New Games Suck... Or Is It Just Me?

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2010-06-21
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New games suck... or is it just me?
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By Kaffy 2024-11-15 11:45:51  
I've said this before, but it's a choice to be so cynical and pessimistic. I disagree strongly that capitalism can be reduced so simply to doing the least for the most gain. That strategy works sometimes, but without innovation and the desire for excellence a lot of products would never exist.
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By Afania 2024-11-15 11:57:40  
Kaffy said: »
but it's a choice to be so cynical and pessimistic.

Not my choice though. I purchased several dozens of games from the past 3 years, and the only game that I really disliked to the point that I want to throw my disc out of window is just Trails through Daybreak, that's it.

Everything else I enjoyed them to a certain degree so I have positive opinions on gaming industry as a whole. Although some really shallow games like Valkyrie Elysium made me felt like I should wait for an even deeper discount because it was too mediocre for the price that I paid for. Wouldn't mind some dumb shallow action fast food hack and slash at $15-$20 though. Brainless shallow games have their place in my entertainment world just like deep masterpieces.

That being said, I do read all the player negative reviews before I purchase a game, to ensure the flaws can be tolerated.

And I am always open to play a genre or style that I've never play before. I change game genre all the time. So if I just finished an action platformer, the next game will be simulation or VN or point and click. This way I won't get burned out from playing the same formula over and over.

Imo changing genre constantly is one key to keep feeling new and inspired when I play new games. I suggest every gamer try that sometimes.
 Asura.Eiryl
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By Asura.Eiryl 2024-11-15 12:17:41  
 Asura.Iamaman
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By Asura.Iamaman 2024-11-15 12:23:55  
It's possible for both to be true.

There are certainly businesses and people who are innovating, doing great work, and operating with some measure of integrity. For every one of those, there are a few dozen who aren't and are functioning at the lowest possible level, though. Most businesses profit and are more successful when they can scale, but doing that and maintaining innovation/flexibility/etc isn't easy especially when operating with lower priced staff and doing more mediocre work is a lot cheaper and scales much higher.

Also, I got diabetes looking at that image.
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By Kaffy 2024-11-15 15:05:30  
Look how many Dark Souls clones there are, or how any action rpg today gets called a soulslike or is compared to it.

Copycats are inevitable, but they have to have something worth copying in the first place.
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By Lilllith 2024-11-15 16:12:09  
I liked Stellar Blade and Wukong. I tried Elden Ring and didn't like the combat. Gave it like 5hrs and just couldn't get into it.
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By Afania 2024-11-15 21:46:07  
Kaffy said: »
Look how many Dark Souls clones there are, or how any action rpg today gets called a soulslike or is compared to it.

Copycats are inevitable, but they have to have something worth copying in the first place.


To be fair, a lot of "soulslike" games aren't anywhere close to dark souls in terms of game mechanics and level design philosophy. I wouldn't call them clones.

But it seems that people have the tendency to call a hard game "soulslike" these days. That doesn't mean those are really dark souls clones if core combat mechanics and level design philosophy is different.

DS's combat has a strong focus on stamina management and positioning/distance. Like, much stronger than average arpg. With very little focus on technical input skill like combo or complicated moveset choice. It also has a focus on using environmental hazards/traps. Those design philosophy kinda made DS unique.

people call games like Nioh or Sekiro soulslike all the time which is absolutely incorrect term used.

If we search for games that really followed DS's design philosophy, not just a hard game being branded as soulslike, then there aren't that many true dark souls clones in the market imo.

Edit: also, in the field of marketing, when you want to introduce a new product to strangers, the most effective way is to compare it with something kinda similar so people can understand quickly. That's another reason why soulslike term is being used often.

But "kinda similar" isn't the same as copying imo.
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 Ragnarok.Zeig
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By Ragnarok.Zeig 2024-11-16 04:20:46  
Afania said: »
Nioh
Nioh is actually very Soulslike in terms of basic combat. Perhaps more Soulslike than Dark Souls itself lol (as in, "more royalist than the king" - stam management is tighter & the game is extremely more punishing for mistakes)
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By Afania 2024-11-16 06:13:59  
I haven't play nioh, but I am under the impression that it has a mission based structure, faster/more aggressive and more complex combat plus stance system. That's why it feels somewhat different from DS to me.
 Ragnarok.Zeig
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By Ragnarok.Zeig 2024-11-16 06:36:50  
That's true but its skeleton is very Soulslike, that's why I said "basic" combat. Fundamentally it's the same, but Nioh has more depth & options. Also bonfire system.
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By Afania 2024-11-16 07:17:29  
Personally I always view the bonfire system a more immersive version of checkpoint system that existed since 90s. In the 90s people select "continue" after they game over, and the game will start from the last check point. In megaman X series players even keep all the upgrade that they found when they continue and restart a stage. So continue in this case isn't the same as reload a save, but keeping the progress from previous lives.

In other words, checkpoints that doesn't end a game after game over existed long before DS.

Bonfire only made checkpoint more immersive by being an object in the world. And DS developer gave checkpoint/respawn system a lore. I would say it's an improved version of checkpoint system that is more immersive, but not necessarily something totally unique in video games imo.


Edit: Diablo also had respawn and pick up corpse mechanic after death. So it is a mechanic existed before DS overall
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By Ragnarok.Zeig 2024-11-16 08:09:34  
Nobody said DS invented this or that. The point is that Nioh has a "bonfire system" because it's copying Dark Souls' approach.

Edit: It's interesting that you mentioned Diablo, since Nioh has the Diablo loot vomit, which I abhorr and is the no.1 reason that holds me back from replaying the Nioh games.
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By Dodik 2024-11-16 08:27:18  
"Bonfire" system which dark souls copied from Silent Hill 1 from back in the day except it was a floating light not a bonfire.

None of that is new. It just became popular with a certain name.

Just like no one remembers what AltaVista is anymore, yet that was the only/best search engine available before google.

But if you search for anything online you're googling it not altavista-ing it.
 Carbuncle.Nynja
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By Carbuncle.Nynja 2024-11-16 11:18:42  
If someone tells me is a "soulslike" game, I'm assuming the following criteria is involved:
third person
stamina management
cant mash attack, need to rely on dodging and learning movements
a safe hub (ie: bonfire) to replenish stock, respawn enemies, and hopefully fast travel
 Carbuncle.Nynja
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By Carbuncle.Nynja 2024-11-16 11:20:01  
One thing I hate about Nioh is the randomized augments on equipment from a pool of like 200 possible augments. FFO;SOP did this too, and its *** annoying. Of course, both games made by Team NINJA.

Edit: Nioh may not have been that bad with the random augments, but I know FFO had a stupid list of augments.
 Ragnarok.Zeig
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By Ragnarok.Zeig 2024-11-17 16:29:48  
Dodik said: »
Silent Hill 1 from back in the day except it was a floating light not a bonfire
News to me, unless it's meant as a joke
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By Dodik 2024-11-18 08:27:25  
Ragnarok.Zeig said: »
News to me, unless it's meant as a joke

You're right it wasn't Silent Hill, there was a horror type game in the 90s that had it though, completely forgot the name.
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By Carbuncle.Nynja 2024-11-18 22:16:05  
https://x.com/geoffkeighley/status/1858558214666940883

Looks like they kept GOTY honest, I didnt see much DEI garbage in any of the other categories either (and rightfully so because they were mostly very very bad games in general). Lots of big big mad in the comments about Erdtree being there cuz "its DLC". I kinda get their point, but there was a LOT of brand new content in said DLC. ~50 hours of content for a DLC is more than some games offer.

Using main story/full completion timings from howlongtobeat.com:
Astro Bot - 11-18 hrs
Balatro - 7-38-184 (what the ***?????)
Wukong - 36-66
Erdtree - 26-51
FF7 Rebirth - 47-92-166
Metaphor - 65-82-102
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