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Prime WS Information, Testing, Discussion
Ramuh.Austar
サーバ: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2023-08-21 20:00:18
melee ones will have the secondary 1 to 1.05 randomizer, so you'll have to ws with the same tp until you get a difference between your min and max of 1.05 or you get the lowest number twice.
then do it again with fotia instead of no neck. it'll take a lot longer.
Fenrir.Ahlen
サーバ: Fenrir
Game: FFXI
Posts: 259
By Fenrir.Ahlen 2023-08-21 21:31:26
disaster
1005 19136
1005 18600
1005 19125
1005 18913
1005 18770
1005 18997
1005 19140
1005 19150
1005 19111
1005 18947
1005 18684
1005 19251
1005 19252
1005 19279
1005 18967
1005 3630 (miss first hit)
1005 3569 (miss first hit)
1005 19209
1005 18911
1005 18978
1005 19219
18928
18837
19126
19377
18942
18747
19422
19125
19140
19256
18527
18611
19212
18891
19693
19007
19217
18636
19175
18906
19094
18584
18540
19446
18824
19377
19333
1005 fotia
19224
19973
19585
19116
19756
19825
19553
19382
19266
19323
19667
19185
19696
19103
19632
19716
20002
19941
19894
19351
19383
19367
3550
19219
19614
19671
20035
411 str
291 dex
359 vit
317 agi
304 int
305 mnd
304 chr
65 ws dmg
no pdl gear
war/sam
Ramuh.Austar
サーバ: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2023-08-21 21:46:13
Looks to be about 3 to 3.2 for ftp
initial guess would be 60% STR 60% VIT just looking at that, it would line up with 3.1 ftp
can't say for sure since when i sorted those numbers, the lowest value of 18527 * 1.05 should be 19453 but you have 19693 in there.
Fenrir.Ahlen
サーバ: Fenrir
Game: FFXI
Posts: 259
By Fenrir.Ahlen 2023-08-21 21:57:35
sorry that was typo 18693
Ramuh.Austar
サーバ: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2023-08-21 22:05:57
i would say 60/60 STR/VIT with somewhere around 3 to 3.25 for ftp, i haven't seen anything that shows that the low end of pdl from aftermath increased and only one post stating that am3 was 10% with no numbers for it, so hard to say for sure
the 65 WSD includes the gifts?
Fenrir.Ahlen
サーバ: Fenrir
Game: FFXI
Posts: 259
By Fenrir.Ahlen 2023-08-21 22:28:17
i would say 60/60 STR/VIT with somewhere around 3 to 3.25 for ftp, i haven't seen anything that shows that the low end of pdl from aftermath increased and only one post stating that am3 was 10% with no numbers for it, so hard to say for sure
the 65 WSD includes the gifts? no I didnt count gifts just gear and i didnt use a grip so no utu
Fenrir.Ahlen
サーバ: Fenrir
Game: FFXI
Posts: 259
By Fenrir.Ahlen 2023-08-21 22:57:31
This is what i have so far for 3k
3k no fotia disaster
60179
61049
58731
59787
60290
59010
60401
58852
59549
58823
60968
61039
61314
59006
60335
59939
60369
60802
60174
61284
61170
59045
59136
59586
60196
58595
59992
58556
60617
60822
59455
59018
60275
59781
3759
61291
61435
3k /w fotia
60542
59579
59934
59253
59577
61699
59587
60275
61066
59325
61629
60347
59298
60725
60115
60073
61222
61864
60528
60342
61393
61076
60362
59574
61462
60382
60244
61039
59577
3837
61871
60312
59455
59844
61442
60589
60112
61845
60748
59651
59414
59895
61692
60261
3760
60088
61990
60935
60732
59767
59520
61551
60086
60288
Fenrir.Ahlen
サーバ: Fenrir
Game: FFXI
Posts: 259
By Fenrir.Ahlen 2023-08-22 02:26:31
normal shots no pdl gear
NO AM
1797
AM 1 1000 tp no pdl gear
1867
AM 2 2000 tp no pdl gear
1921
AM 2 2995 tp no pdl gear
1957
AM 3 3000 tp no pdl gear
1976
4 pdl hands on no am
1867
5 pdl legs on no am
1886
6 pdl body on no AM
1904
7 pdl body on no am
1921
9 pdl hands / legs no am
1957
10 pdl ring on NO am
1976
Looks like AM 1 = 4% pdl AM 2 = 7% pdl AM 3 = 10% pdl with some scaling for in between tp values
Ramuh.Austar
サーバ: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2023-08-22 15:01:15
if the str/vit mods are 60%, that would be around 9 to 9.25 ftp at 3
however when solving for x and y (x + 0.1)y = xy + 0.1y = 59253, we get closer to 8.4
By SimonSes 2023-08-22 15:04:27
This is what i have so far for 3k
3k no fotia disaster
60179
61049
58731
59787
60290
59010
60401
58852
59549
58823
60968
61039
61314
59006
60335
59939
60369
60802
60174
61284
61170
59045
59136
59586
60196
58595
59992
58556
60617
60822
59455
59018
60275
59781
3759
61291
61435
3k /w fotia
60542
59579
59934
59253
59577
61699
59587
60275
61066
59325
61629
60347
59298
60725
60115
60073
61222
61864
60528
60342
61393
61076
60362
59574
61462
60382
60244
61039
59577
3837
61871
60312
59455
59844
61442
60589
60112
61845
60748
59651
59414
59895
61692
60261
3760
60088
61990
60935
60732
59767
59520
61551
60086
60288
Not enough tbh. This gives the spread between like 8.05 and 12.44 fTP We also dont know what stats are the WSC without testing it.
Ramuh.Austar
サーバ: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2023-08-22 15:15:40
no chance it's 12, i wouldn't even put it over 10. we know the 1 fTP hit is around 3755 with no wsd, 3755 * 10 * 1.68 would give 63084, which is higher than any result out of their 3K list already. 9.25 would be the closest estimation without any strange x/1024 results
i wouldn't put it much lower than 9.25 either, the 8.4 is from solving with an unknown base damage, which means since it is that much lower, one of the results is not actually the lowest value you would get
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By SimonSes 2023-08-22 15:25:15
If Dagger will be the only one with weird WSC (not matching stats on weapon), it's almost for sure a bug. Problem is, what would be the fix :)
If Dagger is something like 0.25DEX 0.25VIT now, so it could mean 2 things if thats a bug. First option is 0.25DEX 0.25AGI, which would be a slight upgrade, or it suppose to be 0.25DEX, 0.25AGI AND 0.25CHR, which would be a massive upgrade. I need to report it.
EDIT: Ok i reported it. Lets see what happens (probably not fast XD)
[+]
Fenrir.Ahlen
サーバ: Fenrir
Game: FFXI
Posts: 259
By Fenrir.Ahlen 2023-08-22 17:05:42
more disaster testing
str 207
dex 166
vit 187
agi 154
mnd 144
chr 144
int 148
no ws dmg no pdl gear no utu grip 5% ws dmg job gift
1010 tp
8507
8536
8565
8573
8738
8809
8820
8852
8874
8879
8919
add 70 vit
9369
add 70 dex
8576
add 70 str
9299
add 70 agi
8706
add 70 int
8731
add 70 chr
8799
fotia 1010
8792
8910
8910
8919
8923
8930
8938
8953
8972
8975
8981
9054
9121
9137
9141
9150
9155
9182
3k no fotia
26854
26873
26895
26950
26961
27026
27030
27094
27103
27139
27148
27148
27167
27400
27517
27598
27637
27662
27710
27752
27808
27959
28007
28012
28060
2854
2802
3k fotia
27014
27231
27390
27594
27675
27682
27692
27859
27882
27935
28019
28025
28067
28212
28219
2744
2853
[+]
Lakshmi.Byrth
VIP
サーバ: Lakshmi
Game: FFXI
Posts: 6184
By Lakshmi.Byrth 2023-08-22 20:25:28
Are you only adding one piece of Fotia, or two?
サーバ: Asura
Game: FFXI
Posts: 440
By Asura.Dexprozius 2023-08-22 20:25:38
So what's the deal for Cor's. We going to have to sub Rng and script scavenge macros overnight or something? Seems like SE implemented a shitty way to avoid adding an inventory slot.
Or am I wrong in that you'd actually need to shoot bullets for scavenge to find anything?
サーバ: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2023-08-22 20:27:39
the bullet really isn't even good enough to care that much about it. youd be losing offhand dagger and ***
overnight script also wouldnt do anything, you can only hold one bullet
Ramuh.Austar
サーバ: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2023-08-22 20:36:24
Are you only adding one piece of Fotia, or two? guessing one based on the missed first hit results
looks to be around 3 for 1K and 9 area for 3K.
Fenrir.Ahlen
サーバ: Fenrir
Game: FFXI
Posts: 259
By Fenrir.Ahlen 2023-08-22 20:38:33
just one would it help if added both for next tests?
Lakshmi.Byrth
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サーバ: Lakshmi
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Posts: 6184
By Lakshmi.Byrth 2023-08-22 20:40:29
My guess is 1 based on the ranges. Also, WAR only gets a 3% WSD gift afaik.
If so, looks like:
* 1010TP, fTP of 3.005~3.038, probably 3 at 1k
* 3000TP, fTP of 9.45~9.55, so call it 9.5 at 3k
I assume it is this weapon: https://www.bg-wiki.com/ffxi/Laphria_(Level_119_II)
I think it's getting about 279~286 base damage from the mods, and is str/vit mods. If they're even, it's maybe 70% for each? SE got rid of the WSC multiplier, right?
[+]
Ramuh.Austar
サーバ: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2023-08-22 20:43:10
yeah, there is no alpha correction if that is what you referring to. earlier list of results with gear puts it around 9.25 for 3K and 60/60 on mods, i didn't save my notepad i had up though
[+]
Lakshmi.Byrth
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サーバ: Lakshmi
Game: FFXI
Posts: 6184
By Lakshmi.Byrth 2023-08-22 20:43:43
If you choose to test the 2k anchor point, I recommend using a chakram to build tp
Asura.Saevel
サーバ: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2023-08-22 20:46:02
yeah, there is no alpha correction if that is what you referring to. earlier list of results with gear puts it around 9.25 for 3K and 60/60 on mods, i didn't save my notepad i had up though
Most of the dual stat weapons seem to follow that patter, 3.x/?.?/9.x and 60/60 on them. Seems to have very linear scaling.
サーバ: Asura
Game: FFXI
Posts: 440
By Asura.Dexprozius 2023-08-22 20:47:20
Valefor.Prothescar said: »the bullet really isn't even good enough to care that much about it. youd be losing offhand dagger and ***
overnight script also wouldnt do anything, you can only hold one bullet
At that point maybe just macro one in for Savage blade / rolls etc. for the -50 enmity and keep Chrono for phys ranged WS's? Kind of a shame it's not worth incorporating.
Didn't realize it doesn't even stack either... bogus
Lakshmi.Byrth
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サーバ: Lakshmi
Game: FFXI
Posts: 6184
By Lakshmi.Byrth 2023-08-22 20:50:06
I did it in Excel quickly and am out of practice so I may be wrong.
I basically took the DAs and figured out his base damage (1ftp, no WSD assumed because it is a DA) and then calculated min/max ftp ranges using those min/max base damages and the data.
For mods, I just took the min/max base damages, subtracted weapon damage and fstr, and assumed the rest was WSC.
Only used data from the final post.
Ramuh.Austar
サーバ: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2023-08-22 20:56:50
70/70 would be too high, AM3 would give 10% PDL so the minimum hit would be ~2971
60/60 would be a min of ~2802, still just a tad over but i didn't floor every step just threw it in quickly
(361 + 48 + 275) * 1 * (3.95 * 1.1)
this is also assuming they are equal mods like gun and scythe seem to be, making them both 55 gives results too low for some of the higher end DAs
Lakshmi.Byrth
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Posts: 6184
By Lakshmi.Byrth 2023-08-22 21:06:23
Ah yes, I didn't consider AM at all. AM3 would be baked into my base damage
OP has AM3 at +8% PDL. Are we sure it's 10% now?
Ramuh.Austar
サーバ: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2023-08-22 21:14:13
Ah yes, I didn't consider AM at all. AM3 would be baked into my base damage
OP has AM3 at +8% PDL. Are we sure it's 10% now? further up they did testing with a ranged shot
Lakshmi.Byrth
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サーバ: Lakshmi
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Posts: 6184
By Lakshmi.Byrth 2023-08-22 21:18:56
Yeah, it's in the OP even though the note says it was "done with axe":
Valefor.Prothescar said: »Aftermath information:
Tests done by shooting with capped attack as outlined earlier in the thread.
1000tp: 2% PDL for 60s
2000tp: 5% PDL for 120s
3000tp: 8% PDL for 180s
Scales between each breakpoint like Mythic AM. E.x.: 1611tp produced a 3% PDL aftermath.
Ramuh.Austar
サーバ: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2023-08-22 21:19:49
That was a stage 3 done inside sortie, Ahlen further up on this page has results showing 4-10% based on AM level with a stage 4. I suppose there is a possibility that weapons might also have different amounts, but doesn't seem likely. Also possible it was 4-10% and there might have been PDL unaccounted for that gave the result of 2-8% as well.
[+]
Lakshmi.Byrth
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サーバ: Lakshmi
Game: FFXI
Posts: 6184
By Lakshmi.Byrth 2023-08-22 21:25:23
Yeah, I'm just having trouble squaring all the numbers. At +4% and +10%, I get about 3.2 fTP at 1k and 9.5 at 3k, with only STR+VIT at 55% mods. My guess is that they're really 60% mods, unless SE decided to revive alpha for this or made one 50 and one 60.
We probably already have enough data to solve this, but I'm off to bed!
Let's keep this thread solely for sharing information on the new prime weaponskills; WS numbers/sceenshots, hypothetical discussions on WS properties, such as stat mods and fTP, gear sets and buffs/debuffs used etc.
No discussions/comments on how much people hate sortie, why weapon requirements suck etc.
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