Unable To Unload Addons, But Can Load?

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2010-06-21
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Unable to unload addons, but can load?
 Asura.Sylveni
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サーバ: Asura
Game: FFXI
User: Sylvebits
Posts: 94
By Asura.Sylveni 2026-01-25 10:23:36  
Hiiii,

Post-todays update I'm unable to unload any of my addons in game. I'll get the below image, where it will say the addon isn't load when it is on the screen and functional.



When I go to load it, the addon loads overtop the existing one on the screen. This is happening with several addons as well.
 Fenrir.Niflheim
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サーバ: Fenrir
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User: Tesahade
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By Fenrir.Niflheim 2026-01-25 10:43:50  
check if the addon folder name and the `_addon.name` fields are mismatched for the affected addons

`_addon.name` is in the lua file, you can view it with any text editor (like notepad)
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By Sylvebits 2026-01-25 10:52:35  
Hmmm~... they appear to be the same.
 Bismarck.Radec
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サーバ: Bismarck
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User: Radec
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By Bismarck.Radec 2026-01-25 11:07:43  
They aren't the same, based on first google result for crossbar, https://github.com/AliekberFFXI/xivcrossbar/blob/master/xivcrossbar.lua
Code
_addon.name = 'XIV Crossbar' -- based on Edeon's XIV Hotbar


Until this is (hopefully?) fixed, you can unload by matching _addon.name exactly, using quotes if it contains spaces, like so:
Code
//lua u 'XIV Crossbar'
[+]
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By Sylvebits 2026-01-25 12:52:02  
That seems to have done the trick. Did the update to Windower do this? My desktop still has pre-update files, and the addon.name is still 'XIV Crossbar', and I've never had this problem prior.
 Fenrir.Jinxs
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User: Jinxs
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By Fenrir.Jinxs 2026-01-27 21:49:43  
guys just change line 30
remove the space
Code
_addon.name = 'XIVCrossbar' -- based on Edeon's XIV Hotbar
necroskull Necro Bump Detected! [41 days between previous and next post]
 Leviathan.Thoma
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サーバ: Leviathan
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By Leviathan.Thoma 2026-03-10 08:19:37  
Looks like this solved my issue with XIV Hotbar as well.
 Carbuncle.Nynja
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サーバ: Carbuncle
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By Carbuncle.Nynja 2026-03-10 09:05:04  
I just noticed this today when something I occasionally use failed to unload. Thats how occasionally I use it, that I havent noticed in 2 months.

Any reason why it was changed that you can load an addon by the name of the lua file, but unloading the addon has to use the _addon.name as listed in the addon lua?

ie:
windower\addons\someaddon\someaddon.lua

within contents of someaddon.lua is
_addon.name = 'Some Addon'


I can do //lua l someaddon
I can NOT so //lua u someaddon, I have to do //lua u "some addon"


This also potentially breaks the reload command (//lua r someaddon), as it will fail to unload "some addon", though I dont know how important this is. I think loading an addon on top of an already loaded addon does the same thing, atleast based on my experience refreshing my treasury lists.
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By Drayco 2026-03-10 09:11:49  
I had something similar happen using EmpyPopTracker. I haven't farmed an empy in a long time, so I didn't think much of it.

When I unloaded it after I finished farming, it says unloaded but the graphics all still remain. Only way to clear them was to logout/login. I'll have to see if the above fixes it.
 Carbuncle.Nynja
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By Carbuncle.Nynja 2026-03-10 09:17:11  
If thats the addon I'm thinking of, you can do //lua u "empy pop tracker", its not case sensitive.
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By Drayco 2026-03-10 09:29:58  
Yeah, that's how I usually unload stuff. Doing that would just leave the addon windows displayed, but unable to interact with them. Reloading the addon would put a 2nd graphic displayed and allow me to reposition it, but the first dead graphic would still be displayed. I could repeat this multiple times.
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