Crafting To Go Past 100? Wut? |
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Crafting to go past 100? wut?
Yeah but with these annoying TOtM quest who knows maybe not as many people will do it. Or maybe all those crafting mules might not be able too lol
Fairy.Specopsz said: ORANGE JUICE! Ok ok, so crafting is suppose to go past 100? They are basically adding a WHOLE another half to the game its self. But my question is, why do this now, when they should've done this like 3 years ago? They're releasing it now, when FF14 is down the road. Why SE? Why must you *** your selfs over in every way. But may be that's just me, I don't like the company, just played the game as a social thing lol. Raising the level cap to 99 will allow people to do things with smaller groups (like a party of 6) that they would have previously needed an alliance to accomplish. If they didn't raise the cap, they'd be screwing themselves because the player base would not be large enough to support the system unless they kept merging and merging and merging servers. Ultimately, FFXI can't last forever. They're just milking it for what it's worth while they still can. In fact, it's already succeeded in getting people to get back involved with FFXI in order to level subjobs to 50 in preparation for the level increase. It's quite brilliant strategy, actually. There would be even more rage if they upped the crafting cap then made new recipes for 90 - 100 that used common drop or NPC buyable items.
Unicorn.Moldtech said: Antonaki said: 1) Calculate time and cost it took you to get 1-100 2) Calcluate cost it will likely be getting 100-160 3) Find a nice dark corner 4) Cry 150* 160* Fenrir.Nightfyre said: Been in the dats for a while. Whether they'll ever make use of it or not I don't know. This, again. I believe there are animations for Rank 11-15 (maybe higher, been awhile since I was ever that bored in my .dat viewer) but SE hasn't touched those since they were put in. Does this mean that Nation Ranks will be raised to 15 after the update? I doubt it... but that's a great topic for a new thread! EVERYBODY PANIC! Remora.Beltenebros said: Fenrir.Nightfyre said: Been in the dats for a while. Whether they'll ever make use of it or not I don't know. This, again. I believe there are animations for Rank 11-15 (maybe higher, been awhile since I was ever that bored in my .dat viewer) but SE hasn't touched those since they were put in. Does this mean that Nation Ranks will be raised to 15 after the update? I doubt it... but that's a great topic for a new thread! EVERYBODY PANIC! While this info HAS been in the .dats it only makes sense to dust em off now that our new levels will be 99. Its only logical that new gear will be needed for the higher levels...hence new recipes and higher skills to craft em. I'm not sure where the panic comes in...either you chose to raise your skills or you don't...that simple. Unless skillups speed up past 100 (lol) all I can say is /wrist
I'm looking forward to the inevitable new skillup options 90-100 though. Hadn't considered that.. But it's true... Items that you are considered extremely lucky to HQ now, will be able to be HQ'd at a roughly 50% rate if the crafting limit really IS risen once again..
Although there are a few synths that will now be worthwhile attempting to HQ, but will still demand a high price, at least for awhile to come.. (namely synths that require ~100 main skill and 60~ sub skill) I still doubt the cap will be raised, Synergy doesn't have a whole lot of synths yet(not when compared to all the other crafts) the new gear that is inevitable to come, will probably comprise mostly of Synergy recipes. I know SE isn't known for their common sense, but it actually does make a lot more sense. Unicorn.Uematsu said: Antonaki said: crafting 1-100 and getting subs to 60 turned out to be a complete waste of time and gil.. dont see what another 60 is gona bring.. oh wait yes i do, more under cutters >.> Useless gear perhaps, but could it not be possible for them to add stuff like higher level elemental staves, called shiva staff, ifrit staff ect. or something to that effect. and these items will be the ones to try and HQ at 150 craft Gilgamesh.Andras said: technically, this is not that odd since level caps are surpassing 75, people will need new stuff, therefore new synths Nobody in this thread has heard of "Plan ahead"?
Square had no way of anticipating how FFXI would unfold, and as such had to prepare for possible eventualities like Crafting up to 150, Lv.99 and so forth. The nature of a persistent online game is just that, to persist. Given the technological shackles of the PS2, they likely had to put significantly more effort on where and how they can push the Ps2 limits ten years down the line. Just because these are in the game's code, does not mean the will be enabled, it simply means SE isn't backed into a corner yet. Phoenix.Lazuras said: I believe the pXI guys found out the hardcoded level cap for the game is 150. Add in the fact that there's been animations for skill and magic tiers beyond what currently exist since forever, not to mention rank up animations to rank 15 and I don't see anything as implausible anymore. pXI had a maximum level cap of 255. There you could also use (and had animations for) spells suchs as Cure VI, Banishga V, Dia V... Elemental tier V for both single target and aoe (Blizzaga V, Blizzard V, etc)... Meteor, Comet, Aspir II, Tractor II (lol), Bio V, Utsusemi: San, Mages Ballad III, Valor Minuet V, Tier II Carols, and a whole mess of other spells that have never seen the light of day on the public servers (at least not on playable characters). Remora.Beltenebros said: Fenrir.Nightfyre said: Been in the dats for a while. Whether they'll ever make use of it or not I don't know. This, again. I believe there are animations for Rank 11-15 (maybe higher, been awhile since I was ever that bored in my .dat viewer) but SE hasn't touched those since they were put in. Does this mean that Nation Ranks will be raised to 15 after the update? I doubt it... but that's a great topic for a new thread! EVERYBODY PANIC! SE have already said that the next update will have the "Conclusion of the Nation Quests". Personally I think these will be the Rank-Up's because they didn't specify WOTG, and will be doing the "Conclusion for WOTG Missions" the update after. http://www.playonline.com/ff11/event/vanafes2010/reportimg/5d_1845en2.jpg ![]() Shark is amused. Gilgamesh.Andras said: Antonaki said: 1) Calculate time and cost it took you to get 90-100 2) Calcluate cost it will likely be getting 100-160 3) Find a nice dark corner 4) Cry you forgot /wrist and level drk Also, not really a point in raising cap to 160 since they added a whole new craft that still isnt done yet and anything new, they can just toss into synergy if they want.
Sylph.Hitetsu said: Remora.Beltenebros said: Fenrir.Nightfyre said: Been in the dats for a while. Whether they'll ever make use of it or not I don't know. This, again. I believe there are animations for Rank 11-15 (maybe higher, been awhile since I was ever that bored in my .dat viewer) but SE hasn't touched those since they were put in. Does this mean that Nation Ranks will be raised to 15 after the update? I doubt it... but that's a great topic for a new thread! EVERYBODY PANIC! SE have already said that the next update will have the "Conclusion of the Nation Quests". Personally I think these will be the Rank-Up's because they didn't specify WOTG, and will be doing the "Conclusion for WOTG Missions" the update after. http://www.playonline.com/ff11/event/vanafes2010/reportimg/5d_1845en2.jpg They're going to be WOTG missions... I also think synergy will be the new craft they mess around with, they won't actually touch real crafts. Synergy requires a combination of crafts, and 100 for certain items etc(i think? maybe not yet, but in the future) and synergy isn't even 100. Leviathan.Remoraforever said: Shark is amused.I'm a shark! I'm a SHAAARRK.... Sylph.Hitetsu said: Remora.Beltenebros said: Fenrir.Nightfyre said: Been in the dats for a while. Whether they'll ever make use of it or not I don't know. Big difference between missions and quests If any way is possible to cap any craft at 100.0 Id say have rare or rare/ex be made available from the crafting guild. Im cooking 99.3 and just blew through 70 royal jellies in 2 months for a .1 skillup. I know the days to use for synthing with all crystals but this is nothing but a pain. If FFXI is ever canned Ill probably be more than happy to give up MMO's for life. Im so fed up with cooking now Ive lvled fishing to 59.2 in less than 2 years as opposed to 3 years for cooking.
Siren.Sinneloa said: I know the days to use for synthing with all crystals but this is nothing but a pain. I'm not sure if you are referring to using certain crystals on certain days of the week to improve skillup chances...but just in case: This from Bluegartr crafting forum. The important piece is at the bottom, QFT: Aurik_FromBGthread said: Moonphase/Day of week/direction Absolutely zero solid data supports any theories about how to improve HQ rates/break rates/skillup rates. Hope you have better luck on those skillups. Asura.Deodate said: Aurik_FromBGthread said: Moonphase/Day of week/direction Absolutely zero solid data supports any theories about how to improve HQ rates/break rates/skillup rates. http://ffxi.allakhazam.com/forum.html?forum=24&mid=1093897190388898652&page=1 It's not good ? I mean, 2300 synths, not enough to say "solid data" ? This guy tested moon and day to show there is a link. I wont say he is right but until now, i have seen a ton of ppl who say moon/day dont help but without any test. Here there is a test in favor of this theory... what's wrong with it ? If i read him, on a wind recipe : Quote: Darksday 38.89% Earthsday 18.06% Firesday 29.86% Iceday 39.58% Lightningsday 24.31% Lightsday 16.67% Watersday 24.31% Windsday 21.53% That seems to confirm that in light day, the day of the crystal, you HQ less, and in the opposite day or dark day, you HQ more. Same about moon : Quote: Day Moon Phase Synths HQs HQ Percent Firesday New Moon 48 21 43.75% Earthsday New Moon 48 13 27.08% Watersday New Moon 48 19 39.58% Windsday New Moon 48 15 31.25% Iceday New Moon 48 27 56.25% Lightningday New Moon 48 17 35.42% Lightsday New Moon 48 12 25.00% Darksday New Moon 48 28 58.33% Firesday Full Moon 48 10 20.83% Earthsday Full Moon 48 6 12.50% Watersday Full Moon 48 8 16.67% Windsday Full Moon 48 7 14.58% Iceday Full Moon 48 13 27.08% Lightningday Full Moon 48 8 16.67% Lightsday Full Moon 48 6 12.50% Darksday Full Moon 48 13 27.08% Firesday Quarter Moon 48 12 25.00% Earthsday Quarter Moon 48 7 14.58% Watersday Quarter Moon 48 8 16.67% Windsday Quarter Moon 48 9 18.75% Iceday Quarter Moon 48 17 35.42% Lightningday Quarter Moon 48 10 20.83% Lightsday Quarter Moon 48 6 12.50% Darksday Quarter Moon 48 15 31.25% More HQ on NM, less in FM. It's good data, sure, but it doesn't take into account the direction he was facing which traditionally is another point of contention.
Also, within his own post he says: Eruntalon said: Experiment 1: Maple Wands (Skill Cap 6) The results from synthing Maple Wands were inconclusive. I consistently achieved HQs 40-50% of the time. I attribute these results to difference between my skill level and the skill cap being over 50, therefore reaching the cap on HQ chance. Because of this, I did not consider these results in the overall analysis. So...there's that. And what he's arguing is that he got HQ 40-50% due to his skill over the synth (see the link I posted regarding HQ Tier System) However, even considering the data he did provide, it was done soley on HQ rate, not skillups. And lastly, if his information is accurate it should be able to be duplicated, and to my knoweledge, no one has succeeded (or attempted) to duplicate these results. ***Back on topic*** I doubt they will increase crafting cap. My guess is that they included the option to do so in the coding just in case it were necessary, but this late in the game's life, I seriously doubt they'll take that jump. I have been crafting years and i just thought it was well known that New Moon is for HQing and Full Moon is for skill ups.
Sylph.Akibakei said: I have been crafting years and i just thought it was well known that New Moon is for HQing and Full Moon is for skill ups. It is well-rumored, yes. It's not well-known, however. Crafting is just a crap shoot concerning HQs, IMO
Put as much skill on as you can, support, etc, eat a kitron macaroon (I found they didn't affect my HQ rate) and hope for the best Mystery of HQing solved --
***spoilers ahead*** Craft more, HQ more. No matter how much testing is done someone will always deny it.
That's probably true. Just like religion. And like religion, I have the same response...do whatever works for you. However, the data linked in the above post is insufficient to reach a conclusion b/c there are other variables which were not taken into consideration, and because -- to my own knowledge -- no one has duplicated the results.
I'm happy with what works for me. If synthing on a certain day of the week with a certain crystal during a certain moon phase facing a certain direction wearing a certain armor under certain weather conditions in a certain zone helps you get your HQs and skillups, right on! Not to be an ***, but this has been around for quite some time, so it could be unlikely.
That being said, if you manually input the levels in the search feature, you could /sea all to 99 for the longest time (4 years ago if the first time I noticed it) |
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