AAEV - Auto Attacks Easily Visualized

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2010-06-21
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AAEV - Auto Attacks Easily Visualized
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By darkwaffle 2026-02-02 12:54:23  
This is what it do.




This is where it is.


So the idea behind this was I wanted to turn off all my auto attacks in the log but I didn't want to lose the information they provide. Namely am I missing, am I suddenly dealing noticeably less damage, am I dealing zero damage, etc. So essentially this monitors incoming packets for your own auto attacks, records the results and then turns them into a little chart while you're engaged with that enemy. Additionally the colors, size, appearance, number of bars and more can all be easily customized in a single settings file.

I also would suggest that if you use it you probably shouldn't set the number of bars too high - but otherwise feel free to take it for a spin and let me know what you think or if you encounter any problems.

0.9.1
0.9.2
0.9.3
[+]
 Bahamut.Navius
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サーバ: Bahamut
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User: phot0nic
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By Bahamut.Navius 2026-02-03 16:33:09  
Thanks a lot for this, I've been playing around with it for the past couple days and it works great. It's allowed me to remove my auto attacks from the log, cleaning things up nicely.

I know you already mentioned some potential features to add to future versions, but can you also consider adding enspell damage? Thanks!
 Valefor.Keylesta
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User: Keyser
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By Valefor.Keylesta 2026-02-03 19:02:45  
Just now set this up, love having the visualization there in a small little real-time bar graph, and especially how it auto-hides. This is pretty cool!
 Valefor.Keylesta
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サーバ: Valefor
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User: Keyser
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By Valefor.Keylesta 2026-02-04 13:48:02  
Might I request an option to not reset the chart each time a mob is killed and a new one is started?
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By darkwaffle 2026-02-07 01:33:30  
0.9.2 Includes a handful of enhancements.

- Bugfix that prevented AAEV from loading correctly if loaded from Windower's autoload process / scripts
- Support for damage dealt by additional effects that can simply be added to the damage dealt by the physical hit or displayed as a stacked bar
- "Continuous" display mode where chart data is not tracked per target and is not wiped when a target dies, it simply tracks the last ChartBars setting number of hits across all targets
- Now (should) recognize healing caused by both hits and additional effects and allows the user to assign a color to both

If you wish to use the new features you do not need to replace your settings file entirely but you will need to at least paste the text values for the new settings into your existing file so that AAEV can read them.


Example of hitting a Puk with Enaero causing it to heal, it puts up shadows and then casting Enstone to continue attacking it.
[+]
 Ragnarok.Sekundes
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サーバ: Ragnarok
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By Ragnarok.Sekundes 2026-02-08 10:34:33  
I tried this out and it's pretty neat. I like the visual and the hit rate indicator per mob is excellent.

Is there a way to make it keep displaying after the mob dies? Brain is a bit too slow to absorb all that information and I wanted to keep seeing it after the mob died so I can check it.
I did see the '//aaev show' command but when I do that, the chart is already blank, though it does keep the max and hitrate numbers.

If not, no problem, it's still very useful even as is.
 Bahamut.Navius
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By Bahamut.Navius 2026-02-08 11:37:09  
I got a chance to try out the new version and it's great. Enspell display is perfect, and knowing when my attacks are healing the mob is very useful. Thanks!
 Valefor.Keylesta
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サーバ: Valefor
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User: Keyser
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By Valefor.Keylesta 2026-02-08 12:18:07  
I have another suggestion. As it is now when the Max label is disabled (settings.DisplayMax = false), the label is not shown, but there is then an empty space where it used to be. Can that space be removed? I was looking to have the chart fill in that space.
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By darkwaffle 2026-02-09 15:21:24  
0.9.3 posted
- Support for an AutoHide setting which controls whether or not the chart is automatically hidden after you disengage from your target.
- 'aaev hide' command to hide the chart on demand.
- Support for BGOffsetX and BGOffsetY settings to adjust where the background is placed relative to the chart.
- Mapped 'parry' attack results to be interpreted as a 'block'.

@Keylesta it's a bit janky since the background just inherits the position and dimensions of the chart. But you can get it there by turning off the max label, reducing BGPaddingY and then adjusting BGOffsetY to shift the background down. I found that disabling the label, setting BGPaddingY = 15 and BGOffsetY = -10 looked pretty good with other default settings at least.
[+]
 Valefor.Keylesta
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サーバ: Valefor
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By Valefor.Keylesta 2026-02-10 19:27:15  
darkwaffle said: »
@Keylesta it's a bit janky since the background just inherits the position and dimensions of the chart. But you can get it there by turning off the max label, reducing BGPaddingY and then adjusting BGOffsetY to shift the background down. I found that disabling the label, setting BGPaddingY = 15 and BGOffsetY = -10 looked pretty good with other default settings at least.
Perfecto! Thank you :)
 Asura.Saevel
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サーバ: Asura
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By Asura.Saevel 2026-02-10 19:29:06  
So how do you get auto attacks out of chat but keep WS's?
 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2026-02-10 20:17:58  
"Attacks by you" & "Missed attacks by you"
NOT
"Special actions started on/by you" & "Special action effects on/by you"
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