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New Cursed Gear Discussion
Cerberus.Kylos
サーバ: Cerberus
Game: FFXI
Posts: 4765
By Cerberus.Kylos 2026-01-27 20:28:25
I may have missed it, but I have not seen much discussion on how the new equipment fits in to the meta.
Here they are:
Sworn (HQ2) Prestige (HQ1) Trust (NQ)
(WHM / RDM / PLD / DRK / BLU / RUN)
Revelation (HQ2) Perfection (HQ1) Hope (NQ)
(WAR / BRD / NIN)
Clemency (HQ2) Grace (HQ1) Mercy (NQ)
(RNG / SAM / DRG / COR)
Duty (HQ2) Magnificent (HQ1) Justice (NQ)
(MNK / THF / BST / PUP / DNC)
Indomitable (HQ2) Intrepid (HQ1) Bravery (NQ)
(BLM / SMN / SCH / GEO)
- Naturally, it will take a while for players to get HQ2s, especially on smaller servers with limited crafters. Not only that, but the prices will be excessive.
Do any of the NQs jump out as essential for their jobs?
Is there any point in getting HQ1s?
How game changing are the sets for their jobs?
Some broad questions I know, but I am sure others have already looked and determined their reasons to craft or buy when they can.
Thanks for any feedback!
Edit:
Looking at Sworn:
Better defensively than Nyame for turtle sets.
Replaces Phalanx gear except Head and Feet (if you got lucky with DM augment), but only when fully augmented.
Low Fast Cast all around, although the legs is not a bad option for DRK.
Has some multi attack, but lacks Store TP and PDL. Unsure if it would beat Sakpata in any scenario for hybrid DT-TP sets. Body with TA +8 could possibly be worked around?
RDM rarely needs it outside of TP denial strats, but that's a lot of Sword Enhancement Spell Damage.
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サーバ: Asura
Game: FFXI
Posts: 25
By Asura.Vitellius 2026-01-27 20:42:16
The new Duty/Justice set is nuts~!
Neat way for SE to buff less popular jobs.
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By Shichishito 2026-01-27 20:51:02
Sworn set is playing into all of RDMs strengths, another buff they so desperately needed.
Cerberus.Kylos
サーバ: Cerberus
Game: FFXI
Posts: 4765
By Cerberus.Kylos 2026-01-27 20:52:40
The new Duty/Justice set is nuts~!
Neat way for SE to buff less popular jobs.
How does it stack up against Malignance though?
サーバ: Asura
Game: FFXI
Posts: 25
By Asura.Vitellius 2026-01-27 20:57:51
Fully augmented? id never use Malignace again. Developers did say they were going to move away from Malignace set tho.
Carbuncle.Maletaru
サーバ: Carbuncle
Game: FFXI
Posts: 3949
By Carbuncle.Maletaru 2026-01-27 21:00:45
The new Duty/Justice set is nuts~!
Neat way for SE to buff less popular jobs.
How does it stack up against Malignance though?
I mean...you can just put the stats side-by-side and find the answer to this. What kind of question is this?
Here's the short version, including DPS stats, meva, mdb, HP, DT:
Head: DA+5, SB+5, TA+4%, HP+74, STP-1, meva-8, DT+1
Body: DA+7%, SB+7, TA+5%, HP+73, MDB+1, STP-3, meva-13, DT+2
Hands: DA+3%, SB+3, TA+3%, HP+50, MDB+1, STP-6, meva-12, DT+2
Legs: DA+6%, SB+6, TA+4%, HP+85, MDB+1, STP-3, meva-19, DT+1
Feet: DA+4%, SB+4, TA+3%, HP+62, MDB+3, STP-3, meva-19
New set has more acc and attack, not sure how relevant that will be.
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Cerberus.Kylos
サーバ: Cerberus
Game: FFXI
Posts: 4765
By Cerberus.Kylos 2026-01-27 21:04:21
Fully augmented? id never use Malignace again. Developers did say they were going to move away from Malignace set tho.
Comparing them, Duty clearly beats Malignance for TP gain with its combination of TA, DA and Store TP, but it lacks magic evasion. There is a 71 Magic Evasion difference between the sets.
If you're fighting dangerous enemies that can cast and enfeeble, Malignance would remain the better set. Getting hit with nasty effects may hurt DPS enough, although this depends on how quick (if possible) they can be removed.
And if you're fighting weak stuff it won't matter. Duty wins.
By Shichishito 2026-01-27 21:05:32
The fact that it has multi attack coupled with STP (and SB) should make it more powerful than malignance because of how well the stats synergize with each other.
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サーバ: Asura
Game: FFXI
Posts: 25
By Asura.Vitellius 2026-01-27 21:06:41
I dont even look at magic def unless im tanking.
I'm guessing they dont want the DNC to become a tank.
They may have foreseen that coming.
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By Shichishito 2026-01-27 21:15:38
If you're fighting something like sortie botulus where you want to evade the charm then malignance might still be worth wearing together with aproriate accessories.
With newer content added I'm skeptical whether malignance provides enough meva for a meaningfull evasion rate. Tbh I still eat debuffs quite frequently in legacy content even with malignance.
My guess is these sets will be the new default melee sets and malignance will be niche choice for particularly nasty debuffs.
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By Shichishito 2026-01-27 21:21:56
I'm guessing they dont want the DNC to become a tank.
They may have foreseen that coming. Imho a weird decission. Why can this game only have 1-3 viable jobs qualifying for the most necessary positions like tank, heal and support but double digit amount of damage dealers which the meta can only fit 1 per party.
On a side note, does Sword enhancement spell damage do anything for sambas?
サーバ: Asura
Game: FFXI
Posts: 25
By Asura.Vitellius 2026-01-27 21:22:58
yeah, I committed my Nyame set to pup as the other jobs had much better options. This may free up my Nyame for once, I am excited~!
Cerberus.Kylos
サーバ: Cerberus
Game: FFXI
Posts: 4765
By Cerberus.Kylos 2026-01-27 21:23:11
If you're fighting something like sortie botulus where you want to evade the charm then malignance might still be worth wearing together with aproriate accessories.
With newer content added I'm skeptical whether malignance provides enough meva for a meaningfull evasion rate. Tbh I still eat debuffs quite frequently in legacy content even with malignance.
My guess is these sets will be the new default melee sets and malignance will be niche choice for particularly nasty debuffs.
Good call. So Duty won't completely replace Malignance, but will get used at least 90% of the time.
On something else, I had a look at the Mercy set and it is absolutely crazy. PDL. Crit Rate. Tons of Quad Attack. The only thing it doesn't have is Store TP.
Pretty awesome for SAM DRG and COR, but RNG got screwed here. It's only decent if you melee on RNG, which defeats the point of being on RNG to begin with.
サーバ: Asura
Game: FFXI
Posts: 25
By Asura.Vitellius 2026-01-27 21:27:00
I'm guessing they dont want the DNC to become a tank.
They may have foreseen that coming. Imho a weird decission. Why can this game only have 1-3 viable jobs qualifying for the most necessary positions like tank, heal and support but double digit amount of damage dealers which the meta can only fit 1 per party.
You can actually tank on a lot of other jobs such as blu, Sam, Dnc, Geo. Its just publicly, with randos, people tend to stick with cut and paste meta they saw on youtube.
サーバ: Asura
Game: FFXI
Posts: 863
By Asura.Melliny 2026-01-27 21:44:23
The Duty set is ridiculously good for tp. It has just a fraction lower magic evasion than malignance, has dt, has a very large amount of triple attack, double attack, and store tp, and it has subtle blow. Thief dancer beasmaster and puppetmaster just flat out wear the head, body, legs, and feet to tp in over anything else available to them. Monk has some incredible empyrean pieces so it still uses its empyrean legs to tp in, and empyrean body is still too much DPS to not use when impetus is up, but for impetus down monk uses the duty body as well.
I haven't gotten around to looking at the duty set in H2H weaponskill sets yet, but I'm pretty sure there's a very good argument to slot most if not all of the set into raging fists, howling fists, tornado kick and dragon kick. H2H weaponskills don't benefit from WSD as much as other weapon types since they're all multi hit with large fTP values that transfer to all hits. When monk weaponskills proc a triple attack you KNOW it. The main and offhand swing can both proc a multi round, and the duty set has massive multi proc rate alongside extremely high stat mods, so it fits wonderfully into H2H weaponskill sets. As a matter of fact, monk weaponskills all rely on strength, dex, and vitality as their WSC stats and the duty set has the highest values for those I think I've ever seen. I actually think the duty set may have the highest base stat mods of any set to date for the jobs listed. The whole set actually looks insane for H2H weaponskills.
Duty hands are still a fine piece and pretty viable also, but they're the lowest in priority over the ther 4 pieces. The set is absolutely bonkers and every player with a main job that can wear it should want most or all of the set. It's that good.
Edit: Obviously this post assumes the pieces are ranked up to max augment. It'll be quite a while before we can farm up enough matters and units to get to that point. But once we do, it'll be one hell of a set for the jobs on it.
サーバ: Asura
Game: FFXI
Posts: 25
By Asura.Vitellius 2026-01-27 22:04:31
Long *** grind tho '_'
サーバ: Asura
Game: FFXI
Posts: 863
By Asura.Melliny 2026-01-27 22:25:33
For what it's worth, I'd rank the Duty and Revelation sets among the highest in utility, and the Sworn set has potential to be right alongside them. I think one of the biggest factors that will determine how amazing the sworn set will be will be the enspell damage effect. Whether it's a percentage increase or a flat increase makes a huge difference, and I don't think anyone has reported on how it works yet (have they?). The sworn set still looks pretty good, and it makes DM augs a thing of the past for the phalanx buff on the jobs that can wear it.
The clemency set is much less appealing IMO. I don't understand why they didn't give it store tp. It feels like it's trying to be a hybrid melee set and ranged shooting set both at the same time, but it excels at neither. Ranger and cor have much better stuff to shoot in for tp gain, and while the quad attack it has is really nice... there's no STP on it. [rant on] This is the samurai set ffs. Why is there no STP?!?! It looks ... fine I guess, but compared to the first 3 it's not nearly as enticing. Seriously, where the hell is the STP!!! [/rant off].
And the Indomnible set is a hard pass. It's largely a nuking set with some blood pact damage tacked on. But there's no magic burst damage or magic burst damage II on it anywhere at all. Why would I ever want to nuke in this stuff? Sure it may be the best free nuke gear available... but we don't take mages out to free nuke stuff. If I'm bringing black mage to content I'm magic bursting, and this set plain out sucks for magic bursting. It's actually shocking how bad it is. I don't think it looks that great for summoner either, but I don't play summoner so I'll let the career summoners be the ones to evaluate that part for me. I just know I wouldn't touch any of it for a magic burst setup. So it doesn't seem to have any purpose as far as I can tell.
Carbuncle.Maletaru
サーバ: Carbuncle
Game: FFXI
Posts: 3949
By Carbuncle.Maletaru 2026-01-27 22:45:04
I think one of the biggest factors that will determine how amazing the sworn set will be will be the enspell damage effect. Whether it's a percentage increase or a flat increase makes a huge difference, and I don't think anyone has reported on how it works yet (have they?)
I mean, if we look at the item we can clearly see it says enspell damage+8 (depending on piece). If they wanted to give enspell+8%, it would say enspell+8%. We have lots of examples of these from other gear in the game.
and while the quad attack it has is really nice... there's no STP on it. [rant on] This is the samurai set ffs. Why is there no STP?!?! It looks ... fine I guess, but compared to the first 3 it's not nearly as enticing. Seriously, where the hell is the STP!!! [/rant off].
I mean, when you have shitloads of STP (like, for example, SAM), getting multi-attack, especially quad attack, gains more value. I think QA is the best possible stat they could hope for. If I had a choice of any of the sets to equip on SAM, it would almost certainly be the Clemency set. Possibly Trust because it's a bit safer, but I think in terms of TP rate, QA+6% is miles better than TA+8%, for example.
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Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 11072
By Asura.Sechs 2026-01-28 01:49:02
My personal take:
Sworn
I absolutely love this. It's awesome for RDM, it's nice for Phalanx on RUN/RDM/BLU, and it's in general pretty nice for DD for all jobs in list (well maybe not DRK?). I want this so bad, the whole set, I think this will be my first set and priority when the right time comes.
Revelation
I don't have WAR, I don't consider this particularly omg for NIN, it's very very nice for BRD, at least body/hands/legs/feet. A bit annoyed by the ~90 meva difference and puzzled at the PDL which is nice but not exactely much use for TP on BRD.
I love BRD but not enough to prioritize this set over others. I do eventually want to get at least those 4 pieces, maybe when and if things in Limbus will become faster in the future.
Clemency
I only have COR and SAM.
It's interesting but sadly I need to make choices, can't snap my fingers and get all pieces because augmenting them takes aeons.
Realistically I will probably get a couple of pieces (hands and feet?) but low priority.
Duty
Incredibly interesting set. Is it the most wanted by the majority of people, probably?
I don't care enough for the jobs in the list to prioritize it over other things. Not sure what I'll do. I do want it but, again, need to put things in an order alas.
Indomitable
Ewwwww goway
[+]
サーバ: Asura
Game: FFXI
Posts: 167
By Asura.Bronzequadav 2026-01-28 01:58:48
Sworn: Ideal idle/hybrid set for pretty much all the jobs, great magic acc pieces, and with the fast cast on top for recast purposes for things like blu spells, absorb tp/stun ect. Great TP set for pretty much all the jobs, at least 3-4/5 for most of them.
Revelation: Good brd tp pieces, niche nin eva gear, seems meh for war but I'm sure a piece or two may be ok.
Clemency: 4/5 cor melee TP, maybe 2/5 for sam (hand/feet), 4-5/5 for drg tp.
Duty: Top tier TP set for thf/dnc/bst/pup, 2-3 pieces good for monk, biggest thing hurting this set is low priority jobs.
By Shichishito 2026-01-28 04:26:51
and it makes DM augs a thing of the past for the phalanx buff on the jobs that can wear it. Unfortunately the set doesn't overlap a lot with the jobs on herculean so most people will probably keep their DM augs. Not a surprise though since inventory strain has to rise.
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 11072
By Asura.Sechs 2026-01-28 04:46:26
Unfortunately the set doesn't overlap a lot with the jobs on herculean Well I dunno, which jobs use Phalanx?
I do on BLU when I go /RDM to AoE stuff to death. Wouldn't say Phalanx is a key difference but it helps. I can't reach 500 enha skill while /RDM of course but the bonus from Herc augmented pieces does help a lot.
BLU is on Sworn set.
What else do I use aug Herc for? On RUN of course, prime use of it. Aside from head you want body/hands/legs/feet.
And guess what? RUN is on duty.
Then there's PLD. PLD isn't on Herculean but they have Phalanx+5 on hands/feet through Souveran and then Phalanx+5 from Sakpata.
Easy peasy. They don't need sworn but can use it for head and body instead of Odyssean DM augs.
RDM isn't on Herc either, but it's on Taeon. I have a Phalanx+3 taeon set for my RDM (it used to be for my RUN before I started augment Herc with DM)
Then there's WHM and uhm these days WHM doesn't frequently go /RDM I guess and having a +phalanx set for when you get it from a RDM sounds extremely nichey.
I guess we could say the same for DRK, minus Sakpata legs, again.
Which other jobs do you often use Phalanx from /RDM that isn't on Sworn set?
I can't think of any other job that goes /RDM commonly.
The ones I mentioned like RDM, PLD and RUN get it natively, and /RDM for BLU is pretty common for AoEing stuff.
I may have missed it, but I have not seen much discussion on how the new equipment fits in to the meta.
Here they are:
Sworn (HQ2) Prestige (HQ1) Trust (NQ)
(WHM / RDM / PLD / DRK / BLU / RUN)
Revelation (HQ2) Perfection (HQ1) Hope (NQ)
(WAR / BRD / NIN)
Clemency (HQ2) Grace (HQ1) Mercy (NQ)
(RNG / SAM / DRG / COR)
Duty (HQ2) Magnificent (HQ1) Justice (NQ)
(MNK / THF / BST / PUP / DNC)
Indomitable (HQ2) Intrepid (HQ1) Bravery (NQ)
(BLM / SMN / SCH / GEO)
- Naturally, it will take a while for players to get HQ2s, especially on smaller servers with limited crafters. Not only that, but the prices will be excessive.
Do any of the NQs jump out as essential for their jobs?
Is there any point in getting HQ1s?
How game changing are the sets for their jobs?
Some broad questions I know, but I am sure others have already looked and determined their reasons to craft or buy when they can.
Thanks for any feedback!
Edit:
Looking at Sworn:
Better defensively than Nyame for turtle sets.
Replaces Phalanx gear except Head and Feet (if you got lucky with DM augment), but only when fully augmented.
Low Fast Cast all around, although the legs is not a bad option for DRK.
Has some multi attack, but lacks Store TP and PDL. Unsure if it would beat Sakpata in any scenario for hybrid DT-TP sets. Body with TA +8 could possibly be worked around?
RDM rarely needs it outside of TP denial strats, but that's a lot of Sword Enhancement Spell Damage.
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