Also just a thought since its really kinda hard to fit a full about a mob in that tiny space maybe have links from the mobs to a whole bunch of individual threads on them like Korpgs? Ya know weaknesses strenghts killed with what etc?
Also just a thought since its really kinda hard to fit a full about a mob in that tiny space maybe have links from the mobs to a whole bunch of individual threads on them like Korpgs? Ya know weaknesses strenghts killed with what etc?
Canal Moocher is confirmed to be a lottery/timed pop, timed to start 1 hour after its last kill, but you HAVE to kill its PH to pop it.
Brazen Bones is an extra skelly in the circle. Don't know the pop conditions yet, but I think it repops 4 hours after last kill. I know its between 2-5 hours because I found it 5 hours after I killed it yesterday, but this morning it wasn't up (somebody must have killed it O.o) for a couple of hours.
Herbage Hunter update, 0/3 twice with TH1 once with TH2, I'm strating to doubt the drop is that common. Lotto off the crawler by the North tree only unless someone can disprove, JP THF that has tried to camp against me twice mearly waits at it while I kill the second. Seems 2-3 hourish, all I know it is took a long time to see again. Wiki says a 34 DRG/WHM soloed it with trouble, so maybe 30ish? I dunno..
edit* Wiki also says drop from Froga is Selemnus Belt, I can not confirm this didn't fight it again yet.
God i'm starting to get annoyed, what the *** was SE thinking when they implemented these dumb *** NMs? I've killed the same few at least 6 times each and not a god damn thing has dropped from them, hell person in my LS has camped Chonchon non stop for that headlong belt and so far he is 0/10 while everyone else is 1/1, is it just some kine of "*** this character out of everything while someone else gets it instead" system or something?
God i'm starting to get annoyed, what the *** was SE thinking when they implemented these dumb *** NMs? I've killed the same few at least 6 times each and not a god damn thing has dropped from them, hell person in my LS has camped Chonchon non stop for that headlong belt and so far he is 0/10 while everyone else is 1/1, is it just some kine of "*** this character out of everything while someone else gets it instead" system or something?
Isn't that how it normally works? Hell it took me like 30 days or so just to get 2 trotter's boots and that was averaging a little over 1 claim per day( we lost claim like twice but maintenance gave us extra spawns that and we got it to spawn at like 21 hour alot of the times) And one of those lost claims yep people went 1/1. And supposedly its like 10% droprate
Well at first I was using stone II to reclaim it when it gave up, which it did a lot, simply because that's like, the lowest tier spell I have macrod (/laze). Then I tried a few Blizz II's and Blizz III's for shits and giggles, which Blizz III did 25 most of the time (I don't have my AF hat and my elemental skill is pretty far from cap). Then when it was down to 2% I wanted to make sure I killed it without it de-agroing and dying from DoT, so I threw everything at it. Got a Blizz III to actually do 105 damage, and then that Fire III. Rdm 73 btw :p
What about water III? I mean it is double water weather in there... meh the only nukes I usually maccro are fire blizz and thunder3 lol... though on side maccro palettes I got drain and bio2. Those pants look pretty nice though... but bah only for dnc and lolpup
God i'm starting to get annoyed, what the *** was SE thinking when they implemented these dumb *** NMs? I've killed the same few at least 6 times each and not a god damn thing has dropped from them, hell person in my LS has camped Chonchon non stop for that headlong belt and so far he is 0/10 while everyone else is 1/1, is it just some kine of "*** this character out of everything while someone else gets it instead" system or something?
/nod ...
Same for me, 0/6 on Lamina for Kusha's Ring and Wiki said ~2.8% for the drop rate need further testing i think but damn ... under ~10% for a "common" item ... Thank you SE for keeping players in this game with ***rate.
Trying Hyakinhtos too but claimed only 1 and 0/1, so wait and see ...
God i'm starting to get annoyed, what the *** was SE thinking when they implemented these dumb *** NMs? I've killed the same few at least 6 times each and not a god damn thing has dropped from them, hell person in my LS has camped Chonchon non stop for that headlong belt and so far he is 0/10 while everyone else is 1/1, is it just some kine of "*** this character out of everything while someone else gets it instead" system or something?
0/5 on my beetle NM in east altepa with TH1... its driving me insane cus it takes hours to pop, was there for 8 hours yesterday camping it and nothing... D= Ended up trying to unlock Drakesbane to pass the time, I think theres only 2 thunder corals on our server total -.-
Update on Hippomaritimus in valk dunes; saw him up unclaimed in the trees at the water @ I-9 opposite side of beach to the boat, near the vortex to lufaise meadows. No drop ><
Edit: Just killed Metal Shears in valk dunes too, was @ the wooded area in J-6 it's a crab NM seems to have standard crab moves, has about 500-700hp. No drop... fml.
This belt is such a slap in the face to smns. 2 skill? Seriously? /fume
Yeah, but if you look at any other belt that gives SMN skill.....
This + another item that has +3 skill that I'm seriously trying to get + 8/8 merits = ability to get to 317 skill and still keep perp cost to its lowest possible point.
Herbage Hunter update, 0/3 twice with TH1 once with TH2, I'm strating to doubt the drop is that common. Lotto off the crawler by the North tree only unless someone can disprove, JP THF that has tried to camp against me twice mearly waits at it while I kill the second. Seems 2-3 hourish, all I know it is took a long time to see again. Wiki says a 34 DRG/WHM soloed it with trouble, so maybe 30ish? I dunno..
edit* Wiki also says drop from Froga is Selemnus Belt, I can not confirm this didn't fight it again yet.
I'm 0/4 with TH1 and I've only seen it pop in that one spot.
After the creation of both the "New NMs" threads (found here and here), I began compiling the data from everyone's replies into a massive table, an idea initiated by Phoenix.Darkovercast's original post. I've decided to create a new thread in order to keep things a bit more organized.
I will continue updating as often as I can, and please keep in mind that this table is based on hearsay from reports given by many different players. It is not complete or perfect by any means; in fact, part of the difficulty is in interpreting some of the less coherent replies >_>;
So, in order to make this table as accurate as possible, I require at least 2 of the following:
Zone the NM is found in
NM's name
General area in which you found the NM; position is the best, landmarks work too if you don't remember the position
Item dropped by NM*
Additional notes, especially the behavior of the NM and its spawning, the NM's stats, as well as how you defeated it, or if you couldn't defeat it, an educated guess as to how many people it would take (by a party or alliance).
*I can confirm if the item exists or not by the New Items Added list, but in order to confirm if the item drops from a specific NM or not, a screenshot would help tremendously.
At the VERY least, if you have found an NM, I require the NAME and ZONE.
Spams Cold Breath for Paralyze and 500dmg on BST75
Cape Teriggan
Killer Jonny
Around the cliff at (H-7)
Difficult hate control. ~100% Double Attack, ~100dmg/tick Enpoison, extremely high accuracy; ~280-350 melee damage, ~400 crit.; highly resistant to Gravity and Bind, but not immune. Duoable by a RDM/NIN and a NIN/RDM.
Spawn time speculated to be ~4 hours. Has Regain and En-TP, bad Accuracy/Evasion; spams Quadrastrike regardless of TP gain, melee dmg ~250-300 on a THF75. Duoable by THF/NIN and NIN/DNC
Possibly timed lottery spawn off of beetles in the surrounding area, ~2-hour pop time. ~4500-4800 HP; BLM-type mob, uses earth-based nukes/enfeebs for ~80-90 damage and deals ~40-60 melee damage and crits for 180 damage on a PLD75; bad accuracy.
Fei'Yin
Jenglot
(K-7) First map
WHM-type mob, casts Diaga II and Holy. Melee ~100-150 and Crits for 250+ on WHM75.
Sluagh
Possibly 2 spawn locations: "One of the small rooms south of Capricious Cassie's spawn point downstairs" and "same room as Miser Murphy."
Respawn time ~1:30-2 hours. Easily soloable by a THF75.
Garlaige Citadel
Frogamander
(H-8) Past the 2nd gate, down the tunnel, first right.
Possibly a lottery spawn off of the 2 doomed in the surrounding area, with a spawn time of ~2 hours. Estimated to be around lv.70-72. Tongue Whip deals ~200-400 damage along with Paralyze effect to WAR75.
Spawns between 1-2 hours; placeholder is Nachzehrer. Has ~1475-1650HP; deals 10-20 melee damage to a WHM75 without protect, and favors Hound breath moves.
Lufaise Meadows
Sengann
Fomor SAM, spawns at ~20:12 like the other fomors. Spams Barbed Crescent; susceptible to Paralyze via Spore from Funguar Familiar. Easily soloable by a SMN75.
Flockbock
(K-9) "Standing on the west wall in the opening west of the Swirling Vortex from Valkurm Dunes" Also seen at (H-9)?
Uses Petribreath, a cone breath Petrify/hate reset move; hits for ~450+ on a SAM75/NIN37 and ~200-400 on a PLD75, but has poor accuracy. May have movement enhancement. Still unsure as to what sort of setup is required to kill.
1-Hour timed spawn during rainy weather. Speculated to have higher attack speed than normal Malboro types; uses Bio II every 30 seconds or so. Soloable as BST65/WHM32 with NQ Tiger jug pet in 7-8 hits.
Mahogany Heartwood used in synthing Tracker's Bow
~6000HP. Uses Whirlwind; is immune to Gravity, Bind, Stun (even Head Butt) and Sleep from RDM with mediocre gear; evaded 100% of of a DRG70's Jumps, but regular evasion rate was normal. Duoable with BLM and SCH75, trioable by 2 SMN75/WHM37s and a BST75/WHM37.
Spams Blitzrahl (Stun) and has a native Shock Spikes effect that deals ~50dmg and Stun. Trio'd by a THF/NIN evasion/blink tank with WHM and BLM/NIN supporting; AM2 nukes did normal damage.
Only takes damage from blunt weapons. I personally found more than 1 spawn. Speculated to be an "A Shantotto Ascension" expansion mission NM.
Holey Horror
Western path towards Ro'Maeve around (E/F-7)
Casts Aero III; only takes damage from slashing weapons. Speculated to be an "A Shantotto Ascension" expansion mission NM.
Blest Bones
(E-7)
Only takes damage from magic attacks. I personally found more than 1 spawn. Speculated to be an "A Shantotto Ascension" expansion mission NM.
Huwasi
(H-11), north of outpost
Spams Crystal Rain for about 150dmg, rate increases as HP drops; melee for ~150dmg
Bastet
"Pops near Ro'Maeve in the little area to the right with the Master Coeurl"
BLM-type mob, does not use TP moves at all, but uses thunder-based spells, especially Thundaga II; slow attack speed with low accuracy but has movement speed +. Trioable by THF/NIN, BRD, and NIN, soloable by both SMN75 and RDM75; speculated to be soloable by a PLD75/NIN37 due to its low damage nukes..
Spams Cursed Sphere below 40%HP; has Additional Effect: Silence. Seems to take more damage from ranged attacks from a RNG54/NIN27 than magic damage from a BLM75/SCH37.
Confirmed to be a lottery/timed pop, respawns 1 hour after last kill, but must kill its placeholder in order to pop it. Additional Effect: Plague--a 3MP/tick AND 3TP/tick drain. Dealt ~200 melee damage to a SMN75 and ~150 to Garuda. Soloable by SMN75/WHM37.
Speculated to be a timed pop, respawning 4-5hours after last kill. Additional Effect: Enblizzard III, dealing an extra 45-55 dmg every hit, and Ice Spikes II, dealing 78 dmg per hit, paralyze procs every hit. High Double Attack rate, seems to rage slowly as it started out hitting SMN avatars for ~150dmg, then 200dmg at the 30-min mark, then 300dmg at the 1-hour mark. Soloable by a skilled SMN75/SCH37 with lots of MP and patience. Like ~2500MP and 63:20 1:50 hours' worth of patience. :O Korpg's guide to kill this bish.
Lottery spawn off of Phorusrhacos. Easily solo'd by a PLD/RDM using Tavnazian Tacos; kept Baraero and Phalanx up and used Bio II. Used Chivalry only once, as well as FoV Refresh. Fight took 7 minutes.
Timed lottery spawn of 2 hours off of the 2 weapons that roam the area. Permanent Dread Spikes, spams Whirl of Rage for about 300-400 damage plus Stun; resistant to both Bind and Gravity, but susceptible to Paralyze, Blind, and Slow from a RDM75/NIN37. ~56 melee damage to a PLD/NIN, kitable around the wall near the spawn area; seems to have rapid hate decay. Soloable by RDM75/NIN37.
Timeworn Warrior
(G-10)
Easily killed by a MNK75/NIN37, cons Easy Prey to a 75.
Yuhtunga Jungle
Koropokkur
"Center-ish area"
Pyu the Spatemaker
Casts Waterga III and Water IV, uses Jumping Thrust.
Yhoator Jungle
Acolnahuacatl
"Open area below telepoint"
Melee for ~140-240dmg, crit for 300+ with Enstun. Soloable by NIN75.
Powdered Penny
(H-9)
ToAU AREAS
ZONE
NAME
AREA
DROPS
EXTRA NOTES
Aydeewa Subterrane
Lizardtrap
BLM-type mob; casts Paralyzga, Blizzaga III, and Blizzard IV
Seems to be highly resistant to Gravity and Bind, and is kitable due to - movement speed. Spams Dire Straight and has a strong Enspell; switches to Earthshatter ~25%HP. Soloable by a RDM73.
Similar to normal Chigoe-type mobs: Sight aggro, has high attack rate, Additional Effect: Slow, and is highly resistant to Sleep/Bind/Gravity by a RDM75/BLM37.
BLM-type pixie mob; spams Blizzaga III, Blizzard IV; has TP move Winterbreeze (Dispel and Stun) that wipes Utsusemi. BLU can stun with Head Butt easily. Duoable by 2 SMN75/WHM37s.
~90 minute spawn time after killing the Placeholder "War lizards." Spams Blockhead and triple-attacks often; soloable by THF75/NIN37 and PLD75/THF37 (for TH).
Has Enstun and spams Jettatura (lasts ~10sec). Difficult to control hate, but no hate reset. Killable by a party of THF/NIN, DRG/BLU, RDM/NIN, BLM/RDMx2 and PLD/NIN. /NIN recommended due to hate shifting consistently during fight.
Hits ~200dmg on RDM75, 100% Triple Attack rate; has Enpoison for ~50hp/tick and enhanced movement speed (112%). Resistant to Bind, Gravity, and Poison. Bio III initial cast did 2% damage.
High Double Attack rate and accuracy with Endrain, uses Bad Breath (all debuffs + 500dmg to a RDM75/BLU37); dealt ~250-300 melee damage to a RDM75/BLM37 with no -%Physical Damage Taken gear and ~350 Def, but dealt ~50-70 melee damage to a RDM75/BLU37 with ~650 Def and -40% Physical Damage Taken; speculated to be ~lv.80. Resistant to a RDM75/BLM37's Gravity/Bind/Sleep/Poison/Drain, but susceptible to Slow, Blind, and Paralyze from Ice Spikes. Slow movement speed, so possibly kitable given links are taken care of beforehand.
Casts Banishga, Banishga II, Holy, Flash, Amnesia, and Sleepga; Uses 2 types of TP moves: knockback+stun and AoE TP-down+Sleep. Soloable by a SMN75/WHM37.