Ramuh.Dasva said:
Diabolos.Raelia said:
They work the same, quit debating a non-point.
You should update wiki then
Quote:
HP converted into damage for a Weapon Skill is calculated for all hits using the same initial HP (i.e. A four hit weaponskill like Guillotine will inflict 40% of current HP and damage dealt, not each hit successively).
Looks fine to me. Multihit attacks all work the same.
What you don't realize is that all hits of a multi-attack round land at the same time, at the very start, its just the animation that gets stretched out. There is no 'delay' between them.
You also forget about recast times, upon which a full Cure V cycle with capped recast reduction would be 6.9 seconds, meaning the MNK lays down almost four more rounds before you can
start curing him again, and we already noted that Cure IV isn't going to cut it with 1200hp lost per round.
As soon as the MNK is off his max HP, you're losing potential damage. Theres no reason to argue against more damage.
Edit: AHA! You got me. Jailer weapons are the exception. They do count the secondary attacks separately, and so would be reduced on the second hit of each round, or the second punch of each fist. Dug up a thread discussing Fortitude Axe having this same problem. Still only makes a 60hp difference.