Campaign Battle Fix |
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Campaign Battle fix
Why Square does not make Campaign battle give u 20000 exemplar each defence or attack? and also give it the new Besieged Treatment increase level of mobs?
Because they are lowmaning game development.
Next question?
Pantafernando said: » Because they are lowmaning game development. Anything above Ambu rotation requires two to three months to implement at this point.
Pantafernando said: » Anything above Ambu rotation requires two to three months to implement at this point. You’re probably right? But it still boggles the mind that it would take so long to literally go into an xml or lua file or whatever they use and adjust mob levels/stats and copy/paste an Exemplar Point reward string and just set a value. Should be able to have one technician do it for the entirety of campaign in probably one 8-hour day, maybe two? Just strictly changing some values and adding rewards should be very reasonable for any human to do. *BUT* they don’t have a good enough reason to care enough to pull one or two guys to make it happen. Online
Posts: 3,621
I'd be all for ilvl campaign. I actually found it fun for a long time.
Nocturnus Mail +1 anyone??? they could also add Temenos Version 3 and Limbus Version 3 for the new players to catch up instead of Ambuscade and they will need to make it easy, what's the point of that when you can just Bandage fix.
an example would be Af or Relic armors could drop +2 119 Version for the new players to do something since its very hard to invite them for ambu barely anyone helps them, as for Temenos it would drop +2 flamma/and the other mage sets for example, its better than just leaving it out there also have a random pulse weapon and armor to drop from any pulse stuff and increase the drop to at least 10%. there is still so many things u can do with this game with rehashing assets. Yeah Campaign ilvl would be my preferred next piece of content.
Campaign mobs are generally beefy boys. The kind that could say, take a 3 step Prime SC and still be alive. The best part of it is simply that you can have the area near the starting cities be original difficulty and you can have it increase in difficulty as you approach the thrown room. Add new battlefields at the beastman strongholds that have a daily lockout like peach power. I hope ilvl Besieged happens, is successful, and lead to this. Can keep dreaming but SE is giving us nothing now. We're lucky to get anything significant outside of a Master Trial each year.
Phoenix.Iocus said: » Yeah Campaign ilvl would be my preferred next piece of content. Campaign mobs are generally beefy boys. The kind that could say, take a 3 step Prime SC and still be alive. The best part of it is simply that you can have the area near the starting cities be original difficulty and you can have it increase in difficulty as you approach the thrown room. Add new battlefields at the beastman strongholds that have a daily lockout like peach power. I hope ilvl Besieged happens, is successful, and lead to this. |
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