Lets make a pact and from now on, just kill mobs that are aggressive, for self defense.
Anyone killing non aggressive mob must go to jail
Actually I just realized: in FFXI no one ever "dies" outside of cutscenes. Players are simply "knocked unconscious" and monsters are "defeated". Our PvP is considered a training exercise, and even the magic used to resuscitate fallen allies is called "Raise" and worded "Revives target from KO".
Not only does this make this game one of the least violent ever, it also helps make sense of why you don't just cast Raise on NPC's who die in cutscenes lol
EDIT (so to not double-post) There's something to be said about people who write software with several means to irreversibly erase hours of work with no warning.
"What's that? You hit Save? I guess you didn't notice that I undid that ply change in the sister program. And since the plies are now mismatched, I don't know what else to do but overwrite the entire job with a blank file!"
"Sure, I can move that floor joist 1/4 inch to the right for you! Wait, what's happening? Ugh, AnAlYsIs ErRoR! MUST AUTOSAVE TO ENSURE CORRUPTION OF ENTIRE PROJECT BEFORE CRASHING! Blaaaah..."