Fujito Ruined The Game!

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2010-06-21
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Fujito ruined the game!
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 Bismarck.Nickeny
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By Bismarck.Nickeny 2026-03-16 16:55:21  
I should quit, but since my biological mom was a crack addict, here we are

I just play 2 times a week and complain while doing it on my 5090 while making screenshots from ffxi of nickeny complaining about sortie
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 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2026-03-16 21:00:32  
Umm idk what you guys are smoking.

Assault tags
Dynamis
Limbus cosmo cleanse
ENMs
Those stupid escort quests
Lottery spawn NMs, including kings, roc, simurgh, serket, etc.
Einherjar wasn't for ampoules, it was for Odin pops, so you could get gear.
Coalition assignments
Salvage

There has been *** of lockouts and fomo since the inception of the game. You can pretend the new ones are different if you want, but it's been a staple of ffxi for decades.
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By Draylo 2026-03-16 23:20:18  
This has been going on for ages, I never get this "FOMO" stuff ppl complain about. You don't even have to do it, later it will become easier for sure
 Asura.Eiryl
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By Asura.Eiryl 2026-03-16 23:22:15  
if you're not the biggest loser that gets it first why get it at all
 Shiva.Thorny
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By Shiva.Thorny 2026-03-17 06:27:20  
Carbuncle.Maletaru said: »
Dynamis
Limbus cosmo cleanse
ENMs
Lottery spawn NMs, including kings, roc, simurgh, serket, etc.
Einherjar wasn't for ampoules, it was for Odin pops, so you could get gear.
Salvage
These all have droprates. You can get the item you're chasing and be done with them. Most of them are not anywhere near as bad as whiners made them out to be, and many of those lottery spawn NMs have alternative sources for the gear or are sellable. Toward the later days of 75, duelist's chapeaus and homam pieces were being given out to new ls members because there was nobody else who needed them.

Quote:
Assaults
Coalition assignments
6 month time gate is harsh, yea. It still has a finite finish point and it was a relatively light soloable grind(under 30 min every 4 days for most coalitions). Assaults were lighter than that, but the shared timer is a legitimate complaint for returners.

Quote:
Those stupid escort quests
They had basically no value.

The limbus sets take close to a year to fully augment a set, never mind the accessory(ies). Someone looking to BIS multiple jobs will basically never be capped on matter. That's kind of the point: SE wants an endless grind that people aren't willing to miss out on.

So, I guess my argument is that the more recent lockouts (Sortie, Limbus, to a lesser extent Ody) are both longer and less flexible. It might take a year to farm a Homam set for your whole shell if you weren't good at splitting Apollyon, but a returning player who has friends helping them catch up could get it much faster than that. It could take a year to get a Macha's Coat if you were last on your group's list, but others could get it in a couple days with luck and there was the distant chance of multiple drops in a row (or even in a run for the coat).

I think that the rigid nature of the lockouts here makes them feel more punishing. Even if the timescale wasn't worse(and it is notably so), having the potential variation keeps things more interesting than just thinking "I'll have this set in December!" Just my take though, as someone who hasn't really engaged with Limbus and probably won't.
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By RadialArcana 2026-03-17 07:07:47  
He refuses to improve anything else to keep some diversity of content that people can do that don't want to do his slop (won't add ambu +3, won't increase dark matter stats, won't add new drops to htbf or new drops to omen, won't increase stats on ody gear or add new ways to get the upgrades solo etc), the only new things he adds that are not slop are crossover crap that will be gone in a month. A lot of people would login and play just to do the older things and ignore this new stuff, but he doesn't want to let you do that.

XI is a grind game, it's not a mobile drip fed fomo monster. If you want to come back for trusts, and not do the other stuff it's a waste of time. You can cap the trust upgrades in an hour or two and have nothing else to do for the rest of the month. It takes more effort to sit in the mog house and increase the number than get the trust primers.

Mlevel is ridiculous (to the point it's not content), sortie is insane ridiculous for most people, limbus sucks is boring and drip fed, the trust thing is nontent. All the other stuff is capped/near capped.

Do they really need to resort to this mobile level horseshit to pay 3 peoples wages and make a good profit? It's a sub based game with around 30-40k people paying every month (and additional revenue options like aman alts). Not only does the game make hundreds of thousands of dollars a month, but there is no rev cut to steam or some other so they get 100% of the money and they still won't hire anyone else and make this crappy stuff.

It's honestly fukin outrageous to be subjected to this as a 20+ year loyal customer, mobile fomo drip fed crap.

They literally only have 2 developers working on the game and it makes so much money.
 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2026-03-17 09:14:52  
Shiva.Thorny said: »
So, I guess my argument is that the more recent lockouts (Sortie, Limbus, to a lesser extent Ody) are both longer and less flexible. It might take a year to farm a Homam set for your whole shell if you weren't good at splitting Apollyon, but a returning player who has friends helping them catch up could get it much faster than that. It could take a year to get a Macha's Coat if you were last on your group's list, but others could get it in a couple days with luck and there was the distant chance of multiple drops in a row (or even in a run for the coat).

I mean it depends a lot on the comparisons you make, it's easy to make a comparison that makes older FFXI look worse and it's also easy to make a comparison that makes modern FFXI look worse.

In the last week my group and I have cleared V20 Bumba for about...10 LS members. I'd say that's pretty easy catch up mechanics. You can get a full set of empy+2 in a single run of Sortie, if a seasoned group is taking you along. I've done 8-boss runs with COMPLETE newbs who were contributing basically nothing. It's incredibly easy. For Limbus, a new player can tag along in an alliance of players who are ***-stomping all of the mobs and get thousands of units, synthesis materials, and matter while doing next-to-nothing. Then they can have someone craft the armor for them and get reasonably good endgame gear in like...2 hours (best case).

Sure, if you want a full set of R30 armor, a St5 prime, or a full set of R30 Odyssey gear it will take a while, but if you wanted a fully maxed-out character in 2008 it would also take a while. You don't just roll out of bed and get a full set of Salvage gear, all your relic armor, a full set of HQ elemental staves, Byakko's Haidate, a Speed Belt, Strider Boots, and Crimson Cuisses.

You have to go to shitloads of events with cooldowns, for years, to get that stuff. Ya know, like...the exact same thing as today.

Maybe it's just my experience and not shared by everyone, but I knew exactly NOBODY who had everything they wanted "back in the day". There was always a dozen or more items that were dream tier, I'll never own this. How many people were running around with Armada Hauberk, Ridill, Dring, Hauteclaire, etc. never mind relics, mythics, or empyrean weapons? I spent years going to Dynamis twice a week to get points so that I could hopefully get Assassin's Armlets.

And then 20 years later, they added FOMO to FFXI. Give me a break.

Also: for most of these events you have to also consider that most of the time you're not even POTENTIALLY going to get the thing you want. If you want to get w.legs, you need to farm lots of other *** to get them. If you want AA, your dynamis group (at least mine, anyway) isn't going to ONLY farm Xarca, you need to go to all the other zones, on rotation, even though you don't need anything from there. If you want a Macha Coat your group isn't ONLY going to farm that zone, they're going to do all of them. Sometimes they'll have to prioritize a different NM so even if you're in the right zone, you won't be farming that NM. If you want a drop from Odin, you need to go to NINE other Einherjars before you get ONE chance to compete against the 10 other people who want the item you want off Odin. If you're lucky, since there are 36 people in the zone.
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 Shiva.Thorny
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By Shiva.Thorny 2026-03-17 09:36:20  
If you look at what I initially argued:

Shiva.Thorny said:
FOMO might not be a new concept, but rigid time gates that can't be made up are relatively new. There's obviously a strong shift toward kmmo / mobile RPG tactics.

I didn't say there wasn't FOMO. I pointed out the shift in tactics.


Carbuncle.Maletaru said: »
You don't just roll out of bed and get a full set of Salvage gear, all your relic armor, a full set of HQ elemental staves, Byakko's Haidate, a Speed Belt, Strider Boots, and Crimson Cuisses.

None of what you mentioned is tied to a strict lockout that cannot be bypassed, which is the issue at hand.

Every one of those items can be obtained by throwing resources at it, even if the speed belt is particularly expensive. If you take a week off farming, you could farm a little more the next week. Byakko pops had some limit(despot timer), but not meaningful. There are 2-3 haidate generated per server per day and you only needed one pair. Same goes for cuisses.

Salvage had lockouts, but it wasn't strictly linear gated progress. You could go any day and get your piece, so there's no feeling of being behind because you missed a run. It drops when it drops. Dynamis had a lockout, but the rates were so high it didn't even matter really [could comment on the stupidity of 40 man dynamis shells competing for one piece, but that's not SE's fault].

The specific brand of FOMO here is akin to mobile and kmmo tactics. You make linear progress and if you miss a week or take a few months off that can't be made up without the same amount of time. That's what people don't like. The most glaring examples are voracious psyche and matters.
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By Drayco 2026-03-17 09:36:40  
You guys keep confusing me using FOMO to describe this stuff.

Fear of Missing Out in my mind depicts something that is only in place for a limited amount of time, so you better get it while it's there or you'll never get it.
 Lakshmi.Buukki
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By Lakshmi.Buukki 2026-03-17 09:46:44  
I mean it's a distinction without a difference kinda. It can be a limited time or a daily, but the concept is still the same. It doesn't have to totally go away, you just have to feel you've missed your window and can't maximize your opportunity on that event because you didn't do it on the day it was available. Doing it later won't get the day you missed back, it's still FOMO driving the decision.

Example: If I don't do Sortie today, I can do it tomorrow. But the KI is obtained daily. I missed yesterday's run and can't really make it up. The moment I break my streak, I am no longer maximizing plates daily, and I'll fall behind any projected timeline I've set for getting my prime. So I'm essentially missing out on progress that I can't make up because the gate is always time between new plates. FOMO drives a person to feel the need to always keep up on Sortie or you're essentially missing out on progress. You can never get back yesterday's plate, so you better use it the day you get it. Still same driving motivation to the player.
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By Drayco 2026-03-17 09:56:02  
You're describing not optimizing a work flow. Wasting a KI is not the same as the KI only being available during a short time. Time gating is not FOMO.

Vana'bout is available for a short time and you better get it while it's there. FOMO.
 Lakshmi.Buukki
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By Lakshmi.Buukki 2026-03-17 10:04:45  
Drayco said: »
You're describing not optimizing a work flow.
Lakshmi.Buukki said: »
distinction without a difference


Drayco said: »
Time gating is not FOMO.

I disagree, because the KI is presented to you daily and it has the same impact and pressure on a player to get it done within that day, so they can be ready for the next one the next day. If you miss out on something like Sortie or Limbus for too long of a time, you risk falling so far behind without any way to "catch up" (how many times have people asked for "catch up mechanics"). This makes players stressed with the need to get as much done as they can daily. Don't have to take my word for it, Sechs literally says

Asura.Sechs said: »
I find it obnoxious, at least to this extent. Having some things on a daily basis would've been fine but having so many things bound on such a rigid daily basis is really stressing.

Limited-time events are FOMO in the absolute sense, but since they only come around on an infrequent basis, the pressure or stress to complete them is limited too. Whereas with dailies, you feel the stress every single day to get things done. It really is another form of FOMO.

When they had free bonanza weapons, people resubbed for the weapons. FOMO, sure. But then unsubbed because they got the weapon, and the pressure left. With current players, FOMO can still present itself in another form of not "maximizing work flow", not getting all of their spins in. Not doing every daily every day. Fearing they miss out on the progress/reward. Same thing
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By Drayco 2026-03-17 10:08:03  
Back on topic, I agree with everything being said about the ol 75 days. The grind was huge and most things were not obtainable by most people.

Where I find this comparison false is the game really changed after Abyssea came out. The game sped up drastically. People could get Empy weapons with a group of 6-8 in a couple of weeks vs 1 person getting 1 relic after 6-12 months of running a dynamis shell. VW was all luck based and personal drops. The entire game sped along and made most content much easier to accomplish and get everything you wanted.

Sortie and Limbus are a giant step backwards. The grind required is enormous. At least Prime weapons are absolute monsters and worth the grind. I would just be happier if it was more solo-friendly. As somebody who doesn't want to commit to a playtime for a video game at this point in my life, Primes are off the table.
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By GetHelpNerd 2026-03-17 10:43:34  
another difference in the 75 era was there was no group progress.

you could spend all week in sky and get nothing while your LS member got 2 or 3 pieces he needed.

modern ffxi has totally removed this with everything being "currency" based.

i don't understand the argument either though, both had FOMO.

radials rant just sounds bipolar to me. why the *** would anyone want ambu+3.. ambu is the laziest content that they ever made and that's saying a lot..

i didn't read the last post before i posted this but the relic example is a good one too
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