We had a tank rotation going on. 2 Tanks on it at a time, one behind it, 1 on its side. I happened to die before the rotation required me again.
Also after some testing, we found it easier to have one tank be the primary tank right behind it, and the second tank be on its wing just barely maintaining hate in case the primary died. This way the support only has to work on one tank at a time. Another thing, /war > /nin for this. Does too many moves that wipe shadows too quickly, better to blood tank. GL to everyone that does this fight, fun as hell :D
From what I understand, if an outside-alliance person pulls hate at any time during a Voidwalker battle, the monster instantly despawns. I'm not sure if it's worth the risk if that's true.
so not true Zicdeh, the higher tier the VNM the less it can be pulled from its original pop area where you spawn it, the wyrm is 25' the T3 I don't know about, I've actually had Verthandi run a *** marathon through Rolanberry[S] and not depop, and I've dragged T1 and T2 through full zones before..
this NMs TP moves suck tho.. seriously.. good luck to everyone who fights it.. don't be surprised when meteor goes off
Nexdeus btw.
We had RNG's and BLM's (with one smn for magic acc favor). RNG's were doing great DOT, and the BLM's spells were getting resisted, maybe by about half or so. As for the hate pulling thing. You really do NOT want to move this thing too far out of the pop area. It can and will depop on you. If one of your DD happens to pull hate, you have them run in at it.