Limbus 2025

言語: JP EN DE FR
2010-06-21
New Items
users online
フォーラム » FFXI » Endgame » Sea/Limbus » Limbus 2025
Limbus 2025
First Page 2 3 ... 73 74
Offline
Posts: 9895
By SimonSes 2026-01-19 10:30:25  
Asura.Hadroncollider said: »
Lakshmi.Buukki said: »
Asura.Hadroncollider said: »
with a delay of 84.8 and 46% TA I throw a weaponskill after every 1-3 attack rounds. I did alot of testing on apex flys in crawlers nest and dps went up by 20% compared to malignance.

With the previous RDM TP build (non-Limbus gear, Malignance 4/5 Bunzi head r30), this is pretty much how fast I gain TP. So explain to me how dropping 12% WSD results in a 20% dps gain?

well, what gearsets actually use nyame legs path B on rdm? savage blade and black halo, atleast those are the only ones worth it besides maybe fully upgraded sortie weapons ws's. when is it worth using those 2 ws's? in party situations when your fully buffed and at attack cap (black halo) or not at attack cap because unga-bunga DD's need an accuracy song to be able to hit and Naeglings buff-attack bonus does the trick. Would I run a test soloing unbuffed with savage blade or black halo wich are weaponskills i use rather rarely? no. would I throw my best gear options defensive and offensive wise on those rare occations to do up to 6k more dame per ws? no. Is 27 STP less than 39 STP and makes a difference? yes. would I advice anyone doing what mostly only fits my playstyle wich is pretty self centered? not if you use rdm mostly in group content. Is there any reason to tell someone his opinion on how to gear for his playstyle is "not true" based on something they call "meta" and only covers 10% of the actual game for me and is best to use for multiboxers? I guess here it is. you might be able to count to 3, but no. your ws frequency will be lower with bunzi head and malignance and droping 12% wsd has no impact if you dont use a weaponskill that doesnt fully benefit from wsd. But the whole discussion is kinda obsolete at this point anyways, as everything might completly change. RDM/DRK seems to look interesting with the sworn set as you can almost reliably dish out 6-8 hit ws's without wasting any multihit on the offhand hit from dual wield in your 8-hit caped attack round.

Ok so your scenario is solo right?
And you are using Almace?
This is very specific scenario, that you are pretty much mentioning at the end of discussion, so I would consider it a bait attempt.

Anyway, sim is showing best tp set with 3.085s to WS and only Nyame A it uses is feet. Using Nyame legs,head and feet requires you to use Alabaster earring to make up for haste loss and assuming its r30, that set is 3.087s.

That 3/5 Nyame set and using CDC (with nyame A legs) produces around 6070 dps.

Now having no Nyame A at all and using path B for CDC produces around 5978 dps.

So you are loosing access to Nyame path B, to gain 1.5% dps in your very specific solo scenario.

inb4 sim is wrong and your dps gain is actually 20%, because you eyeballed it in game on 5 mobs sample size.
Offline
サーバ: Asura
Game: FFXI
Posts: 37
By Asura.Hadroncollider 2026-01-19 14:57:05  
SimonSes said: »
Asura.Hadroncollider said: »
Lakshmi.Buukki said: »
Asura.Hadroncollider said: »
with a delay of 84.8 and 46% TA I throw a weaponskill after every 1-3 attack rounds. I did alot of testing on apex flys in crawlers nest and dps went up by 20% compared to malignance.

With the previous RDM TP build (non-Limbus gear, Malignance 4/5 Bunzi head r30), this is pretty much how fast I gain TP. So explain to me how dropping 12% WSD results in a 20% dps gain?

well, what gearsets actually use nyame legs path B on rdm? savage blade and black halo, atleast those are the only ones worth it besides maybe fully upgraded sortie weapons ws's. when is it worth using those 2 ws's? in party situations when your fully buffed and at attack cap (black halo) or not at attack cap because unga-bunga DD's need an accuracy song to be able to hit and Naeglings buff-attack bonus does the trick. Would I run a test soloing unbuffed with savage blade or black halo wich are weaponskills i use rather rarely? no. would I throw my best gear options defensive and offensive wise on those rare occations to do up to 6k more dame per ws? no. Is 27 STP less than 39 STP and makes a difference? yes. would I advice anyone doing what mostly only fits my playstyle wich is pretty self centered? not if you use rdm mostly in group content. Is there any reason to tell someone his opinion on how to gear for his playstyle is "not true" based on something they call "meta" and only covers 10% of the actual game for me and is best to use for multiboxers? I guess here it is. you might be able to count to 3, but no. your ws frequency will be lower with bunzi head and malignance and droping 12% wsd has no impact if you dont use a weaponskill that doesnt fully benefit from wsd. But the whole discussion is kinda obsolete at this point anyways, as everything might completly change. RDM/DRK seems to look interesting with the sworn set as you can almost reliably dish out 6-8 hit ws's without wasting any multihit on the offhand hit from dual wield in your 8-hit caped attack round.

Ok so your scenario is solo right?
And you are using Almace?
This is very specific scenario, that you are pretty much mentioning at the end of discussion, so I would consider it a bait attempt.

Anyway, sim is showing best tp set with 3.085s to WS and only Nyame A it uses is feet. Using Nyame legs,head and feet requires you to use Alabaster earring to make up for haste loss and assuming its r30, that set is 3.087s.

That 3/5 Nyame set and using CDC (with nyame A legs) produces around 6070 dps.

Now having no Nyame A at all and using path B for CDC produces around 5978 dps.

So you are loosing access to Nyame path B, to gain 1.5% dps in your very specific solo scenario.

inb4 sim is wrong and your dps gain is actually 20%, because you eyeballed it in game on 5 mobs sample size.


I dont think Almace is a very specific scenario that could be a bite attempt if its about soloing as it makes sense to solo with it... I also dont know what exactly the sim does as I went with as much stp I need to get to 1k TP in the smalest number of hits after ws and how much stp I need in WS set to make it possible. I also got Lehko's Ring as my TP gear is focused on dex, stp and crit (66%)so I dont have any haste problems.
The comparison was no food, only trust cornelia, only buffs I could cast myself (705 enhancing skill back then), AM3 maintained, nin sub, Dia III:
main="Almace",
sub="Gleti's knife",
ammo="Aurgelmir Orb +1",
head="Bunzi's Hat", (r25)
neck="Lissome Necklace",
ear1="Eabani Earring",
ear2="Sherida Earring",
body="Malignance Tabard",
hands="Malignance Gloves",
ring1="Ilabrat Ring",
ring2="Chirich Ring +1",
back="Sucellos's Cape",
waist="Reiki Yotai",
legs="Malignance Tights",
feet="Malignance Boots"
+88STP 96TP/hit/8 hits to 1k
TP/hit on incoming dmg 22((if anyone cares)/7 hit build after 5 hits on me)

vs my Tp set with 3 nyame path A parts:
+109stp 109TP/hit/7 hits to 1k
TP/hit on incoming dmg 30((if anyone cares)/6 hit build after 4 hits on me)

target was 33 apex hornflys + 22 locus hornflys, tryed to hold 3 at all times to make it as close to a solo scenario as possible. dps on scoreboard was ~4100 on 1st set and ~4800 on second, WS set was the same for both (old). Also 1st set required me to cast cure IV 6 times, 2nd set 2 times.
Offline
Posts: 9895
By SimonSes 2026-01-19 16:40:08  
Asura.Hadroncollider said: »
I dont think Almace is a very specific scenario that could be a bite attempt if its about soloing as it makes sense to solo with it...

The bait was, that you was talking about those sets for 4 posts and only in 5th you said anything about your specific scenario of being solo. We were obviously talking about party scenario and you knew it and you was intentionally waiting to come out with information about solo.

Lehko is very specific ring too, especially for RDM. Not having Ephramad's is a major dps loss for party scenario.

Also what exactly you are gearing for with that solo set? Most solo fights are very specific. I would also consider things like /dnc and haste samba for faster tp gain and additional -13% def if you need it. Also Nitric Baselard. Going for -52% def down can change what you use a lot. WS wall would be another issue if you go for something like E boss.
 Quetzalcoatl.Jakey
Offline
サーバ: Quetzalcoatl
Game: FFXI
User: Jakey
Posts: 477
By Quetzalcoatl.Jakey 2026-01-19 17:46:00  
The things about that set I find weirdest is you say you have lehko's but you aren't using it in the tp set and also using that neck over Anu torque. I realize you are wanting to reach specific hit builds but the extra store tp from those 2 slots would allow you to have enough extra to run Hatairoi ring which is especially strong in an Almace build.

The thing about the scenario that is weird is you talk about fighting hornflies to parse it for testing but what are you actually wanting to use this set to fight? brewing up specific builds for specific fights, especially solo, is great and I do it often but its hard to judge your set nor your testing procedure without knowing what you intend to use it for.
 Carbuncle.Nynja
Online
サーバ: Carbuncle
Game: FFXI
User: NynJa
Posts: 6803
By Carbuncle.Nynja 2026-01-19 21:43:58  
Carbuncle.Nynja said: »
Found 2 ITG's in a Temenos climb, no ??? from either one.

3 more IG mobs in Temenos with nothing.
This is *** stupid.
[+]
 Asura.Sechs
Offline
サーバ: Asura
Game: FFXI
User: Akumasama
Posts: 11050
By Asura.Sechs 2026-01-20 00:49:23  
Well it's clear there are other pre-reqs for popping the ??? after you kill the ITG.
These conditions are different in Apo and Temenos.
Appearently in Apo they're so simple that they get fulfilled almost everytime, and it's not the case with Temenos?
But yeah, *** stupid indeed.
 Carbuncle.Elvaanmoq
Guildwork Premium
Offline
サーバ: Carbuncle
Game: FFXI
User: Imoq
Posts: 250
By Carbuncle.Elvaanmoq 2026-01-20 01:10:42  
Asura.Sechs said: »
Well it's clear there are other pre-reqs for popping the ??? after you kill the ITG.
These conditions are different in Apo and Temenos.
Appearently in Apo they're so simple that they get fulfilled almost everytime, and it's not the case with Temenos?
But yeah, *** stupid indeed.

Could this be something silly as "physical kill" (Apollyon) and "magical kill" (Temenos)?
 Asura.Eiryl
Offline
サーバ: Asura
Game: FFXI
User: Eiryl
By Asura.Eiryl 2026-01-20 01:14:20  
No. It's. Just. Random.

You kill the ITG it drops or it doesn't. There's no kill it this way or face that way or be this job or on this day. Just stop.
 Asura.Sechs
Offline
サーバ: Asura
Game: FFXI
User: Akumasama
Posts: 11050
By Asura.Sechs 2026-01-20 01:18:43  
Asura.Eiryl said: »
No. It's. Just. Random.

You kill the ITG it drops or it doesn't. There's no kill it this way or face that way or be this job or on this day. Just stop.
Many people initially made this hypothesys.
It still stands don't get me wrong, but it doesn't explain why the Apollyon ??? is pretty consistent and pops almost everytime whereas the Temenos one seems to be pretty rare.
If the conditions were the same, if the condition was simply "X% chance to pop after you kill ITG" then we should've seen a somewhat equal distribution of ??? pops over the course of what, has it been one year now since Limbus release?
And yet we do not, Apo ones are way more common.

So, to me, this means it's not simply a straight X% after you kill, but there's some other condition. A condition that appearently has to be very simple for Apo and not the same in Teme.

Or do you see any fallacy in my way of reasoning?
 Asura.Eiryl
Offline
サーバ: Asura
Game: FFXI
User: Eiryl
By Asura.Eiryl 2026-01-20 01:21:10  
It's just floor layouts.

One zone is all straight paths. The other on has ups and downs and lefts and rights.

Guess which one gets found easy and which one is hard.
 Fenrir.Velner
Offline
サーバ: Fenrir
Game: FFXI
User: Velner
Posts: 475
By Fenrir.Velner 2026-01-20 04:02:22  
Asura.Sechs said: »
Or do you see any fallacy in my way of reasoning?

There are mobs that are never, ever, EVER killed in Temenos with all its nooks and crannies. Apollyon is wide open, mobs wander a bit, and has huge link potential.

In searching out the '???' in Temenos on Fenrir, it's just a matter of us teaming up, climbing towers, and /checking every mob to kill the ITG mob. It seems to be reassigned immediately after the ITG dies and it seems truly random as to when the '???' spawns. Could be 7 kills. Could be 20. (That's the range I've seen). But you can definitely force the pop by just focusing on searching out and killing ITG mobs. It seems unlikely there's a secret condition. Last time we did it, I killed every single ITG mob I found on BRD with Savage Blade and it eventually just popped.
 Asura.Sechs
Offline
サーバ: Asura
Game: FFXI
User: Akumasama
Posts: 11050
By Asura.Sechs 2026-01-20 05:03:44  
Wasn't a "condition" mentioned in the official SE patch notes text though?
Pretty sure it was, but the way it was worded was pretty vague in typical old-style SE notes so it could mean anything, doesn't necessarily rule out the "kill ITG and there's a X% for ??? to pop" theory.
Offline
サーバ: Asura
Game: FFXI
Posts: 37
By Asura.Hadroncollider 2026-01-20 05:09:11  
this is the limbus section. I gonna be grinding limbus for atleast a whole year from now on. yay. most runs I do are either solo or duo. still doing shinryu too.
The set i run got anu and lehko's, it uses the maximum stp you can get on rdm, besides 2 nayme path A parts.
 Asura.Wotasu
Offline
サーバ: Asura
Game: FFXI
User: Wotasu
Posts: 382
By Asura.Wotasu 2026-01-20 05:43:50  
Have I missed an announcement about SE raising the weekly cap from Limbus?
I used to be 0 remaining mid run on the 5th climb. Now I have 20k+ extra.
 Bahamut.Eamorayden
Offline
サーバ: Bahamut
Game: FFXI
User: Crerant
Posts: 10
By Bahamut.Eamorayden 2026-01-20 06:08:57  
Asura.Wotasu said: »
Have I missed an announcement about SE raising the weekly cap from Limbus?
I used to be 0 remaining mid run on the 5th climb. Now I have 20k+ extra.
You did miss that yeah. Cap was raised with the Jan version update. Bumped from 50k to 70k and you can still carry over an extra week as you could before so that went up accordingly. https://forum.square-enix.com/ffxi/threads/63745-January-13-2026-(JST)-Version-Update
[+]
Offline
Posts: 9895
By SimonSes 2026-01-20 06:40:24  
Asura.Hadroncollider said: »
this is the limbus section. I gonna be grinding limbus for atleast a whole year from now on. yay. most runs I do are either solo or duo. still doing shinryu too.
The set i run got anu and lehko's, it uses the maximum stp you can get on rdm, besides 2 nayme path A parts.

You do 119 mobs or 135? You kill with 4x cdc?
Offline
Posts: 237
By Veydal1 2026-01-20 08:03:45  
Has anyone ever killed the Apollyon ITG and NOT gotten the ??? to spawn?
 Carbuncle.Nynja
Online
サーバ: Carbuncle
Game: FFXI
User: NynJa
Posts: 6803
By Carbuncle.Nynja 2026-01-20 08:16:14  
I know I went 1/1 when I popped the ??? in Apollyon. I didnt even know I killed an ITG, I only noticed because my addon that alerts me when I run near a ??? went off. I also dont have much other opportunity to hunt down ITG's in Apollyon because the ??? is always up.

I've killed 7 ITG's (that I know of) in Temenos now without it spawning.
 Asura.Sechs
Offline
サーバ: Asura
Game: FFXI
User: Akumasama
Posts: 11050
By Asura.Sechs 2026-01-20 08:23:34  
I'm still a bit skeptic it's "just" a chance on each ITG kill, that somehow seems to be incredibly consistent in apo but not in teme.
Granted that the level design point raised by other people is strong, so I dunno what to think anymore.

It feels strange to me that this huge difference is caused "just" by the different levels layout.
Then again do I think it could be that? Well, it does sound strange but then again possibile, I don't see why not.
Offline
Posts: 237
By Veydal1 2026-01-20 08:51:26  
I don't know how it is on other servers, but on Cerberus, we just sneak/invis to the exit and pull the nearest mobs there. Goes for both Temenos and Apollyon. There aren't many people doing Limbus, so you rarely see other mobs getting pulled due to being overcrowded. Maybe it's more active on other servers, so mobs further from entrance / exit get pulled. That could explain why it's so rare to see it spawn on smaller servers, yet seemingly spawns all the time on servers like Asura.
 Carbuncle.Nynja
Online
サーバ: Carbuncle
Game: FFXI
User: NynJa
Posts: 6803
By Carbuncle.Nynja 2026-01-20 09:20:51  
Asura.Sechs said: »
It feels strange to me that this huge difference is caused "just" by the different levels layout.
Its not entirely out of pocket. About 45% of Temenos mobs go untouched compared to say ~10% in Apollyon (there are mobs way off the beaten path, or some that just wont get dealt with entirely ie: slimes).

Temenos NEW:
1F: 10 of 20 untouched guaranteed. Its only the mobs at the entrance or exit getting killed, the two back area mobs arent getting killed.
2F: 10/30 getting killed, again only the mobs at the entrance or exit. Doubt the mobs in the big middle room and stairs are getting much attention.
3F: 20/20 likely getting dealt with.
4F: 20/20 likely getting dealt with.
5F: 10/20 getting killed, again the ones at the entrance and exit. Doubt the far mobs are getting pulled.
6F: likely 10/20 getting killed. This number might be different in the sea area to avoid pixies.
7F: Probably 20/20 overall get killed with since its a chest room so S/I are getting dropped along the way.
Total x3: 300 / 450 get killed

Temenos Central:
The biggest issue with this area is how large it is. No ones putting sneak/invis to kill mobs half way through and put sneak/invis back up to go the rest of the way. All the trash being killed will either be near the entrance or exit, listed in bold.
1F (OG Central Basement 1): The outer perimeter has 15 orcs (entrance, SE room, E room), 5 dolls / 5 weapons (NE room), 15 Quadavs (in the big room up top), 5 doll / 5 weapons (NW room), 15 yags (E, SE, exit) and 12 bomb/cluster in the middle room shortcut.
22/77 get killed regularly

2F (OG Central 1st): There are 10 Cryptos, 5 Golem / 6 Bombs, 10 antica, 5 pot / 6 bombs, 10 sahagin. 20/52 get killed regularly

3F (OG Central 2). 5 Aern, 5 Euvhi/5Ghrah, 5 Pixie, 5 Euvhi / 5 Ghrah, 5 Aern, 6 bomb, 10 aern, 6 bomb, 5 aern, 5 euvhi / 5 ghrah, 5 unseelie, 5 euvhi/5ghrah, 5 aern.
30 / 92 get killed regularly.

4F (OG Central 3):
5 Ghrah / 5 Gigas, 5 Gob, 5 Meeble, 5 Euvhi, 5 Aern, 5 Unseelie, 5 pixie, 5 euvhi, 5 meeble, 5 goblin, 5 ghrah / 5 gigas.
YMMV might differ on this one, but whats bolded is my take. The way I handle this floor is to run through the first set of Ghrah and stop before the Meebles, kill off whatever Ghrah and Gobs I have. Usually one of the ghrah will quick cast something that kills my sneak/invis but If I'm lucky, I'll kite all the way to the Euvhi's and deal with them there. Open box, then kill a couple more Euvhi's to partially refill bar. s/i to exit and kill whatver Ghrah's to pick up another C4 temp so I dont have to do C4 on my next run.
20/65 get killed regularly.

Final tally: 392 of 736 get killed regularly
[+]
Offline
サーバ: Asura
Game: FFXI
Posts: 37
By Asura.Hadroncollider 2026-01-20 09:56:04  
SimonSes said: »
Asura.Hadroncollider said: »
this is the limbus section. I gonna be grinding limbus for atleast a whole year from now on. yay. most runs I do are either solo or duo. still doing shinryu too.
The set i run got anu and lehko's, it uses the maximum stp you can get on rdm, besides 2 nayme path A parts.

You do 119 mobs or 135? You kill with 4x cdc?

119 and 3x cdc... besides pld mobs in temenos. they need more. mages and rangers only 2. its an hour/run basically, can be more if some anoying party kills as slow as me and claims my pulls or if the lag is so bad that I fight the game, not the mobs.
 Asura.Shiraj
Offline
サーバ: Asura
Game: FFXI
User: Shiraj
By Asura.Shiraj 2026-01-20 10:15:32  
Veydal1 said: »
Has anyone ever killed the Apollyon ITG and NOT gotten the ??? to spawn?
Last month during the first rotation of NMs me and a few friends went hunting for the ??? in Temenos to spawn Ultima. 5~ of us, took around 6 hours to kill roughly 21 ITG mobs before the ??? spawned. I spawned it with a Black Halo from a WHM. Seems pure chance, but far less ITGs get killed in Temenos over Apollyon due to the density of the mobs. When we were hunting mobs so many ITGs were unseelies or pixies, or even a cluster upstairs in the sides in Central etc.

In apollyon you just run in a straight line and often can pull it by mistake without even realising, to find it it Temenos you have to go out of your way to get it.

Edit: the ??? spawns instantly after killing the ITG if it was going to spawn. You immediately see the shiny sparkle at its feet before the dead body goes away. And the ITG mob instantly respawns or changes another mob that's already spawned to ITG. We had gotten lucky one time and found ITG back to back within 30s of another
[+]
 Fenrir.Velner
Offline
サーバ: Fenrir
Game: FFXI
User: Velner
Posts: 475
By Fenrir.Velner 2026-01-20 11:27:29  
Veydal1 said: »
Has anyone ever killed the Apollyon ITG and NOT gotten the ??? to spawn?

I'm not 100% sure but I believe somebody must have as I was once clearing the 3rd Bug Floor for units over and over and over and about an hour into my farm the '???' spawned. Either the old '???' disappeared and I got the first ITG mob assigned, or somebody killed one somewhere and it got reassigned to my floor. But it's tough to really hunt Apollyon because it seems to always be up.
[+]
First Page 2 3 ... 73 74
Log in to post.