I Technically Broke Damage Cap?

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2010-06-21
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I technically broke damage cap?
 Odin.Sneakky
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By Odin.Sneakky 2024-06-26 17:30:30  
Was farming Omen gear and came across this. I know its healing, but I still haven't seen a number over 99k before. Has anyone else seen a number above cap?
 Odin.Sneakky
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By Odin.Sneakky 2024-06-26 17:51:37  
Sorry I would love to post the screenshot, but apparently don't have the option to.
 Cerberus.Shadowmeld
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By Cerberus.Shadowmeld 2024-06-26 17:56:47  
Hybrid Weaponskills could famously go up to like 104k or something because of the way their damage is calculated. It's since been patched. Barrage can technically go over 100k, but that's more of a battle mod thing than a single hit.
 Bahamut.Zedoma
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By Bahamut.Zedoma 2024-06-26 17:59:21  
Odin.Sneakky said: »
Sorry I would love to post the screenshot, but apparently don't have the option to.



Just pasted the wrong link.
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 Carbuncle.Nynja
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By Carbuncle.Nynja 2024-06-26 17:59:49  
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By Tarage 2024-06-26 19:06:01  
The cap probably doesn't exist for healing.
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By K123 2024-06-26 21:43:54  
But benediction always says 99,999?
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By Homsar 2024-06-26 23:11:18  
Benediction says 99999, but it's always healed more than that. I always assumed that the text just wouldn't go above 99999 even if the actual amount healed was more.
 Asura.Melliny
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By Asura.Melliny 2024-06-26 23:43:31  
If the corsair in the wave 3 dyna boss uses wild card close enough to hit the boss with its aoe effect the amount of hp it heals is ludicrous. Even low numbers can heal 15-25%, but a 6 can basically full heal the dyna boss no matter how low you've taken him. We know they have something like 20 million hp, so you're looking at a possible heal of 10 million hp or more right there. That alone should prove there's no upper limit to the healing cap. We as players just don't have the stats available to us to get cures to go that high through normal means. But there are a few instances where mobs certainly do.
 Carbuncle.Nynja
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By Carbuncle.Nynja 2024-06-26 23:47:05  
I'm drawing a blank on what it is, but I thought theres a mob that can do Bene, but it will only restore 99999 ?

Maybe I'm thinking of the Fomor WHM doing bene and hitting Disjoined with it will only restore 99999
 Valefor.Prothescar
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By Valefor.Prothescar 2024-06-26 23:49:02  
There are mobs that will only restore 99k w/ benediction. One thing that does break 99k and fully restores the enemy's HP is Wild Card in Dyna D
 Asura.Melliny
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By Asura.Melliny 2024-06-26 23:53:05  
The game math is set that mobs are hp sponges with relatively low damage output, whereas players have low HP but dish out really big numbers in combat. There's no point in players being able to cure for that kind of power because even a dark knight with all his gear and abilities up won't be pushing his hp beyond the 6-7k range under normal circumstances. You'd need parameter boosting temporary items to push the envelope any further, and fights where those are available aren't the norm. There are a few select scenarios where mobs can restore vast amounts of HP with their SP's. Benediction for example can break the 99k cap in some situations as well.
 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2024-06-27 00:01:30  
Goblin dice in dyna [d] also restores over 99k HP. It's fairly common but you don't see the #s in the log normally
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By K123 2024-06-27 01:49:28  
Homsar said: »
Benediction says 99999, but it's always healed more than that. I always assumed that the text just wouldn't go above 99999 even if the actual amount healed was more.
I know it heals more, that's the point I'm making.
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