posts: 367
By Creecreelo 2011-12-12 17:49:18  
Fenrir.Leoheart said: »
Quote:
We are making it so that the amount of damage will be around the same as Rampage if you have full accuracy and get 2-3 criticals. (This is when both of them are executed at 100 TP. There is of course more damage that can be dealt depending on gear and food.)

We are making adjustments so that you can pick Ruinator if you want to deal more consistent damage, or Rampage if you want to try and deal large amounts of damage.

oh for the love of god

The dev. team can go *** piss off for all I care.

So frickin annoyed with them...
 Siren.Kalilla
VIP
Offline
サーバ: Siren
Game: FFXI
user: Kalila
Posts: 14552
By Siren.Kalilla 2011-12-12 17:53:26  
Creecreelo said: »
The dev. team can go *** piss off for all I care.

So frickin annoyed with them...
^
 Fenrir.Leoheart
Offline
サーバ: Fenrir
Game: FFXI
user: Leoheart
Posts: 3012
By Fenrir.Leoheart 2011-12-12 17:54:55  
Sorry bsts :<

[+]
 Cerberus.Tikal
Offline
サーバ: Cerberus
Game: FFXI
user: Tikal
Posts: 4947
By Cerberus.Tikal 2011-12-12 17:56:48  
Calamity onry.
 Siren.Kalilla
VIP
Offline
サーバ: Siren
Game: FFXI
user: Kalila
Posts: 14552
By Siren.Kalilla 2011-12-12 18:16:43  
^ LOL
 Fenrir.Leoheart
Offline
サーバ: Fenrir
Game: FFXI
user: Leoheart
Posts: 3012
By Fenrir.Leoheart 2011-12-12 18:19:23  
Siren.Kalilla said: »
^ LOL

Your recent post made me giggle :3
 Carbuncle.Ianpyst
Offline
サーバ: Carbuncle
Game: FFXI
user: ianpyst
Posts: 231
By Carbuncle.Ianpyst 2011-12-12 18:22:05  
So what is even worth getting now?

All those weaponskills and it seems to me that for everyone, only one or two might be worthwile, if that.
 Siren.Kalilla
VIP
Offline
サーバ: Siren
Game: FFXI
user: Kalila
Posts: 14552
By Siren.Kalilla 2011-12-12 18:23:55  
Leo I'm going to steal your meme :x sowwy
[+]
 Fenrir.Leoheart
Offline
サーバ: Fenrir
Game: FFXI
user: Leoheart
Posts: 3012
By Fenrir.Leoheart 2011-12-12 18:27:02  
Lol, by all means, I was gonna throw a Guichard's axe in there, but my photo editing skills are poor D:
 Fenrir.Nightfyre
Offline
サーバ: Fenrir
Game: FFXI
user: Nightfyre
Posts: 11681
By Fenrir.Nightfyre 2011-12-12 18:30:18  
Carbuncle.Ianpyst said: »
So what is even worth getting now?

All those weaponskills and it seems to me that for everyone, only one or two might be worthwile, if that.
The only solid winners I can think of are Shoha, Extenterator (though Rudra's/Mercy still win with SA/TA or Climactic Flourish), and Last Stand (as a physical weaponskill). Everything else is looking to be situational at best.
 Bismarck.Helel
Offline
サーバ: Bismarck
Game: FFXI
user: Billzey
Posts: 1335
By Bismarck.Helel 2011-12-12 18:32:04  
I don't even know what to post.

Why the hell are they even mentioning the weapon skill spirits within. I think the last time I ever saw anyone use this was back @75 when we used to spirits within gods in sky (when sky was first released).

If the H2H weapon skill is supposed to be better than asuran, why is the axe ws not better than rampage; why is the sword ws not better than vorpal; why is the club ws not better than hexa?

I don't know what else to post because it seriously seems like 14 year olds are developing this game. I don't want to make them cry.
[+]
 Fenrir.Leoheart
Offline
サーバ: Fenrir
Game: FFXI
user: Leoheart
Posts: 3012
By Fenrir.Leoheart 2011-12-12 18:34:56  
Bismarck.Helel said: »
I don't even know what to post.

Why the hell are they even mentioning the weapon skill spirits within. I think the last time I ever saw anyone use this was back @75 when we used to spirits within gods in sky (when sky was first released).

I don't know what else to post because it seriously seems like 14 year olds are developing this game. I don't want to make them cry.

I don't think I've heard of spirits within being used in any situation other than the Ultima/Omega fight in Chains of Promathia waaaaay back in the day.

And the devs have clearly shown they have no soul, lol.

EDIT: I actually used spirits within within dynamis earlier, procced ma Drakeskeeper!
[+]
 Ragnarok.Ashman
Offline
サーバ: Ragnarok
Game: FFXI
user: Ashman
Posts: 4252
By Ragnarok.Ashman 2011-12-12 18:36:02  
Square.Enix said:
People who actually work for their accounts can already do big numbders. We decided that since full aurore and perle were still popular that the "it's my 15$ and i'll play like i want to" crowd needed weaponskills too that break 1k too.
[+]
 Bahamut.Gimpness
Offline
サーバ: Bahamut
Game: FFXI
user: Gimpness
Posts: 550
By Bahamut.Gimpness 2011-12-12 18:37:22  
Carbuncle.Ianpyst said: »
So what is even worth getting now?

All those weaponskills and it seems to me that for everyone, only one or two might be worthwile, if that.

this... :x I'm not quite sure where most of these weaponskills are going, if they're supposed to be something you can use instead of empyreans/relics, over half failed miserably. I just don't see the logic behind this :x...

but, like they said... shijin spiral closing the gap between smite with the right food and the right gear could be interesting. Do wish I could go test that.

buuuut, then again... it may just be them saying that :X
 Fenrir.Nightfyre
Offline
サーバ: Fenrir
Game: FFXI
user: Nightfyre
Posts: 11681
By Fenrir.Nightfyre 2011-12-12 18:38:32  
Fenrir.Leoheart said: »
Bismarck.Helel said: »
I don't even know what to post.

Why the hell are they even mentioning the weapon skill spirits within. I think the last time I ever saw anyone use this was back @75 when we used to spirits within gods in sky (when sky was first released).

I don't know what else to post because it seriously seems like 14 year olds are developing this game. I don't want to make them cry.

I don't think I've heard of spirits within being used in any situation other than the Ultima/Omega fight in Chains of Promathia waaaaay back in the day.

And the devs have clearly shown they have no soul, lol.
Ridill SAMs spamming Spirits was an early way to zombie down Dynamis Lord, true story. Only other time I think I've ever seen it used was as an opening weaponskill for PLD if you could build 300 TP beforehand (sky gods etc).
 Bahamut.Gimpness
Offline
サーバ: Bahamut
Game: FFXI
user: Gimpness
Posts: 550
By Bahamut.Gimpness 2011-12-12 18:39:20  
Ragnarok.Ashman said: »
Square.Enix said:
People who actually work for their accounts can already do big numbders. We decided that since full aurore and perle were still popular that the "it's my 15$ and i'll play like i want to" crowd needed weaponskills too that break 1k too.
[+]
Log in to post.