Ukko's Fury Setup

言語: JP EN DE FR
2010-06-21
New Items
users online
フォーラム » FFXI » Jobs » Warrior » Ukko's Fury Setup
Ukko's Fury Setup
First Page 2 3 ... 5 6 7 ... 90 91 92
 Lakshmi.Zeosilot
Offline
サーバ: Lakshmi
Game: FFXI
user: Zeosilot
Posts: 126
By Lakshmi.Zeosilot 2011-05-05 01:44:20  
So I see a lot of Warrior with Ukko's Fury adding Heafoc Mitts to their WS builds over Ravager's Mufflers +2.

Heafoc Mitts: 13 Str, -4 Dex, -8 Acc
Ravager's Mufflers +2: 9 Str, 9 Dex, 12 Acc (Set bonus)

Now, I recognize the fact that in Abyssea Accuracy shouldn't be an issue for any well geared DD; however, +4 Strength at the cost of 13 Dex and 20 Acc (without factoring in the Dex) seems like an overwhelming loss and that's without even having to mention the set bonus.

I figure whichever option you opt for the overall difference will probably end up being petty. Just wanna know the specific reasons for the decision of other people.

----------------------------------------------------------------

My current WS set:


Waiting on update to purchase Zahak's Mail (and possibly Grim Cuirass) in addition to a new Str Ring and Earring. Waiting on 6 Stones of Vision for R. Mask +2 also.
 Bahamut.Serj
Offline
サーバ: Bahamut
Game: FFXI
user: Serj
Posts: 6179
By Bahamut.Serj 2011-05-05 01:51:01  
dDex will be capped in abyssea, so losing out on the dex isn't a big deal for Ukko's. Acc also shouldn't be much of an issue due to RR and curor buffs, along with stalwart's and aggressor if you need it.

Also, set bonus can't proc on ws.
 Phoenix.Pozcat
Offline
サーバ: Phoenix
Game: FFXI
user: Pozcat
Posts: 71
By Phoenix.Pozcat 2011-05-05 01:52:04  
Set effect can't proc on WS as far as I'm aware. Inside abyssea your acc/dDex will be capped easily, so the -acc/-Dex on Heafoc is nothing. Target depending that will be the same case outside. When your target has high Agi outside of abyssea is when you'd use the Mufflers +2

edit: beaten to it!
 Bismarck.Altar
Offline
サーバ: Bismarck
Game: FFXI
user: altar1
Posts: 1676
By Bismarck.Altar 2011-05-05 07:42:04  
Fairly sure Af3+2 head and af3 earring would be improvements to your set.
 Ragnarok.Erikthecleric
Offline
サーバ: Ragnarok
Game: FFXI
Posts: 853
By Ragnarok.Erikthecleric 2011-05-05 07:49:39  
Do the hands need to be equipped during the WS for the Restraint + to kick in? If so then with restraint up it'd be better wouldn't it?
 Odin.Sheelay
Offline
サーバ: Odin
Game: FFXI
user: Sheelay
Posts: 2821
By Odin.Sheelay 2011-05-05 07:52:06  
Ragnarok.Erikthecleric said:
Do the hands need to be equipped during the WS for the Restraint + to kick in? If so then with restraint up it'd be better wouldn't it?

They don't. They "build the charge" until you WS. That's why you see the top TP builds make use of them.

Ideally, a WAR should aim for this AF3+2 combo while capping Haste (with minimal variations in the ring/waist slots at most).



Zeosilot, if you want you can refer to the topic I made not too long ago, called State of the art WS, in which I tried to provide the ideal best GA WS builds.
It was edited a bit according to the suggestions other people gave so I think it should be fairly reliable.
 Lakshmi.Zeosilot
Offline
サーバ: Lakshmi
Game: FFXI
user: Zeosilot
Posts: 126
By Lakshmi.Zeosilot 2011-05-05 13:16:40  
Appreciate the feedback
Offline
サーバ: Asura
Game: FFXI
Posts: 525
By Asura.Leonlionheart 2011-05-08 15:43:13  
Question!

Ukko's Fury Berserk down: AF3+2 Head or Twilight helm?

I don't have +2 head yet to test, PPL QQ when I lotted both stones and scales on itz ;- ; SOooo I thought I'd ask.
 Odin.Sheelay
Offline
サーバ: Odin
Game: FFXI
user: Sheelay
Posts: 2821
By Odin.Sheelay 2011-05-08 15:49:49  
I'd stick with Mask+2 in Aby, helm outside
Offline
サーバ: Asura
Game: FFXI
Posts: 525
By Asura.Leonlionheart 2011-05-08 17:20:18  
ok, thanks
Offline
サーバ: Asura
Game: FFXI
Posts: 525
By Asura.Leonlionheart 2011-05-11 03:14:41  
In light of the new update and the dDEX and crit damage caps being raised, along with new gear...

Whats the best Ukko's set up now? I imagine much hasn't changed except maybe use B. Haidate with a crit damage + aug?

And for atma, SS/RR/Apoc? VV/SS/RR? maybe SS/RR/Omni with 5/5+2?
 Odin.Sheelay
Offline
サーバ: Odin
Game: FFXI
user: Sheelay
Posts: 2821
By Odin.Sheelay 2011-05-11 03:21:58  
It's a bit too early to establish precisely whaether the current WS build or Atma choices in Abyssea will change dramatically, but seeing how in Abyssea you already are capped on dDEX, I see no reason for stacking more DEX or using Atmas such as Omni.

The only items I found interesting for WAR would be calmecac subligar, calmecac trousers and oneiros axe. The axe is probably trash for everything except Fell Cleave burns with retaliation. jingang hose and jingang greaves reminded me of good ole SC heheh.

Properly Augmented Byakko's (I think I saw some Crit dmg +5% somewhere) will probably own for RR and UF though.
Offline
サーバ: Asura
Game: FFXI
Posts: 525
By Asura.Leonlionheart 2011-05-11 03:26:47  
I thought dDEX cap was raised, maybe I don't know what I'm talkin about.

Been playing SS/RR/Apoc and ODD crits do about 300 more per. highest non-stacking with set proc was 1724. Seems to make Ukko's a bit better, but idk if it would weigh against losing your xhit if you rely on VV.
 Odin.Sheelay
Offline
サーバ: Odin
Game: FFXI
user: Sheelay
Posts: 2821
By Odin.Sheelay 2011-05-11 03:47:31  
have you tried adding Blood Rage to the mix? RR + SS Atmas + BR JA + AF3+2 feet would be a 80% increase in Crit dmg.
Offline
サーバ: Asura
Game: FFXI
Posts: 525
By Asura.Leonlionheart 2011-05-11 03:49:54  
Yeah, damage went up even more, about 500 on Ukko's with blood rage. Retaliation crit did around 920
 Ragnarok.Kirah
Offline
サーバ: Ragnarok
Game: FFXI
user: Kirahh
Posts: 6
By Ragnarok.Kirah 2011-05-11 03:59:33  
As far i know Crit Dmg from equipment, traits and effects caps at 50% (that's what i read on wiki) so with RR atma and B Rage up you wont need AF3 feet or SS to reach it.
Dunno if things are changed with the last update
Offline
サーバ: Asura
Game: FFXI
Posts: 525
By Asura.Leonlionheart 2011-05-11 04:38:45  
Ragnarok.Kirah said:
As far i know Crit Dmg from equipment, traits and effects caps at 50% (that's what i read on wiki) so with RR atma and B Rage up you wont need AF3 feet or SS to reach it.
Dunno if things are changed with the last update

Just from eyeballing I'm pretty certain it's been changed in the update.

My old crits did 1.4k max, now its about 1.8k max when I use SS/Blood Rage.
 Cerberus.Kvazz
Offline
サーバ: Cerberus
Game: FFXI
user: kvazz
Posts: 5345
By Cerberus.Kvazz 2011-05-11 05:09:05  
Ragnarok.Kirah said:
As far i know Crit Dmg from equipment, traits and effects caps at 50% (that's what i read on wiki) so with RR atma and B Rage up you wont need AF3 feet or SS to reach it.
Dunno if things are changed with the last update

Crit dmg no longer caps at 50%, it's 100 now I belive.
Offline
Posts: 642
By Nabis 2011-05-11 06:19:39  
Cerberus.Kvazz said:
Ragnarok.Kirah said:
As far i know Crit Dmg from equipment, traits and effects caps at 50% (that's what i read on wiki) so with RR atma and B Rage up you wont need AF3 feet or SS to reach it.
Dunno if things are changed with the last update

Crit dmg no longer caps at 50%, it's 100 now I belive.
anyone have any tests done on this?
 Cerberus.Kvazz
Offline
サーバ: Cerberus
Game: FFXI
user: kvazz
Posts: 5345
By Cerberus.Kvazz 2011-05-11 06:26:34  
Nabis said:
Cerberus.Kvazz said:
Ragnarok.Kirah said:
As far i know Crit Dmg from equipment, traits and effects caps at 50% (that's what i read on wiki) so with RR atma and B Rage up you wont need AF3 feet or SS to reach it.
Dunno if things are changed with the last update

Crit dmg no longer caps at 50%, it's 100 now I belive.
anyone have any tests done on this?

I'm on a train right now with a slow-as-hell connection, so I cba to look around for them, but I'm pretty sure they'r on BG.
 Bismarck.Altar
Offline
サーバ: Bismarck
Game: FFXI
user: altar1
Posts: 1676
By Bismarck.Altar 2011-05-11 07:49:18  
Kirschy updated her crit damage testing page to say 100% and linked to testing. That's enough for me.
 Phoenix.Uzugami
Offline
サーバ: Phoenix
Game: FFXI
user: SSJAV
By Phoenix.Uzugami 2011-05-14 16:50:43  
Been getting a lot of different answers from people who generally know what they're talking about; so hopefully someone here could help with a basic idea or what not, anyway. Should I be 5hitting or 6hitting Ukon? I've had people tell me 5hit isn't worth it because I give up too much DA or whatever here and there, then told that 5hitting would be better with capped haste still since DA has deminishing returns etc, so which is better/should I be using assuming no double march situations?
 Fenrir.Skarwind
Offline
サーバ: Fenrir
Game: FFXI
user: Skarwind
Posts: 3283
By Fenrir.Skarwind 2011-05-14 17:10:22  
Gradd was telling me 5 hit Ukon loses out to 6 hit because of the sacrifices needed. also because of DA/TA bringing you over 100TP. Opinions?


Atheling, Pole Grip, Ravager's Gorget,Ravager's Earring, Double Attack From Augmented Ebody(If you need+2's STP+8) idk
 Fenrir.Nightfyre
Offline
サーバ: Fenrir
Game: FFXI
user: Nightfyre
Posts: 11681
By Fenrir.Nightfyre 2011-05-14 17:17:51  
Pretty sure 6hit is the way to go outside Abyssea since you have to wear all available STP, eat Carbonara, and use a regain WotG earring to maintain a 5-hit. Huge loss, particularly on harder content. Might be ok on old content though. Given that, 6-hit would also be the way to go if non-VV atma setups are ideal for WAR (just remembered I said I'd look into this, so I'll go do that >.>) since you're not working with any extra regain or STP.
 Phoenix.Uzugami
Offline
サーバ: Phoenix
Game: FFXI
user: SSJAV
By Phoenix.Uzugami 2011-05-14 17:18:49  
Fenrir.Skarwind said:
Gradd was telling me 5 hit Ukon loses out to 6 hit because of the sacrifices needed. also because of DA/TA bringing you over 100TP. Opinions?


Atheling, Pole Grip, Ravager's Gorget,Ravager's Earring, Double Attack From Augmented Ebody(If you need+2's STP+8) idk

Yeah, Gradd was telling me that Nightfrye ran the numbers and had 6hit Ukon beating 5hit, while other people I know were saying 5hit wins for them(All people who I know arn't morons)
 Fenrir.Nightfyre
Offline
サーバ: Fenrir
Game: FFXI
user: Nightfyre
Posts: 11681
By Fenrir.Nightfyre 2011-05-14 17:20:42  
Phoenix.Uzugami said:
Fenrir.Skarwind said:
Gradd was telling me 5 hit Ukon loses out to 6 hit because of the sacrifices needed. also because of DA/TA bringing you over 100TP. Opinions?


Atheling, Pole Grip, Ravager's Gorget,Ravager's Earring, Double Attack From Augmented Ebody(If you need+2's STP+8) idk

Yeah, Gradd was telling me that Nightfrye ran the numbers and had 6hit Ukon beating 5hit, while other people I know were saying 5hit wins for them(All people who I know arn't morons)
I ran a set a while back (during the server shutdown) that did indicate this, but Ejin mentioned that Motenten's spreadsheet may be iffy on properly handling regain so I don't know how solid those numbers are. They were also pre-update so obviously some things will have changed.
 Phoenix.Uzugami
Offline
サーバ: Phoenix
Game: FFXI
user: SSJAV
By Phoenix.Uzugami 2011-05-14 17:27:34  
Ah, where can i find that spreadsheet? I had one a while ago but I had to restore pc etc, I pretty much stopped playing war all together until recently, so I'd like to see if I can get some idea back on what to do, etc
 Fenrir.Nightfyre
Offline
サーバ: Fenrir
Game: FFXI
user: Nightfyre
Posts: 11681
By Fenrir.Nightfyre 2011-05-14 17:36:42  
clicky
[+]
 Fenrir.Nightfyre
Offline
サーバ: Fenrir
Game: FFXI
user: Nightfyre
Posts: 11681
By Fenrir.Nightfyre 2011-05-14 17:44:27  
Regain is performing correctly in both low and high-haste situations for me. Going to re-evaluate 5-hit v 6-hit now.
 Fenrir.Skarwind
Offline
サーバ: Fenrir
Game: FFXI
user: Skarwind
Posts: 3283
By Fenrir.Skarwind 2011-05-14 17:50:54  
Using SS/RR/AoA atm.. Not sure if I wanna swap back to VV personally
First Page 2 3 ... 5 6 7 ... 90 91 92
Log in to post.