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Limbus 2025
Carbuncle.Nynja
サーバ: Carbuncle
Game: FFXI
Posts: 7086
By Carbuncle.Nynja 2026-02-06 14:57:10
Get points every time a bar is filled, every X number of mobs depending on tower size.
100% first time, then 50%, then 25% and so forth - idk the cap.
An alliance of 12 gets 50% of points per each character.
Meaning an alliance of 12 needs to kill 2x the number of mobs for the same amount of points compared to a party of 6. Pardon??
This is wrong lol
It doesnt halve every time. Its 100% units the first time, then half if you repeat or are unable to get the temp item because you opened box 5x that week.
Pretty easy to verify if you dont believe me. Go to temenos NEW, kill 4, note unit gain, kill 4 more, note unit gain (should be half), kill 4 more, note unit gain (same as previous).
サーバ: Phoenix
Game: FFXI
Posts: 294
By Phoenix.Gavroches 2026-02-06 14:57:53
We just kill in the middle somewhere, did it 3 times and we reach 12K/hour. It does take some work and around 600 mobs/hour, for reference. We try both area, need a minimum of 20 spawn mobs for a party of 6
By Dodik 2026-02-06 15:16:29
It doesnt halve every time. Its 100% units the first time, then half if you repeat or are unable to get the temp item because you opened box 5x that week.
Isn't that what I said? Half if you repeat a bar on the same floor without going up.
Carbuncle.Nynja
サーバ: Carbuncle
Game: FFXI
Posts: 7086
By Carbuncle.Nynja 2026-02-06 15:33:23
Not the same
“Then 25% and so forth”
It doesnt keep halving every cycle. People arent botting in limbus for hours for 1 unit every 4-7 kills.
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By Dodik 2026-02-06 15:53:49
Idk the progression after the 50%. Someone else can chime in.
Lakshmi.Buukki
By Lakshmi.Buukki 2026-02-06 17:05:18
He did and it's exactly this:
Quote: It doesnt halve every time. Its 100% units the first time, then half if you repeat or are unable to get the temp item because you opened box 5x that week.
Pretty easy to verify if you dont believe me. Go to temenos NEW, kill 4, note unit gain, kill 4 more, note unit gain (should be half), kill 4 more, note unit gain (same as previous).
It's halved once on that Value once you have the floor KI and then stays that way, evidently until you spend the KI
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Carbuncle.Nynja
サーバ: Carbuncle
Game: FFXI
Posts: 7086
By Carbuncle.Nynja 2026-02-06 17:23:32
idk why the distrust on this. I generally preface my claims that I'm not certain with with something like "I could be wrong", but I know I was right on this and I was even kind enough to provide the steps how to quickly test it if there was any doubt.
Bismarck.Radec
サーバ: Bismarck
Game: FFXI
Posts: 185
By Bismarck.Radec 2026-02-06 19:06:02
I'm trying to reduce the number of /checks I have to do when searching Temenos.
Small sample size, but yesterday I found/killed 3 ITGs and they were all the 3rd ID in the pack. If anyone has been tracking ITG IDs, have you seen either a non-3rd ID mob, or can you confirm 3rd ID mobs?
+1 more middle pop, still checking everything on the way
Temenos Meeble (C4, 2nd half group)
16929471 / 0x10252BF
0x010252[BD,BE,BF,C0,C1]
Edit: And the next one was first of five, alas. Full checking still required I suppose.
Carbuncle.Nynja
サーバ: Carbuncle
Game: FFXI
Posts: 7086
By Carbuncle.Nynja 2026-02-06 23:55:11
I expect some "lol idiot" responses, but I accidentally double tapped a box and burned my freebie on a known 3k box.
For all the time SE has put unnecessary prompts, sometimes even double prompts, I'm surprised theres no prompt for this one to use the freebie.
[+]
Carbuncle.Maletaru
サーバ: Carbuncle
Game: FFXI
Posts: 4051
By Carbuncle.Maletaru 2026-02-07 00:30:15
I expect some "lol idiot" responses, but I accidentally double tapped a box and burned my freebie on a known 3k box.
For all the time SE has put unnecessary prompts, sometimes even double prompts, I'm surprised theres no prompt for this one to use the freebie.
I think the free boxes might have a different 5k system. I've heard reports of people getting 3k then 5k immediately after. It's just anecdotal and I didn't ask for pics or anything, but there's at least some vibes out there that the 5k for free boxes might be different.
サーバ: Phoenix
Game: FFXI
Posts: 294
By Phoenix.Gavroches 2026-02-07 07:17:23
I have had full inventory (yeah I know in a rush and full of actual trash), so couldn’t claim the whole loot after opening the box, made some room, clicked again, got the left over loot AND burn the extra tag at the same time (I do have a picture of it on discord to show that), funny thing that also fill up my inventory and so burn the 2nd extra. There is no prompt… and you will burn your extra or loose part of your loot, but the matter is last of the list, so you got to get that right… Cant say if the extra bar is a different system, but was 5 + 3
Carbuncle.Nynja
サーバ: Carbuncle
Game: FFXI
Posts: 7086
By Carbuncle.Nynja 2026-02-07 07:57:37
So far the four chars I burned my extra box on all got 3k. Though to be fair, I'm burning these ones on expected 3k boxes because I dont want to *** up all my rotations and note taking across all my chars.
But at the same time, if there is some suspicion that "the free boxes follow their own rotation", then this shouldnt matter. When I get another freebie, I can use them in a more controlled situation to get some information ie: when I have 2 or 3 chars sitting on a known HQ box.
Also, respectfully I dont care for "I've heard reports", because I dont have enough fingers and toes to account for all the reports I've read here of "I opened four different boxes and got 3k every time" just to remind people every time if you're capped units, you're going to get 3k units regardless of it being a NQ or HQ box.
Carbuncle.Nynja
サーバ: Carbuncle
Game: FFXI
Posts: 7086
By Carbuncle.Nynja 2026-02-07 08:03:16
Though I do know the message when you open with a freebie has its own bugs:

What do you mean "can be collected after 0 more attempts"?!?
I'm confident I'm not zero'd out for the week since I refarmed the temp item for that floor before leaving. If I was ineligible to open the box, I wouldnt get the temp item.
By Garfield 2026-02-07 08:41:38
It's kind of in the msg itself "unique data can be collected 0 more times" I assume you don't have multiple unique data charges? I'll give it tho that the wording is a bit weird.
Carbuncle.Nynja
サーバ: Carbuncle
Game: FFXI
Posts: 7086
By Carbuncle.Nynja 2026-02-07 08:54:12
I assume you don't have multiple unique data charges Its probably that. I was probably thrown off as I have one box left to open for the week.
Carbuncle.Nynja
サーバ: Carbuncle
Game: FFXI
Posts: 7086
By Carbuncle.Nynja 2026-02-07 14:36:53
I just noticed somewhere along the way I double tapped with that same char in Temenos, so I'm burning my freebie on my other chars there to balance everyone out again. So far I've turned in 8 freebies (I checked logs on the culprit char) on known 3k boxes across both areas and gotten 3k from the freebie every time.
I really doubt the freebies have their own rotation alongside temp item openings. It should be rather easy to dispute by opening a freebie on an expected 5k box (where your previous three were 3k boxes). All it takes is one 3k box (aka: one shard) from what should have been a HQ box to confirm the freebie boxes have their own rotation.
*edit: 2 more known 3k boxes rewarded 3k. I'm really skeptical on this "freebie boxes are its own rotation" theory.
サーバ: Phoenix
Game: FFXI
Posts: 294
By Phoenix.Gavroches 2026-02-08 15:53:05
Dont know if freebies have their own rotation, would be hard to prove, but last night, one in my group, on the way up, freebies in 3rd tower 5K, then climb chest on 4th, 5K as well. So 5K is possible on freebies and back to back with the regular KI box. No zoning, 5-7 min top between each other
Carbuncle.Nynja
サーバ: Carbuncle
Game: FFXI
Posts: 7086
By Carbuncle.Nynja 2026-02-08 16:38:06
Phoenix.Gavroches said: »would be hard to prove Easy to prove, and there are two ways to do it:
1-Open a known 3k box with freebie but get 5k
2-Open a known 5k box with freebie but get 3k
When the expected result is 100%, all it takes is one deviation, provided accurate documentation leading up to that point, to prove its own rotation. The only hard part would be getting enough of a sample size to convince the doubters that its using the same rotation.
Carbuncle.Nynja
サーバ: Carbuncle
Game: FFXI
Posts: 7086
By Carbuncle.Nynja 2026-02-10 23:29:26
I'm trying to reduce the number of /checks I have to do when searching Temenos.
Small sample size, but yesterday I found/killed 3 ITGs and they were all the 3rd ID in the pack. If anyone has been tracking ITG IDs, have you seen either a non-3rd ID mob, or can you confirm 3rd ID mobs?
+1 more middle pop, still checking everything on the way
Temenos Meeble (C4, 2nd half group)
16929471 / 0x10252BF
0x010252[BD,BE,BF,C0,C1]
Edit: And the next one was first of five, alas. Full checking still required I suppose. Just to add to yours
ITG Unseelie 0x2D7, number 2 of 5 in pack
Carbuncle.Nynja
サーバ: Carbuncle
Game: FFXI
Posts: 7086
By Carbuncle.Nynja 2026-02-11 20:56:59
22 hrs later that mob is still the ITG
"why does this matter"
idk if anyone still buys into this, but one of the old theories about Apy ??? popping more often was due to it being the more commonly used bot spot and the ITG mob gets swapped around. Just throwing a wrench into that theory.
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By dobrakragnarok 2026-02-12 00:20:03
Question about units. Just started doing Limbus and im getting 3k per run from chest, nothing else. Is the 50k cap possible? If i go 2 more time this week i will have opened the chest 5 times and max out at 15k units. Am i missing something to reach 50k?
サーバ: Asura
Game: FFXI
Posts: 191
By Asura.Bronzequadav 2026-02-12 00:23:29
You get units every time you fill the bar and obtain the temporary item from each floor on top of the 3-5k units from the end chest per run.
The higher level you set it, the more units you get from temporary item.
At 135 a single chest climb is about 9-10k units total, at i119 its like 5-6k? I think, I'm not sure.
By dobrakragnarok 2026-02-12 00:26:49
I just did 3 runs in a row @ lvl 135, got 3k per run from chest for a total of 9k. nothing else.
サーバ: Asura
Game: FFXI
Posts: 191
By Asura.Bronzequadav 2026-02-12 00:27:32
Are you at the unit cap? there is a total cap to the amount of units you can hold. Said cap increases by 3k every time you open a chest.
If your units are capped, you're only going to get 3k from the end chest as opening it is increasing your cap by 3k.
[+]
By dobrakragnarok 2026-02-12 00:35:18
Ahh ok that makes sense, My cap is the problem. thanks for clearing that up for me BQ.
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 11165
By Asura.Sechs 2026-02-12 07:28:37
Maaaaan I wish I ever had the issue of being at the units cap lol
Carbuncle.Nynja
サーバ: Carbuncle
Game: FFXI
Posts: 7086
By Carbuncle.Nynja 2026-02-12 08:01:11
Go with a group and do CL135, you'll cap out in no time.
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 11165
By Asura.Sechs 2026-02-12 08:18:53
I honestly have no clue what you're talking about. The few times I do limbus it's always with a group and pretty much always on 135 so clearly you must be talking about something else I'm missing from your post °_°
サーバ: Phoenix
Game: FFXI
Posts: 294
By Phoenix.Gavroches 2026-02-12 08:32:00
After someone actually posted the math, it actually make close to no sense to do 135, 119-125 is all you need.
Need 31 matter, at 60% drop 31/.6=51.667 so 52 climb each tower
52*6000(got to be the minimum right, 3K from chest 1/4 5k plus the bar)=312,000*2=624,000. There’s no need to stress. Maybe a couple extra here and there but no real need.
Now for the shard, 52*2*1.25=130 shard minimum so there’s a slight shortage there, but the amount of multiboxer/bot should handle that.
Save your time people.
Carbuncle.Nynja
サーバ: Carbuncle
Game: FFXI
Posts: 7086
By Carbuncle.Nynja 2026-02-12 08:56:40
If I explain to you why you cant just look at the big picture, are you gonna spam me with PM's again?
Anyways, you cant look at the big picture because the chart is not linear.
Levels 1-10: 10 Matter and 50950 units required
Levels 11-20: 10 Matter and 182900 units required
Levels 21-30: 10 Matter and 395800 units required
Presuming the rate you get units and matter is linear, and it should be more the most part barring luck on matters, you will struggle to keep your units uncapped at the start then struggle to have enough units for upgrades at the last few levels.
I didn't see a thread dedicated to new-new Limbus so here's one with some findings. I’ve continued to edit this post with new discoveries made throughout the thread.
For entrance and zone info, really the SE post is best:
https://forum.square-enix.com/ffxi/threads/62862-June-10-2025-%28JST%29-Version-Update?p=667175&viewfull=1#post667175
Obtaining the Key Items / Units
Kill mobs to fill the bar in the upper left. Seems to take 6-15+ mobs per floor, this increases based on the chosen mob level and number of people in your party. You continue to get units as long as you want to sit there and keep killing and refill the bar, but at half the rate. Whether this is comparable to the units gained by continuing to move floors and finishing the event to get the chest bonus is up a function of your personal kill speed and group size.
Each Temporary KI looks like "Apollyon SE #1 data", and you get 1 per floor. You keep them until you open a chest and then they are all lost. You get a KI for filling up the bar at the top of the screen on each floor. I didn't count but I think it requires like 10 mobs per floor (this apparently varies by level choice). Once you get a KI, you should get to keep it even if you leave Limbus. You would lose any progress on any un-completed floors, but this is like 6-10 kills so no biggie.
You can enter any section / floor at any time. You don't need to go in any type of order or "climb" if you're missing one of the upper KIs from a run that got interrupted.
Once you choose a level (119-130), I think you need to keep that level choice until you open a chest. If you adjust it after getting some KIs, you might lose them. The NPC dialogue isn't too clear on this.
There were no direct drops from mobs, of any kind.
Mob Details
All the mobs seem to have pretty serious DT, probably 50% (confirm by Brixy as 50%, per Air Knife expected enspell dmg). But they aren't hard. They hit like 130s. AoE/Cleaving is extremely nerfed.
Pulling mobs is weird. Any initial spell cast before initial aggro / dynamic level adjustment may land, but will not remain on the mob. You will not see a message to reflect this.
If you pull with silence (while it's un-aggroed), it appears the silence instantly wears without any message, likely due to the dynamic-level adjustment which happens as soon as you aggro (credit to Moonlightagb for this theory, I think it's correct). Silencing twice is probably needed. This doesn't matter much in a party, but if you're solo and mob density is high this effect could be pretty annoying. Other examples later verified by others: If you pull with Immanence, the skill chain will not complete. If you pull with Dia, you can sleep right after.
Mob respawn is on the order of a few minutes but I was pretty lonely this morning. I had one floor with a couple groups and it felt faster, might be dynamic spawn rate.
Aside from the initial-aggro weirdness, everything can be debuffed and slept as expected. Sneak/invis work fine, but true aggro mobs remain like Imps and such.
Getting the goods
In order for the chest to open, you need to finish all of the zone, not just one section. So Apollyon zone is 18 KIs, Temenos zone should be 25 KIs. If the chest says "it won't open", you need more KIs. The chests are located at the exit of each "top floor" in each section. However, you can only open a chest once you have finished all the sections (NW,NE,SW,SE,etc).
After getting all KIs in Apollyon, each character had earned:
About 4000 units from killing mobs and climbing floors
3000 units from finding a shiny ??? on the ground and clicking it
3000 units (one character in the party got 5000 units, no idea why) directly from the chest
So each character of a 6-person party left a ~90 minute run with 10-12k units. EP was ~15k/hr, but this is ML50s fighting level 130s. Maybe it's better if you're lower.
My initial limit on Apollyon units was 30,000. After I opened the chest, that increased to 33,000. It looks to increase 3000 more with each chest open.
Apollyon Units are used to upgrade AF pieces to +4.
Temenos Units are used to upgrade relic pieces to +4.
The upgrade costs are:
Head: 20k units
Body: 30k units
Hands: 15k units
Legs: 25k units
Feet: 10k units
Once I got to 10k units, the furnace did allow me to trade a foot piece, though I didn't choose to complete the process. Trading any other slot did nothing.
I did get the title Apollyon Razer, which I think is just the same as the old title lol
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