New Games Suck... Or Is It Just Me? |
||
New games suck... or is it just me?
Offline
Posts: 261
I've said this before, but it's a choice to be so cynical and pessimistic. I disagree strongly that capitalism can be reduced so simply to doing the least for the most gain. That strategy works sometimes, but without innovation and the desire for excellence a lot of products would never exist.
Offline
Posts: 8980
Kaffy said: » but it's a choice to be so cynical and pessimistic. Not my choice though. I purchased several dozens of games from the past 3 years, and the only game that I really disliked to the point that I want to throw my disc out of window is just Trails through Daybreak, that's it. Everything else I enjoyed them to a certain degree so I have positive opinions on gaming industry as a whole. Although some really shallow games like Valkyrie Elysium made me felt like I should wait for an even deeper discount because it was too mediocre for the price that I paid for. Wouldn't mind some dumb shallow action fast food hack and slash at $15-$20 though. Brainless shallow games have their place in my entertainment world just like deep masterpieces. That being said, I do read all the player negative reviews before I purchase a game, to ensure the flaws can be tolerated. And I am always open to play a genre or style that I've never play before. I change game genre all the time. So if I just finished an action platformer, the next game will be simulation or VN or point and click. This way I won't get burned out from playing the same formula over and over. Imo changing genre constantly is one key to keep feeling new and inspired when I play new games. I suggest every gamer try that sometimes. It's possible for both to be true.
There are certainly businesses and people who are innovating, doing great work, and operating with some measure of integrity. For every one of those, there are a few dozen who aren't and are functioning at the lowest possible level, though. Most businesses profit and are more successful when they can scale, but doing that and maintaining innovation/flexibility/etc isn't easy especially when operating with lower priced staff and doing more mediocre work is a lot cheaper and scales much higher. Also, I got diabetes looking at that image. Offline
Posts: 261
Look how many Dark Souls clones there are, or how any action rpg today gets called a soulslike or is compared to it.
Copycats are inevitable, but they have to have something worth copying in the first place. Offline
Posts: 43
I liked Stellar Blade and Wukong. I tried Elden Ring and didn't like the combat. Gave it like 5hrs and just couldn't get into it.
Offline
Posts: 8980
Kaffy said: » Look how many Dark Souls clones there are, or how any action rpg today gets called a soulslike or is compared to it. Copycats are inevitable, but they have to have something worth copying in the first place. To be fair, a lot of "soulslike" games aren't anywhere close to dark souls in terms of game mechanics and level design philosophy. I wouldn't call them clones. But it seems that people have the tendency to call a hard game "soulslike" these days. That doesn't mean those are really dark souls clones if core combat mechanics and level design philosophy is different. DS's combat has a strong focus on stamina management and positioning/distance. Like, much stronger than average arpg. With very little focus on technical input skill like combo or complicated moveset choice. It also has a focus on using environmental hazards/traps. Those design philosophy kinda made DS unique. people call games like Nioh or Sekiro soulslike all the time which is absolutely incorrect term used. If we search for games that really followed DS's design philosophy, not just a hard game being branded as soulslike, then there aren't that many true dark souls clones in the market imo. Edit: also, in the field of marketing, when you want to introduce a new product to strangers, the most effective way is to compare it with something kinda similar so people can understand quickly. That's another reason why soulslike term is being used often. But "kinda similar" isn't the same as copying imo. Afania said: » Nioh Offline
Posts: 8980
I haven't play nioh, but I am under the impression that it has a mission based structure, faster/more aggressive and more complex combat plus stance system. That's why it feels somewhat different from DS to me.
That's true but its skeleton is very Soulslike, that's why I said "basic" combat. Fundamentally it's the same, but Nioh has more depth & options. Also bonfire system.
Offline
Posts: 8980
Personally I always view the bonfire system a more immersive version of checkpoint system that existed since 90s. In the 90s people select "continue" after they game over, and the game will start from the last check point. In megaman X series players even keep all the upgrade that they found when they continue and restart a stage. So continue in this case isn't the same as reload a save, but keeping the progress from previous lives.
In other words, checkpoints that doesn't end a game after game over existed long before DS. Bonfire only made checkpoint more immersive by being an object in the world. And DS developer gave checkpoint/respawn system a lore. I would say it's an improved version of checkpoint system that is more immersive, but not necessarily something totally unique in video games imo. Edit: Diablo also had respawn and pick up corpse mechanic after death. So it is a mechanic existed before DS overall Nobody said DS invented this or that. The point is that Nioh has a "bonfire system" because it's copying Dark Souls' approach.
Edit: It's interesting that you mentioned Diablo, since Nioh has the Diablo loot vomit, which I abhorr and is the no.1 reason that holds me back from replaying the Nioh games. Offline
"Bonfire" system which dark souls copied from Silent Hill 1 from back in the day except it was a floating light not a bonfire.
None of that is new. It just became popular with a certain name. Just like no one remembers what AltaVista is anymore, yet that was the only/best search engine available before google. But if you search for anything online you're googling it not altavista-ing it. If someone tells me is a "soulslike" game, I'm assuming the following criteria is involved:
third person stamina management cant mash attack, need to rely on dodging and learning movements a safe hub (ie: bonfire) to replenish stock, respawn enemies, and hopefully fast travel One thing I hate about Nioh is the randomized augments on equipment from a pool of like 200 possible augments. FFO;SOP did this too, and its *** annoying. Of course, both games made by Team NINJA.
Edit: Nioh may not have been that bad with the random augments, but I know FFO had a stupid list of augments. Dodik said: » Silent Hill 1 from back in the day except it was a floating light not a bonfire Offline
Ragnarok.Zeig said: » News to me, unless it's meant as a joke You're right it wasn't Silent Hill, there was a horror type game in the 90s that had it though, completely forgot the name. https://x.com/geoffkeighley/status/1858558214666940883
Looks like they kept GOTY honest, I didnt see much DEI garbage in any of the other categories either (and rightfully so because they were mostly very very bad games in general). Lots of big big mad in the comments about Erdtree being there cuz "its DLC". I kinda get their point, but there was a LOT of brand new content in said DLC. ~50 hours of content for a DLC is more than some games offer. Using main story/full completion timings from howlongtobeat.com: Astro Bot - 11-18 hrs Balatro - 7-38-184 (what the ***?????) Wukong - 36-66 Erdtree - 26-51 FF7 Rebirth - 47-92-166 Metaphor - 65-82-102 |
||
All FFXI content and images © 2002-2024 SQUARE ENIX CO., LTD. FINAL
FANTASY is a registered trademark of Square Enix Co., Ltd.
|