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Caladabolg Build.
Fenrir.Gradd
サーバ: Fenrir
Game: FFXI
Posts: 1097
By Fenrir.Gradd 2011-07-06 13:51:58
Regain is only good if your shedding a hit, if not its pointless.
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Ragnarok.Returner
サーバ: Ragnarok
Game: FFXI
Posts: 440
By Ragnarok.Returner 2011-07-06 15:02:30
That earring is a solid 5% increase to your WS damage, almost nothing comes close to that. As for regain, it all depends on your attack speed, so it is hard to get a solid measure on the benefit. If anything, store tp is more reliable, and an augmented attila's earring is at least half as good as the regain moonshade under a decent amount of haste.
By veddertehtaco 2011-07-07 19:14:58
thank you for the respones very appreciative, an i wasnt doubting you zicdeh! i just am very iffy bout mission reward items since i prefer a "hit it an quit it" mentality on them so dont gtg repeating it like i do for my lolACP body since i chose poorly for its augs..../hangshimself and MKD head /re-hangself
so straight up 5% damage eh, that is really good, any word on the cadushi grips delay-thing being a glitch a set number or a %? id buy one an try testing it but none have been on AH since i saw post about it (cept one that went up+sold while i was asleep :< )
was thinking if it gave +42 delay would it plus hoard ring be good combo? ill post the set in sec just for opinions
By veddertehtaco 2011-07-07 19:23:35
according to ffxicalc this will make it a 6hit but does the delay + screw up the increase in ws dmg vs the lower delay 7hit?
By Nameless 2011-07-07 19:49:59
The grip delay bonus is a glitch, and will be fixed eventually. I recommend not to rely on it. Tho you can probably have an amazing build for a month before they patch it.
Fenrir.Gradd
サーバ: Fenrir
Game: FFXI
Posts: 1097
By Fenrir.Gradd 2011-07-07 23:58:58
What does it turn Caladbolgs Delay into?
Valefor.Omerta
サーバ: Valefor
Game: FFXI
Posts: 269
By Valefor.Omerta 2011-07-08 00:24:56
Im getting 18.5tp/hit with that grip, /sam and with brutal, hoard, rajas and ace's feet being the only stp gear equipped.
サーバ: Odin
Game: FFXI
Posts: 6558
By Odin.Zicdeh 2011-07-08 00:52:39
Valefor.Omerta said: Im getting 18.5tp/hit with that grip, /sam and with brutal, hoard, rajas and ace's feet being the only stp gear equipped.
I wonder if it'd make pushing into a 5hit worthwhile on Calad, or if sticking with the flexible 6hit is still the best option. Either way, I picked it up on the off-chance that SE couldn't have made the same Eisen Grip mistake twice unintentionally.
Fenrir.Gradd
サーバ: Fenrir
Game: FFXI
Posts: 1097
By Fenrir.Gradd 2011-07-08 01:03:23
If its like Eizen Grip (25% Delay Boost) it would be bumping you up to a 537 Delay, as far as a 6-hit goes youd actually be building TP slower than your standard 7-hit build. For a 5-hit I havent put together the gear you would need for that, I am not even sure it would be worth it.
サーバ: Odin
Game: FFXI
Posts: 6558
By Odin.Zicdeh 2011-07-08 01:11:24
Fenrir.Gradd said: If its like Eizen Grip (25% Delay Boost) it would be bumping you up to a 537 Delay, as far as a 6-hit goes youd actually be building TP slower than your standard 7-hit build. For a 5-hit I havent put together the gear you would need for that, I am not even sure it would be worth it.
It seems to be more like a 10% Delay Boost (Around 40), certainly not Eisen Grip
I'm playing with it right now. I was getting 19tp a strike on my posted TP set (Except I have Rancor Collar now).
Leaving me at 95% tp on strike 5. I'm sure there's better math people out there for this than me though.
Even though I just spent 300k (not really a large investment, but still) just for science, I'd rather if this grip didn't actually help drk achieve better builds. I would hate the prospect of retiring all my ***and doing something like Tactical Mantle+Ebody with StoreTP.
Ragnarok.Returner
サーバ: Ragnarok
Game: FFXI
Posts: 440
By Ragnarok.Returner 2011-07-08 09:13:33
It is the same as Eisen Grip, which is 24% increase in delay from what I can calculate base on your TP equips.
You have 32 stp with /sam, and 430 delay x 1.24 = 533.
533 is 14.5 tp per hit. 14.5 x 1.32 = 19.1.
19.1 x 5 = 95.5.
So it is the same glitch.
25% delay will also fit the model.
Ragnarok.Returner
サーバ: Ragnarok
Game: FFXI
Posts: 440
By Ragnarok.Returner 2011-07-08 09:23:41
With almah torque and hoard and the standard goading + ace + ace. You will have 39 stp, and that will give you 20.1 tp per hit. However, it will mean that you have to WS in 36 stp, which is not practical. So more sacrifice is needed.
With almah + aurum + attilas + almah + white tathlum + ace + goading + brutal + rajas + /sam, you will have capped haste but you will have to have 19 stp during WS. Which isn't too bad with just one sacrifice in Rajas ring or ace's leggings.
I think it is probably worth it since it is jumping from 6 to 5 hits as long as you can keep atheling mantle, which is the single biggest sacrifice when replaced with tactical mantle.
By volkom 2011-07-08 09:43:20
Ragnarok.Returner said: With almah torque and hoard and the standard goading + ace + ace. You will have 39 stp, and that will give you 20.1 tp per hit. However, it will mean that you have to WS in 36 stp, which is not practical. So more sacrifice is needed.
With almah + aurum + attilas + almah + white tathlum + ace + goading + brutal + rajas + /sam, you will have capped haste but you will have to have 19 stp during WS. Which isn't too bad with just one sacrifice in Rajas ring or ace's leggings.
I think it is probably worth it since it is jumping from 6 to 5 hits as long as you can keep atheling mantle, which is the single biggest sacrifice when replaced with tactical mantle. wouldn't you sacrifice your ws damage for that tho?
Ragnarok.Ashman
サーバ: Ragnarok
Game: FFXI
Posts: 4252
By Ragnarok.Ashman 2011-07-08 09:54:35
Returner,
I see a great chunk of people gearing towards crit for dps (which would in turn lower your ws damage). Do you think there is any merit to me testing Scorpion Queen in a crit atma set for both crits and stp or is it better to just focus on DPS at that point.
I'm still missing some key STP pieces for the set i want to use on drk, so it's not something I can even test now if i wanted to.
サーバ: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2011-07-08 09:54:45
Your WS damage will mostly go unaffected, but you're trading >25% of your TP phase damage for a <15% increase in WS frequency. I'm more than a little skeptical.
Ragnarok.Returner
サーバ: Ragnarok
Game: FFXI
Posts: 440
By Ragnarok.Returner 2011-07-08 10:06:55
volkom said: Ragnarok.Returner said: With almah torque and hoard and the standard goading + ace + ace. You will have 39 stp, and that will give you 20.1 tp per hit. However, it will mean that you have to WS in 36 stp, which is not practical. So more sacrifice is needed.
With almah + aurum + attilas + almah + white tathlum + ace + goading + brutal + rajas + /sam, you will have capped haste but you will have to have 19 stp during WS. Which isn't too bad with just one sacrifice in Rajas ring or ace's leggings.
I think it is probably worth it since it is jumping from 6 to 5 hits as long as you can keep atheling mantle, which is the single biggest sacrifice when replaced with tactical mantle. wouldn't you sacrifice your ws damage for that tho?
Very little sacrifice. I would say 1% to 1.5% at most. You are pretty much giving up 5 VIT in both cases. 5 VIT is 2 WSC, and 3 if you are lucky, so it is about 2/200 or 3/200 in total D + FSTR + WSC that you are sacrificing.
Ragnarok.Returner
サーバ: Ragnarok
Game: FFXI
Posts: 440
By Ragnarok.Returner 2011-07-08 10:19:33
Ragnarok.Ashman said: Returner,
I see a great chunk of people gearing towards crit for dps (which would in turn lower your ws damage). Do you think there is any merit to me testing Scorpion Queen in a crit atma set for both crits and stp or is it better to just focus on DPS at that point.
I'm still missing some key STP pieces for the set i want to use on drk, so it's not something I can even test now if i wanted to.
I think because of the low WS damage (2-3k is low in abyssea), ppl would rather get a bigger boost during TP phase since during that phase, you can critical, and critical is gold in abyssea because of the critical damage bonus you get from RR. To me, it is like abusing a flaw, and it would be wise to take advantage of that.
I think when comparing the two STP atma that give 20 STP, I would go with Plaguebringer. 10% DA helps you slightly more than 10% critical hit rate even in abyssea. One helps your WS damage and frequency, one helps only one side of the formula. But in all honesty, you should be setting RR/AoA/Lion or RR/AoA/AO. Triple attack helps TP and WS frequency and WS damage, so you are benefited in all phases of your damage.
I wouldn't bother too much about STP in abyssea. I used to have a 5 hit build with both PB and SQ atma with Caladbolg (87 store or something amusing), but it is just not as good as stacking TA with AoA and Lion or AO.
Ragnarok.Ashman
サーバ: Ragnarok
Game: FFXI
Posts: 4252
By Ragnarok.Ashman 2011-07-08 10:31:12
I haven't actually used the /mnk or the crit-stack builds that people have been talking about and I'm not afraid to admit I'm not the best with math. I'm used to just trying a theory and trying to parse over the same course of time with as little variables as possible, multiple times until I feel satisfied with the results.
If anyone was kind enough to explain the concept to me (i think it's situations you're going to be tanking?) i'd appreciate it.
Ragnarok.Returner
サーバ: Ragnarok
Game: FFXI
Posts: 440
By Ragnarok.Returner 2011-07-08 11:03:46
When you are tanking with /mnk, it is best to do RR/RL/GH. So there isn't really too much stacking critical other than RR and GH.
The concept is obviously taking advantage of that 70% counter rate (in reality it is 66.5% with 95% accuracy). And with bull load of HP and cure VI, you should never die while piling up DoT damage with counter.
So in this case, your DoT will be off the chart with all the counter attacks and thus making critical% that much more important.
And it is also minimal sacrifice to go from 8 hit to 7 hit when /mnk, making it extremely powerful inside abyssea.
By volkom 2011-07-08 12:44:55
if you play mithra should you change your merits to have more vit instead of str for tocleaver?
Ragnarok.Ashman
サーバ: Ragnarok
Game: FFXI
Posts: 4252
By Ragnarok.Ashman 2011-07-08 13:06:16
volkom said: if you play mithra should you change your merits to have more vit instead of str for tocleaver?
http://www.ffxiah.com/forum/topic/22962/need-some-advice-please#1385533
Sylph.Kiaru said: Mithra is the only race that means anything anymore(editing to clarify) when it comes to stats, all races are equal but mithra has a slight advantage with their dex.
Merit dex. thanks to being mithra you are far and away a better DD than a lot of other drks
All jokes aside I think you're fine with str merits. I would just stack more vit on ws instead of some of the points of str.
Ragnarok.Returner
サーバ: Ragnarok
Game: FFXI
Posts: 440
By Ragnarok.Returner 2011-07-08 13:37:20
With merits easy to obtain now. You can really adjust your VIT according to your WS gears. Best thing to do is to switch to your WS gears and your favorite sub, and see how much VIT you have. If that number x 0.6 is a whole number, you have hit the sweet spot. For instance:
150 vit will give you (Floor(150 x 0.6)) = 90. Floor(90 x 0.85) = 76 WSC.
If you have 149 vit instead, you will have (floor(149 x 0.6)) = 89. Floor(89 x 0.85) = 75 WSC.
So in the above case, 1 VIT gives you 1 WSC, which is a pretty nice deal. Then when you get new gears or new lvl cap, you can just adjust again to hit that sweet spot.
サーバ: Asura
Game: FFXI
Posts: 26
By Asura.Wilbert 2011-07-21 11:15:11
Hey guys I'm new to the forums and this is my first post, I kinda wanted to see what you guys thought about this 7 hit build for caladbolg its what I'm currently using sub /sam and I think is the best build I've come up with so far so would like to see what you guys things.
Ragnarok.Ashman
サーバ: Ragnarok
Game: FFXI
Posts: 4252
By Ragnarok.Ashman 2011-07-21 11:32:32
Asura.Wilbert said: Hey guys I'm new to the forums and this is my first post, I kinda wanted to see what you guys thought about this 7 hit build for caladbolg its what I'm currently using sub /sam and I think is the best build I've come up with so far so would like to see what you guys things.
I would use goading belt and blitz ring so that you can use less STP in ws gear. It's all preference though.
サーバ: Asura
Game: FFXI
Posts: 26
By Asura.Wilbert 2011-07-21 12:01:47
Thanks for the advice, I was using Goading belt and Ace's legs kinda hard to go back to blitz when you have the option to avoid it. I was using horde ring to replace blitz. Like i said i been playing around with it, even tried to do a 6 hit build but you just sacrifice way to much gear with store tp gear to even make it possible. I really do think that 7 hit is probably the best way to go until SE decides to add more Store tp gear in the next 9 level.
Fenrir.Gradd
サーバ: Fenrir
Game: FFXI
Posts: 1097
By Fenrir.Gradd 2011-07-21 12:52:24
Why Avoid it? Blitz destroys any other ring you can drop in that slot if you are not capping haste. Your also giving up 2% DA so you can continue to use Ninurta's over goading which also destroys the 6 attack from Ninurta's. Ninurta's is nowhere near as awesome as it used to be.
As ive stated previously:
This is the best possible TP setup you can use for Caladbolg minus Ganesha's Malla.
サーバ: Asura
Game: FFXI
Posts: 26
By Asura.Wilbert 2011-07-21 14:19:25
Yea but I'm capping haste already, so why use blitz. I love my blitz ring for years, I was rocking it right before everyone start going crazy with rune chopper zerg's. If anybody still remember does good times. I rather lose Pole Grip with Rose strap and get the double atk from Calmecac Trousers.
I see where you are coming from with keeping a Pole grip, but i rather but were both reaching the same amount of store TP in our 7 hit builds
14.5 7 hits to a 100 to 14.4 to my build. I personally would rather lose the 2% double attack on the grip and keep my belt and my ring.
Somethings are just preference also. I do like you're set but if our goal is to achieve a 7 hit build with still capping we both do we just chose different items to do it with is all.
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Fenrir.Gradd
サーバ: Fenrir
Game: FFXI
Posts: 1097
By Fenrir.Gradd 2011-07-21 17:10:21
Asura.Wilbert said: Yea but I'm capping haste already, so why use blitz. I love my blitz ring for years, I was rocking it right before everyone start going crazy with rune chopper zerg's. If anybody still remember does good times. I rather lose Pole Grip with Rose strap and get the double atk from Calmecac Trousers.
I see where you are coming from with keeping a Pole grip, but i rather but were both reaching the same amount of store TP in our 7 hit builds
14.5 7 hits to a 100 to 14.4 to my build. I personally would rather lose the 2% double attack on the grip and keep my belt and my ring.
Somethings are just preference also. I do like you're set but if our goal is to achieve a 7 hit build with still capping we both do we just chose different items to do it with is all.
There is a best setup for everything, as long as you realize you are purposely gimping yourself by choice I am ok with that.
Your Ninurta's/Mars setup is gimp, whether you chose to believe it or not.
サーバ: Fenrir
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By Fenrir.Nightfyre 2011-07-21 17:11:26
You should be using both Pole Grip and Calmecac Trousers. 14 attack < 2% DA, especially when that DA is also a factor for WS.
hey guys wondering whats ur setups for Cladabolg on WS currently working on trilas for it and working on my drk at the same time just wondering what do u guys use TP wise and WS wise everything from atmas to food to gear just trying to get a idea of what ii need to work on and what not.
and cant spell today either >< lmfao
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