New Cursed Gear Discussion |
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New Cursed Gear Discussion
Don't necessarily need R30 to see what it'll be at R30, just have to have the path started to associate the gear with the augment ID and you can look up the augment or memory/packet edit the gear to show what it'll be at R30.
Anyone else unable to decide on which set they want to work on first, or even piece?
Torn between duty and sworn myself. Play more duty jobs than sworn jobs but sworn jobs tend to be more useful. Units are hitting max need to spend them on something soon. None of them are so much better that its worth stressing over.
Just replace your current weakest piece Asura.Bronzequadav said: » Anyone else unable to decide on which set they want to work on first, or even piece? Torn between duty and sworn myself. Play more duty jobs than sworn jobs but sworn jobs tend to be more useful. Units are hitting max need to spend them on something soon. Asura.Hya said: » Both my Murky Ring and Alabaster Earring are in the mid-20's so I'm just going to finish those out while I wait for the +2 prices to settle. Quote: SE did such a stupid Blasphemy! They would never do such a thing. Carbuncle.Nynja said: » I've taken to stockpiling matter and only burning one when I get near cap in either zone Personally, the pieces for bard (legs first) been answered, but what about for WAR? In which order should we proceed? Anyone ran the numbers?
Think war has better tp pieces in just about every slot aside maybe head. Makes for a nice potential ukon am3 set with its spread of da/stp/crit/pdl
Nariont said: » Think war has better tp pieces in just about every slot aside maybe head. Makes for a nice potential ukon am3 set with its spread of da/stp/crit/pdl Just grabbed this set off the last pages of the WAR guide thread: ItemSet 401194 Compared to Revelation: Head is weaker defensively, but offers 6 STP and 6 PDL over the empy head Body is also weaker defensively, swaps 3 STP for 8 crit rate, 8 DA, and 7 PDL Hands are basically no contest, they're terrible for WAR Legs swap 4 DA for 7 STP, 7 crit, and 6 PDL. They're also much stronger defensively Feet lose 3 DA, gain an STP, 5 crit rate, 5 PDL, and gain a lot of defensive stats. I mean...it's not necessarily gonna blow your socks off, but it's not exactly uncompetitive...If you swapped head, body, legs, and feet you'd still be capped on DA but gain 11 STP, a bunch of crit rate, PDL, and you'd be at 49% PDT, overcapped MDT. Lose 23 meva, gain 2 MDB Asura.Loraiine said: » I hope this is the place to ask. I have leathercraft shield, the KI from the crafting shield, I'm 110 Leathercrafter Expert, and I have the Apron/Gloves, and the Tanner's Stall, but still I can't craft the new items... Says its above my crafting level. I even went and farmed the crafting torque for my sub craft thinking that was the issue but still won't work. Soo what am I missing >.< ?? Couple things: When you say "the leathercraft shield" and "the KI from the crafting shield" are you referring to Beveler's Escutcheon & Tanner's Aurum Tome? If so, what level are your Bonecraft, Cloth, and Smithing (not including the 10 from shield enchantment)? Quote: Maletaru said: Warrior tp set evaluation I'm going to offer some alternative suggestions and additional input to this conversation here. I'm an experienced warrior and I've got two separate tp sets. One is for naegling/loxitic + shield while the other is for my Laphria. The sword/shield build is slightly more focused on gaining tp faster while the great axe build leans more heavily into white damage because Laphria is a monster with white damage. I've looked into the revelation set and updated both my gear sets accordingly and this was what I came up with as the best build for each. I used to have fairly different builds but with the revelation set they've become homogenized. TL;DR version - Body, Legs, and Feet are worth slotting into all builds. Head is more situational. And hands are outright not used. I'll give some insight into the alternatives that got swapped out and why ItemSet 394686 ItemSet 389073 --Both sets cap DA rate. Laphria has capped -dt and standard set is at -49% PDT Head: There is a reason warrior sometimes uses Sakpata's helm. Double attack damage + 15% is a flat 15% white damage increase, which is immensely valuable for the great axe. I would never use Revelation masque in my laphria build, however, since I still cap -dt and DA in my standard build without either sakpata's helm OR empyrean head, it goes in. It's an upgrade, but it's the lowest priority upgrade. Sakpata's helm is REALLY good. Body - Empyrean +3 is the primary alternative, so the biggest consideration for swapping it out is whether or not we still cap -dt and DA rate. Both my sets cap both without moonlight ring. This is worth the loss of 3 stp easily. Hands - Revelation never beats Sakpata's. Next! Legs - The alternatives are Empyrean or Relic (for a white damage build) or Artifact legs (more common to see). Revelation is vastly superior in defense to all three, and when it comes to empyrean/relic it's just as good or better on the offense. Flat upgrade in all cases. Feet -- The standard build has always used Artifact feet. No contest here. Revelation is vastly better both offensively AND defensively. It's the biggest upgrade of them all. Highest priority imo. I was using empyrean feet in my great axe build prior, but with more PDL and sTP revelation is also best here too. Head, Body, Legs, and Feet are amazing for warrior. However, sakpata's helm is always a consideration and for great axe you still care about your white damage a LOT. Sakpata's helm is still better for G axe TP, but with the addition of alabaster earring for whatever -dt considerations we may have otherwise had this set is a no brainer. Quote: Head is weaker defensively, but offers 6 STP and 6 PDL over the empy head Body is also weaker defensively, swaps 3 STP for 8 crit rate, 8 DA, and 7 PDL This is a half truth. If your set caps -dt then any extra dt beyond the cap is useless. The only way to raise your survivability higher at that point is through higher defense, more max HP and better magic evasion. Revelation Masque and Cuirass have higher defense and more max HP than their empyrean counterparts, while being slightly lower in magic evasion. They're likely stronger defensively then empyrean, not weaker, in my sets since I'm still capping dt with them. Revelation is highly defensive while being BiS for most slots in tp gain. Get almost all of it! It's crazy strong! thank you for you input, really appreciate, it match pretty well BRD, which is nice for inventory.
Asura.Melliny said: » Legs - The primary alternatives are Empyrean or Artifact legs. Revelation is vastly superior in defense to artifact, and when it comes to empyrean it's better on the offense. Flat upgrade in all cases. I think the bigger issue with warrior's relic legs over revelation is the fact that revelation has similar offensive stats on top of being defensive. Revelation has 7% crit rate, which while not quite as strong as 11 DA damage is still really solid, and it also comes with 7 store TP and 7 -dt. With the way Disaster, savage, and judgment scale off TP that 7 STP is more than enough to swing me over to its side. For the record, I had Boii cuisses +3 in my laphria set prior to the revelation swap for the 10 PDL, so I was doing the same thing you were just with PDL over DA damage, but I'd take revelation over both boii and agoge any day. Boii and Agoge are both sidegrades to each other for a bigger white damage tp build, but revelation is an actual upgrade. Revelation is the best of everything here. It's offensive AND defensive. It's just plain better imo.
Side note for laphria owners and future owners here. Since stage 5 Laphria has 10 double attack on it directly it means you can use a separate TP cape with 10 STP on it for the great axe build. Asura.Melliny said: » I think the bigger issue with warrior's relic legs over revelation is the fact that revelation has similar offensive stats on top of being defensive. Revelation has 7% crit rate, which while not quite as strong as 11 DA damage is still really solid, and it also comes with 7 store TP and 7 -dt. With the way Disaster, savage, and judgment scale off TP that 7 STP is more than enough to swing me over to its side. For the record, I had Boii cuisses +3 in my laphria set prior to the revelation swap for the 10 PDL, so I was doing the same thing you were just with PDL over DA damage, but I'd take revelation over both boii and agoge any day. Boii and Agoge are both sidegrades to each other for a bigger white damage tp build, but revelation is an actual upgrade. Revelation is the best of everything here. It's offensive AND defensive. It's just plain better imo. Side note for laphria owners and future owners here. Since stage 5 Laphria has 10 double attack on it directly it means you can use a separate TP cape with 10 STP on it for the great axe build. You are very bias about DT and overlooking meva. Revelation legs are 30meva loss against Agoge+4. DT is much easier to make up in the set than meva. You keep saying Revelation is better defensively and you completely ignoring the meva aspect and the fact that you are dropping below meva threshold that will let you resist even slightly older end game content. Normal people dont use Lehko's ring anyway, so just slot in a Moonlight ring instead w/ the AF+4 pants and you're basically fine
Asura.Dexprozius said: » Normal people We'll never come to consensus on what the best TP set is because people's priorities will always be different (HP, meva, MDB, DEF, whatever) so there's no definitive best set. There's also debate, as we've seen all over the forum, over what an "acceptable" level of any of these stats is. Is 600 meva enough? 630? 700? How much MDB should you have? How much max HP? Frankly, I value max HP quite low since anything short of a sudden burst of damage won't be affected by max HP. It's a factor, but a very small one, especially for WAR which already has a ton of HP.
I think when making a guide/recommendation, it's best not to include something like Alabaster Earring (because if it's not R30 it's a terrible TP earring, unless you need the haste) or scenario rings. That said, I think it's still quite clear no matter how you slice it that the Revelation gear can easily slot into endgame sets for WAR and BRD. I think it's possible it's OK for NIN, but I'm not totally sure as I haven't bothered to look deeply. Carbuncle.Maletaru said: » We'll never come to consensus on what the best TP set is because people's priorities will always be different (HP, meva, MDB, DEF, whatever) so there's no definitive best set. There's also debate, as we've seen all over the forum, over what an "acceptable" level of any of these stats is. Is 600 meva enough? 630? 700? How much MDB should you have? How much max HP? Frankly, I value max HP quite low since anything short of a sudden burst of damage won't be affected by max HP. It's a factor, but a very small one, especially for WAR which already has a ton of HP. I think when making a guide/recommendation, it's best not to include something like Alabaster Earring (because if it's not R30 it's a terrible TP earring, unless you need the haste) or scenario rings. That said, I think it's still quite clear no matter how you slice it that the Revelation gear can easily slot into endgame sets for WAR and BRD. I think it's possible it's OK for NIN, but I'm not totally sure as I haven't bothered to look deeply. Asura.Hya said: » but muh best in slot and muh sim All of the stuff he said is not related to sim. Unless you have a sim that simulates defensive values against something, then sure. I think you just wanted to jump in and say something bad about sims, but you completely missed. Would love to hear about what sim (numbers) said though
Simulations and calculators are still invaluable tools, especially when used right. If you compare a glass set and a turtle set and they're 2% different in DPS, you should take the turtle one. If it's 80% different, you may want to consider swapping. Or comparing different levels of DW, multi-attack, how valuable a hoxne ampulla is, etc.
You just can't (read: shouldn't) blindly follow whatever the sim says is bis. Which i think is a fair, albeit succinct and over simplified, criticism Hya was making. Lots of idiots just sim, paste the set into their lua, and don't spend a second thinking about it. Or worse, some people just ask others to sim and paste the set for them. Phoenix.Gavroches said: » Would love to hear about what sim (numbers) said though For ninja specifically as its the job I primarily play. Ran sim with /drg and /war lucky sam roll, 4/5 revelation pieces does come out "BiS" when putting in some reasonable values for DT(50MDT primarily) with malignance hands coming out on top still for the slot(not surprised). But we are talking such marginal gains in tp speed for a relatively large amount of MEVA loss. /DRG 4/5 Revelation + Malignance Hands reports 2.615 VS 2.796 with 4/5 Malignance + Nyame A head. Difference of 0.181 seconds for time/WS. /WAR 4/5 Revelation + Malignance hands 2.487 VS 4/5 malignance + Nyame A head 2.642, difference of 0.155. 521 MEVA VS 674 MEVA. 153 less MEVA is substantial considering the tp gain is near negligible. As noted above, the sim isn't gospel but it is a useful tool that does make you question how you may want to spend your time and or gil in your character development. I for one can't justify this set for NIN unfortunately. Haven't looked into its value for WAR but I imagine its very similar. As always it depends on what jobs you have and which ones you play regularly, which content you're doing those jobs in, etc. But I want to point out that we've just shown some pretty convincing evidence that all 3 jobs on revelation would have a DPS increase by using (pieces of) the set. If you're playing only 1 of those jobs and have 5 Trust set jobs, I understand the hesitation. If you regularly play BRD, NIN, and WAR, it's pretty hard to say you wouldn't want this set.
I also think it's important to frame things appropriately. Saying .155 makes it sound like an insignificant, tiny increase. If you say it's a 6% increase in TP speed, it sounds very different. Ultimately in FFXI there are very few, if any, circumstances where you NEED to squeeze out every % of damage you can and hyper-optimize, but i also think that there are lots of times where making that tiny difference can make or break something, especially in timed content like ody and sortie. Whether something is good, whether it's worth grinding for, and whether it's higher priority than other gear you could work on are all different questions with different answers, and they all depend on you. While I agree with what you are saying, those are numbers that allow people to make a more educated decision on gear value for them and where they wish to invest there time. Considering the time dump on these to r30, it's information that I personally value so I can make a decision to invest my time elsewhere if I feel its better rewarded. For instance, I also enjoy playing BST and PUP on occasion, The Duty set is a massive improvement to those jobs from a TP speed perspective while also maintaining a very respectable MEVA and DT. The difference iirc when comparing was nearing a whole second on lolpup. I look at time:reward ratio, thats all.
I’m trying to convince myself to do the set, yes the MEVA is of big concern to me, and I agree, all my sets have a tendency of being the opposite of papier mâche. I do follow Sim simulator (stuff he posted) but definitely skipped anything that is not modern in a sense. I like what melliny posted, but the tally of MEVA is concerning, granted there isn’t much in a sense of challenging. Happy about the conversation so far thought
Carbuncle.Maletaru said: » You just can't (read: shouldn't) blindly follow whatever the sim says is bis. Which i think is a fair, albeit succinct and over simplified, criticism Hya was making. Lots of idiots just sim, paste the set into their lua, and don't spend a second thinking about it. I remember only one discussion in past 2 months when someone used sims without any consideration for defensive stats and I called it out immediately. Carbuncle.Maletaru said: » Ultimately in FFXI there are very few, if any, circumstances where you NEED to squeeze out every % of damage you can and hyper-optimize, but i also think that there are lots of times where making that tiny difference can make or break something, especially in timed content like ody and sortie. Those are the same events where you would care about your meva too though. |
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