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June 21th Update - full info!
Ramuh.Krizz
サーバ: Ramuh
Game: FFXI
Posts: 23561
By Ramuh.Krizz 2010-06-21 16:52:08
Quote: Adler Ring Rare Exclusive
Ring
Accuracy+8 Attack-12
Lv77 WAR, MNK, WHM, BLM, RDM, THF, PLD, DRK, BST, BRD, RNG, SAM, NIN, DRG, SMN, BLU, COR, PUP, DNC, SCH, Why can't a sexy acc ring have another sexy stat to go with it?
Carbuncle.Virtuosus
サーバ: Carbuncle
Game: FFXI
Posts: 683
By Carbuncle.Virtuosus 2010-06-21 16:52:17
Succor Ring
MP+30 Damange taken -3%
Finger All Races 75 All Jobs
Bifrost ring
Converts 70 HP to MP
Finger All Races 78 All Jobs
Griffon Ring
HP+25
Reduces enemy critical hit rate
Finger All Races 80 All Jobs
Zodiac Ring
MP+25
Depending on day:
Enhances elemental magic
Finger All Races 80 All Jobs
Fortis Mantle
DEF:13 STR+6 Accuracy-4
Back All Races 78 WAR PLD DRK BST SAM DRG
Harmony Cape
DEF:6 +10 Song recast delay -3
Back All Races 78 WHM BLM RDM BRD SMN BLU PUP SCH
Searing Cape
DEF:6 "Magic Atk. Bonus"+5 Enmity+5
Back All Races 78 WHM BLM SMN PUP SCH
Aenotherus Mantle DEF:4 HP+95 MP-30
Back All Races 79 WHM BLM RDM PLD DRK SMN BLU SCH
サーバ: Asura
Game: FFXI
Posts: 120
By Asura.Yurisaki 2010-06-21 16:52:21
Weaponskills that you can beef up thru the Magian System
Backhand Blow:
Spinning Attack:
Howling Fist:
Dragon Kick:
Viper Bite:
Shadowstitch:
Cyclone:
Evisceration:
Burning Blade:
Shining Blade:
Circle Blade:
Savage Blade:
Freezebite:
Shockwave:
Ground Strike:
Sickle Moon:
Gale Axe:
Spinning Axe:
Calamity:
Decimation:
Iron Tempest:
Sturmwind:
Keen Edge:
Steel Cyclone:
Nightmare Scythe:
Spinning Scythe:
Vorpal Scythe:
Spiral Hell:
Leg Sweep:
Vorpal Thrust:
Skewer:
Impulse Drive:
Blade: To:
Blade: Chi:
Blade: Ten:
Blade: Ku:
Tachi: Goten:
Tachi: Jinpu:
Tachi: Koki:
Tachi: Kasha:
Brainshaker:
Skullbreaker:
Judgment:
Black Halo:
Rock Crusher:
Shell Crusher:
Full Swing:
Retribution:
Dulling Arrow:
Blast Arrow:
Arching Arrow:
Empyreal Arrow:
Hot Shot:
Split Shot:
Sniper Shot:
Detonator:
Interesting??
Gilgamesh.Kunimitsu
サーバ: Gilgamesh
Game: FFXI
Posts: 453
By Gilgamesh.Kunimitsu 2010-06-21 16:52:43
Let me play already! I was planning to do magian stuff after update but now i dont even know what to start with!
サーバ: Remora
Game: FFXI
Posts: 111
By Remora.Mataniah 2010-06-21 16:52:59
Cerberus.Nostylin said: im downloading.
[+]
Ramuh.Krizz
サーバ: Ramuh
Game: FFXI
Posts: 23561
By Ramuh.Krizz 2010-06-21 16:53:53
Quote: Odium Ring Rare
Ring
DEF:10 Enmity+4
Lv76 WAR, MNK, WHM, BLM, RDM, THF, PLD, DRK, BST, BRD, RNG, SAM, NIN, DRG, SMN, BLU, COR, PUP, DNC, SCH, hi2u enm+4
Gilgamesh.Kunimitsu
サーバ: Gilgamesh
Game: FFXI
Posts: 453
By Gilgamesh.Kunimitsu 2010-06-21 16:54:05
Asura.Yurisaki said: Weaponskills that you can beef up thru the Magian System
Backhand Blow:
Spinning Attack:
Howling Fist:
Dragon Kick:
Viper Bite:
Shadowstitch:
Cyclone:
Evisceration:
Burning Blade:
Shining Blade:
Circle Blade:
Savage Blade:
Freezebite:
Shockwave:
Ground Strike:
Sickle Moon:
Gale Axe:
Spinning Axe:
Calamity:
Decimation:
Iron Tempest:
Sturmwind:
Keen Edge:
Steel Cyclone:
Nightmare Scythe:
Spinning Scythe:
Vorpal Scythe:
Spiral Hell:
Leg Sweep:
Vorpal Thrust:
Skewer:
Impulse Drive:
Blade: To:
Blade: Chi:
Blade: Ten:
Blade: Ku:
Tachi: Goten:
Tachi: Jinpu:
Tachi: Koki:
Tachi: Kasha:
Brainshaker:
Skullbreaker:
Judgment:
Black Halo:
Rock Crusher:
Shell Crusher:
Full Swing:
Retribution:
Dulling Arrow:
Blast Arrow:
Arching Arrow:
Empyreal Arrow:
Hot Shot:
Split Shot:
Sniper Shot:
Detonator:
Interesting??
No guillotine?? We can buff nightmare scythe but not guillo oO
By Fenrir.Luarania 2010-06-21 16:54:11
Asura.Yurisaki said: Weaponskills that you can beef up thru the Magian System Backhand Blow: Spinning Attack: Howling Fist: Dragon Kick: Viper Bite: Shadowstitch: Cyclone: Evisceration: Burning Blade: Shining Blade: Circle Blade: Savage Blade: Freezebite: Shockwave: Ground Strike: Sickle Moon: Gale Axe: Spinning Axe: Calamity: Decimation: Iron Tempest: Sturmwind: Keen Edge: Steel Cyclone: Nightmare Scythe: Spinning Scythe: Vorpal Scythe: Spiral Hell: Leg Sweep: Vorpal Thrust: Skewer: Impulse Drive: Blade: To: Blade: Chi: Blade: Ten: Blade: Ku: Tachi: Goten: Tachi: Jinpu: Tachi: Koki: Tachi: Kasha: Brainshaker: Skullbreaker: Judgment: Black Halo: Rock Crusher: Shell Crusher: Full Swing: Retribution: Dulling Arrow: Blast Arrow: Arching Arrow: Empyreal Arrow: Hot Shot: Split Shot: Sniper Shot: Detonator: Interesting?? Notice a few weapons missing from that =p
Saw that on BG and lol'd
Carbuncle.Virtuosus
サーバ: Carbuncle
Game: FFXI
Posts: 683
By Carbuncle.Virtuosus 2010-06-21 16:54:27
Quote: Weapon Skill: Shadowstitch, ≺Numeric Parameter 2≻ / ≺Numeric Parameter 0≻ ≺Singular/Plural Choice (Parameter 0)≻[time/times].
Enemy: Monsters of any family.
Equipment: Target item must be equipped.≺Prompt≻
Weapon Skill: Viper Bite, ≺Numeric Parameter 2≻ / ≺Numeric Parameter 0≻ ≺Singular/Plural Choice (Parameter 0)≻[time/times].
Enemy: Monsters of any family.
Equipment: Target item must be equipped.≺Prompt≻
Weapon Skill: Cyclone, ≺Numeric Parameter 2≻ / ≺Numeric Parameter 0≻ ≺Singular/Plural Choice (Parameter 0)≻[time/times].
Enemy: Any beast-type creature.
Equipment: Target item must be equipped.≺Prompt≻
Weapon Skill: Evisceration, ≺Numeric Parameter 2≻ / ≺Numeric Parameter 0≻ ≺Singular/Plural Choice (Parameter 0)≻[time/times].
Enemy: Any plantoid-type creature.
Equipment: Target item must be equipped.≺Prompt≻
Weapon Skill: Backhand Blow, ≺Numeric Parameter 2≻ / ≺Numeric Parameter 0≻ ≺Singular/Plural Choice (Parameter 0)≻[time/times].
Enemy: Monsters of any family.
Equipment: Target item must be equipped.≺Prompt≻
Weapon Skill: Spinning Attack, ≺Numeric Parameter 2≻ / ≺Numeric Parameter 0≻ ≺Singular/Plural Choice (Parameter 0)≻[time/times].
Enemy: Monsters of any family.
Equipment: Target item must be equipped.≺Prompt≻
Weapon Skill: Howling Fist, ≺Numeric Parameter 2≻ / ≺Numeric Parameter 0≻ ≺Singular/Plural Choice (Parameter 0)≻[time/times].
Enemy: Any vermin-type creature.
Equipment: Target item must be equipped.≺Prompt≻
Weapon Skill: Dragon Kick, ≺Numeric Parameter 2≻ / ≺Numeric Parameter 0≻ ≺Singular/Plural Choice (Parameter 0)≻[time/times].
Enemy: Any lizard-type creature.
Equipment: Target item must be equipped.≺Prompt≻
Weapon Skill: Burning Blade, ≺Numeric Parameter 2≻ / ≺Numeric Parameter 0≻ ≺Singular/Plural Choice (Parameter 0)≻[time/times].
Enemy: Monsters of any family.
Equipment: Target item must be equipped.≺Prompt≻
Weapon Skill: Shining Blade, ≺Numeric Parameter 2≻ / ≺Numeric Parameter 0≻ ≺Singular/Plural Choice (Parameter 0)≻[time/times].
Enemy: Monsters of any family.
Equipment: Target item must be equipped.≺Prompt≻
Weapon Skill: Circle Blade, ≺Numeric Parameter 2≻ / ≺Numeric Parameter 0≻ ≺Singular/Plural Choice (Parameter 0)≻[time/times].
Enemy: Any bird-type creature.
Equipment: Target item must be equipped.≺Prompt≻
Weapon Skill: Savage Blade, ≺Numeric Parameter 2≻ / ≺Numeric Parameter 0≻ ≺Singular/Plural Choice (Parameter 0)≻[time/times].
Enemy: Any beast-type creature.
Equipment: Target item must be equipped.≺Prompt≻
Weapon Skill: Freezebite, ≺Numeric Parameter 2≻ / ≺Numeric Parameter 0≻ ≺Singular/Plural Choice (Parameter 0)≻[time/times].
Enemy: Monsters of any family.
Equipment: Target item must be equipped.≺Prompt≻
Weapon Skill: Shockwave, ≺Numeric Parameter 2≻ / ≺Numeric Parameter 0≻ ≺Singular/Plural Choice (Parameter 0)≻[time/times].
Enemy: Monsters of any family.
Equipment: Target item must be equipped.≺Prompt≻
Weapon Skill: Sickle Moon, ≺Numeric Parameter 2≻ / ≺Numeric Parameter 0≻ ≺Singular/Plural Choice (Parameter 0)≻[time/times].
Enemy: Any plantoid-type creature.
Equipment: Target item must be equipped.≺Prompt≻
Weapon Skill: Ground Strike, ≺Numeric Parameter 2≻ / ≺Numeric Parameter 0≻ ≺Singular/Plural Choice (Parameter 0)≻[time/times].
Enemy: Any lizard-type creature.
Equipment: Target item must be equipped.≺Prompt≻
Weapon Skill: Gale Axe, ≺Numeric Parameter 2≻ / ≺Numeric Parameter 0≻ ≺Singular/Plural Choice (Parameter 0)≻[time/times].
Enemy: Monsters of any family.
Equipment: Target item must be equipped.≺Prompt≻
Weapon Skill: Spinning Axe, ≺Numeric Parameter 2≻ / ≺Numeric Parameter 0≻ ≺Singular/Plural Choice (Parameter 0)≻[time/times].
Enemy: Monsters of any family.
Equipment: Target item must be equipped.≺Prompt≻
Weapon Skill: Calamity, ≺Numeric Parameter 2≻ / ≺Numeric Parameter 0≻ ≺Singular/Plural Choice (Parameter 0)≻[time/times].
Enemy: Any vermin-type creature.
Equipment: Target item must be equipped.≺Prompt≻
Weapon Skill: Decimation, ≺Numeric Parameter 2≻ / ≺Numeric Parameter 0≻ ≺Singular/Plural Choice (Parameter 0)≻[time/times].
Enemy: Any bird-type creature.
Equipment: Target item must be equipped.≺Prompt≻
Weapon Skill: Iron Tempest, ≺Numeric Parameter 2≻ / ≺Numeric Parameter 0≻ ≺Singular/Plural Choice (Parameter 0)≻[time/times].
Enemy: Monsters of any family.
Equipment: Target item must be equipped.≺Prompt≻
Weapon Skill: Sturmwind, ≺Numeric Parameter 2≻ / ≺Numeric Parameter 0≻ ≺Singular/Plural Choice (Parameter 0)≻[time/times].
Enemy: Monsters of any family.
Equipment: Target item must be equipped.≺Prompt≻
Weapon Skill: Keen Edge, ≺Numeric Parameter 2≻ / ≺Numeric Parameter 0≻ ≺Singular/Plural Choice (Parameter 0)≻[time/times].
Enemy: Any lizard-type creature.
Equipment: Target item must be equipped.≺Prompt≻
Weapon Skill: Steel Cyclone, ≺Numeric Parameter 2≻ / ≺Numeric Parameter 0≻ ≺Singular/Plural Choice (Parameter 0)≻[time/times].
Enemy: Any beast-type creature.
Equipment: Target item must be equipped.≺Prompt≻
Weapon Skill: Leg Sweep, ≺Numeric Parameter 2≻ / ≺Numeric Parameter 0≻ ≺Singular/Plural Choice (Parameter 0)≻[time/times].
Enemy: Monsters of any family.
Equipment: Target item must be equipped.≺Prompt≻
Weapon Skill: Vorpal Thrust, ≺Numeric Parameter 2≻ / ≺Numeric Parameter 0≻ ≺Singular/Plural Choice (Parameter 0)≻[time/times].
Enemy: Monsters of any family.
Equipment: Target item must be equipped.≺Prompt≻
Weapon Skill: Skewer, ≺Numeric Parameter 2≻ / ≺Numeric Parameter 0≻ ≺Singular/Plural Choice (Parameter 0)≻[time/times].
Enemy: Any bird-type creature.
Equipment: Target item must be equipped.≺Prompt≻
Weapon Skill: Impulse Drive, ≺Numeric Parameter 2≻ / ≺Numeric Parameter 0≻ ≺Singular/Plural Choice (Parameter 0)≻[time/times].
Enemy: Any plantoid-type creature.
Equipment: Target item must be equipped.≺Prompt≻
Weapon Skill: Nightmare Scythe, ≺Numeric Parameter 2≻ / ≺Numeric Parameter 0≻ ≺Singular/Plural Choice (Parameter 0)≻[time/times].
Enemy: Monsters of any family.
Equipment: Target item must be equipped.≺Prompt≻
Weapon Skill: Spinning Scythe, ≺Numeric Parameter 2≻ / ≺Numeric Parameter 0≻ ≺Singular/Plural Choice (Parameter 0)≻[time/times].
Enemy: Monsters of any family.
Equipment: Target item must be equipped.≺Prompt≻
Weapon Skill: Vorpal Scythe, ≺Numeric Parameter 2≻ / ≺Numeric Parameter 0≻ ≺Singular/Plural Choice (Parameter 0)≻[time/times].
Enemy: Any vermin-type creature.
Equipment: Target item must be equipped.≺Prompt≻
Weapon Skill: Spiral Hell, ≺Numeric Parameter 2≻ / ≺Numeric Parameter 0≻ ≺Singular/Plural Choice (Parameter 0)≻[time/times].
Enemy: Any beast-type creature.
Equipment: Target item must be equipped.≺Prompt≻
Weapon Skill: Blade: To, ≺Numeric Parameter 2≻ / ≺Numeric Parameter 0≻ ≺Singular/Plural Choice (Parameter 0)≻[time/times].
Enemy: Monsters of any family.
Equipment: Target item must be equipped.≺Prompt≻
Weapon Skill: Blade: Chi, ≺Numeric Parameter 2≻ / ≺Numeric Parameter 0≻ ≺Singular/Plural Choice (Parameter 0)≻[time/times].
Enemy: Monsters of any family.
Equipment: Target item must be equipped.≺Prompt≻
Weapon Skill: Blade: Ten, ≺Numeric Parameter 2≻ / ≺Numeric Parameter 0≻ ≺Singular/Plural Choice (Parameter 0)≻[time/times].
Enemy: Any lizard-type creature.
Equipment: Target item must be equipped.≺Prompt≻
Weapon Skill: Blade: Ku, ≺Numeric Parameter 2≻ / ≺Numeric Parameter 0≻ ≺Singular/Plural Choice (Parameter 0)≻[time/times].
Enemy: Any plantoid-type creature.
Equipment: Target item must be equipped.≺Prompt≻
Weapon Skill: Tachi: Goten, ≺Numeric Parameter 2≻ / ≺Numeric Parameter 0≻ ≺Singular/Plural Choice (Parameter 0)≻[time/times].
Enemy: Monsters of any family.
Equipment: Target item must be equipped.≺Prompt≻
Weapon Skill: Tachi: Jinpu, ≺Numeric Parameter 2≻ / ≺Numeric Parameter 0≻ ≺Singular/Plural Choice (Parameter 0)≻[time/times].
Enemy: Monsters of any family.
Equipment: Target item must be equipped.≺Prompt≻
Weapon Skill: Tachi: Koki, ≺Numeric Parameter 2≻ / ≺Numeric Parameter 0≻ ≺Singular/Plural Choice (Parameter 0)≻[time/times].
Enemy: Any bird-type creature.
Equipment: Target item must be equipped.≺Prompt≻
Weapon Skill: Tachi: Kasha, ≺Numeric Parameter 2≻ / ≺Numeric Parameter 0≻ ≺Singular/Plural Choice (Parameter 0)≻[time/times].
Enemy: Any vermin-type creature.
Equipment: Target item must be equipped.≺Prompt≻
Weapon Skill: Brainshaker, ≺Numeric Parameter 2≻ / ≺Numeric Parameter 0≻ ≺Singular/Plural Choice (Parameter 0)≻[time/times].
Enemy: Monsters of any family.
Equipment: Target item must be equipped.≺Prompt≻
Weapon Skill: Skullbreaker, ≺Numeric Parameter 2≻ / ≺Numeric Parameter 0≻ ≺Singular/Plural Choice (Parameter 0)≻[time/times].
Enemy: Monsters of any family.
Equipment: Target item must be equipped.≺Prompt≻
Weapon Skill: Judgment, ≺Numeric Parameter 2≻ / ≺Numeric Parameter 0≻ ≺Singular/Plural Choice (Parameter 0)≻[time/times].
Enemy: Any beast-type creature.
Equipment: Target item must be equipped.≺Prompt≻
Weapon Skill: Black Halo, ≺Numeric Parameter 2≻ / ≺Numeric Parameter 0≻ ≺Singular/Plural Choice (Parameter 0)≻[time/times].
Enemy: Any lizard-type creature.
Equipment: Target item must be equipped.≺Prompt≻
Weapon Skill: Rock Crusher, ≺Numeric Parameter 2≻ / ≺Numeric Parameter 0≻ ≺Singular/Plural Choice (Parameter 0)≻[time/times].
Enemy: Monsters of any family.
Equipment: Target item must be equipped.≺Prompt≻
Weapon Skill: Shell Crusher, ≺Numeric Parameter 2≻ / ≺Numeric Parameter 0≻ ≺Singular/Plural Choice (Parameter 0)≻[time/times].
Enemy: Monsters of any family.
Equipment: Target item must be equipped.≺Prompt≻
Weapon Skill: Full Swing, ≺Numeric Parameter 2≻ / ≺Numeric Parameter 0≻ ≺Singular/Plural Choice (Parameter 0)≻[time/times].
Enemy: Any plantoid-type creature.
Equipment: Target item must be equipped.≺Prompt≻
Weapon Skill: Retribution, ≺Numeric Parameter 2≻ / ≺Numeric Parameter 0≻ ≺Singular/Plural Choice (Parameter 0)≻[time/times].
Enemy: Any bird-type creature.
Equipment: Target item must be equipped.≺Prompt≻
Weapon Skill: Hot Shot, ≺Numeric Parameter 2≻ / ≺Numeric Parameter 0≻ ≺Singular/Plural Choice (Parameter 0)≻[time/times].
Enemy: Monsters of any family.
Equipment: Target item must be equipped.≺Prompt≻
Weapon Skill: Split Shot, ≺Numeric Parameter 2≻ / ≺Numeric Parameter 0≻ ≺Singular/Plural Choice (Parameter 0)≻[time/times].
Enemy: Monsters of any family.
Equipment: Target item must be equipped.≺Prompt≻
Weapon Skill: Sniper Shot, ≺Numeric Parameter 2≻ / ≺Numeric Parameter 0≻ ≺Singular/Plural Choice (Parameter 0)≻[time/times].
Enemy: Any lizard-type creature.
Equipment: Target item must be equipped.≺Prompt≻
Weapon Skill: Detonator, ≺Numeric Parameter 2≻ / ≺Numeric Parameter 0≻ ≺Singular/Plural Choice (Parameter 0)≻[time/times].
Enemy: Any vermin-type creature.
Equipment: Target item must be equipped.≺Prompt≻
Weapon Skill: Dulling Arrow, ≺Numeric Parameter 2≻ / ≺Numeric Parameter 0≻ ≺Singular/Plural Choice (Parameter 0)≻[time/times].
Enemy: Monsters of any family.
Equipment: Target item must be equipped.≺Prompt≻
Weapon Skill: Blast Arrow, ≺Numeric Parameter 2≻ / ≺Numeric Parameter 0≻ ≺Singular/Plural Choice (Parameter 0)≻[time/times].
Enemy: Monsters of any family.
Equipment: Target item must be equipped.≺Prompt≻
Weapon Skill: Arching Arrow, ≺Numeric Parameter 2≻ / ≺Numeric Parameter 0≻ ≺Singular/Plural Choice (Parameter 0)≻[time/times].
Enemy: Any plantoid-type creature.
Equipment: Target item must be equipped.≺Prompt≻
Weapon Skill: Empyreal Arrow, ≺Numeric Parameter 2≻ / ≺Numeric Parameter 0≻ ≺Singular/Plural Choice (Parameter 0)≻[time/times].
Enemy: Any beast-type creature.
Equipment: Target item must be equipped.≺Prompt≻
Edit: Beaten.
サーバ: Shiva
Game: FFXI
Posts: 141
By Shiva.Chaosgod 2010-06-21 16:54:57
I hope this update includes a how restrain anger guide, cause im getting fed up ><
Cerberus.Irohuro
サーバ: Cerberus
Game: FFXI
Posts: 6583
By Cerberus.Irohuro 2010-06-21 16:55:25
Asura.Yurisaki said: Weaponskills that you can beef up thru the Magian System
. . .
Impulse Drive:
. . .
Interesting??
maybe gimpulse drive wont be so gimp now?
Titan.Aonen
サーバ: Titan
Game: FFXI
Posts: 33
By Titan.Aonen 2010-06-21 16:55:45
I am still not going to buy into much of this gear.. lol we still have 20 levels of stronger gear to go~!
By Fenrir.Luarania 2010-06-21 16:56:21
Katipo Charm Magic Def. Bonus+1 Enmity+4
Neck All Races 80 WAR PLD DRK BST SAM NIN DRG
Pluto's Earring MP+20 +16 Enmity+3
Ear All Races 76 All Jobs
STR-4 DEX-4 "Store TP"+4
Finger All Races 76 All Jobs
サーバ: Remora
Game: FFXI
Posts: 111
By Remora.Mataniah 2010-06-21 16:56:26
Shiva.Chaosgod said: I hope this update includes a how restrain anger guide, cause im getting fed up >< yell and rave and rant and bash on the nearest newbie to you.
*edit* or just say <I don't understand.> for about the next week or two.
Carbuncle.Virtuosus
サーバ: Carbuncle
Game: FFXI
Posts: 683
By Carbuncle.Virtuosus 2010-06-21 16:56:29
Aquilo's Earring INT+3 Ice+16 Wind+16
Ear All Races 76 All Jobs
One for each stat. D:
Ramuh.Dasva
サーバ: Ramuh
Game: FFXI
Posts: 40469
By Ramuh.Dasva 2010-06-21 16:56:33
Asura.Yurisaki said: Weaponskills that you can beef up thru the Magian System
lots of ws
Interesting?? Lol way to completely *** some jobs over while buffing others up. No dagger ws that you would normally use. None of the good swd or ranged ws. No vidohunir. But Kasha is still on there. And omg fullswing!?! Because full swing isn't broken as is. Assuming you are DDing with a staff lol
Full Swing:
Modifiers: STR:50%
Damage Multipliers by TP:
100%TP 200%TP 300%TP
1.00 3.00 5.00
Bismarck.Recaldy
サーバ: Bismarck
Game: FFXI
Posts: 412
By Bismarck.Recaldy 2010-06-21 16:57:39
Good to see some kick butt HQs which means NQ should be cheap! :D
Bismarck.Danz
サーバ: Bismarck
Game: FFXI
Posts: 692
By Bismarck.Danz 2010-06-21 16:58:15
any finds with the new weaponskills? particularly tornado kick?
Caitsith.Heimdall
サーバ: Caitsith
Game: FFXI
Posts: 1318
By Caitsith.Heimdall 2010-06-21 16:58:35
uhh hey are they increasing the stats on relic any mystic weapons?
listed on downrightfierce
Nirvana
DMG:78 Delay:402 Accuracy+30
Avatar perpetuation cost -5
Avatar: "Magic Atk. Bonus"+25
"Garland of Bliss"
Aftermath (Incl. Avatars):
Inc. Acc./Atk., Occ. attacks twice
listing on wiki
Nirvana RareExclusive
(Staff) All Races
DMG: 62 Delay: 402 Accuracy +30
Avatar perpetuation cost -4
Avatar: "Magic Atk. Bonus" +20
"Garland of Bliss"
Aftermath (Incl. Avatars):
Inc. Acc./Atk., Occ. attacks twice
Lv. 75 SMN
Caitsith.Mahayaya
サーバ: Caitsith
Game: FFXI
Posts: 3341
By Caitsith.Mahayaya 2010-06-21 16:59:27
I didn't see Drakesbane on the list so I was like: "ok, that's fine, I'll just work on Wheeling Thrust"
Yeah, that's not on there either... :(
By Fenrir.Luarania 2010-06-21 17:00:24
Caitsith.Heimdall said: uhh hey are they increasing the stats on relic any mystic weapons? listed on downrightfierce Nirvana DMG:78 Delay:402 Accuracy 30 Avatar perpetuation cost -5 Avatar: "Magic Atk. Bonus" 25 "Garland of Bliss" Aftermath (Incl. Avatars): Inc. Acc./Atk., Occ. attacks twice listing on wiki Nirvana RareExclusive (Staff) All Races DMG: 62 Delay: 402 Accuracy 30 Avatar perpetuation cost -4 Avatar: "Magic Atk. Bonus" 20 "Garland of Bliss" Aftermath (Incl. Avatars): Inc. Acc./Atk., Occ. attacks twice Lv. 75 SMN Yes they are, Relics too. And quite possible will continue so over next two updates.
Carbuncle.Virtuosus
サーバ: Carbuncle
Game: FFXI
Posts: 683
By Carbuncle.Virtuosus 2010-06-21 17:00:26
Doing some of my own dat mining now. Waists:
Cognition Belt
DEF:2 MP-30 INT+7
Waist All Races 80 WHM BLM RDM BRD SMN SCH
Cognizant Belt
DEF:4 MND+7 Converts 20 HP to MP
Waist All Races 80 MNK WHM BLM RDM PLD BRD RNG SMN BLU PUP SCH
Nusku's Sash
Evasion+5
Enhances "Dual Wield" effect
"Subtle Blow"+5
Waist All Races 80 WAR BLM THF DRK BST RNG NIN DRG PUP DNC SCH
Raider's Belt
DEF:11 DEX+3 CHR+3
"Triple Attack"+1%
Waist All Races 80 THF
Belisama's rope DEF:3 MP+55 Enmity-2
Waist All Races 78 WHM BLM RDM BRD SMN BLU SCH
Impulse Belt
DEF:4
Ranged Accuracy+5 Ranged Attack-5
Enhances "Snapshot" effect
Waist All Races 78 RNG COR
Thiazi's Belt
DEF:8 STR-4 DEX+7
Waist All Races 78 WAR MNK RDM THF PLD DRK BST BRD SAM NIN DRG BLU COR DNC
Shaolin Belt
DEF:3 Attack+8
Enhances "Martial Arts" effect
Automaton: Haste+3%
Waist All Races 79 WAR MNK BST NIN PUP
Aoidos' Belt
DEF:6 Song spellcasting time -3%
Waist All Races 80 BRD
Aquiline Belt
DEF:5
Ranged Accuracy+6 Magic Accuracy+3
"Magic Atk. Bonus"+3
Waist All Races 80 THF RNG COR
Aristo Belt
DEF:5 CHR+8 Enmity-1
Waist All Races 80 MNK WHM RDM THF BST BRD RNG SAM NIN BLU COR DNC
Bale Belt
STR+6 INT+6 Accuracy+6
Waist All Races 80 DRK
Bullwhip Belt
HP-75 -50 -50 -50 -50
-50 -50 Haste+7%
Waist All Races 80 WAR MNK THF BST BRD RNG SAM NIN DRG COR PUP DNC
Caller's Sash
DEF:4 MP+20
Avatar: "Magic Atk. Bonus"+2
Enmity+2
Waist All Races 80 SMN
Acerbic Sash DEF:6 STR-7 DEX-7 VIT-7 AGI-7 INT-7
MND-7 CHR-7 Enmity-7
Waist All Races 76 All Jobs
Austerity Belt DEF:4 "Conserve MP"+8
MP recovered while healing +4
Waist All Races 76 WHM BLM RDM PLD DRK SMN BLU SCH
Nierenschutz
Damage taken -3%
Waist All Races 76 WAR PLD DRK BST DRG
Sentry Belt
DEF:6 HP-20 STR+5 Accuracy+10
Waist All Races 76 WAR THF PLD DRK BRD RNG SAM NIN DRG COR PUP DNC
Tern Stone
DEX+2 Accuracy+3 Set: Haste+6
Waist All Races 76 All Jobs
Goading Belt
Haste+5% "Store TP"+5 Enmity+3
Waist All Races 77 All Jobs
Sveltesse Gouriz DEF:7 AGI+7 Attack-8 Evasion+8
Waist All Races 77 MNK WHM RDM THF BST BRD RNG SAM NIN BLU COR DNC
Anguinus Belt
DEF:6 Accuracy+15 Attack+15
"Double Attack"+1%
Waist All Races 78 WAR MNK RDM THF PLD DRK BST BRD SAM NIN DRG BLU COR DNC
Ramuh.Dasva
サーバ: Ramuh
Game: FFXI
Posts: 40469
By Ramuh.Dasva 2010-06-21 17:00:53
Caitsith.Heimdall said: uhh hey are they increasing the stats on relic any mystic weapons? Yes they updrading mythic/relic stats. Well most of them even the augment effects are getting increased
サーバ: Lakshmi
Game: FFXI
Posts: 62
By Lakshmi.Malicious 2010-06-21 17:00:56
UGGGG GD rolling brown outs, I hate Florida!!!!!
was at 15min left on dwnld, and poof, now....
POL-1161
GDI
Fairy.Basilo
サーバ: Fairy
Game: FFXI
Posts: 650
By Fairy.Basilo 2010-06-21 17:01:09
Fenrir.Luarania said: Hero's Galea DEF:41 HP 45 VIT 11 AGI-7 CHR 11 Enmity 8 Head All Races 80 WAR PLD
Have to trade Kaiser schaller and Bahamuts mask to npc? lol
サーバ: Asura
Game: FFXI
Posts: 79
By Asura.Chareos 2010-06-21 17:01:29
Any update on maint end? 11pm now and still can't click that pesky "Play|" button =(
サーバ: Odin
Game: FFXI
Posts: 1304
By Odin.Dirtyfinger 2010-06-21 17:01:32
One thing is for sure: If they want AV to be beat they better make it worthwhile considering all this new ***that's out.
Caitsith.Heimdall
サーバ: Caitsith
Game: FFXI
Posts: 1318
By Caitsith.Heimdall 2010-06-21 17:02:25
wiki
Spharai RareExclusive
(Hand-to-Hand) All Races
DMG: +23 Delay: +86 Attack +20
Enhances "Counter" effect
"Final Heaven"
Lv. 75 MNK
downrigthfeirce update info
Spharai
DMG:+34 Delay:+86 Attack+25
Enhances "Counter" effect II
"Final Heaven"
サーバ: Gilgamesh
Game: FFXI
Posts: 2084
By Gilgamesh.Samuraiking 2010-06-21 17:02:28
Gilgamesh.Kunimitsu said: Let me play already! I was planning to do magian stuff after update but now i dont even know what to start with!
BUUUURRRRRRRRRRRRNING! No ***dude, I have NO *** idea what to do when I get on, I just wanna get on and *** run in circles till my heart explodes.
Sylph.Sukh
サーバ: Sylph
Game: FFXI
Posts: 56
By Sylph.Sukh 2010-06-21 17:02:35
Asura.Chareos said: Any update on maint end? 11pm now and still can't click that pesky "Play|" button =(
Was supposed to be done now, but apparently it's not.
http://www.playonline.com/pcd/verup/ff11eu/detail/5588/detail.html
:D
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