Ukko's Fury Setup

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Ukko's Fury Setup
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By Kaerin 2012-09-07 08:16:35  
Sylph.Binckry said: »
Kaerin said: »
Also: Didn't it originally say 3% on the test server when they were added?
I remember reading somewhere it was tested to be 3%, and that they justified the 3% to match the Double attack+ Number.

Me too but I wasn't able to find it like a week ago or whatever when it was brought up.



Which weapon should I use?
I'm thinking WW Bilbo or Rounsey Wand.
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By Sylph.Binckry 2012-09-07 08:23:05  
Use your fists. *nods*
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By Lakshmi.Byrth 2012-09-07 08:24:09  
I remember kaerin saying something like that. It is probably true, but has not been confirmed to my knowledge.

Bilbo works. Do not use much haste or it will have trouble seeing DAs. Actually, might want similar delay with more base damage. It is hard to see a 1% difference unless you hit for 100.
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By Kaerin 2012-09-07 08:43:22  
Using RCB w/ Stout Arm, VV and RR atmas.


That should be good enough, gonna do like 30 min of attacks with and without the pants.
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By Lakshmi.Byrth 2012-09-07 08:47:23  
Max crit should be 181 without the pants.
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By Kaerin 2012-09-07 08:59:06  
I've seen tons of 180s, but no 181s
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By Kaerin 2012-09-07 10:26:03  
Ok I can say I'm 99% positive the max you could get without AF2+2 pants is 180, and with them is 186.

AF2+2 pants:
Code
        crits:
        177:   29
        179:   33
        180:   36
        182:   26
        183:   15
        185:   16
        186:   13
        361:    1
        367:    1
        368:    1


I left the AF3+2 double damage procs in there in case they help somehow.

I also listed lots of the crits since it skips some numbers because that will probably help determine the bonus as well. Notice how I got 0 178's, 181's or 184's.

Here's the crits for AF3+2 pants:
Code

        168:    7
        170:    9
        171:   20
+^      173:   49
        174:   33
        176:   29
        177:   32
        179:   22
        180:   27
        337:    1
        353:    1


Showing the lack of 169's, 172's, 175's, 178's, as it will probably help. You said earlier 181 should be the max, but I only saw 180's. This is because it's skipping every 3rd number, so 181 is skipped for whatever reason and I can't hit it. So potentially I could have 181 and 187 for with and without AF2+2 pants. 181>187 or 180>186 or 181>186 shows a 3%~ increase. Enough for me to justify saying it is actually 3% anyway.

187/181=1.033149~
186/181=1.027624~
186/180=1.033333~

Remember to add this to BGWiki Byrth! So we don't lose it again.

Full list of damages inside the Spoiler

Now for the fun part where I explain how to test if they work during WS, and why the way I calculated their damage increase during a WS was wrong.

The WAR AF3+2 set bonus actually Doubles the damage of both hits if you get a DA, not just the DA'd hit. So if you get a DA and would of done 100 damage with the first attack and 101 damage with the second, you actually get 200 and 202, not 100 and 202. The DA damage+3% on AF2+2 legs actually works like this too.

I observed 182+ Damage crits repeatedly on the first hit while wearing them. I even observed two 186 damage crits on the first swing of an attack round, and to top it off, I even observed a 185 then a 186 in the same attack round. This is proof that it follows the AF3+2 set bonus model for what it actually does.

This makes it less likely in my mind that it actually works during WS, BUT, it makes it easy to test, just very time consuming. You could just meditate TP in west saruta, and then warrior's charge > Ukkos tiny mandragoras a good 1000 times, or until you get a WS that is 1-3% damage higher than it should be. Since the effect should be active on the first hit, and warrior's charge guarantee's it to be active. I'm just going to come right out and say I'm way to lazy do this, and I'm going to assume forever that the damage bonus works since it's not a set proc or an augment, it's just a mod listed on a piece of gear. That makes me think it works, and I'm just going to assume that it does work during WS from now on. At least until someone proves it doesn't. Which isn't going to be fun at all.
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By charlo999 2012-09-07 10:29:36  
Kaerin said: »
At minimum possible crit rate Phorcys won (47% I think I used). But this didn't include the DA damage on AF2+2. So I guess I should look at that again and account for new pants.

Would love to see the numbers with accounting for that as af2+2 is a staple weak mob build now.

Also with the mekira +1 head on proc days question. Love to see those numbers.

edit sorry looks like you working on it, cant wait to see the results.
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By Lakshmi.Byrth 2012-09-07 10:45:48  
My bad, I forgot that you floor between pDIF and the *Crit Damage step.

28+8+3 = D39

39*3.15 = 122
122*1.48 = 180

Based on this test I'd say it's likely 3% but I can't rule out 4%. There is some evidence that increased DA damage processes before pDIF is floored (you get odd values like 361, 367, etc. from the set bonus procs), but we can't swear this is part of the same term.
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By Kaerin 2012-09-07 11:27:01  
Lakshmi.Byrth said: »
(you get odd values like 361, 367, etc. from the set bonus procs), but we can't swear this is part of the same term.

Ya, I saw that too and brought it up to Flowers. I thought those would always have to be even numbers since it should just be whatevernumber*2=even number. lol
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By Fenrir.Motenten 2012-09-07 11:34:08  
d28 + 11 fStr = d39
Damage @3.15 pDif: 122.85 >> 122

Crit damage bonus: 30% (atma) + 8% (trait) + 10% (feet) = 48%

Max crit damage: 122 * 1.48 = 180

If crit damage is applied last (since Byrth already showed that it's impossible for DA damage to be applied after crit damage):
Code
177:   29 {base: 120}
179:   33 {base: 121}
180:   36 {base: 122}
182:   26 {base: 123}
183:   15 {base: 124}
185:   16 {base: 125}
186:   13 {base: 126}


We see a steady progression of base damage (120 to 126) with no gaps.

Can we generate those base values with a 3% or 4% multiplier pre-DA damage?
Code
177:   29 {base: 120} {3%: 117} {4%: 116}
179:   33 {base: 121} {3%: 118} {4%: 117}
180:   36 {base: 122} {3%: 119} {4%: 118}
182:   26 {base: 123} {3%: 120} {4%: 119}
183:   15 {base: 124} {3%: 121} {4%: 120}
185:   16 {base: 125} {3%: 122} {4%: 121}
186:   13 {base: 126} {3%: 123*} {4%: 122}


Both are clean with no gaps, although 3% requires a baseline damage value of 123 (assuming post-truncation value), which is invalid. We'd need like a d31 or d32 weapon to see whether a gap could be created for verification, I think.

Of particular note, however:

39 * 3.0 = 117

117 should be the minimum high frequency result, as far as base values. Values below 117 should be relatively rare. We see in the above list, however, that the lowest value has a base value of 117 for the 3% case, but a base value of 116 for the 4% case. A high frequency of 116 results, while also not generating any values below that, is extremely unlikely, which means that the 4% case is rather improbable.

And then look at the set bonus procs:
Code
361:    1 {base: 244 == 2 * 122}
367:    1 {base: 248 == 2 * 124}
368:    1 {base: 249 ~= 2 * 124.5}


So it appears that a fractional value has to be doubled to reach a point that the crit damage bonus can properly apply. (It's actually the even number that's the problem, not the odd ones.)


So, matching Bryth's suggested results:

DA damage bonus (and set bonus) is applied before fractional truncation. Crit damage bonus is applied after value truncation.

Set bonus applies after the DA damage bonus. [Edit: since both seem to occur before value truncation, not actually possible to say which comes first.]

DA damage bonus is 3%.
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By Kaerin 2012-09-07 12:14:27  
hi
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By Fenrir.Grimsie 2012-09-08 14:50:30  
Question about the Moonshade Earring augment, I assume the choice is the TP Bonus. Isn't Ukko a straight 2.0 mod regardless of TP? Meaning would that earring really help the damage? If so how?
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By Siren.Fupafighters 2012-09-08 14:57:45  
Fenrir.Grimsie said: »
Question about the Moonshade Earring augment, I assume the choice is the TP Bonus. Isn't Ukko a straight 2.0 mod regardless of TP? Meaning would that earring really help the damage? If so how?
Critical hit rate varies by tp. SO tp bonus gives hit rate.
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By Sylph.Binckry 2012-09-08 15:16:44  
Siren.Fupafighters said: »
Fenrir.Grimsie said: »
Question about the Moonshade Earring augment, I assume the choice is the TP Bonus. Isn't Ukko a straight 2.0 mod regardless of TP? Meaning would that earring really help the damage? If so how?
Critical hit rate varies by tp. SO tp bonus gives hit rate.
The TP bonus just boosts the effect of a WS that varies by TP. so with Ukko's it's crit, which obviously you'd want to get. For a WS like Exenterator, for example, that would be useless, because the TP bonus would only affect the Acc- effect on the WS, which it says on the description. :)
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By Odin.Sawtelle 2012-09-08 15:23:44  
that totally reminded me of this thread.

http://forum.square-enix.com/ffxi/threads/20541-Exenterator-s-effect-duration-does-not-vary-with-TP.?s=aa3fc4b401fd449e1c762d3e0fffc86c
[+]
 Siren.Fupafighters
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By Siren.Fupafighters 2012-09-08 15:51:35  
laughed prtty hard reading that lol.
[+]
 Phoenix.Suji
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By Phoenix.Suji 2012-09-08 23:42:32  
man, I read that hoping for a laugh and I just ended up pissed at their stupidity.
[+]
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By charlo999 2012-09-09 04:37:59  
Kaerin said: »
So Mekira hat+1 next?

yep
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By Carbuncle.Xenhas 2012-09-09 04:51:05  


...

They get paid to be huge douche-***-nut trolls like that?
That is beyond pathetic for anyone.
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By Lakshmi.Eyrhika 2012-09-09 09:34:15  
Hold on, I just wanna make sure I understand all the math that just happened. So unless you have BR/MS/Champ drink, or are in abby, we are back to Phorcys hands, otherwise heca w/ 4% aug?

Also do have one question. I don't seem to ever remember to parse my accuracy when I have a chance to fulltime Ukon, always using a weapon to proc. Other than Ig/Rex/Prov is there a VW mob I would want to use a high acc WS set on?
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By Cerberus.Toralin 2012-09-09 11:40:08  
Just want to say thank you Kaerin for your efforts, keep it up
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By Bahamut.Serj 2012-09-09 11:57:06  
Cerberus.Toralin said: »
Just want to say thank you Kaerin for your efforts, keep it up

Lol.
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By Kaerin 2012-09-09 12:55:41  
Lakshmi.Eyrhika said: »
Hold on, I just wanna make sure I understand all the math that just happened. So unless you have BR/MS/Champ drink, or are in abby, we are back to Phorcys hands, otherwise heca w/ 4% aug?

Ya, been like that since they were added though, they're just even better now if the AF2+2 legs DA damage increase helps them.

Lakshmi.Eyrhika said: »
Also do have one question. I don't seem to ever remember to parse my accuracy when I have a chance to fulltime Ukon, always using a weapon to proc. Other than Ig/Rex/Prov is there a VW mob I would want to use a high acc WS set on?

Probably Kalasutrax and mobs in it's tier whose names I forget, maybe the harpie in Ru Ann Gardens? And probably anything Jeuno t3+ if stalwarts is down. And Lancing Lamrock, that beetle has high evasion.
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By Armada 2012-09-10 15:05:03  
Would like to get some input on my current gear sets for WAR from you guys. I didn't include my PDT/MDT/Upheaval sets since I already know what's optimal for those.

WAR TP Build:
Ammo: Ravager's Orb
Sub: Claymore Grip
Head: Zelus Tiara (No Phorcys yet)
Body: Armada Hauberk (Store TP +6, DA +3 augments)
Hands: Avant Gauntlets +1 (Ravager's Mufflers +2 w/ Restraint Up) (No Phorcys yet)
Legs: Ravager's Cuisses +2
Feet: Ravager's Calligae +2
Neck: Rancor Collar
Waist: Phasmida Belt (No Ninurta's yet)
Back: Atheling Mantle
Ear1: Ravager's Earring
Ear2: Brutal Earring
Ring1: Tyrant's Ring (Mars's when subbing anything other than SAM)
Ring2: Rajas Ring (Ambuscade or Adler when subbing anything other than SAM)


Raging Rush and Eventual Ukko's Fury Build:
Ammo: Ravager's Orb
Sub: Claymore Grip
Head: Ravager's Mask +2 (Mekira-Oto +1 on proper day)
Body: Grim Cuirass +1 (Would Zahak's be better inside Aby?) (No Phorcys yet)
Hands: Hecatomb Mittens +1 (Crit +4 augment)
Legs: Avant Cuisses +1 (Would Warrior's Cuisses +2 be better inside Aby?) (No Hecatomb +1, Phorcys, or Ogier's yet)
Feet: Ravager's Calligae +2
Neck: Thunder Gorget
Waist: Windbuffet Belt (Would Thunder be better for VWNMs?)
Back: Rancorous Mantle
Ear1: Ravager's Earring (No Moonshade yet)
Ear2: Brutal Earring
Ring1: Pyrosoul Ring
Ring2: Rajas Ring (Would a second Pyrosoul be better?)


Fell Cleave Build:
Ammo: Ravager's Orb
Sub: Pole Grip (Would Uther's be better?)
Head: Mekira-Oto +1
Body: Grim Cuirass +1
Hands: Heafoc Mitts
Legs: Avant Cuisses +1
Feet: Gigantes Boots (Would Dilaram's be better?)
Neck: Thunder Gorget (Would a STR+ neck piece be better?)
Waist: Windbuffet Belt (Would Beir +1 be better?)
Back: Atheling Mantle (Would a STR+ back piece be better?)
Ear1: Ravager's Earring (No Vulcan's yet)
Ear2: Brutal Earring
Ring1: Pyrosoul Ring
Ring2: Pyrosoul Ring


Any input is much appreciated, especially where I asked questions on gear choices in parenthesis.
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By Odin.Hirokei 2012-09-10 15:10:29  
Kaerin said: »
Ya, been like that since they were added though, they're just even better now if the AF2+2 legs DA damage increase helps them.
Is there testing that the DA boost works in WS?

Armada said: »
Would like to get some input on my current gear sets for WAR from you guys. I didn't include my PDT/MDT/Upheaval sets since I already know what's optimal for those.

WAR TP Build:
Ammo: Ravager's Orb
Sub: Claymore Grip
Head: Zelus Tiara (No Phorcys yet)
Body: Armada Hauberk (Store TP +6, DA +3 augments)
Hands: Avant Gauntlets +1 (Ravager's Mufflers +2 w/ Restraint Up) (No Phorcys yet)
Legs: Ravager's Cuisses +2
Feet: Ravager's Calligae +2
Neck: Rancor Collar
Waist: Phasmida Belt (No Ninurta's yet)
Back: Atheling Mantle
Ear1: Ravager's Earring
Ear2: Brutal Earring
Ring1: Tyrant's Ring (Mars's when subbing anything other than SAM)
Ring2: Rajas Ring (Ambuscade or Adler when subbing anything other than SAM)


TP is fine, the "when subbing anything other than SAM" seems redundant though.

Ukko's Fury Build:
Ammo: Ravager's Orb
Sub: Claymore Grip
Head: Ravager's Mask +2 (Mekira-Oto +1 on proper day)
Body: Grim Cuirass +1 (Would Zahak's be better inside Aby?) (No Phorcys yet)
Hands: Hecatomb Mittens +1 (Crit +4 augment)
Legs: Avant Cuisses +1 (Would Warrior's Cuisses +2 be better inside Aby?) (No Hecatomb +1, Phorcys, or Ogier's yet)
Feet: Ravager's Calligae +2
Neck: Thunder Gorget
Waist: Windbuffet Belt (Would Thunder be better for VWNMs?)
Back: Rancorous Mantle
Ear1: Ravager's Earring (No Moonshade yet)
Ear2: Brutal Earring
Ring1: Pyrosoul Ring
Ring2: Rajas Ring (Would a second Pyrosoul be better?)


Grim+1 'til Phorcys pretty much. From what I've collected af2+2 unless you need Acc, then Ogier's. Windbuffet unless you need Acc. Safe to fall on 2 Pyrosouls in VW.

Fell Cleave Build:
Ammo: Ravager's Orb
Sub: Pole Grip (Would Uther's be better?)
Head: Mekira-Oto +1
Body: Grim Cuirass +1
Hands: Heafoc Mitts
Legs: Avant Cuisses +1
Feet: Gigantes Boots (Would Dilaram's be better?)
Neck: Thunder Gorget (Would a STR+ neck piece be better?)
Waist: Windbuffet Belt (Would Beir +1 be better?)
Back: Atheling Mantle (Would a STR+ back piece be better?)
Ear1: Ravager's Earring (No Vulcan's yet)
Ear2: Brutal Earring
Ring1: Pyrosoul Ring
Ring2: Pyrosoul Ring


Well since you're mentioning changing grips I'm going to assume you're just meaning for Aby Cleaves? If that's the case then Uther's would probably pull ahead thanks to getting most of your TP from Retaliation. Gigantes would also be better in Aby.

Any input is much appreciated, especially where I asked questions on gear choices in parenthesis.

Unsure about a few things, but answered what I could.
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By Armada 2012-09-10 15:52:17  
Odin.Hirokei said: »
Grim+1 'til Phorcys pretty much. From what I've collected af2+2 unless you need Acc, then Ogier's. Windbuffet unless you need Acc. Safe to fall on 2 Pyrosouls in VW.

Well since you're mentioning changing grips I'm going to assume you're just meaning for Aby Cleaves? If that's the case then Uther's would probably pull ahead thanks to getting most of your TP from Retaliation. Gigantes would also be better in Aby.

So Zahak's Mail and Avant Cuisses +1 are always beat by Grim +1 and AF2 +2? If so, I'll sell them and stick to Grim +1 till I get Phorcys for body, and use AF2 +2 inside Aby/Ogier's for VWNMs for legs(when I get Ogier's).

Yeah, I'd use a different grip when Cleaving. So the rest of my FC set checks out, or should I make any further changes to it?
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By Cerberus.Detzu 2012-09-10 15:56:35  
[/quote]quote='Odin.Hirokei' pid=2018760]
Kaerin said: »
Ya, been like that since they were added though, they're just even better now if the AF2+2 legs DA damage increase helps them.

Is there testing that the DA boost works in WS?

DA TA QA work in WS.
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By Bahamut.Serj 2012-09-10 15:57:54  
Cerberus.Detzu said: »
Odin.Hirokei said: »
Kaerin said: »
Ya, been like that since they were added though, they're just even better now if the AF2+2 legs DA damage increase helps them.

Is there testing that the DA boost works in WS?

DA TA QA work in WS.

What? DA damage boost. I think DA/TA/QA affecting ws has been common knowledge for quite some time.

*** it, not trying to fix that quote.

Edit: At below me, I know. Was clarifying what was said above me.
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By Odin.Hirokei 2012-09-10 15:58:17  
Armada said: »
Odin.Hirokei said: »
Grim+1 'til Phorcys pretty much. From what I've collected af2+2 unless you need Acc, then Ogier's. Windbuffet unless you need Acc. Safe to fall on 2 Pyrosouls in VW.

Well since you're mentioning changing grips I'm going to assume you're just meaning for Aby Cleaves? If that's the case then Uther's would probably pull ahead thanks to getting most of your TP from Retaliation. Gigantes would also be better in Aby.

So Zahak's Mail and Avant Cuisses +1 are always beat by Grim +1 and AF2 +2? If so, I'll sell them and stick to Grim +1 till I get Phorcys for body, and use AF2 +2 inside Aby/Ogier's for VWNMs for legs(when I get Ogier's).

Yeah, I'd use a different grip when Cleaving. So the rest of my FC set checks out, or should I make any further changes to it?
Well some times ya cleave on the go, in which case you'd obviously just leave Claymore on. FC is nice to use in any situation where you can gather large amount of mobs without too much threat. IE Nyzul, Einherjar, etc.

I don't believe there is any situation where Zahak's is viable anymore. And as discussed in the past few pages, there seems to be no use for Avant+1 legs on war.



Edit:

Bahamut.Serj said: »
Cerberus.Detzu said: »
Odin.Hirokei said: »
Kaerin said: »
Ya, been like that since they were added though, they're just even better now if the AF2+2 legs DA damage increase helps them.

Is there testing that the DA boost works in WS?

DA TA QA work in WS.

What? DA damage boost. I think DA/TA/QA affecting ws has been common knowledge for quite some time.

*** it, not trying to fix that quote.

Increases "Double Attack" Damage
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