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Revamped Monster Placement
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サーバ: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2011-04-27 03:14:54
[dev1012] Revamped Monster Placement
Several areas will receive adjustments to monster distribution in order to cater to high-level characters.
The level of monsters near the entrance of affected areas will remain unchanged. However, players will encounter higher level monsters as they venture deeper.
These adjustments will be implemented alongside Grounds of Valor and Dungeon Treasure Caskets.
Affected Areas:
Ranguemont Pass / Bostaunieux Oubliette / Toraimarai Canal / Zeruhn Mines / King Ranperre's Tomb / Dangruf Wadi / Inner Horutoto Ruins / Ordelle's Caves / Outer Horutoto Ruins / The Eldieme Necropolis / Gusgen Mines / Crawlers' Nest / Maze of Shakhrami / Garlaige Citadel / Fei'Yin
URL : http://forum.square-enix.com/ffxi/threads/6290-dev1012-Revamped-Monster-Placement
Discuss Grounds of Valor and Dungeon Treasure Caskets here: http://www.ffxiah.com/forum/topic/21098/grounds-of-valor-and-dungeon-treasure-caskets/
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[dev1012]モンスター配置の変更
* 幾つかのエリアで、高レベル対応を行うためのモンスター配置の変更が行われます。
* これらのエリアの入口付近は、従来通りのレベル帯のモンスターが配置されていますが、奥のほうには高レベル向けのモンスターが配置されます。
* これにあわせて、新たなコンテンツ「グラウンド・オブ・ヴァラー」と「Treasure Casket」が導入されます。
o 対象エリア
ラングモント峠/ボストーニュ監獄/トライマライ水路/ツェールン鉱山/龍王ランペールの墓/ダングルフの涸れ谷/内ホルトト遺跡/オルデール鍾乳洞/外ホルトト遺跡/エルディーム古墳/グスゲン鉱山/クロウラーの巣/シャクラミの地下迷宮/ガルレージュ要塞/フェ・イン
URL : http://forum.square-enix.com/ffxi/threads/6288-dev1012-モンスター配置の変更
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Bahamut.Dasva
サーバ: Bahamut
Game: FFXI
Posts: 13835
By Bahamut.Dasva 2011-04-27 03:18:40
wtf super lol lvl zones getting lvl 100 mobs?
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Leviathan.Draylo
サーバ: Leviathan
Game: FFXI
By Leviathan.Draylo 2011-04-27 03:19:56
That's odd lol
Leviathan.Draylo
サーバ: Leviathan
Game: FFXI
By Leviathan.Draylo 2011-04-27 03:20:14
Good for magian trials tho w/o needing to sync
By Inuyasha 2011-04-27 03:21:41
Leviathan.Draylo said: Good for magian trials tho w/o needing to sync i was thinking that same thing XD but this might be like that CoP update where they added super mobs....that are still EM/T/VT to lvl90's
サーバ: Leviathan
Game: FFXI
Posts: 456
By Leviathan.Alkalinejoe 2011-04-27 03:24:44
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Leviathan.Draylo
サーバ: Leviathan
Game: FFXI
By Leviathan.Draylo 2011-04-27 03:28:35
Does make it harder for some quests tho lol
サーバ: Hades
Game: FFXI
Posts: 2647
By Hades.Stefanos 2011-04-27 03:29:11
This could be nice for BSTs, assuming they still have a Charm set.
Leviathan.Draylo
サーバ: Leviathan
Game: FFXI
By Leviathan.Draylo 2011-04-27 04:10:57
Why is there an Opo-opo in dangruf wadi >_>
サーバ: Sylph
Game: FFXI
Posts: 1549
By Sylph.Liltrouble 2011-04-27 04:28:23
I wanna see mobs raiding our home nations, like with besieged
By magicmachine 2011-04-27 04:31:05
Hades.Stefanos said: This could be nice for BSTs, assuming they still have a Charm set.
i still have mine and i hope i can use it again
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Ifrit.Tsuneo
サーバ: Ifrit
Game: FFXI
Posts: 64
By Ifrit.Tsuneo 2011-04-27 04:42:51
Sylph.Liltrouble said: I wanna see mobs raiding our home nations, like with besieged You mean like Campaign?
サーバ: Sylph
Game: FFXI
Posts: 1549
By Sylph.Liltrouble 2011-04-27 04:55:08
Ifrit.Tsuneo said: Sylph.Liltrouble said: I wanna see mobs raiding our home nations, like with besieged You mean like Campaign? No, I mean like besieged. They can even have a "national flag" or something that they can try to capture; like the astral cadance
Ifrit.Tsuneo
サーバ: Ifrit
Game: FFXI
Posts: 64
By Ifrit.Tsuneo 2011-04-27 05:00:58
Sylph.Liltrouble said: Ifrit.Tsuneo said: Sylph.Liltrouble said: I wanna see mobs raiding our home nations, like with besieged You mean like Campaign? No, I mean like besieged. They can even have a "national flag" or something that they can try to capture; like the astral cadance Yeah except no one does Besieged as it is, and It wouldn't fit the current story. That's why the Beastmen attacking only happened in an expansion about the past.
サーバ: Sylph
Game: FFXI
Posts: 1549
By Sylph.Liltrouble 2011-04-27 05:05:16
Ifrit.Tsuneo said: Sylph.Liltrouble said: Ifrit.Tsuneo said: Sylph.Liltrouble said: I wanna see mobs raiding our home nations, like with besieged You mean like Campaign? No, I mean like besieged. They can even have a "national flag" or something that they can try to capture; like the astral cadance Yeah except no one does Besieged as it is, and It wouldn't fit the current story. That's why the Beastmen attacking only happened in an expansion about the past. Who gives a ***about the story?!? Does anyone even know, off the top of their head, what any of them are about? lol
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サーバ: Sylph
Game: FFXI
Posts: 2617
By Sylph.Hitetsu 2011-04-27 05:06:13
Ifrit.Tsuneo said: Sylph.Liltrouble said: Ifrit.Tsuneo said: Sylph.Liltrouble said: I wanna see mobs raiding our home nations, like with besieged You mean like Campaign? No, I mean like besieged. They can even have a "national flag" or something that they can try to capture; like the astral cadance Yeah except no one does Besieged as it is, and It wouldn't fit the current story. That's why the Beastmen attacking only happened in an expansion about the past.
I dunno, could probably work.. Looking at it from a Sandy perspective, there's NPCs stationed outside the exits and a couple of scouts that run the length of West Ronfaure to "ensure the Orcs don't attack".
I believe Windy also has the Star Sibyl keeping them safe (stopping Yagudo/Monster attacks?)?
God knows what Lastok has, waste of a nation!
Either way though, I wouldn't appreciate walking out of my MH (when they add Abyssea NPC's to cities) and finding the NPC's I want being molested by Orcs.
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Ifrit.Tsuneo
サーバ: Ifrit
Game: FFXI
Posts: 64
By Ifrit.Tsuneo 2011-04-27 05:07:11
Sylph.Liltrouble said: Ifrit.Tsuneo said: Sylph.Liltrouble said: Ifrit.Tsuneo said: Sylph.Liltrouble said: I wanna see mobs raiding our home nations, like with besieged You mean like Campaign? No, I mean like besieged. They can even have a "national flag" or something that they can try to capture; like the astral cadance Yeah except no one does Besieged as it is, and It wouldn't fit the current story. That's why the Beastmen attacking only happened in an expansion about the past. Who gives a ***about the story?!? Does anyone even know, off the top of their head, what any of them are about? lol I wasn't saying the story is the main reason not to have it, but it's a supporting reason. The real reason is no one likes Besieged and no one wants Besieged 2.0.
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サーバ: Fenrir
Game: FFXI
Posts: 2464
By Fenrir.Enternius 2011-04-27 05:14:15
Sylph.Liltrouble said: Ifrit.Tsuneo said: Sylph.Liltrouble said: Ifrit.Tsuneo said: Sylph.Liltrouble said: I wanna see mobs raiding our home nations, like with besieged You mean like Campaign? No, I mean like besieged. They can even have a "national flag" or something that they can try to capture; like the astral cadance Yeah except no one does Besieged as it is, and It wouldn't fit the current story. That's why the Beastmen attacking only happened in an expansion about the past. Who gives a ***about the story?!? Does anyone even know, off the top of their head, what any of them are about? lol The hell are you playing a Final Fantasy MMO for?
サーバ: Sylph
Game: FFXI
Posts: 1549
By Sylph.Liltrouble 2011-04-27 05:14:22
Ifrit.Tsuneo said: Sylph.Liltrouble said: Ifrit.Tsuneo said: Sylph.Liltrouble said: Ifrit.Tsuneo said: Sylph.Liltrouble said: I wanna see mobs raiding our home nations, like with besieged You mean like Campaign? No, I mean like besieged. They can even have a "national flag" or something that they can try to capture; like the astral cadance Yeah except no one does Besieged as it is, and It wouldn't fit the current story. That's why the Beastmen attacking only happened in an expansion about the past. Who gives a ***about the story?!? Does anyone even know, off the top of their head, what any of them are about? lol I wasn't saying the story is the main reason not to have it, but it's a supporting reason. The real reason is no one likes Besieged and no one wants Besieged 2.0. I can't get skill ups at 90 off of regular mobs in abby, none in besieged... where do you suppose people're supposed to get skill ups at from 90-99?
Phoenix.Sehachan
サーバ: Phoenix
Game: FFXI
Posts: 13352
By Phoenix.Sehachan 2011-04-27 05:16:10
Quote: no one likes Besieged I've always liked it. Too bad it's not really worth it anymore nowadays.
btw campaign in the present doesn't make sense...and if you want there's Expeditionary Force...kinda.
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サーバ: Sylph
Game: FFXI
Posts: 2617
By Sylph.Hitetsu 2011-04-27 05:16:18
Sylph.Liltrouble said: I can't get skill ups at 90 off of regular mobs in abby, none in besieged... where do you suppose people're supposed to get skill ups at from 90-99?
Doing something wrong there then >_> I rarely take my BLM to any NM's in Abyssea and I have capped Ele/Dark/Enfeebling/Enhancing (though Enhancing is moreso from WHM).
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Ifrit.Tsuneo
サーバ: Ifrit
Game: FFXI
Posts: 64
By Ifrit.Tsuneo 2011-04-27 05:17:01
Sylph.Liltrouble said:
I can't get skill ups at 90 off of regular mobs in abby, none in besieged... where do you suppose people're supposed to get skill ups at from 90-99?
There are plenty of mobs to skillup on, you're just not looking hard enough.
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サーバ: Sylph
Game: FFXI
Posts: 1549
By Sylph.Liltrouble 2011-04-27 05:23:25
Ifrit.Tsuneo said: Sylph.Liltrouble said:
I can't get skill ups at 90 off of regular mobs in abby, none in besieged... where do you suppose people're supposed to get skill ups at from 90-99?
There are plenty of mobs to skillup on, you're just not looking hard enough. I'm capped on everything, on every job. Just capped em on NM's, not mobs. (Exception being enhancing magic on Rdm. Been procrastinating on that)
Ifrit.Tsuneo
サーバ: Ifrit
Game: FFXI
Posts: 64
By Ifrit.Tsuneo 2011-04-27 05:28:48
Sylph.Liltrouble said: Ifrit.Tsuneo said: Sylph.Liltrouble said:
I can't get skill ups at 90 off of regular mobs in abby, none in besieged... where do you suppose people're supposed to get skill ups at from 90-99?
There are plenty of mobs to skillup on, you're just not looking hard enough. I'm capped on everything, on every job. Just capped em on NM's, not mobs. (Exception being enhancing magic on Rdm. Been procrastinating on that) Also, this thread is about higher level mobs being introduced. Shouldn't that answer your question about skilling up.
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サーバ: Lakshmi
Game: FFXI
Posts: 842
By Lakshmi.Emanuelle 2011-04-27 05:52:00
more options for magician trials
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サーバ: Titan
Game: FFXI
Posts: 98
By Titan.Xantavia 2011-04-27 06:29:32
I hope the "deeper levels" they mention have any quests there taken into account. Running all around Dangruf for thf AF woulda sucked even worse if I had had to dodge aggressive mobs too.
Leviathan.Draylo
サーバ: Leviathan
Game: FFXI
By Leviathan.Draylo 2011-04-27 06:33:24
Lakshmi.Emanuelle said: more options for magician trials
サーバ: Odin
Game: FFXI
Posts: 2821
By Odin.Sheelay 2011-04-27 06:48:21
Titan.Xantavia said: I hope the "deeper levels" they mention have any quests there taken into account. Running all around Dangruf for thf AF woulda sucked even worse if I had had to dodge aggressive mobs too.
Back when AF1 mattered and you weren't jumping from 30 to 90 perhaps.
Back to the update:
Quote: Affected Areas: All the areas you had to visit at least once and knew for sure you wouldn't be visiting again, because we have nowhere left to put ***without releasing a real expansion and kill PS2 /trollface
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Phoenix.Vael
サーバ: Phoenix
Game: FFXI
Posts: 384
By Phoenix.Vael 2011-04-27 06:56:03
If EXP wasn't going to be good in Abyssea to level post-90, I could see this being preparations for EXP. The Grounds of Valor + treasure caskets being implemented are solely in the areas discussed for this monster adjustment.
But EXP is still great in Abyssea sooo...
Leviathan.Chaosx
サーバ: Leviathan
Game: FFXI
Posts: 20284
By Leviathan.Chaosx 2011-04-27 08:09:22
Leviathan.Draylo said: That's odd lol I with you. This is definitely a very odd thing to throw in.
I wonder if the new mobs will be aggressive or just solely there for trials.
[dev1012] Revamped Monster Placement
Several areas will receive adjustments to monster distribution in order to cater to high-level characters.
The level of monsters near the entrance of affected areas will remain unchanged. However, players will encounter higher level monsters as they venture deeper.
These adjustments will be implemented alongside Grounds of Valor and Dungeon Treasure Caskets.
Affected Areas:
Ranguemont Pass / Bostaunieux Oubliette / Toraimarai Canal / Zeruhn Mines / King Ranperre's Tomb / Dangruf Wadi / Inner Horutoto Ruins / Ordelle's Caves / Outer Horutoto Ruins / The Eldieme Necropolis / Gusgen Mines / Crawlers' Nest / Maze of Shakhrami / Garlaige Citadel / Fei'Yin
URL : http://forum.square-enix.com/ffxi/threads/6290-dev1012-Revamped-Monster-Placement
Discuss Grounds of Valor and Dungeon Treasure Caskets here: http://www.ffxiah.com/forum/topic/21098/grounds-of-valor-and-dungeon-treasure-caskets/
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[dev1012]モンスター配置の変更
* 幾つかのエリアで、高レベル対応を行うためのモンスター配置の変更が行われます。
* これらのエリアの入口付近は、従来通りのレベル帯のモンスターが配置されていますが、奥のほうには高レベル向けのモンスターが配置されます。
* これにあわせて、新たなコンテンツ「グラウンド・オブ・ヴァラー」と「Treasure Casket」が導入されます。
o 対象エリア
ラングモント峠/ボストーニュ監獄/トライマライ水路/ツェールン鉱山/龍王ランペールの墓/ダングルフの涸れ谷/内ホルトト遺跡/オルデール鍾乳洞/外ホルトト遺跡/エルディーム古墳/グスゲン鉱山/クロウラーの巣/シャクラミの地下迷宮/ガルレージュ要塞/フェ・イン
URL : http://forum.square-enix.com/ffxi/threads/6288-dev1012-モンスター配置の変更
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